Fighting is Magic - Faustality!

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Fighting is Magic - Faustality!

Post by Willsun (?) » Fri Sep 02, 2011 6:15 pm

Hello, everyone.

We have what for most will be bad news, for us are terrible news, and for a selected few might actually be good news.

We have received a C&D letter from Hasbro's Legal representatives, asking us to cease game development, remove any materials that might contain My Little Pony characters, names, locations or related elements from the sites we control (Our site, our youtube, our twitch), and "cease any further use of [their] MY LITTLE PONY property".

Options have been considered, lawyers have been contacted, and resources have been (mostly) exhausted.

We have attempted negotiating with Hasbro for the continued use of the property in our non-profit, voluntary project, but so far we haven't received an answer. As such, we're complying with the contents of the C&D letter until we receive answer from their PR and/or Legal departments.

We also want to inform the general public of the final and irrevocable resignation of James Workman (Elosande) from the Mane6 DevTeam, effective February 6, 2013, as well as reminding of the final and irrevocable resignation of Prominence, effective January 30, 2012. The Mane6 DevTeam no longer represents their interest, nor do they represent ours.

We'll keep everyone posted as the situation evolves, but be aware we might not be able to respond to comments and questions due to the delicate nature of the situation.
Thanks for following our project so far.


Welcome to...FIGHTING IS MAGIC

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INSERT COIN (2)

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"I'm gonna take you for a riiiiide~!" x 10000

Ah yes, welcome to Fighting is Magic, a 2D fighter that a group of guys named Mane6 are developing for computer and online play. I won't make a wall of text of stuff that can be easily answered by THEIR FAQ, so please click yourself over there to read up on it. That said, I'll keep this OP updated for facts we can glean from Livestreams and YouTubes that they've revealed but don't bother compiling.

This thread for the moment is a general-purpose thread. Feel free to wildly speculate and drool over all preview materials Mane6 has released to the public. Newbies to fighting games can feel free to ask questions about terms used in fighting games and anything they may not understand. Once the game is released, I'll be sure to add a roster list of folks who are willing to play and their availability so as to help set up matches between us forum members. We might even have tournaments in here!

=================================================================================

Release Date: "Soon"

Next Update: N/A

Collection of Links:
Released BGM:
Guides:
Recent News:

Fluttershy:
  • Mainly fights with animal friend summons, but you already knew that.
  • Porcupine summon comes from the ground and may raise its quills. (Not sure if it's projectile quills or not.)
  • Ferret summon leaps forward to attack.
  • Falcon summon may dash forward or dive-bomb diagonally to attack.
  • Bear summon does a delayed, but very long-reaching punch.
  • Level 1 super is a stampede of many of her animal summons.

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Notable Screenshots:

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Post by Willsun (?) » Fri Sep 02, 2011 8:07 pm

GLOSSARY OF FIGHTING GAME TERMS:

  • Popular fighting franchises:
    • Guilty Gear/BlazBlue - Both made by Arc System Works. The most up-to-date version of each game is Guilty Gear XX Λ Core Plus and BlazBlue: Continuum Shift Extend respectively.
    • King of Fighters - Made by SNK Playmore. Latest game released is The King of Fighters XIII.
    • Marvel vs. Capcom - A crossover series by the titular companies. The most up-to-date version is Ultimate Marvel vs. Capcom 3.
    • Melty Blood - Made by Type-Moon and French-Bread. The most up-to-date version is Melty Blood: Actress Again.
    • Mortal Kombat - Made by NetherRealm Studios (formerly Midway). Latest game released is Mortal Kombat (dubbed by fans as Mortal Kombat 9).
    • SoulCalibur - Made by Namco. Latest game released is SoulCalibur V.
    • Street Fighter - Made by Capcom. Actively competitive versions right now include Super Street Fighter IV: Arcade Edition and Street Fighter III: 3rd Strike Online Edition.
    • Super Smash Bros. - Made by Nintendo. Latest game released is Super Smash Bros. Brawl.
    • Tekken - Made by Namco. Latest game released is Street Fighter X Tekken.
  • Anti-air/AA - A special move where your character cuts diagonally upwards with an attack that is ideal for intercepting an opponent jumping at you. Some versions or characters will vary on how much horizontal movement they have when they perform their anti-air attack. Some may be nearly straight up, and some may travel a good distance forward. A popular variation of anti-air moves is the charge version, where you hold down for a second and then press up with an attack button. "Anti-air" itself can also mean any move in general made to take out someone in the air (such as anti-air fireballs).
  • Button check - Before an official match, both players may quickly start a round with any character to check if their controller buttons have the correct moves matched with what they like to play with. This is to prevent restarting a match when players believe they are ready to start and finding out their buttons execute the wrong thing.
  • Cancelling - Basically executing the input of another move before the animation for the first move you hit with ends. What "cancels" is the rest of the animation of your first move because your second move will come out. Of course, this doesn't work with just any combination you want.
  • Counterpicking - The act of waiting for your opponent to choose their character first and then choosing a more advantageous character that may be better-suited to deal with the opponent's character. Generally frowned upon.
  • Cross-up - An attack that hits on the extreme opposite side your opponent is facing. This is usually achieved by jumping over an opponent and landing an attack on their back before their character has a chance to correctly face you on the new side you're on. In some cases, the opponent cannot block such a cross-up attack, but most often it will force the opponent to reverse the direction they must hold to continue blocking your cross-up attack.
  • Damage scaling - Refers to when a game makes the amount of damage dealt become exponentially smaller the more hits a combo goes on. This is to prevent one single, long combo from utterly decimating an opponent and having a round end quickly due to being caught in one or two combos. Also, it prevents super moves from being abused if a super move can be easily executed at the end of a long combo, and rewards super moves that successfully hit without the help of a preceding combo.
  • Dizzy/stun - When your character becomes immobile for a short time and is completely open to enemy attacks. Every game has a different way to present this status ailment, but mostly it happens when your character is hit many times in a row in a short amount of time. Some games may have a gauge to show how close you are to being dizzied/stunned by filling up as you are getting hit. Alternatively, some games have a guard gauge that decreases the more you block attacks (to discourage turtling), which may result in a stun if the gauge is reduced to nothing.
  • Frames - Just like how traditional cartoons are animated frame-by-frame, fighting characters are also animated frame-by-frame. The less frames it takes for a move to start, the quicker it is. Some parts of an animation on a move is said to be invincible (can't be interrupted), so people will talk about "invincibility frames."
  • Hit confirm - Refers to combos where you have time to confirm that you have hit someone with the first attack before continuing with the combo, or stopping if it is blocked/misses. A good poke move would have the ability to hit confirm as well.
  • Hitbox - Referring to the actual areas where your character can be hit, or to describe the actual areas of the screen covered by an attack where one can be hit. These invisible box areas cover a character's sprite, and how accurately they are lined up with the character sprite is up to the programmers. Most fighting games debugged can show these invisible hitboxes used to judge where and how something can hit. Larger characters can be at a disadvantage by having bigger hitboxes, but may make up for it by having a bigger attacking hitbox as well when they throw attacks. Most players will learn to feel out the hitboxes of their character and their own attacks.
  • Juggling - Not to be mistaken for an air combo where you keep up with a string of attacks in one single jump, but when you keep the opponent helplessly bouncing into the air with single, separate moves.
  • Launchers - Moves that hit an opponent and send them flying in the air so they may be vulnerable to juggles or air combos.
  • Meaty moves - Moves that have a longer lasting, active hostile time when executed (excluding projectiles). For instance, a meaty move is often used by throwing it out over a knocked down opponent so that when they get up, they are forced to block or face getting hit by the hostile area made present by the move. Another way to employ this advantage is to throw a meaty move on an opponent jumping toward you so that they land in the attack. In essence, any move can be used this way, but a meaty move is one with a very large window of opportunity to throw and catch an opponent in it.
  • OP - It's simply short for the word "overpowered." Typically used in a negative connotation describing a move or a character being unfairly overpowered.
  • Option select - This is for moves that have the ability to be different attacks, and allows the game engine to perform those different attacks depending on the situation. One common example is in Street Fighter IV, where you press down with light punch + light kick. Typically, the input for a throw is simply just light punch + light kick, no directions needed. However, by pressing down with the throw input, this move becomes both a crouching light punch/kick OR teching a throw if someone tries to throw you as you execute this move. This makes for an excellent option select move and poke, because you are executing a quick low attack that also protects you from throws.
  • OTG - Stands for "off the ground." Some fighting games have the mechanic of being able to hit an opponent even while they have been knocked down, so some people may describe certain moves or combos as being OTG or having OTG properties. An OTG move would cause the opponent to bounce off the ground after being hit, and allows the attacker to resume or connect a combo off of the attack.
  • Overhead/high-low - Typically in 2D fighters, you may block high (standing) or low (ducking). Low moves will hit someone blocking high, and early in fighting game history, there were few (if any) moves to hit someone out of blocking low. Overheads are moves that can hit someone blocking low.
  • Punish - The act of making your opponent pay for any mistake that leaves them wide open. Most commonly happens when one player executes a special move that misses (or is blocked) with plenty of recovery frames (animation that must finish before regaining control of that character).
  • Pokes/Poking - A general term for quicker, safer moves to throw in hopes of catching an opponent off guard or to keep them on the defensive. These moves may also be easy to combo into, and thus advantageous to use.
  • Priority - Just what it sounds like; moves with higher priority will always override a lesser priority move thrown by an opponent even if they threw it first.
  • Reset - Refers to what happens when you purposefully stop a combo with a move that puts your opponent back into a normal state in hopes of catching them in a fresh new combo with renewed damage scaling. The risk is that your opponent may defend successfully on your attempt to start a new combo.
  • Rushdown character - A character built to have the advantage when played aggressively on the offensive side and always closing the gap between it and its opponent.
  • Super jump - Some games/characters have the ability to jump higher than normal on command, and usually moves the screen along with the character above ground level. It is typically done by pressing down and then up quickly.
  • Stuffing - Basically when a move not only counters, but stops another move entirely. Typically higher priority moves will stuff other moves, but priority does not necessarily indicate the ability to stuff.
  • Teching - In some games, you are able to cut the damage, or even prevent the execution, of a move if you push/mash the right commands as it's happening to you. Typically this applies to throws, where teching may prevent you from being knocked down on the floor and only taking half the damage if you press the same input as a throw when it's happening to you. In many games, if you and your opponent press the input for a throw at the same time next to each other, teching occurs and nobody is thrown and both people are pushed away from each other. Some games also have "tech rolling," in which a knocked down player has the ability to roll left or right after being knocked down if they press the right buttons so that they may escape waking up to their opponent's "vortex," corner trap, or dodging an OTG move altogether.
  • Tiers - Usually fanmade "lists" of how superior or inferior all character of a given fighting game are compared to each other. Typically there is some truth found in how much more advantageous it is to play a character "high" among the tiers and how badly "low tier" character perform no matter how hard someone tries, but arguing tier lists always lead to heated debates with no mutual agreement.
  • Turtle/Turtling - When someone plays almost exclusively with defense and does not approach their opponent directly. They may prefer to block all attacks and only throw safe attacks when the opportunity presents itself.
  • Vortex - A high-low knockdown sequence that puts the victim in the same knockdown sequence situation. The victim is trapped ("sucked") into waking up into guessing and defending against the same sequence over and over again until they can counter out of it correctly.
  • Wake-up - Termed for the moment you recover from being knocked down. When people say "wake-up super," they mean a super move executed right after getting up from being knocked to the ground.

  • Alternate terms used:
    • Number pad input - Fighting move directional inputs may be written out with numbers as seen on the number pad of a keyboard. The key directions are indicated with the arrows shown on a number pad with 8 being up, 6 being right, 2 being down, and 4 being left. Thus, the number 5 is never used. A quarter-circle forward (qfc) from the first player (1P, or simply the left side) direction would become "236." To note, using number pad notation does not take into account the relative position the player may be facing toward his/her opponent, so a quarter-circle forward motion becomes "214" when standing on the second player (2P, or simply the right) side facing the opponent.
    • Shoryuken/DP - The term Shoryuken, or DP (Dragon Punch), originates from the signature move of Ryu and Ken of Street Fighter fame. Its stereotypical input is forward, down, down-forward + an attack button. This is the prototypical anti-air special move.
    • Street Fighter II naming scheme - An old naming scheme for the 3 different strengths of punches and kicks, hailing from Street Fighter II.
      • Light punch (LP) = Jab
      • Medium punch (MP) = Strong
      • Hard punch (HP) = Fierce
      • Light kick (LK) = Short
      • Medium kick (MK) = Forward
      • Hard kick (HK) = Roundhouse (sometimes abbreviated as RH)
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Post by Artificer (?) » Fri Sep 02, 2011 8:16 pm

ozone wrote:Oh damn, I almost forgot about the livestream. Definitely gonna check it out and see if the game is really worth all the hype.

I'm curious to see if all of Twilight's attacks will involve books in one way or another. :smirk:


I'm looking forward to this. Now to find a way to get my roommates out of the room...
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Post by ozone (?) » Sat Sep 03, 2011 12:56 am

Oh damn, I almost forgot about the livestream. Definitely gonna check it out and see if the game is really worth all the hype.

I'm curious to see if all of Twilight's attacks will involve books in one way or another. :smirk:

Stream is starting in a couple of minutes. Already 1700 viewers.
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Post by Tyma (?) » Sat Sep 03, 2011 1:00 am

The fact that this game is actually still getting made is mind boggling to me somehow o.O
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Post by BattyBovine (?) » Sat Sep 03, 2011 1:25 am

Netplay and joypads will be supported. Probably should've expected that, but I was concerned. Also, stream is up to ~3140 viewers.

This and My Little Investigations are probably going to occupy most of my gaming time when they're released.
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Post by Westy543 (?) » Sat Sep 03, 2011 1:57 am

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Twilight: Oh dear what are you reading Rapidash what :wat:

Also LEVEL 3 SUPERS AUGHGHGHGH

One of them leaked too and played as Rarity LOL
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Post by ozone (?) » Sat Sep 03, 2011 2:24 am

Gah, I missed the Rarity leak. :gonkity:

Besides that, not really too much new info but at least the mechanics look solid. I actually like how Twilight's moves look with a lot of crazy magic stuff involving books and laser beams. Always a winning combination. Also, Applejack's Trixiejack alt skin is pretty hilarious.


VVVV Just saw it. I wish they could have at least shown one of her attacks but oh well.
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Post by Opposing Farce (?) » Sat Sep 03, 2011 2:56 am

Rarity showed up a little under 20 minutes into the stream, so you can just load up the recording and skip to it. They closed the game before the fight actually started, but you can see her idle animation I guess.
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Post by Colton, M.D. (?) » Sat Sep 03, 2011 5:09 am

If it doesn't get C&D'd to death by Hasbro when it releases, I guess we should set up tournaments. Also, anyone got a recording of the live stream?
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Post by ozone (?) » Sat Sep 03, 2011 5:18 am

They posted the whole recording on their Livestream account. Also, tournaments would be awesome but I'm not too good at fighting games, I'd probably just button mash or something.
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Post by BattyBovine (?) » Sat Sep 03, 2011 5:45 am

Colton, M.D. wrote:If it doesn't get C&D'd to death by Hasbro when it releases, I guess we should set up tournaments.

If I remember correctly, Jayson showed some people at Hasbro the game's preview video, and they loved it. I don't know if that means their lawyers will feel the same way, but there you go.

And yeah, I'd button-mash my way through it, but I'd totally be up for a tournament.
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Post by shotgunbadger (?) » Sat Sep 03, 2011 5:58 am

Obviously some random Hasbro people aren't the full company but I figure as long as he never gets dumb and tries to sell it, or pretend it's official or anything else stupid like that he'll coast by under the radar outside of our kinda circles.
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Post by Willsun (?) » Sat Sep 03, 2011 11:08 am

:ponydrugs: Yo yo yo, updated OP with the results of today/yesterday's Livestream broadcast! :ponydrugs:

In regards to the whole C&D talk, I doubt anything will be done against the Mane6 team unless yeah, they try to profit from this. I think they're smart enough dudes. Plus, I have a feeling plenty of people will generously donate to them anyway seeing as how this fandom works.

I'm very happy with what I saw today, but wished they could reveal more. It got boring with the matches after about 20-30 minutes and it seemed like they didn't even have a super move for Applejack ready (the main thing I wanted to see!). I really hope that all the unrevealed material is going along well, otherwise it looks like the going is slower than I thought. They seemed confident about their progress, however, so I can only hope they have something playable or beta-able before the end of this year.

Something else that I was thinking about was the color/palette swaps. My first thought from seeing colors of Cheerilee and Trixie on Applejack was, "Welp, guess they're not in the game." However, I also remember hearing some of the developers' reactions toward each other when they picked the Trixie colors and they mentioned that it was a quick, last-minute creation before the stream. I think this means that color choices can come and go and aren't significant about who will or won't be in the game. For instance, they didn't even use the Granny Smith color swap once during the whole stream. Their FAQ also said 17 characters in total planned, so I wouldn't count characters like Trixie out yet. Cheerilee though, I don't know what they could do with her.
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Post by Westy543 (?) » Sat Sep 03, 2011 11:25 am

I guess I should spill the beans that I asked redeye if I could run a tournament months ago. Which he okayed. So yes, there will be an official ponygoons tournament.

With prizes. Stay tuned. :jingo:
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Post by Willsun (?) » Sat Sep 03, 2011 11:30 am

What makes anyone think they can beat me at any game around here? :cool:
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Post by Wylie (?) » Sat Sep 03, 2011 5:01 pm

Willsun wrote:What makes anyone think they can beat me at any game around here? :cool:


##Vote Willsun :smug:
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Post by Aurora (?) » Sat Sep 03, 2011 6:26 pm

I'll own you at Go Fish
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Post by Jonathan Apple (?) » Sat Sep 03, 2011 7:42 pm

Willsun wrote::ponydrugs: Something else that I was thinking about was the color/palette swaps. My first thought from seeing colors of Cheerilee and Trixie on Applejack was, "Welp, guess they're not in the game." However, I also remember hearing some of the developers' reactions toward each other when they picked the Trixie colors and they mentioned that it was a quick, last-minute creation before the stream. I think this means that color choices can come and go and aren't significant about who will or won't be in the game. For instance, they didn't even use the Granny Smith color swap once during the whole stream. Their FAQ also said 17 characters in total planned, so I wouldn't count characters like Trixie out yet. Cheerilee though, I don't know what they could do with her.

This pretty much sums up my concerns about Trixie's inclusion. She certainly has potential, and who knows, they could possibly include her and let Applejack keep her Trixie alt (Wesker and Vergil come to mind). :pinkieshrug:

I like that they gave Twilight her prototype colors, which makes me wonder if that was actually what they were going for and are planning to give other members of the cast their prototype colors, or if it was only done as a throwback to her mom. I wasn't expecting her angry/Rapidash colors though. I imagined that that form would have been reserved for one of her supers, which would involve her getting angry and becoming engulfed in flames, working not unlike Super-Skrull's Inferno.
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Post by Aurora (?) » Sat Sep 03, 2011 7:47 pm

Is Wesker's white outfit really supposed to be Vergil, though?
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Post by Jonathan Apple (?) » Sun Sep 04, 2011 3:25 am

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Post by anniie (?) » Sun Sep 04, 2011 3:29 am

I'm gonna dominate everyone so hard at this game they're going to have to nerf applejack.

Sorry sugarcube but I don't hold back for nopony.
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Post by Opposing Farce (?) » Sun Sep 04, 2011 3:30 am

I am terrible at fighting games so I will probably play this just to look at the pretty ponies :v:
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Post by Ragnar (?) » Sun Sep 04, 2011 7:14 am

OpposingFarce wrote:I am terrible at fighting games so I will probably play this just to look at the pretty ponies :v:

The secret to fighting games is hate. If you suck, it's because you don't have enough hate in your heart. You need to hate more. Not just the other player, that goes without saying; why would you want to play fighting games with somebody you like? No, you have to hate the game. You have to hate all the games in the series. You have to hate buttons. You have to hate sunshine and colors. Fuck you, why would you pick Mordos again, you know he sucks, he's just got that move I haven't figured out how to stop yet. Fine, I'll pick Asmodeus. Shut up, I don't care, that's what happens when you do stupid cheap bullshit instead of playing the game right. Yeah, now you're in it. Now you're in it. Round one. OH COME ON!! You can't come over to my house anymore if you keep doing that move.
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Post by BaneOfSorrows (?) » Sun Sep 04, 2011 7:26 am

Willsun wrote:Image
[*]A screen-crossing headbutt dive attack. Applejack stomps the ground for a half second before launching, which may telegraph the attack, but the headbutt is super fast.

This is Applejack's level 1 super, by the way. Every time they used that move the bar dropped one.
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Post by Willsun (?) » Sun Sep 04, 2011 8:57 am

That's so weird. When the stream was going, I tried really hard to pay attention to see whether or not the diving headbutt was a super or not by looking at the bars. I figured the move looked like a super (although no screen-darkening like Twilight's) and while taking screenshots, I noticed it did a lot of damage. I don't know if I was just distracted with Skype and other things and the players just built back up her bar real fast or what, but upon further review I DID see it used a bar. Changed the OP as such.

While looking at the Applejack super again, I noticed both Twilight and AJ's super used up a bar...and a tiny bit more. If they had three bars in stock and did the supers, they always go down to one bar but one tick away from two. Don't know if that's meant to be a balance issue so you can't spam your super three times in a row or something.
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Post by anniie (?) » Wed Sep 07, 2011 12:59 am

ps

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holy shit CJ that's good art :starity: I don't recall seeing applejack with that expression in the show
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Post by BaneOfSorrows (?) » Wed Sep 07, 2011 5:56 pm

I suppose we should post Fighting is Magic news here as well? (I dunno since it's not actually about organizing a game :pinkieshrug:)

Anyway they found a VA for Twilight. You be the judge. Not half bad, imo.
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Post by Aurora (?) » Wed Sep 07, 2011 6:04 pm

Too nasally for me.
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Post by BaneOfSorrows (?) » Wed Sep 07, 2011 6:09 pm

I'm kind of hoping they have an option to go without voices. Even if they're good, I just don't think I'd be able to listen to slightly-off voices for any extended amount of time.
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Post by anniie (?) » Wed Sep 07, 2011 7:51 pm

That's really good in the context that it's random unpaid internet people. Still I don't really care, I just want to play the game, and if anything it's going to take longer now.
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Post by SirTopHat (?) » Wed Sep 07, 2011 9:27 pm

I think the voice is pretty great but not perfect
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Post by blonk (?) » Thu Sep 08, 2011 12:03 am

I want this game to come out so badly. And I don't even like fighting games.
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Post by Willsun (?) » Thu Sep 08, 2011 12:31 am

BaneOfSorrows wrote:I suppose we should post Fighting is Magic news here as well?


That's perfectly fine! All new announcements should go here because the general pony games thread is for, well...more generic chatter.

Chunky wrote:Too nasally for me.


I'm chalking that up to whatever amateur recording program/mic the VA used. Besides, it's not like they're dubbing whole episodes with these voices. This is a fighter and the closest thing they'll come to complete sentences are their opening/win quotes. The rest will all be short things that they should be able to perfect pretty easily like "Ow! Take that! Nooo!" That said, the Twilight voice is good enough for me since Twilight's voice is pretty generic. Think of how many ways Applejack's voice can go wrong...

:ohgawd:
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Post by SirTopHat (?) » Thu Sep 08, 2011 1:12 am

Willsun wrote:Think of how many ways Applejack's voice can go wrong...

:ohgawd:

http://www.youtube.com/watch?v=pMatVdLyHq8
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Post by Willsun (?) » Thu Sep 08, 2011 2:11 am

I see nothing wrong with the introduction of Twalaght Sporkle as a character. :v:

This announcement for Twilight's voice got me thinking though. Was this kind of like news for us fans to chew on, an emergency voice actress call, or are they going to do this with all the characters and so they've only picked Twilight's voice so far? If it's the latter, then I'd be even more scared about how much they've got done and how long we still have to wait. I'm also curious as to how they can hold voice auditions if they still want to keep from spoiling the character roster.
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Post by Opposing Farce (?) » Thu Sep 08, 2011 2:26 am

Willsun wrote:I'm also curious as to how they can hold voice auditions if they still want to keep from spoiling the character roster.

I'd imagine that VA is one of the last things they'll be putting together for any given character, so they're probably not going to be putting out casting calls for anybody but the main 6 for a good while.
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Post by Willsun (?) » Thu Sep 08, 2011 3:45 am

# of auditions submitted for female characters: 63
# of auditions submitted for Big Macintosh: 2541

Just predictin'.
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Post by WhitemageofDOOM (?) » Thu Sep 08, 2011 10:44 am

BaneOfSorrows wrote:I suppose we should post Fighting is Magic news here as well?


Technically this belongs in the main forum/ponies, however.

Westy543 wrote:I guess I should spill the beans that I asked redeye if I could run a tournament months ago. Which he okayed. So yes, there will be an official ponygoons tournament.

With prizes. Stay tuned. :jingo:


You guys are gonna get together and play it when it comes out right?
So basically, I'm being lazy and not moving the thread so i don't have to move it back when the game comes out.
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Post by Aurora (?) » Tue Sep 13, 2011 5:31 am

this just in: willsun knows jack shit about mvc3
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