[COIN:FS] Celestia Suborned my Cake

Running Games and Taking Names (Forum Games: Mafia, RPGs, etc.)
Void Chicken
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Wed Sep 05, 2018 5:49 pm

Roman Republic - MetalSonic
12/45 Resources
Available Forces: 9 Auxilia, 4 Allied Tribes, 1 Fort
Allied Tribes: 2
Subdued + Dispersed + Roman Allies: 10/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
20/45 Resources
Available Forces: 0 Warbands, 2 Allied Tribes, 1 Citadel
Off-map Legions: 4/7
Allied Tribes + Citadels: 10/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
29/45 Resources
Available Forces: 5 Warbands, 3 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 10 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
6/45 Resources
Available Forces: 4 Warbands, 7 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 8/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).

Germanic Tribes - NPC
Available Forces: 8 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Arverni, Aedui

10 Cards Remaining
Current Event
Legiones XIIII et XV
Ro Ar Ae Be

Personal army: Romans may shift Senate 1 box up (toward Uproar) to place 2 Legions total from Legions track and/or Fallen into Provincia.

OR

Green legionaries: Free Battle against Romans in a Region. The first Loss removes a Legion automatically, if any there.
Next Event
Legio X
Ro Be Ar Ae
CAPABILITY

Reliable elite: In Battles that have Roman Leader and Legion, final Losses against Romans -1 and final Losses that Romans inflict +2.

OR

Playing favorites: Caesar attacking in Battle doubles Loss inflicted by 1 Legion only (not by all Legions).

Tip: For the first, the Loss total is calculated before subtracting or adding.

sharkmafia
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Re: [COIN:FS] Celestia Suborned my Cake

Post by sharkmafia (?) » Wed Sep 05, 2018 6:06 pm

##Remove 1 arverni warband in aedui

##March

Vercingetorix and 17 warbands cenabum -> atrebates
4 warbands avaricum -> cenabum
4 warbands gergovia -> avaricum

##Entreat
1 auxilia in atrebates -> 1 arverni warband
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Wed Sep 05, 2018 6:21 pm

The Aedui ##Rally again. One Warband per Tribe, hooray. Then they ##Suborn away the Roman Ally and an Auxilia in Helvetii. Cause they ain't too bright.

Roman Republic - MetalSonic
12/45 Resources
Available Forces: 11 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 10/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
16/45 Resources
Available Forces: 0 Warbands, 2 Allied Tribes, 1 Citadel
Off-map Legions: 4/7
Allied Tribes + Citadels: 10/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
23/45 Resources
Available Forces: 0 Warbands, 3 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 10 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
6/45 Resources
Available Forces: 4 Warbands, 7 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 8/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).

Germanic Tribes - NPC
Available Forces: 8 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Rome, Belgae

9 Cards Remaining
Current Event
Legio X
Ro Be Ar Ae
CAPABILITY

Reliable elite: In Battles that have Roman Leader and Legion, final Losses against Romans -1 and final Losses that Romans inflict +2.


OR

Playing favorites: Caesar attacking in Battle doubles Loss inflicted by 1 Legion only (not by all Legions).

Tip: For the first, the Loss total is calculated before subtracting or adding.
Next Event
Massed Gallic Archers
Ar Ae Ro Be
CAPABILITY

Reliance on light arms: Arverni Battle each Region inflicts 1 fewer Defender Loss (before any halving).

OR

“An enormous number”: At start of Battles with 6 or more Arverni Warbands, the other side first must absorb 1 extra Loss.

Tip: The first option only applies to when the Arverni start the Battle. The second applies to both attack and defense.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by MetalSonic (?) » Wed Sep 05, 2018 7:52 pm

march
Just, you know, everyone back to provincia from treveri and nervii.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by ToastGhost (?) » Thu Sep 06, 2018 8:43 pm

##Rally, Ally in Nervii
ImageImageImage

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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Thu Sep 06, 2018 9:24 pm

Roman Republic - MetalSonic
8/45 Resources
Available Forces: 11 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 9/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
16/45 Resources
Available Forces: 0 Warbands, 2 Allied Tribes, 1 Citadel
Off-map Legions: 4/7
Allied Tribes + Citadels: 10/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
23/45 Resources
Available Forces: 0 Warbands, 3 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 10 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
5/45 Resources
Available Forces: 4 Warbands, 6 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).

Germanic Tribes - NPC
Available Forces: 8 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Arverni, Aedui

8 Cards Remaining
Current Event
Massed Gallic Archers
Ar Ae Ro Be
CAPABILITY

Reliance on light arms: Arverni Battle each Region inflicts 1 fewer Defender Loss (before any halving).

OR

“An enormous number”: At start of Battles with 6 or more Arverni Warbands, the other side first must absorb 1 extra Loss.

Tip: The first option only applies to when the Arverni start the Battle. The second applies to both attack and defense.
Next Event
Cotuatus & Conconnetodumnus
Ar Be Ro Ae

Chieftains’ atrocity angers Rome: Place 1 Legion in Provincia.


OR

Slaughter of traders cows allies: Remove 3 Allies—1 Roman, 1 Aedui, and 1 Roman or Aedui (not Citadels).

Tip: The Legion would come from the track, not Fallen.

sharkmafia
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Re: [COIN:FS] Celestia Suborned my Cake

Post by sharkmafia (?) » Tue Sep 11, 2018 4:32 pm

##March
Vercingetorix and all his pals back to avaricum, 4 warbands from avaricum to gergovia

##Entreat
remove 1 aedui warband in aedui
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Tue Sep 11, 2018 6:11 pm

The Aedui ##Rally, placing an Allied Tribe in Helvetii and a Warband in Aedui, then ##Suborn away three Arveri Warbands there.

Roman Republic - MetalSonic
8/45 Resources
Available Forces: 11 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 8/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
13/45 Resources
Available Forces: 3 Warbands, 2 Allied Tribes, 1 Citadel
Off-map Legions: 4/7
Allied Tribes + Citadels: 10/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
18/45 Resources
Available Forces: 0 Warbands, 2 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 6
Other faction with most allies has: 10 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
5/45 Resources
Available Forces: 4 Warbands, 6 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).

Germanic Tribes - NPC
Available Forces: 8 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Belgae, Rome

7 Cards Remaining
Current Event
Cotuatus & Conconnetodumnus
Ar Be Ro Ae

Chieftains’ atrocity angers Rome: Place 1 Legion in Provincia.

OR

Slaughter of traders cows allies: Remove 3 Allies—1 Roman, 1 Aedui, and 1 Roman or Aedui (not Citadels).

Tip: The Legion would come from the track, not Fallen.
Next Event
Arduenna
Be Ae Ro Ar

Gaul’s great forest: Romans or a Gallic Faction may free March into either or both the Nervii or Treveri Regions, then execute a free Command except March in one or both, then flip all friendly pieces there to Hidden.

Tip: The free March may be from any Region(s) that you normally could, and would hide even non-moving Auxilia/Warbands.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by ToastGhost (?) » Tue Sep 11, 2018 6:15 pm

##Pass
ImageImageImage

MetalSonic
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Re: [COIN:FS] Celestia Suborned my Cake

Post by MetalSonic (?) » Tue Sep 11, 2018 6:55 pm

Can I have a map?


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Re: [COIN:FS] Celestia Suborned my Cake

Post by MetalSonic (?) » Wed Sep 12, 2018 6:31 am

##scout + ##battle
my auxilia into morini and kill the tribes there.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Wed Sep 12, 2018 8:29 am

Roman Republic - MetalSonic
6/45 Resources
Available Forces: 11 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 10/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
13/45 Resources
Available Forces: 3 Warbands, 2 Allied Tribes, 1 Citadel
Off-map Legions: 4/7
Allied Tribes + Citadels: 10/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
18/45 Resources
Available Forces: 0 Warbands, 2 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 6
Other faction with most allies has: 10 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
6/45 Resources
Available Forces: 4 Warbands, 8 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 5/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).

Germanic Tribes - NPC
Available Forces: 8 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Belgae, Aedui, Arverni

6 Cards Remaining
Current Event
Arduenna
Be Ae Ro Ar

Gaul’s great forest: Romans or a Gallic Faction may free March into either or both the Nervii or Treveri Regions, then execute a free Command except March in one or both, then flip all friendly pieces there to Hidden.

Tip: The free March may be from any Region(s) that you normally could, and would hide even non-moving Auxilia/Warbands.
Next Event
Boii
Ae Ro Ar Be

Word of Aedui client’s resistance: Aedui or Romans place 2 Allies and 2 Warbands or Auxilia at or adjacent to Aedui Control.

OR

Client left to self-defense: At or adjacent to Arverni Control, replace 1 or 2 Aedui Allies (not Citadels) with Arverni Allies.

Tip: In the first option, you must place your own Faction's pieces. You may place them in several regions.
Each action you take may be your last. Choose wisely.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by ToastGhost (?) » Wed Sep 12, 2018 12:51 pm

##Take the event, march 4 warbands into Treveri, rally allies in Treveri and Eburones
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Wed Sep 12, 2018 1:06 pm

The Aedui ##Pass

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Re: [COIN:FS] Celestia Suborned my Cake

Post by sharkmafia (?) » Fri Sep 14, 2018 8:08 pm

##March

Move Vercingetorix and 18 warbands from avaricum to provincia
Move 4 warbands from gergovia to provincia
Move 1 warband from aedui to provincia

##Devastate Provincia
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Fri Sep 14, 2018 11:14 pm

Roman Republic - MetalSonic
6/45 Resources
Available Forces: 14 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 8/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
13/45 Resources
Available Forces: 8 Warbands, 2 Allied Tribes, 1 Citadel
Off-map Legions: 5/7
Allied Tribes + Citadels: 10/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
19/45 Resources
Available Forces: 0 Warbands, 2 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 6
Other faction with most allies has: 10 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
6/45 Resources
Available Forces: 4 Warbands, 6 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 8/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).

Germanic Tribes - NPC
Available Forces: 8 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Aedui, Rome

5 Cards Remaining
Current Event
Boii
Ae Ro Ar Be

Word of Aedui client’s resistance: Aedui or Romans place 2 Allies and 2 Warbands or Auxilia at or adjacent to Aedui Control.

OR

Client left to self-defense: At or adjacent to Arverni Control, replace 1 or 2 Aedui Allies (not Citadels) with Arverni Allies.

Tip: In the first option, you must place your own Faction's pieces. You may place them in several regions.
Next Event
Ambacti
Ro Be Ae Ar

Gallic retinues in Roman service: Place 4 Auxilia in a Region with Romans or 6 with Caesar.

OR

Gallic vassals head home: Roll a die and remove either 3 or that number of Auxilia from anywhere.

Tip: The first option is anywhere with anything Roman.
The Aedui ##Resist to place 2 Allies in Atrebates and Bellovaci. They'd place Warbands but they don't have any so oh well.

https://www.dropbox.com/s/m9ldu8iyf9iwm ... 6.jpg?dl=0

That big green stack in Provincia is 10 Warbands, so there's a total of 18 there.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by MetalSonic (?) » Sat Sep 15, 2018 5:57 am

battle
Ehh, it's over anyways, might as well go down in battle

Void Chicken
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Sat Sep 15, 2018 1:29 pm

15 Losses incoming. One of the promoted Warbands stands its ground.
5 2 Well it managed a little.
13 Warbands bite the dust. Vercingetorix, the remaining 4 normal Warbands, and the second promoted Warband counterattack for 4 Losses. Rome's Legions dig in.
4 6 3 1
Two of them fall.

Roman Republic - MetalSonic
2/45 Resources
Available Forces: 14 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 6/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
13/45 Resources
Available Forces: 21 Warbands, 2 Allied Tribes, 1 Citadel
Off-map Legions: 7/7
Allied Tribes + Citadels: 10/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
19/45 Resources
Available Forces: 0 Warbands, 0 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 8
Other faction with most allies has: 10 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
6/45 Resources
Available Forces: 4 Warbands, 6 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 8/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).

Germanic Tribes - NPC
Available Forces: 8 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Belgae, Arverni

4 Cards Remaining
Current Event
Ambacti
Ro Be Ae Ar

Gallic retinues in Roman service: Place 4 Auxilia in a Region with Romans or 6 with Caesar.

OR

Gallic vassals head home: Roll a die and remove either 3 or that number of Auxilia from anywhere.

Tip: The first option is anywhere with anything Roman.
Next Event
Lost Eagle
Ar Be Ro Ae

Recovered: Romans place 1 Fallen Legion into a Region that has a non-Aedui Warband and a Legion already.

OR

Stolen totem: Remove 1 Fallen Legion permanently from play. This upcoming Senate Phase, no shift down (mark).

Tip: The Legion must come from Fallen, not the track or the map.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by ToastGhost (?) » Sun Sep 16, 2018 5:38 pm

##Move leader and 7 warbands into Atrebates
ImageImageImage

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Re: [COIN:FS] Celestia Suborned my Cake

Post by sharkmafia (?) » Sun Sep 16, 2018 6:36 pm

##pass
Image

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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Sun Sep 16, 2018 7:11 pm

Roman Republic - MetalSonic
2/45 Resources
Available Forces: 14 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 6/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
11/45 Resources
Available Forces: 21 Warbands, 2 Allied Tribes, 1 Citadel
Off-map Legions: 7/7
Allied Tribes + Citadels: 10/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
19/45 Resources
Available Forces: 0 Warbands, 0 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 8
Other faction with most allies has: 10 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
5/45 Resources
Available Forces: 4 Warbands, 6 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 11/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).

Germanic Tribes - NPC
Available Forces: 8 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Arverni, Rome, Aedui

3 Cards Remaining
Current Event
Lost Eagle
Ar Be Ro Ae

Recovered: Romans place 1 Fallen Legion into a Region that has a non-Aedui Warband and a Legion already.

OR

Stolen totem: Remove 1 Fallen Legion permanently from play. This upcoming Senate Phase, no shift down (mark).

Tip: The Legion must come from Fallen, not the track or the map.
Next Event
Correus
Be Ar Ae Ro

Deal: Replace up to 8 Belgic Allies plus Warbands in Atrebates Region with yours (Auxilia for Warbands).

OR

Bellovaci rebel: Remove 2 Allies from the Atrebates Region. Belgae place up to 2 Allies there, then free Rally in 1 Belgica Region.

Tip: The first option is 8 pieces total. The second effectively replaces 2 Allies with Belgic before Rallying.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by MetalSonic (?) » Sun Sep 16, 2018 7:38 pm

Guess not.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by sharkmafia (?) » Sun Sep 16, 2018 8:09 pm

##rally

Allied tribe -> citadel in cenabum
3 warbands in namnetes
6 warbands in gergovia
2 warbands in avaricum
5 warbands in pictones
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Re: [COIN:FS] Celestia Suborned my Cake

Post by MetalSonic (?) » Mon Sep 17, 2018 3:38 am

pass

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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Mon Sep 17, 2018 8:43 am

The Aedui ##March out of Mandubii, moving one Warband into Treveri, one into Carnutes, and four into Bituriges. They then ##Suborn away the Ally and two Warbands in Aulerci.

Roman Republic - MetalSonic
4/45 Resources
Available Forces: 14 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 6/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
6/45 Resources
Available Forces: 7 Warbands, 4 Allied Tribes, 0 Citadels
Off-map Legions: 7/7
Allied Tribes + Citadels: 9/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
14/45 Resources
Available Forces: 0 Warbands, 0 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 8
Other faction with most allies has: 9 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
5/45 Resources
Available Forces: 4 Warbands, 6 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 11/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).

Germanic Tribes - NPC
Available Forces: 8 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Belgae, Rome

2 Cards Remaining
Current Event
Correus
Be Ar Ae Ro

Deal: Replace up to 8 Belgic Allies plus Warbands in Atrebates Region with yours (Auxilia for Warbands).

OR

Bellovaci rebel: Remove 2 Allies from the Atrebates Region. Belgae place up to 2 Allies there, then free Rally in 1 Belgica Region.

Tip: The first option is 8 pieces total. The second effectively replaces 2 Allies with Belgic before Rallying.
Next Event
Gobannitio
Ar Ae Ro Be

Vercingetorix’s wary uncle: Remove anything at Gergovia. Place a Roman Ally or Aedui Ally or Citadel there (despite Arverni-only stacking).

OR

Nephew in charge: Arverni may remove and place Allies as desired in Arverni Region, then free Rally within 1 Region of Vercingetorix.

ToastGhost
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Re: [COIN:FS] Celestia Suborned my Cake

Post by ToastGhost (?) » Mon Sep 17, 2018 10:12 am

##Bellovaci rebel, 3 Allies in Atrebates
ImageImageImage

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Re: [COIN:FS] Celestia Suborned my Cake

Post by MetalSonic (?) » Tue Sep 18, 2018 2:55 pm

battle
whatever


Void Chicken
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Tue Sep 18, 2018 8:31 pm

Caesar's forces strike at the retreating Warbands. Can two of them act like their attacker and absorb the blows?
2 6 6 1
Sort of. It takes 4 Losses to kill two Warbands, and the fifth Loss takes out a third. The surviving two, along with Vercingetorix, make it to Arverni.

Oh and the Aedui transfer 4 Resources to Rome.

Roman Republic - MetalSonic
4/45 Resources
Available Forces: 14 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 6/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
6/45 Resources
Available Forces: 10 Warbands, 4 Allied Tribes, 0 Citadels
Off-map Legions: 7/7
Allied Tribes + Citadels: 9/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
10/45 Resources
Available Forces: 0 Warbands, 2 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 6
Other faction with most allies has: 9 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
5/45 Resources
Available Forces: 4 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 14/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).

Germanic Tribes - NPC
Available Forces: 8 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Arverni, Aedui

1 Card Remaining
Current Event
Gobannitio
Ar Ae Ro Be

Vercingetorix’s wary uncle: Remove anything at Gergovia. Place a Roman Ally or Aedui Ally or Citadel there (despite Arverni-only stacking).

OR

Nephew in charge: Arverni may remove and place Allies as desired in Arverni Region, then free Rally within 1 Region of Vercingetorix.
Next Event
WINTER

-Victory
-Germans
-Quarters
-Harvest
-Senate
-Spring

If Winter card showing:
Frost—no March

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Re: [COIN:FS] Celestia Suborned my Cake

Post by sharkmafia (?) » Tue Sep 18, 2018 8:58 pm

##Rally
Place 1 allied tribe in aulerci
Place 2 warbands in avaricum
Place SEVEN warbands in gergovia
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Tue Sep 18, 2018 9:08 pm

The Aedui ##March one Warband each from Biturigies into Pictones and Arverni, and four from Mandubii to Bituriges. Then they ##Trade for 12 Resources because the AI being that dumb is the perfect capstone to this game.


Rome has a total of 5 Subdued + Allied Tribes, out of 16.
The Arverni have 7 Legions off the map out of 7, and 10 Allies out of 9.
The Aedui have 6 Allies out of 10 (thanks Arverni).
The Belgae have a total of 14 Allies + Control out of 16.

Therefore the Arverni win the game! Vercingetorix rules over a unified Gaul, at least for a time.

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