Diablo 3: An Item Shop's Tale

Ooh, I love fun things! (Games Discussion)

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Re: Diablo 3: An Item Shop's Tale

Post by Rainbow Crash (?) » Wed May 16, 2012 11:13 pm

The secret level has been found :awesomedash:

http://www.youtube.com/watch?v=JeQzJC-vS40
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Post by The great M (?) » Wed May 16, 2012 11:16 pm

Holy shit, they actually did it. Do we know how it's accessed yet?
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Post by Rainbow Crash (?) » Wed May 16, 2012 11:48 pm

Details are still sparse, but here's what I've seen to access the secret level

The items needed:
Black Mushroom spawns in cathedral level 1 ACT1
Shinbone is located randomly in the fireplace in leorics manor ACT1.
Liquid Rainbow is located from the Mysterious Cave in the Mysterious chest in the Oasis in ACT2. You will know its the right place when you save the old man and he opens it up. the spawn point is always the same for the event.
Wirts Bell is sold from one of the merchants in the city on ACT2
Gibbering Gemstone drops randomly from the mobs in either of the caves which generate in the battlefield before the bridge on ACT3(The area where you destroy the ballistae)
The plans drops randomly from Izual on ACT4.
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Post by Crow (?) » Wed May 16, 2012 11:54 pm

I love the Wizard so much, most of her quotes are very :smug:. I choose a rather appropriate name for her.

RE: secret level:
AHAHAHAHAAHHAHHAHAHAHAHA That's hilarious!
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Post by Ragnar (?) » Thu May 17, 2012 12:36 am

Never let it be said that Blizzard doesn't listen to its customers.

vvv SPOILERS.
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Post by Highbrow Dash (?) » Thu May 17, 2012 12:39 am

So I guess that rumour about pony enemies was real after all? :gotcha:
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Post by Artificer (?) » Thu May 17, 2012 12:47 am

MODS I NEED A MOD.
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Post by Dan Backslide (?) » Thu May 17, 2012 1:21 am

So, I've found out something absurdly useful to know. If you turn on elective mode (Esc -> Options -> Gameplay -> Interface), you can set multiple skills from the same category on your bars. So, for example, a demon hunter can have two secondary abilities, and two hunting abilities, completely forgoing other categories.

In order to do this you need to open up the skill pane. Click on the key you want to change, and navigate to other skill sets with the arrows up top. You can set any skill from any group on to that key, you can't however set a skill you already have bound with a different rune. This allows a lot more interesting ways to combine skills and is pretty awesome.
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Post by Ragnar (?) » Thu May 17, 2012 1:40 am

Dan Backslide wrote:So, I've found out something absurdly useful to know. If you turn on elective mode (Esc -> Options -> Gameplay -> Interface), you can set multiple skills from the same category on your bars. So, for example, a demon hunter can have two secondary abilities, and two hunting abilities, completely forgoing other categories.

In order to do this you need to open up the skill pane. Click on the key you want to change, and navigate to other skill sets with the arrows up top. You can set any skill from any group on to that key, you can't however set a skill you already have bound with a different rune. This allows a lot more interesting ways to combine skills and is pretty awesome.


Ragnar34 wrote:You know how you can't assign, say, blizzard to left-click, because it's in the wrong category? Elective mode lets you assign any skill to any key.




That said, it's not exactly obvious (it's pretty hard to find it, in fact, or so I hear), so if we're posting this fact every page then that's fine by me.


Some guy in the SA wizard thread just now wrote:Also, Arcane Dynamo hooooly shit. The effect applies to Disintegrate as long as you keep channeling a spell, and if you use it on Archon's beam things just melt insanely fast. It's an incredible skill. I'm using Seeker Magic Missile + Chaos Nexus Disintegrate with it and the damage is just plain scary, even against 4-man hell mobs. Can't wait until I get the final Disintegrate rune.

:starity:
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Post by Artificer (?) » Thu May 17, 2012 1:48 am

I haven't had that much time to play since it came out. :fluttersmith:
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Post by Ragnar (?) » Thu May 17, 2012 1:51 am

Maybe by the time you get a chance to really play, the servers will be doing better. :ohboy:
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Post by Crow (?) » Thu May 17, 2012 2:03 am

Yeah, Disintegrate is ridiculous. I'm only using the Convergence Rune and things die pretty damn fast.
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Post by Rainbow Crash (?) » Thu May 17, 2012 2:06 am

The only thing I really dislike about the game is the skill window. I really wish it would revert to the old one when you turn on elective mode

This is what it used to look like:
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Post by Crow (?) » Thu May 17, 2012 2:14 am

I have changed my battletag ID: Crow#1630

If you've already added me, then you likely don't need to again.

I did this because all my WoW friends I have on real id and the only people I've used my battletag with so far is Ponygoons. So this'll make it easier for everyone! I also added my name to the list again. No idea if there's a way to delete the previous entry. :pinkieshrug:
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Post by Ragnar (?) » Thu May 17, 2012 3:46 am

http://penny-arcade.com/2012/05/16
This was a goofy joke when we wrote it at eleven or so yesterday morning, though it became less hilarious as the day progressed. During “normal hours,” the failure of Blizzard to recall that Diablo is a popular game was a boon: I have my own shit to write. But later, when I began to prowl for leisure activities, and it occurred to me that I might utilize the sixty dollars of congealed entertainment I had recently purchased, I was not able to. And then I was, and then I wasn’t, and then no wait it’s still okay now it’s back. Requiring that players be online is one thing - but we are! We’re online right now! They’re the ones who aren’t online. Who watches the watchmen?!?!

Reading around, it’s clear that one needs to phrase their dissatisfaction in these matters in a very specific way. This is one of the stranger new Universals, by which I mean things All Right-Thinking People Believe; things like China Miéville Is An Enjoyable Read. Before you can say that you’re unhappy about something you bought not working, you have to make the parenthetical case that you’re above the whole fray, and it can work or not work, it’s all so droll; you can’t imply that any of it matters because that would mean you weren’t concerned with matters of global import.

I should take care not attend the same potlucks as these people. The kind of family I have would eat them; I think that they would actually cook them and eat them, because these people have not done enough to distinguish themselves from food.

We need to think for a second about the extent to which this supposedly carefree fucking dialectic enables these precise abuses. No, actually; it is not okay that the definitive Game Developer can’t make their shit work. Is it as bad as the Foreclosure Crisis? I don’t know, probably not; but nobody is talking about that. There isn’t a list of things that we have to worry about in order. We can decide on a case by case basis whether or not something is bullshit, and then we can feel some way about it, and we don’t need to wait for a transmission from central command to know if we’ve paid in enough psychic penance to enjoy something.
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Post by Opposing Farce (?) » Thu May 17, 2012 3:56 am

I have to say, I'm not really surprised to hear about the server trouble D3's been having. Has there ever been a major release that relied on the Internet to work that didn't have some kind of major launch day issues? I mean, at some point you'd think developers/publishers would figure out that, hey, these things never play out without a hitch, so maybe some precautions are necessary.
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Post by Ragnar (?) » Thu May 17, 2012 3:59 am

What can they do, though, really? Buy more servers? After this initial rush, they probably won't need those extra servers again.

I think they plan to ride it out, and I don't know of an alternative.
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Post by Opposing Farce (?) » Thu May 17, 2012 4:01 am

Well obviously people should just stop making games that rely on online services until server technology has progressed to the point where every person on the planet can play your game from a machine that you keep in your pocket.
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Post by Scuderia Ferrarity (?) » Thu May 17, 2012 4:03 am

Rainbow Crash wrote:The secret level has been found :awesomedash:

http://www.youtube.com/watch?v=JeQzJC-vS40



Well it looks like I'm gay now. Thanks blizzard. I hope you're happy. :rainbert:

welp; does what it says on the tin
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Post by Ragnar (?) » Thu May 17, 2012 4:04 am

OpposingFarce wrote:Well obviously people should just stop making games that rely on online services until server technology has progressed to the point where every person on the planet can play your game from a machine that you keep in your pocket.

Oh shit, I think you figured it out. Get the president on the phone. Not because he has anything to do with the games or anything, that would make no sense, I just want to talk to the president because he seems cool. But right after that, we have to call Blizzard.
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Post by Aramek (?) » Thu May 17, 2012 4:21 am

OpposingFarce wrote:Well obviously people should just stop making games that rely on online services until server technology has progressed to the point where every person on the planet can play your game from a machine that you keep in your pocket.

I'd rather have a bit of server difficulty on the few days following launch and still have a good game at the end of it than...whatever it is you're suggesting.

...Peggle?
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Post by Opposing Farce (?) » Thu May 17, 2012 5:08 am

Aramek wrote:I'd rather have a bit of server difficulty on the few days following launch and still have a good game at the end of it than...whatever it is you're suggesting.

...Peggle?

That comment may not have been entirely serious.

I do think it'd be worthwhile for companies to rent out a few extra servers or something to compensate for increased load in the first few days/hours, but then I guess that's why I'm not an executive.
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Post by Crow (?) » Thu May 17, 2012 6:17 am

If they're going to basically make us play WoW with the login servers, they should at least give us the option to have a guild. :applejargh:
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Post by Octavia (?) » Thu May 17, 2012 6:45 am

So apparently mighty axes only count as mighty weapons and not as axes :rainbert:
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Post by Huitzil (?) » Thu May 17, 2012 6:46 am

Ragnar34 wrote:http://penny-arcade.com/2012/05/16


If I was the sort of folk to emptyquote things, I would emptyquote this a trillion times. This whole "Heh, VIDYA GAEMS, people who have an emotion other than smug ironic detachment are clearly inferior and should be mocked" shit is beyond tiresome, it's toxic.
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Post by Ragnar (?) » Thu May 17, 2012 6:49 am

Octavia wrote:So apparently mighty axes only count as mighty weapons and not as axes :rainbert:

That's weird. How can you tell? I don't remember any skills that specify an axe except the passive weapons master, and the game is hardly going to give you both the bonus for using a mighty weapon and the bonus for using an axe.

welp; does what it says on the tin
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- this predates MLP right?

Yeah, by a year or two. It's a reaction to all that whining when screens first came out and the art style was less grimdark than some (very vocal) people thought, with special attention paid to a rainbow formed by a waterfall. "Rainbows have no place in Diablo!!!" Blizzard's response was to make con t-shirts with the above logo.
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Post by Scuderia Ferrarity (?) » Thu May 17, 2012 7:29 am

Ironically FiM - not as cloying as magical unicorn land. :v:



Ragnar34 wrote:Yeah, by a year or two. It's a reaction to all that whining when screens first came out and the art style was less grimdark than some (very vocal) people thought, with special attention paid to a rainbow formed by a waterfall. "Rainbows have no place in Diablo!!!" Blizzard's response was to make con t-shirts with the above logo.


I get it - giant assfuck sepia tone filter doesn't look too well in a game that uses color to convey so much about the types of enemies you're facing to the style of spells you have, to different types of items (wands glow a different color)



:twonk: My hardcore spiderman died! Lvl 12. Soooo much willingness to push the limit on what you can do in 4 player group when you're better off grinding levels.

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Post by Octavia (?) » Thu May 17, 2012 7:39 am

Ragnar34 wrote:That's weird. How can you tell? I don't remember any skills that specify an axe except the passive weapons master, and the game is hardly going to give you both the bonus for using a mighty weapon and the bonus for using an axe.


Yeah it's passive weapons master. You just click "details" and you can tell that the 10% additional crit chance isn't activated with a mighty axe. I want to get credit for both! :applejargh:
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Post by Crow (?) » Thu May 17, 2012 7:48 am

Earlier a random pubby asked me what the Wizard crowd control spell is called...

"Disintegrate" :smug:


Weapons on the AH are dirt cheap. I bought the axe I'm holding in the picture below for 2000 gold and it's ridiculous for my level.


I love the dye system:
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Post by Artificer (?) » Thu May 17, 2012 1:30 pm

She looks fabulous. :allears: I hope my wizard will also reach that height of fabulosity, one day, too.
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Post by Ragnar (?) » Thu May 17, 2012 4:37 pm

Crow wrote:Weapons on the AH are dirt cheap. I bought the axe I'm holding in the picture below for 2000 gold and it's ridiculous for my level.


I love the dye system:

I'm not sure how I'd feel about it, if the auction house became the best place to get items at every stage of the game.

Also that picture is seriously killing me. 67 days.

Scuderia Ferrarity wrote: Image ScuderiaFty#1608 :spike101:

There's a list of tags in the OP.
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Post by JaceNV (?) » Thu May 17, 2012 9:39 pm

Would anyone here happen to have gotten a boxed copy and not need their guest passes? I could really use a couple of them to give to my friends that have never played Diablo before and are on the fence, but the digital version doesn't give you guest passes. :fluttersmith:

Edit: Thanks, Mordja!
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Post by Lhet (?) » Thu May 17, 2012 9:51 pm

Beat nightmare last night. Hell seems reasonable, except for the 3 enchant creatures that destroy you.
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Post by Ragnar (?) » Thu May 17, 2012 10:20 pm

Lhet wrote:Beat nightmare last night. Hell seems reasonable, except for the 3 enchant creatures that destroy you.

Isn't there some kind of enemy enchantment called "hell chain" or "fire chain" or something, and it's pretty dangerous? What does it do? Also what are the most interesting/most painful monster enchants :awesomedash:
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Post by Lhet (?) » Thu May 17, 2012 11:25 pm

Ragnar34 wrote:Isn't there some kind of enemy enchantment called "hell chain" or "fire chain" or something, and it's pretty dangerous? What does it do? Also what are the most interesting/most painful monster enchants :awesomedash:

So I haven't seen anything new enchantwise in hell difficulty, but the elite/miniboss/whatever mobs can now have 3 enchants (instead of 2 like nightmare).
All the elemental enchants really really hurt but you can generally dodge them a bit.
Arcane: Summons a rotating laser sentry that kills you
Firechain: 3 or so enemies have a chain between them that hurts if you touch it
Mortar: elemental projectiles
Molten: enemies leave behind a trail of lava where they walk
Jailer: enemies can root you
Frozen: occasionally summon crystals that grow and explode (freezing you for like 3 seconds)
Fast: Enemies move fast
Shielding: Enemies occasionally become invulnerable for a short while

None of these are killer on their own, but they can combine to just decimate you (Jailer+Arcane/Mortar or Fast+fire chain are both pretty rough). 3 enchants just increases the chance of a killer combination by a lot.
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Post by republic (?) » Fri May 18, 2012 1:51 am

Just finished up my Normal playthrough with my roommate earlier this afternoon, and boy is Nightmare a change of pace. Enemies actually have health, and elite packs actually start to require effort! :v:

I took a screeny at the end of our marathon session because the general appearance of my barb has taken a turn for the awesome.

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Edit: Consider this screenshot encouragement to show off your own badass heroes.
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Post by Vulin (?) » Fri May 18, 2012 2:10 am

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The axe above the head makes her look a little bit savage.
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Post by Ragnar (?) » Fri May 18, 2012 2:36 am

Lhet wrote:So I haven't seen anything new enchantwise in hell difficulty, but the elite/miniboss/whatever mobs can now have 3 enchants (instead of 2 like nightmare).
All the elemental enchants really really hurt but you can generally dodge them a bit.
Arcane: Summons a rotating laser sentry that kills you
Firechain: 3 or so enemies have a chain between them that hurts if you touch it
Mortar: elemental projectiles
Molten: enemies leave behind a trail of lava where they walk
Jailer: enemies can root you
Frozen: occasionally summon crystals that grow and explode (freezing you for like 3 seconds)
Fast: Enemies move fast
Shielding: Enemies occasionally become invulnerable for a short while

None of these are killer on their own, but they can combine to just decimate you (Jailer+Arcane/Mortar or Fast+fire chain are both pretty rough). 3 enchants just increases the chance of a killer combination by a lot.

Those are awesome :gotcha:
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Post by Crow (?) » Fri May 18, 2012 2:37 am

I'm almost tempted to say the Wizard is overpowered. I've literally been stomping all over Nightmare in multiplayer/solo games with no problem. :smug:

I've devised a way so that my main attacks are Ice Beam and Disintegrate. So I alternate between the two freezing dudes (for Cold Blooded +20% damage to frozen targets) and then carbonizing them.

Everything turns into a :ponydrugs: SWEET RAVE PARTY. :ponydrugs:
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Post by Grilox (?) » Fri May 18, 2012 2:38 am

Oh, are there guest passes to this game? I've wanted to try it before I buy it, since money's really tight 'round these parts, so if anyone has an extra pass I'd like one, please.

The Great M is best M :-D
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