Re: Diablo 3: An Item Shop's Tale
I'd never flown like that before! The freedom was unlike anything I'd ever felt! The speed, the adrenaline, the wind in my mane! I liked it... a lot.-
Rainbow Crash


- Joined: May 23, 2011
Moderator: Westy543
I'd never flown like that before! The freedom was unlike anything I'd ever felt! The speed, the adrenaline, the wind in my mane! I liked it... a lot.

I'd never flown like that before! The freedom was unlike anything I'd ever felt! The speed, the adrenaline, the wind in my mane! I liked it... a lot.
. I choose a rather appropriate name for her.





Dan Backslide wrote:So, I've found out something absurdly useful to know. If you turn on elective mode (Esc -> Options -> Gameplay -> Interface), you can set multiple skills from the same category on your bars. So, for example, a demon hunter can have two secondary abilities, and two hunting abilities, completely forgoing other categories.
In order to do this you need to open up the skill pane. Click on the key you want to change, and navigate to other skill sets with the arrows up top. You can set any skill from any group on to that key, you can't however set a skill you already have bound with a different rune. This allows a lot more interesting ways to combine skills and is pretty awesome.
Ragnar34 wrote:You know how you can't assign, say, blizzard to left-click, because it's in the wrong category? Elective mode lets you assign any skill to any key.
Some guy in the SA wizard thread just now wrote:Also, Arcane Dynamo hooooly shit. The effect applies to Disintegrate as long as you keep channeling a spell, and if you use it on Archon's beam things just melt insanely fast. It's an incredible skill. I'm using Seeker Magic Missile + Chaos Nexus Disintegrate with it and the damage is just plain scary, even against 4-man hell mobs. Can't wait until I get the final Disintegrate rune.







I'd never flown like that before! The freedom was unlike anything I'd ever felt! The speed, the adrenaline, the wind in my mane! I liked it... a lot.


This was a goofy joke when we wrote it at eleven or so yesterday morning, though it became less hilarious as the day progressed. During “normal hours,” the failure of Blizzard to recall that Diablo is a popular game was a boon: I have my own shit to write. But later, when I began to prowl for leisure activities, and it occurred to me that I might utilize the sixty dollars of congealed entertainment I had recently purchased, I was not able to. And then I was, and then I wasn’t, and then no wait it’s still okay now it’s back. Requiring that players be online is one thing - but we are! We’re online right now! They’re the ones who aren’t online. Who watches the watchmen?!?!
Reading around, it’s clear that one needs to phrase their dissatisfaction in these matters in a very specific way. This is one of the stranger new Universals, by which I mean things All Right-Thinking People Believe; things like China Miéville Is An Enjoyable Read. Before you can say that you’re unhappy about something you bought not working, you have to make the parenthetical case that you’re above the whole fray, and it can work or not work, it’s all so droll; you can’t imply that any of it matters because that would mean you weren’t concerned with matters of global import.
I should take care not attend the same potlucks as these people. The kind of family I have would eat them; I think that they would actually cook them and eat them, because these people have not done enough to distinguish themselves from food.
We need to think for a second about the extent to which this supposedly carefree fucking dialectic enables these precise abuses. No, actually; it is not okay that the definitive Game Developer can’t make their shit work. Is it as bad as the Foreclosure Crisis? I don’t know, probably not; but nobody is talking about that. There isn’t a list of things that we have to worry about in order. We can decide on a case by case basis whether or not something is bullshit, and then we can feel some way about it, and we don’t need to wait for a transmission from central command to know if we’ve paid in enough psychic penance to enjoy something.







OpposingFarce wrote:Well obviously people should just stop making games that rely on online services until server technology has progressed to the point where every person on the planet can play your game from a machine that you keep in your pocket.

OpposingFarce wrote:Well obviously people should just stop making games that rely on online services until server technology has progressed to the point where every person on the planet can play your game from a machine that you keep in your pocket.

Aramek wrote:I'd rather have a bit of server difficulty on the few days following launch and still have a good game at the end of it than...whatever it is you're suggesting.
...Peggle?





Ragnar34 wrote:http://penny-arcade.com/2012/05/16

Octavia wrote:So apparently mighty axes only count as mighty weapons and not as axes
welp; does what it says on the tin
- this predates MLP right?

Ragnar34 wrote:Yeah, by a year or two. It's a reaction to all that whining when screens first came out and the art style was less grimdark than some (very vocal) people thought, with special attention paid to a rainbow formed by a waterfall. "Rainbows have no place in Diablo!!!" Blizzard's response was to make con t-shirts with the above logo.
My hardcore spiderman died! Lvl 12. Soooo much willingness to push the limit on what you can do in 4 player group when you're better off grinding levels.
I'll never forget you.
ScuderiaFty#1608 

Ragnar34 wrote:That's weird. How can you tell? I don't remember any skills that specify an axe except the passive weapons master, and the game is hardly going to give you both the bonus for using a mighty weapon and the bonus for using an axe.






Crow wrote:Weapons on the AH are dirt cheap. I bought the axe I'm holding in the picture below for 2000 gold and it's ridiculous for my level.
I love the dye system:
Scuderia Ferrarity wrote:ScuderiaFty#1608




Lhet wrote:Beat nightmare last night. Hell seems reasonable, except for the 3 enchant creatures that destroy you.


Ragnar34 wrote:Isn't there some kind of enemy enchantment called "hell chain" or "fire chain" or something, and it's pretty dangerous? What does it do? Also what are the most interesting/most painful monster enchants








Lhet wrote:So I haven't seen anything new enchantwise in hell difficulty, but the elite/miniboss/whatever mobs can now have 3 enchants (instead of 2 like nightmare).
All the elemental enchants really really hurt but you can generally dodge them a bit.
Arcane: Summons a rotating laser sentry that kills you
Firechain: 3 or so enemies have a chain between them that hurts if you touch it
Mortar: elemental projectiles
Molten: enemies leave behind a trail of lava where they walk
Jailer: enemies can root you
Frozen: occasionally summon crystals that grow and explode (freezing you for like 3 seconds)
Fast: Enemies move fast
Shielding: Enemies occasionally become invulnerable for a short while
None of these are killer on their own, but they can combine to just decimate you (Jailer+Arcane/Mortar or Fast+fire chain are both pretty rough). 3 enchants just increases the chance of a killer combination by a lot.



SWEET RAVE PARTY. 

