It's really, really hard to get mayorin' work done around here.
You know how you just jumped away from the whole Ponylon fleet, thus leaving them in the dust and solving your problems forever? Well, apparently you didn't lose all of them. There was a Raider stuck in the landing gear of one of your civilian craft -- somepony just dislodged him by poking him with a broom handle, and he is ORNERY.
CYLON ATTACK: Scar
1. Activate Raiders
2. Setup: BRAVO Scar DELTA 2 Civilian Ships ECHO 1 Viper FOXTROT 1 Viper
3. SPECIAL RULE - Personal Vendetta: Keep this card in play until the fleet jumps or Scar is destroyed. Whenever Raiders are activated, activate Scar twice. Scar can only be destroyed on a roll of 7 or 8.
No Raiders to activate!
Ships placed!
Scar's on the loose!Scar is basically a super-Raider; he moves (twice) when Raiders are activated, gets shot at like a normal Cylon craft, attacks vipers and civilian craft according to the same priorities as a Raider, but take note that "only destroyed on 7 or 8" apples to any possible way to get rid of him. So, on top of only hitting him with a Viper or Weapons Control on a 7-8, Pegasus's Main Batteries only kills him with a 7 or 8 no matter if there are any other raiders in his space, Authorization of Brutal Force can't get him since it doesn't make a roll to destroy Raiders (just to avoid losing Population afterward), etc.
It's now Gilda's turn! She has a new friend.
Turn 2.2
--- President Mare (Bremen) [10, 3Q]
==> Gilda (Glaed) [9]
--- Discord (ToastGhost) [1]
--- Princess Luna (Genisi) [3, 2N]
--- The Cutie Mark Crusaders (W. T. Fits) [6]
--- Rarity (Quintillian) [6]
Fleet Status Distance 2/8
Food 08/08
Fuel 06/08
Morale 09/10
Population 10/12
Vipers 2 Active, 3 in Reserve, 3 Damaged
Raptors 4 in Reserve
Jump Prep 2/6 (Cannot Jump)
Cylon Boarding None
Ongoing EffectsPersonal Vendetta: Whenever Raiders are activated, activate Scar twice. Scar can only be destroyed on a roll of 7 or 8.
Resources LostCivilian Ship 05: 1 Population
Civilian Ship 10: 1 Population and 1 Morale
Civilian Ship 12: Empty
Galactica (0/6 Damage)
FTL Control --
RarityWeapons Control --
Princess LunaCommand --
The Cutie Mark CrusadersCommunications -- An odd sensor readout suspiciously resembling
DiscordAdmiral’s Quarters Research Lab Hangar Deck --
GildaArmory Sickbay Brig Pegasus (0/4 Damage)
Pegasus CIC Airlock Main Batteries Engine Room Colonial One Press Room President’s Office --
President MareAdministration Cylon LocationsCaprica Cylon Fleet Human Fleet Resurrection Ship - Code: Select all
DRADIS
\ BRAVO | CHARLIE /
\ Scar | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L \ | / Civ-A E
P \|/ Civ-B L
H /|\ T
A / | \ A
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ Viper | Viper \
/ | \
/ FOXTROT | ECHO \
Action Queue==>
Bremen: Discard one skill card to bring yourself down to the 10-card hand limit, please.
==>
Glaed: What do you want for your variable draw? After I give it to you, movement/action?