[BSE] Food is an issue, Pinkie Pie plays Eclair Emergency.

Running Games and Taking Names (Forum Games: Mafia, RPGs, Lets Plays, etc.)

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Re: [BSE] Food is an issue, Pinkie Pie plays Eclair Emergenc

Post by Val Helmethead (?) » Tue Jul 31, 2012 1:19 pm

##fix Hanger Deck then
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Post by Hylius (?) » Tue Jul 31, 2012 7:48 pm

##replace with 1 LEA, 1 POL
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Post by ToastGhost (?) » Tue Jul 31, 2012 8:02 pm

Faster than you can say "80's Fixing Stuff Up Montage", the Hangar Deck is repaired! Unfortunately several vipers now have some claw-painted art on them. Discord flexing his muscles, Discord riding a nuke into a basestar, Discord laying on a beach blanket and winking. Ughghghg.

President Cadence, the fleet is nearly out of apples! This really should have been expected after you started to use them as fuel, but now the fleet is nearly out of oranges as well. And kiwis, pears, grapes, blueberries, raspberries, cranberries, blackberries, peaches, apricots, pomegranates, and kumqu- OH FRACK THIS IS ANOTHER FOOD SHORTAGE CRISIS, ISN'T IT?! :unenthused:
CRISIS: Food Shortage

President Chooses:
-2 Food
OR
-1 Food and the President discards 2 Skill Cards, then the current player discards 3 Skill Cards

Post-Crisis: Activate Raiders, +1 Jump Prep

Action Queue:
W.T. Fits: Dip into the vegetable reserves and lose two food? Or commence conservation through canning and discard?
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Post by W.T. Fits (?) » Tue Jul 31, 2012 8:36 pm

:allright: Provisions are not in any way a concern.

##-1 food, discard Politics-1 (Consolidate Power), Politics-2 (Consolidate Power)
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Post by Wylie (?) » Tue Jul 31, 2012 8:47 pm

Heads-up: Toast, you sent me Hylius' hand update.
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Post by Hylius (?) » Tue Jul 31, 2012 9:35 pm

I was wondering where that went...
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Post by ToastGhost (?) » Tue Jul 31, 2012 10:23 pm

How the frack... sorry about that, you've got your proper replacement, Hylius. Wylie... just ignore that to the best of your ability. :v:
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Post by ToastGhost (?) » Wed Aug 01, 2012 12:17 am

Everyone loves the Cloud Nine for it's lovely assortment of five-star restaurants, theaters, bars, and of course, the huge pegasus run bio-dome atop the ship. But in trying times like these, we must forgo some pleasures to ensure a healthy future. As such, under order of Imprisoned President Cadence, many of the recreational facilities are torn out to be replaced with a huge combination hydroponic garden and weather factory. The remaining fruit supplies are processed for their seeds, while the leftover fruit products are turned into Sweet Apple Acres 100% Fruit Paste! Discord even shows up to help plant some some seeds! (And it'll be until next harvest that everypony finds out the apples secretly taste like oranges.)
Everypony agrees, the changes made to the Cloud Nine are pretty nice. :allears:
So nice, the everypony forgets their eating processed fruit sludge! -1 Food!

Raiders Activate! Foxtrot raiders fire on the viper!
2d8 = 5 - Viper dama-
Wylie wrote:##Preload Evasive Maneuvers for play after any roll that would destroy or damage a Viper

Princess Fluttershy plays Evasive Maneuvers (PIL-2)
2d8 = 3, 3 - Two misses! Echo raider opens fire on one viper...
1d8 = 7 - Viper damaged!
3 Raiders move from Bravo to Charlie, 3 raiders move from Charlie to Delta. Delta Civ is in danger!

Jump prep advances!

It is now Princess Fluttershy's turn.

Fleet Status - Turn 7.3

W.T. Fits - Cadence (8, 7Q) - 1 LEA - 2 POL - 2 TAC
Val Helmethead - Discord (10) - 1 TRE/ENG
Wylie - Princess Fluttershy (9) - LEA 1 - POL 2 - ENG/PIL 2)
Vulin - Zecoralon (7) - ???
Hylius - Cutie Mark Crusaders (6) - LEA 1 - ENG 2 - POL 1 - PIL 1
ClankersGonnaClank - Dial-Up Tiara & Silicon Spoon (3, 1SCC) - ???

Distance 5/7

Food 04/08
Fuel 05/08
Morale 06/10
Population 09/12
Vipers 2 Active, 1 in Reserve, 3 Damaged, 2 Destroyed
Raptors 2 in Reserve , 2 Destroyed
Jump Prep [0]-[0]-[X]-[0-Risk 3]-[0-Risk 1]-[AutoJump]
Cylon Boarding [0]-[0]-[0]-[0]-[Ponies Lose]

Ships and Resources Remaining
-- 2 Pop x2
-- 1 Pop x5
-- 1 Pop & 1 Fuel x1
-- Empty x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token

Ships and Resources Destroyed
-- 1 Pop & 1 Morale x1
-- 1 Pop x1
-- Empty x1


Equestria (3/6 Damage)
FTL Control* DAMAGED!
Weapons Control DAMAGED!
Command
Communications
Admiral’s Quarters DAMAGED!
Research Lab
Hangar Deck - Discord
Armory - Cutie Mark Crusaders
Sickbay
Brig - President Cadence

Alicorn (1/4 Damage)
Alicorn CIC
Airlock DAMAGED!
Main Batteries - Princess Fluttershy
Engine Room*

Canterlot One
Press Room
President’s Office
Administration

Ponylon Locations
Ponyville - Zecoralon
Ponylon Fleet
Pony Fleet
Resurrection Ship - Dial-Up Tiara & Silicon Spoon

Off-ship:


Code: Select all
DRADIS

\      BRAVO   |   CHARLIE    / 
 \   Basestar  |   Basestar  /
  \            |            /
   \           | Raiderx3  /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     / Raiderx3
          \    |    /
    Heavy  \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \ 
           /   |   \
          /    |    \
         /     |     \ 
        /      |      \ 
       /       |       \  Civ-C
      /        | Heavy  \ 
     /         | Raider  \
    / Raiderx2 | Civ-D    \
   /   Civ-A   |  Civ-B    \
  /    Civ-E   |  Viper     \
 /    Viper    |             \
/    FOXTROT   |   ECHO       \

*Special Rule - Massive Deployment: Keep this card in play until the fleet jumps. Each time a basestar launches Raiders or Heavy Raiders, it launches 1 additional of the same type.
*Special Rule - Dangerous Repairs are Necessary: Keep this card in play until the fleet jumps. Any character in either the Engine Room or FTL Control when the fleet jumps is executed.


Action Queue:
Discord: Discard down to 10.
Wylie: Variable draw? Also, movement/action?
Last edited by ToastGhost on Wed Aug 01, 2012 2:22 am, edited 1 time in total.
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Post by ClankersGonnaClank (?) » Wed Aug 01, 2012 12:52 am

There's no more FOXTROT Viper, right?
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Post by ToastGhost (?) » Wed Aug 01, 2012 1:30 am

Nope, it's still there! It survived through some evasive maneuvering, courtesy of Admiral Shy.
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Post by Wylie (?) » Wed Aug 01, 2012 2:18 am

##Draw PIL - Preload PIL for future draws
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Post by ClankersGonnaClank (?) » Wed Aug 01, 2012 2:20 am

ToastGhost wrote:Nope, it's still there! It survived through some evasive maneuvering, courtesy of Admiral Shy.


Oh, whoops - I'm thinking of the ECHO viper. Sorry. :modesty:
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Post by Wylie (?) » Wed Aug 01, 2012 2:24 am

There were 2 vipers in Echo, if I'm not mistaken.
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Post by ToastGhost (?) » Wed Aug 01, 2012 2:47 am

And it was damaged! I think for once I don't have anything screwed up. :yay:
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Post by Val Helmethead (?) » Wed Aug 01, 2012 3:51 am

ToastGhost wrote:And it was damaged! I think for once I don't have anything screwed up. :yay:


It must be nice. :-/
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Post by Val Helmethead (?) » Wed Aug 01, 2012 3:53 am

Also ##Discord :gotcha: LEA-1 XO and POL-1 Consol Power

Get it? Discord?! :-I
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Post by Hylius (?) » Wed Aug 01, 2012 4:14 am

All of my :unenthused:
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Post by Wylie (?) » Thu Aug 02, 2012 1:49 am

Oh, we're waiting on me, aren't we? Whoops.

Anyway:

##Fire Main Batteries at Delta

Anyone with XO's, I could use them to get rid of the remaining Raider threats.
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Post by ToastGhost (?) » Thu Aug 02, 2012 2:19 am

:butwhy:
It's time for those raiders to FlutterDIE!
1d8 = 5 - Two raiders destroyed!

You might've taken down a couple, but even more appear in their place! Their popping up like daisies; big, ugly, clanking, metallic daisies!

:byodood: "The horror, THE HORROR!"
CYLON ATTACK: Raiding Party

1. Activate Raiders
2. Setup: CHARLIE: Basestar, 3 raiders DELTA: 2 heavy raiders, 2 raiders ECHO: Civilian Ship FOXTROT: 2 Vipers, 2 Civilian Ships
3. Special Rule - FTL Failure: -1 Jump Prep

RAIDERS ACITVATE! Delta Civ-C goes up in flames!
-1 Poplation! Damn, they got the Tauranian Trotter!
3 Raiders move from Charlie to Delta
Foxtrot Raiders open fire...
2d8 = 3, 3 - Both misses!
Echo Raider opens fire...
1d8 = 5, Viper dama-
Wylie wrote:##Preload Evasive Maneuvers (PIL-1) once again

1d8 = 7, Viper Damaged! Echo civilians are in danger!

Enemy ships jump in! No more room for Basestars, there's some good news. All vipers are deployed or damaged, only one more Viper can make it out to Foxtrot.

Jump prep DECREASES! This is quickly turning into a huge clusterfrack!

It is now Zecoralon's turn.
Fleet Status - Turn 7.4

W.T. Fits - Cadence (8, 7Q) - 1 LEA - 2 POL - 2 TAC
Val Helmethead - Discord (10) - 1 TRE/ENG
Wylie - Princess Fluttershy (8) - LEA 1 - POL 2 - ENG/PIL 2)
Vulin - Zecoralon (7) - ???
Hylius - Cutie Mark Crusaders (6) - LEA 1 - ENG 2 - POL 1 - PIL 1
ClankersGonnaClank - Dial-Up Tiara & Silicon Spoon (3, 1SCC) - ???

Distance 5/7

Food 04/08
Fuel 05/08
Morale 06/10
Population 08/12
Vipers 2 Active, 1 in Reserve, 3 Damaged, 2 Destroyed
Raptors 2 in Reserve , 2 Destroyed
Jump Prep [0]-[X]-[0]-[0-Risk 3]-[0-Risk 1]-[AutoJump]
Cylon Boarding [0]-[0]-[0]-[0]-[Ponies Lose]

Ships and Resources Remaining
-- 2 Pop x2
-- 1 Pop x4
-- 1 Pop & 1 Fuel x1
-- Empty x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token

Ships and Resources Destroyed
-- 1 Pop & 1 Morale x1
-- 1 Pop x2
-- Empty x1


Equestria (3/6 Damage)
FTL Control* DAMAGED!
Weapons Control DAMAGED!
Command
Communications
Admiral’s Quarters DAMAGED!
Research Lab
Hangar Deck - Discord
Armory - Cutie Mark Crusaders
Sickbay
Brig - President Cadence

Alicorn (1/4 Damage)
Alicorn CIC
Airlock DAMAGED!
Main Batteries - Princess Fluttershy
Engine Room*

Canterlot One
Press Room
President’s Office
Administration

Ponylon Locations
Ponyville - Zecoralon
Ponylon Fleet
Pony Fleet
Resurrection Ship - Dial-Up Tiara & Silicon Spoon

Off-ship:


Code: Select all
DRADIS

\      BRAVO   |   CHARLIE    / 
 \   Basestar  |   Basestar  /
  \            |            /
   \           | Raiderx3  /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      / Heavy x 2
         \     |     / Raiderx6
          \    |    /
    Heavy  \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \ 
           /   |   \
          /    |    \
         /     |     \ 
        /      |      \ 
       /       |       \       
      /        | Heavy  \ 
     /         | Raider  \
    / Raiderx2 | Civ-D    \
   /Civ-A Civ-G|  Civ-B    \
  / Civ-E Civ-F|   Civ-H    \
 /   Viper x 2 |             \
/    FOXTROT   |   ECHO       \

*Special Rule - Massive Deployment: Keep this card in play until the fleet jumps. Each time a basestar launches Raiders or Heavy Raiders, it launches 1 additional of the same type.
*Special Rule - Dangerous Repairs are Necessary: Keep this card in play until the fleet jumps. Any character in either the Engine Room or FTL Control when the fleet jumps is executed.

Action Queue:
Vulin: Cylon draw? Also, movement/action?
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Post by Hylius (?) » Thu Aug 02, 2012 3:06 am


This is ridiculous!
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Post by Vulin (?) » Thu Aug 02, 2012 6:23 pm

Your situation does look very dire,
so it's time for your hopes to retire.
:sweetiebot:

##draw TRE/PIL
##activate Ponyville and draw two Crisis Cards
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Post by Vulin (?) » Thu Aug 02, 2012 10:16 pm

##play CRISIS: Food Shortage
:gotcha:
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Post by ToastGhost (?) » Thu Aug 02, 2012 10:37 pm

Alright everypony, you know the drill. It's vegetables this time, and the cylons aren't giving peas a chance! :cheese:
CRISIS: Food Shortage

President Chooses:
-2 Food
OR
-1 Food and the President discards 2 Skill Cards, then the current player discards 3 Skill Cards laughs maniacally and eats the ship's supply of hay in an evil fashion.

Post-Crisis: Activate Raiders, +1 Jump Prep

Action Queue:
W.T. Fits: Lose some food? Or lose even MORE food?
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Post by W.T. Fits (?) » Thu Aug 02, 2012 10:46 pm

:allright: Nourishment is not under any condition a matter of contention.

##-1 food, discard Tactics-2 (Launch Scout), Leadership-2 (Major Victory)

Also, you're going to run out of Food Crises before I run out of synonyms.

Just thought you'd like to know. :allright:
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Post by ToastGhost (?) » Thu Aug 02, 2012 11:12 pm

Another day, another pleasure-barge gutted down and replaced with artificial farmlands. And hey, the processed vegetable tastes better than it looks! That's not saying a whole lot though. -1 Food!
Jump prep advances! The fleet is back to where it was after that LAST food shortage. :-/

It is now the Cutie Mark Crusader's turn.
Fleet Status - Turn 7.5

W.T. Fits - Cadence (6, 7Q) - 1 LEA - 2 POL - 2 TAC
Val Helmethead - Discord (10) - 1 TRE/ENG
Wylie - Princess Fluttershy (8) - LEA 1 - POL 2 - ENG/PIL 2)
Vulin - Zecoralon (9) - ???
Hylius - Cutie Mark Crusaders (10) - LEA 1 - ENG 2 - POL 1 - PIL 1
ClankersGonnaClank - Dial-Up Tiara & Silicon Spoon (3, 1SCC) - ???

Distance 5/7

Food 03/08
Fuel 05/08
Morale 06/10
Population 08/12
Vipers 2 Active, 0 in Reserve, 4 Damaged, 2 Destroyed
Raptors 2 in Reserve , 2 Destroyed
Jump Prep [0]-[0]-[X]-[0-Risk 3]-[0-Risk 1]-[AutoJump]
Cylon Boarding [0]-[0]-[0]-[0]-[Ponies Lose]

Ships and Resources Remaining
-- 2 Pop x2
-- 1 Pop x4
-- 1 Pop & 1 Fuel x1
-- Empty x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token

Ships and Resources Destroyed
-- 1 Pop & 1 Morale x1
-- 1 Pop x2
-- Empty x1


Equestria (3/6 Damage)
FTL Control* DAMAGED!
Weapons Control DAMAGED!
Command
Communications
Admiral’s Quarters DAMAGED!
Research Lab
Hangar Deck - Discord
Armory - Cutie Mark Crusaders
Sickbay
Brig - President Cadence

Alicorn (1/4 Damage)
Alicorn CIC
Airlock DAMAGED!
Main Batteries - Princess Fluttershy
Engine Room*

Canterlot One
Press Room
President’s Office
Administration

Ponylon Locations
Ponyville - Zecoralon
Ponylon Fleet
Pony Fleet
Resurrection Ship - Dial-Up Tiara & Silicon Spoon

Off-ship:


Code: Select all
DRADIS

\      BRAVO   |   CHARLIE    / 
 \   Basestar  |   Basestar  /
  \            |            /
   \           | Raiderx3  /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      / Heavy x 2
         \     |     / Raiderx6
          \    |    /
    Heavy  \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \ 
           /   |   \
          /    |    \
         /     |     \ 
        /      |      \ 
       /       |       \       
      /        | Heavy  \ 
     /         | Raider  \
    / Raiderx2 | Civ-D    \
   /Civ-A Civ-G|  Civ-B    \
  / Civ-E Civ-F|   Civ-H    \
 /   Viper x 2 |             \
/    FOXTROT   |   ECHO       \

*Special Rule - Massive Deployment: Keep this card in play until the fleet jumps. Each time a basestar launches Raiders or Heavy Raiders, it launches 1 additional of the same type.
*Special Rule - Dangerous Repairs are Necessary: Keep this card in play until the fleet jumps. Any character in either the Engine Room or FTL Control when the fleet jumps is executed.

Action Queue:
Hylius: Movement/Action?
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Post by Hylius (?) » Fri Aug 03, 2012 12:09 am

I don't really want to move out yet until that heavy is taken care of, and all the other heavies nearby worry me. As such:

##play Leadership-2 (Executive Order) on Fluttershy

Go Stare Master! Take out those raiders! :scootawoo:
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Post by Wylie (?) » Fri Aug 03, 2012 12:49 pm

I can't do anything about the heavies from here, girls- this is Raider-shootin' country.

##Fire Main Batteries on Echo
##If I Missed, Fire Main Batteries on Echo again, otherwise Fire Main Batteries on Foxtrot
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Post by ToastGhost (?) » Fri Aug 03, 2012 9:13 pm

Crap. I ended up losing the game file in a recent hardware reset. :gonkity: Thankfully I have a back-up, but it's a little old. As such, skill card draws may be a little wonky until I get everything straightened out. Otherwise, we shall persevere.

Fluttershy opens fire on Echo! Those twin-linked party cannons can REALLY do some damage, especially when you replace the confetti with thousands of sharp gemstones!
1d8 = 1, Civilian de-
Hylius wrote:##preload Engineering-4 (Calculations) on a Main Battery roll of 1 or 3 in an area that has a civie or Viper, respectively

1 -> 2, No Effect! That could have ended poorly, good thing the civilian fleet has been training on Japanese bullet-hells!
1d8 = 6, Raider destroyed! Echo civilians are safe, for now...

CRISIS: Fulfiller of Prophecy

Current Player Chooses
Skill check: POL/LEA = 6
PASS: The Current Player draws 1 Politics card
FAIL: -1 Population

OR

The current player discards 1 Skill Card; after this crisis is finished resolving, draw and resolve a new Crisis card

Post Crisis: Launch Nukes, NO JUMP PREP

"And so it is written in the sacred scrolls, after the false prophets would flee, that three holy crusaders (who are not dying leaders in any way) would lead ponykind to the promised land." Well that's strangely specific! But are Applebloom, Scootaloo, and Sweetie Belle really the fillies talked about in the sacred scrolls? For all we know it could be Twist, Dinky, and Tubby Pony!

Action Queue:
Hylius: Crisis decision? Also, preload possible damage to Equestria, Alicorn, both?
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i told you about the violent videogames minty
i told you bro
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The smuggest damn horse.
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Post by Hylius (?) » Sat Aug 04, 2012 4:27 am

I'd rather not take the chance of the next one having raider activation, and this seems easy enough to pass.

##Take the check, making Piloting positive.
##Play 2 Gonna need a bit of help though.
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What? Heroes are cool too.
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Post by Hylius (?) » Sat Aug 04, 2012 4:28 am

##preload 1st hit to Equestria, 2nd to Alicorn
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What? Heroes are cool too.
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Post by W.T. Fits (?) » Sat Aug 04, 2012 4:37 am

##play 1

It's all I can do, unfortunately. We're still going to need help on this, especially as I have a feeling Discord's going to try and sink this one.
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Spoilers, you say? Well, in that case, I suppose I should avert my eyes.
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Post by Wylie (?) » Sat Aug 04, 2012 4:55 am

A bit of help it is.

##Play 1

I swear if this hits Main Batteries, I will stare at you SO HARD :glare:

I have an idea of what Discord's agenda is, but I'm not going to guess it publicly because it's one that requires us to win, and I don't want that changing.
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CIDER CIDER CIDER
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Post by ClankersGonnaClank (?) » Sat Aug 04, 2012 5:27 am

##Play 0

Who cares about some dumb old prophecy anyway? :bluh:
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Post by Vulin (?) » Sun Aug 05, 2012 12:13 am

##play 0
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Post by Val Helmethead (?) » Sun Aug 05, 2012 2:24 pm

##play 2

Too many people out there to truly appreciate my brilliance.
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Damn it, fire hose doesn't work that way!
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Post by ToastGhost (?) » Sun Aug 05, 2012 11:14 pm

Update to come later tonight. Will the CMC fulfill the prophecy? Will the ponies ever escape the cylons?! WILL CADENCE EVER ESCAPE THE BRIG?!? Stay tuned to find out!
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i told you about the violent videogames minty
i told you bro
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The smuggest damn horse.
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Post by W.T. Fits (?) » Sun Aug 05, 2012 11:50 pm

ToastGhost wrote:WILL CADENCE EVER ESCAPE THE BRIG?!?


Over my dead body! :applejargh:
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Post by ClankersGonnaClank (?) » Sun Aug 05, 2012 11:52 pm

W.T. Fits wrote:
Over my dead body! :applejargh:


Eventually you'll be released at New Caprica...

But we can always throw you in Detention :smirk:
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Post by ToastGhost (?) » Mon Aug 06, 2012 3:36 am

It took some fancy finagling, but everyone should have the proper cards now. If anything seems amiss, please tell me.
POL/LEA/PIL = 6
Leadership-4 (At Any Cost)
Piloting-1 (Full Throttle)
Politics-4 (Investigative Committee)
Politics-3 (Investigative Committee)

Engineering-2 (Repair)
Engineering-3 (Scientific Research)
Engineering-4 (Scientific Research)
Tactics-2 (Launch Scout)

12 - 11 = 1 FAIL!

A musical act was probably not the best way to attract a religious following. Even worse, those other three foals managed to pull off a killer 6-song setlist complete with an unexpected encore gig! It probably wouldn't have happened if someone hadn't provided them with magical electric guitars, gigantic amps, and a full laser light show, but who knew Tubby Pony could pull off a drum solo like that?

Before long Twist, Dinky, and Tubby Pony fly off with a splinter group of religious rockers aboard the Wyld Stallion. Nuts. -1 Population!

Nukes launch!
2d8 = 1, 8 - One hit! The Equestria takes damage...
Command Damaged! Without anyone to lead them, the vipers are scrambling about like Scootalo- err, chickens with their heads cut off!

No jump prep!

It is now Dial-Up Tiara and Silicon Spoon's turn.

Fleet Status - Turn 7.6

W.T. Fits - Cadence (6, 7Q) - 1 LEA - 2 POL - 2 TAC
Val Helmethead - Discord (8) - 1 TRE/ENG
Wylie - Princess Fluttershy (7) - LEA 1 - POL 2 - ENG/PIL 2)
Vulin - Zecoralon (9) - ???
Hylius - Cutie Mark Crusaders (6) - LEA 1 - ENG 2 - POL 1 - PIL 1
ClankersGonnaClank - Dial-Up Tiara & Silicon Spoon (3, 1SCC) - ???

Distance 5/7

Food 03/08
Fuel 05/08
Morale 06/10
Population 07/12
Vipers 2 Active, 0 in Reserve, 4 Damaged, 2 Destroyed
Raptors 2 in Reserve , 2 Destroyed
Jump Prep [0]-[0]-[X]-[0-Risk 3]-[0-Risk 1]-[AutoJump]
Cylon Boarding [0]-[0]-[0]-[0]-[Ponies Lose]

Ships and Resources Remaining
-- 2 Pop x2
-- 1 Pop x4
-- 1 Pop & 1 Fuel x1
-- Empty x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token

Ships and Resources Destroyed
-- 1 Pop & 1 Morale x1
-- 1 Pop x2
-- Empty x1


Equestria (4/6 Damage)
FTL Control* DAMAGED!
Weapons Control DAMAGED!
Command DAMAGED!
Communications
Admiral’s Quarters DAMAGED!
Research Lab
Hangar Deck - Discord
Armory - Cutie Mark Crusaders
Sickbay
Brig - President Cadence

Alicorn (1/4 Damage)
Alicorn CIC
Airlock DAMAGED!
Main Batteries - Princess Fluttershy
Engine Room*

Canterlot One
Press Room
President’s Office
Administration

Ponylon Locations
Ponyville - Zecoralon
Ponylon Fleet
Pony Fleet
Resurrection Ship - Dial-Up Tiara & Silicon Spoon

Off-ship:


Code: Select all
DRADIS

\      BRAVO   |   CHARLIE    / 
 \   Basestar  |   Basestar  /
  \            |            /
   \           | Raiderx3  /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      / Heavy x 2
         \     |     / Raiderx6
          \    |    /
    Heavy  \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \ 
           /   |   \
          /    |    \
         /     |     \ 
        /      |      \ 
       /       |       \       
      /        | Heavy  \ 
     /         |         \
    / Raiderx2 | Civ-D    \
   /Civ-A Civ-G|  Civ-B    \
  / Civ-E Civ-F|   Civ-H    \
 /   Viper x 2 |             \
/    FOXTROT   |   ECHO       \

*Special Rule - Massive Deployment: Keep this card in play until the fleet jumps. Each time a basestar launches Raiders or Heavy Raiders, it launches 1 additional of the same type.
*Special Rule - Dangerous Repairs are Necessary: Keep this card in play until the fleet jumps. Any character in either the Engine Room or FTL Control when the fleet jumps is executed.

Action Queue:
Clankers: Cylon draw? Also, movement/action?
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i told you about the violent videogames minty
i told you bro
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The smuggest damn horse.
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Post by ClankersGonnaClank (?) » Mon Aug 06, 2012 4:06 am

##Draw PIL
##Move to Ponyville

##Play Super Crisis

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SS: Hey DT, you know what would be like, the perfect thing to celebrate our rebirth into these totally awesome robot bodies?

Nukes.


SUPER CRISIS: Inbound Nukes

Skill check: LEA/TAC = 15
PASS: No Effect
FAIL: -1 Fuel, -1 Food, -1 Population
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