Sonic the Hedgehog - Gotta Go Fast

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Sonic the Hedgehog - Gotta Go Fast

Post by Soft Snow (?) » Sat Dec 16, 2017 2:18 pm

I'm picking up where I last left off of trying to play through every Sonic game ever made in order. I Just finished Sonic Advance 2.


This is the game that Cream & Cheese first made their appearance. And Cream really feels over powered in this game. She can spin dash like Sonic and she can fly like Tails, but she also uses Cheese as a homing attack that will safely hit anything in front of her. It makes her boss fights with Robotnik feel broken. Like she can just stay in the corner and just has to dodge attacks while Cheese does all the work. She doesn't has to get close and jump on top of Robotnik to damage him like the other characters. In the final boss fight I didn't even have to move, I just spammed the Cheese button and I won without getting hit once.
:-P

Cream's story is pretty simple, Robotnik kidnapped Vanilla and Cream is trying to rescue her.
:allears:


The Chaos Emeralds in this game had to be the most frustrating ones to ever get. In each zone there are 7 hidden tokens that you have to collect before the end of the zone to get to the special stage. You need all 7 and there are only 7 to get in each zone. Some of them require you to back track through the zone to get them. And the worst part of all is if you die you lose all your tokens and have to start the zone over again.
:applejargh:

The special zone is pretty simple and doesn't actually change much for each of the seven times you have to do them. Run around in a 3D map and collect 300 rings in one and a half minutes. The rings requirement and time always stay the same. You clear a patch of rings and you get a brief ring multiplier that increase how many rings in the next patch.
:-I

The special zone is also the last appearance of Zero from Sonic Adventure. Running into him will cause you to lose 10 rings. But he is never an actual threat until maybe the last stage were you have to slow down to make the corners and he might run into you.
:smirk:

To unlock Tails, Knuckles and Cream you have to beat Robotnik with Sonic and each of those characters will appear tied up on Robotnik's Eggmobile. You can't unlock other characters with any character besides Sonic.
:-I

You can unlock Amy Rose as a playable character but only after you collect all the Chaos Emeralds on all four characters. So you have to beat the game fours times with all emeralds before you can beat the game a fifth time with Amy. And yes, I did in fact beat the game with Amy.
:cry:

The game had some good music and I loved the music themed zone. That zone felt so out of place it was great. All the characters can grind now and I had fun with that. A new mechanic is that you can double jump off of a spring. If you didn't know you could do that, like I didn't, it makes certain levels impossible to beat.
:v:

It was an overall fun game just a bit tedious and frustrating at times.
:fluttershrug:
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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Aria Genisi (?) » Sat Dec 16, 2017 2:46 pm

I despise Sky Canyon Act 1. Basically, as Sonic, you NEED to hit this first ramp correctly. If you miss it, you get dunked into a lower part of the level that leads to a spot where you get launched out to a spot where the wind is supposed to take you up or something.

In practice, you get sent flying and miss...whatever it is you need to get, and fall into a pit instead.
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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Soft Snow (?) » Sat Dec 16, 2017 9:30 pm

Yeah, Advance 2 is pretty bottomless pit heavy for a Sonic game.

There was this one death trap loopy-loop were it spins you around really fast and launches you into this this wall with a bottomless pit below. If you didn't jump as soon as it launches you, you would fall to an unavoidable death. That was sure a jerk move from the game designers.
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Re: Sonic the Hedgehog - Gotta Go Fast

Post by DarkMatter (?) » Sat Dec 16, 2017 10:10 pm

Bottomless pits was why I stopped playing Sonic Rush. I heard nothing but praise for that game but when I played it I hated it. I always just seemed to go super fast and run straight off a cliff and plummet to my death.

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Jill (?) » Sat Dec 16, 2017 10:32 pm

sonic advance 2 marks the series having a character i can sort of care about

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Venusy (?) » Mon Dec 25, 2017 9:44 am

I remember liking Advance 2 and Rush, but being a lot less happy with Advance 3 and Rush Adventure - and of course, Sonic 4 Ep 1 has the same bad level design without the boosting that made it bearable in the first place.

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Aria Genisi (?) » Mon Dec 25, 2017 1:40 pm

Sonic 4 Ep 1 was extremely dire, yeah

And honestly, until Sky Canyon, I had fun with Advance 2. The way you get to the special stages was entirely fucking garbage, but hey, it was still fun until that point
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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Weird Autumn (?) » Mon Dec 25, 2017 6:05 pm

I like Rush a lot in spite of the bottomless pits, which weren't that big a deal for me. Blaze is great and it's a Naganuma-tier soundtrack.

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Jill (?) » Wed Dec 27, 2017 11:07 pm


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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Perrydotto (?) » Thu Dec 28, 2017 1:29 am

Cute :allears:
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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Jill (?) » Thu Dec 28, 2017 3:14 am

i just beat the game. honestly liked it quite a bit

the size and complexity of each stage feels right to me. in many past sonic games including Mania, i'd feel like the sheer amount of memorization involved with each stage was enough to warrant having some kind of minimap to remind you of what's coming and which routes you don't want to miss. in forces, it seems like when you miss any of the red rings it's usually because you didn't take a clearly laid-out alternate path and/or because you actually saw the ring but didn't manage to grab it for whatever reason

my biggest gripe with it is probably the 2D segments that involve really slippery platforming despite almost always being paired with damaging hazards

after that would be the fact that the lightning wispon operates on a system of limited energy (the things that restore this energy don't respawn) and doesn't work like i expect it to most of the time. one problem i have with it is that the "ring dash" functions by holding the X button instead of tapping it like basically every other action in the game, as well as the ring dash in past games

otherwise i only encountered a few instances of the usual sonic jank, like the first boss requiring you to do something that's very counter-intuitive and then having death pits that don't appear distinct from alternate routes. i also recall a few modern sonic stages where i would come to a turn or something and the camera wouldn't shift its focus like it normally does, so i'd have to slow down and take the turn manually or sonic would just run straight off the track like he's racing Rainbow Road or some shit


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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Venusy (?) » Thu Dec 28, 2017 2:53 pm

Mania definitely could be too maze-like, but I never felt absolutely hopelessly lost like I did while trying to get the good ending in CD without a map - any missed Chaos Emeralds in Mania, I'll just pick up later from one of the easier giant rings. But it did keep me constantly excited for what the next act might bring to the table, while Forces didn't - and the straightforwardness of the level design was a large part of that for me. In level design terms, my biggest surprise with Forces was the autoscroller segment near the end, and that wasn't a good surprise.

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by DarkMatter (?) » Tue Jan 09, 2018 12:08 am

I forget the name of the specific stage, but the stage near the end of Forces (where the sun is exploding/expanding/whaetver) where you play as the Avatar has got to be one of the worst designed stages I've ever seen in a game. I didn't enjoy the level design in general but that stage in particular was really awful.

Here it is:


Not to mention it introduced a wall jump mechanic out of nowhere and it only worked about half the time.

I wanted to like Forces and making your own character was fun but I overall did not enjoy the game at all. Null Space (the stage where Fist Bump plays in full) was the only stage I actually liked and it was over in two minutes.

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Aria Genisi (?) » Tue Jan 09, 2018 1:08 am

Imperial Tower
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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Venusy (?) » Tue Jan 09, 2018 1:21 am

That one was bad, but then it gets followed up by the Classic stage with the auto-scroller section, and that one annoyed me more because it has absolutely no reason to be there - the series has established rules on auto-scroll sections, and that bit doesn't fit them.

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Aria Genisi (?) » Tue Jan 09, 2018 1:31 am

Frankly, I was fine with both levels

Imperial Tower, it looks like a mess but that's as a consequence of trying to fit in use for basically all the Wispon powers. The wall jumps worked fine for me, but maybe i hit it right the the first time. i dunno about that one.

Iron Factory's autoscroller was dumb and stands out like a sore thumb, but none of it seemed too egregious. It didn't last long and it wasn't terribly difficult. It was just there. It didn't really belong at all, sure, and it probably would have ultimately been better off without it, but it felt like it was just....there.
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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Jill (?) » Tue Jan 09, 2018 5:03 am

the wall jumps worked as i expected them to the first time and were never even slightly finnicky for me

but yeah the autoscroller at the end was definitely the biggest "lmao really" moment as far as level design goes

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Venusy (?) » Wed Jan 17, 2018 1:17 pm


Mania soundtrack is out. I'll check this when I'm not on mobile, but it's missing Friends by Hyper Potions, as well as all tracks from Sonic 1 & 2 stages.

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Aria Genisi (?) » Wed Jan 17, 2018 4:21 pm

Yeah, it's really just missing Green Hill, Chemical Plant, and Oil Ocean. It's got everything else, though, including the unused Pinch Mode music for Egg Reverie.

It doesn't have Friends, but that's probobly because Hyper Potions is already selling Friends on iTunes, not to mention Time Trials and Checkpoint from the trailers.
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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Venusy (?) » Wed Apr 18, 2018 12:45 am

So, Sega somehow managed to release... not Sonic Mania Plus, but a patch preparing for it - early to some PS4s in the UK.

https://www.resetera.com/threads/sonic- ... hes.36814/

All stages that were missing level transitions now have them, the final phase of one of the boss fights has been completely replaced, the Encore DLC option is present in the menu but currently non-functional, you can now choose drop dash/peel out/insta-shield on saved games rather than just No Save, and you can disable time limits.

There's videos in the link above of some of the zone transitions and revamped boss fight.

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by DarkMatter (?) » Fri Apr 20, 2018 4:12 am

I watched the "leaked" stuff (I guess it's not really a leak, is it?) and yeah, those are some cool changes. I like the level transitions. It helps build more of a "world" like Sonic 3 & Knuckles had.

I also have the Switch version of Plus pre-ordered. I own the game digitally on PS4 but this Plus version gives me an excuse to double dip and have it on Switch for the portability.

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by DarkMatter (?) » Wed Apr 25, 2018 11:36 am


New trailer for Sonic Mania Plus. Features Mighty and Ray gameplay (they have their own special abilities, it looks like Mighty can do a ground pound dash and Ray has a Super Mario World cape-like glide) and says there will be remixed stages and multiplayer. If you already own Sonic Mania you can get the Plus update for just $5.

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by RudeCyrus (?) » Wed Apr 25, 2018 8:28 pm

Sonic... good?!

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Aria Genisi (?) » Wed Apr 25, 2018 8:46 pm

Sonic is good
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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Madeline (?) » Tue May 08, 2018 8:06 pm

I know I'm way late on this, but I played Forces a few months ago. It was... okay, I guess? I didn't enjoy it much. The avatar creator is the most fun thing in the game. It's kind of neat to get to be Sonic's friend, I guess, because the team-up and avatar stages were the only ones I enjoyed much.

I did have trouble with the walljumping in Imperial Tower, specifically with the section where you have to do it quickly to escape the exploding sun, because I am bad at video games. It turns out you can cheese it by equipping a Burst wispon and skipping over the whole section, so it wasn't a significant obstacle. That autoscroller was some dumb bullshit, though. It was like, I cruised through the first 25 levels on "hard," hit a slight difficulty bump, and then the game is over in about 3 to 5 hours (I did a lot of missions so YMMV).

I didn't hate it, but I'm not going to bother 100%ing it or replaying it, either. The emotion it inspired in me was "I'm glad somebody gave me a gift for Christmas and it's better than not having a new game to play at all." Also I did have some fun, but it's just not a very good game. It is a lot better than Sonic 2006 or Rise of Lyric, though! That's my review of Sonic Forces, thanks for reading :v:

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Madeline (?) » Wed May 30, 2018 5:28 am

Walmart accidentally confirms existence of Team Sonic Racing for Switch :v:

Since the page will no doubt be deleted soon, have some screens from ResetEra:

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If this is Sumo Digital doing another Sonic kart racer, I’m down.

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Venusy (?) » Sat Jun 16, 2018 10:00 am


:lol:

Also, not particularly surprising, but I am kind of bummed that Team Sonic Racing so far appears to be Sonic only. I like these games as celebrations as Sega as a whole - though I suppose the increased focus could be good too.

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Madeline (?) » Sat Jun 16, 2018 3:56 pm

Yeah, same. I don’t mind most of Sonic’s friends, but Sega has a great legacy that they mostly neglect, outside of bad licensed repro consoles and random compilations.

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Jill (?) » Sat Jun 16, 2018 5:38 pm

Madeline wrote:
Sat Jun 16, 2018 3:56 pm
but Sega has a great legacy that they mostly neglect
here's Ristar, a well-paced platformer with a few simple mechanics that could probably be iterated on in--
~NEVER TO BE SEEN AGAIN~

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Venusy (?) » Sat Jun 16, 2018 11:35 pm

And Sumo didn't make Ristar playable, but did include a cameo in All Star Racing's DLC, then as the flag holder in All Stars Racing Transformed. You see him in every race, and Sega could have done something with that.

...of course, they could have also done something like "put Super Monkey Ball Deluxe up for download on consoles", or any number of things to promote the other non-Sonic characters. It's all well and good having tracks based on Skies of Arcadia or Burning Rangers, but there is very little (legal) way for someone to play these games now, and no new entries in their franchises. But nope, here's yet another Mega Drive compilation.

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by The Ghost of Ember (?) » Sun Jun 17, 2018 1:36 am

What you got to understand is that SEGA blew up after the Dreamcast. They had no money and only could really manage their IPs and maybe pump out a few games largely based on existing engines. They also did some publishing but that was mostly grab and dumps of fully realized products. Similar to what Chucklefish does today in the PC market. All their primary cash flow came from their existing Arcade holdings in japan.

Sammy more or less took over after they merged because SEGA was just an arcade acquisition to them, and was a hollow shell of a company easy to pick up after their 5.5 generation console failed. after that any video game production or publishing deals were entirely side work. I'm surprised they've let them keep any in house development honestly. For the most part its been either publishing on the cheap for complete or near complete products, or exploiting smaller studios who are eager to promise a lot for a lump sum for development.
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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Weird Autumn (?) » Sun Jun 17, 2018 2:35 am

i just want jet set radio future hd

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Madeline (?) » Tue Jun 19, 2018 11:38 am

Weird Autumn wrote:
Sun Jun 17, 2018 2:35 am
i just want jet set radio future hd
Same, but add Skies of Arcadia hd

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Venusy (?) » Wed Jul 18, 2018 5:15 pm

So, Mania Plus is out.

Encore Mode is interesting - aside from it remixing stage layouts, the biggest change is that instead of having lives, you have the five playable characters, with any duo possible. You can switch between your two active characters at any given time, but switching to one of your reserve ones requires either a death, or hitting one of the randomizer/switch item boxes.

The big issue here is that this system leads to cascading failures. I lost all my rings in the Lava Reef Act 1 boss fight, lost all my characters, and ended up having to use a continue and restart the level - but now only having Mighty at the start when I went into it with the full five.
I was worried the same thing was going to happen with Heavy Rider and Jimmy, but managed to scrape a victory there.
(Also, I glitched out the Flying Battery Act 2 boss, as I accidentally got crushed, it spawned the next character under the platform, showed a glitched out view for a second, then respawned me at a checkpoint).

All the giant rings have also been moved, but even when I do find them, I still haven't got a single Chaos Emerald yet.

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Fizzbuzz (?) » Mon Dec 10, 2018 4:24 pm

In case you missed it:


It's really not an encouraging sign when 1. Sonic already looks like a male human wearing a fursuit head and 2. the movie's makers punted on how to translate features like Sonic's eye(s) to a more realistic look.
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Re: Sonic the Hedgehog - Gotta Go Fast

Post by !saak (?) » Mon Dec 10, 2018 4:57 pm

lol

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Madeline (?) » Mon Dec 10, 2018 5:26 pm

Do any of these people at Paramount include the brain trust that greenlit Monster Trucks, by any chance

This looks about as ill conceived as that was

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Aria Genisi (?) » Mon Dec 10, 2018 5:50 pm

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Re: Sonic the Hedgehog - Gotta Go Fast

Post by The Ghost of Ember (?) » Mon Dec 10, 2018 6:50 pm

considering sonics early design was basically mickey mouse but with spikes and a new color scheme, i got to wonder if disney ever toyed with 'mickey but real'
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Re: Sonic the Hedgehog - Gotta Go Fast

Post by Applepie2017 (?) » Sat Jan 19, 2019 6:03 am

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But...
This one's too young

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