[BSE - Exodus] Conga Through... Holy #$@# an Update!

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Re: [BSE - Exodus] Conga Through the Sentience Scanner

Post by shotgunbadger (?) » Wed Aug 01, 2012 4:59 am

You should let the heavies come over to play though :allears:
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Post by Dexanth (?) » Wed Aug 01, 2012 5:58 am

Okay darlings, I think no matter what, I'm going to go with...

##Activate Command, escort Civ in Alpha, Fire at Heavy in Foxtrot, play a strat planning if I drew one

Also Trixie if you draw anything worth ditching I'd suggest teleporting over to the Alicorn Party Cannon (Main Batteries) as I suspect we're going to want to be able to tap those as soon as possible.
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Post by Val Helmethead (?) » Fri Aug 03, 2012 1:36 pm

Oh frak, we ARE waiting on me. Update tonight.
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Post by Dexanth (?) » Sat Aug 04, 2012 11:01 pm

Val Helmethead wrote:Oh frak, we ARE waiting on me. Update tonight.


When update comes, can I get my hand as well please? Thanks :flattered:
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Post by Val Helmethead (?) » Sun Aug 05, 2012 2:20 pm

Dexanth wrote:
When update comes, can I get my hand as well please? Thanks :flattered:


Wait, tonight? As in, tonight tonight? :rainbert: I, uh... have to house sit for... the fire department. Yeah! That's it!

Civ03 escorted!
MkVII in Foxtrot opens fire (hit on 7+) - TAC-3 Strat plan preloaded! (Note that this appears in your hand check)
1d8 = 6 +2 = 8! HIT! Heavy destroyed!


CRISIS: Haunted by the Past :unenthused:

Skill check: POL/LEA = 12
PASS: No Effect
FAIL: Each player must discard 1 random Skill Card.

CONSEQUENCE: The current player gives any Title Cards he has to the player (aside from himself) highest on the Line of Succession.

POST CRISIS: Activate Heavies, +1 Jump Prep
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Post by Dexanth (?) » Sun Aug 05, 2012 2:53 pm

This crisis is just AWFUL :gonkity:

Am I really so awful that ponies would not want me to be President? What have I ever done? I just wanted to make dresses! Beautiful, beautiful dresses! I'm so pa-ha-theee-tic!
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Post by Bremen (?) » Sun Aug 05, 2012 8:17 pm

I don't see much point in playing, unless someone has a card they really want to keep. Three random discards is unlikely to add up to 12, and if the ponylons want a supreme overlord Applejack we can't stop them anyways :pinkieshrug:
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Post by Bremen (?) » Sun Aug 05, 2012 8:20 pm

Considering it just had to be heavies, though, I think I'll move to the armory instead of main batteries.

Rarity, want an XO to try to get rid of those two heavies in space before the ponylons can dock them? I suppose the one that will board is a bigger threat, but it's the difference between one roll and four.
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Post by Dexanth (?) » Sun Aug 05, 2012 10:20 pm

There's no need to worry about that heavy. The quorum can take care of it, and so Main Batteries or CIC both matter more.

That said yes, I can definitely use an XO to try to purge the ones outside.

Anyhow, formally ##Play 0
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Post by Bremen (?) » Sun Aug 05, 2012 11:27 pm

##Play 0
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Post by Pingcode (?) » Mon Aug 06, 2012 2:19 am

##Play 0
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Post by shotgunbadger (?) » Mon Aug 06, 2012 3:53 am

##play 0
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Post by Ashenai (?) » Mon Aug 06, 2012 5:28 am

##play 0. Make me proud, AJ.
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Post by Dexanth (?) » Mon Aug 06, 2012 5:48 am

Oh good, now as long as DD isn't cruel, I shall remain President!
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Post by Val Helmethead (?) » Mon Aug 06, 2012 1:28 pm

Update... when I can.
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Post by Val Helmethead (?) » Tue Aug 07, 2012 3:57 am

POL/LEA = 12
Engineering-5 (Scientific Research)
Treachery-2 (Special Destiny)

0 - 7 = -7 FAIL!


Each player discards 1 random skill card!

AJ discards ENG-1 Repair.
Rarity discards TAC-2 Launch Scout
Trixie discards TAC-3 Strategic Planning

Special Destiny (RSC) found in skill check!
Val has to actually look up the succession charts!
CPG passes to now Princess CPG Assistant Dressmaker Trixie!
President passes to now President Vice-President Applejack!

Heavies activate!
Heavies in ALPHA move to FOXTROT
:sweetielarm: Heavy in ECHO begins boarding operations! :sweetielarm:

+1 Jump Prep!


Fleet Status

Shotgunbadger - Shylon (5) (2 Cards) Preload {???}
Ashenai - iMacintosh (5 - 1SCC) (2 Cards) Preload {???}
Pingcode - VP Applejack - **Probation** (6 - 9Q) (TAC 2, ENG 1, LEA/ENG 2) Preload {LEA 1 / ENG 1}
Dexanth - Rarity (8) (LEA 2 - POL 2 - TAC 1 - +1 DRAW) Preload {TAC 1}
==>Bremen - Princess Assistant Dressmaker Trixie* (1 - 1N) (2 TAC, 1 ENG, 2 LEA/POL, +2 DRAW) {LEA 2 / POL 1}

- * OPG Used

Distance 7/8

Food 06/08
Fuel 07/08
Morale 09/10
Population 10/12
Vipers 0 Active, 6 in Reserve, 1 Damaged, 1 Destroyed
Viper MkVII 0 Active, 3 in Reserve, 0 Damaged, 1 Destroyed
Raptors 3 in Reserve
Jump Prep [0]-[0]-[X]-[0-Risk 3]-[0-Risk 1]-[AutoJump]
Cylon Boarding [1]-[0]-[0]-[0]-[Ponies Lose]
Pursuit Track [0]->[0-1 Civ]->[0]->[X-2 Civ]->[Cylon Fleet Attacks]

Ships and Resources Remaining
-- 2 Pop x2
-- 1 Pop x3
-- 1 Pop & 1 Fuel x1
-- 1 Pop & 1 Morale x1
-- Empty x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token

Ships and Resources Destroyed
-- Empty x1
-- 1 Pop x3


Equestria (0/6 Damage)
FTL Control - Princess Trixie
Weapons Control
Command - CAGident Rarity
Communications
Admiral’s Quarters
Research Lab
Hangar Deck
Armory
Sickbay
Brig

Alicorn (0/4 Damage)
Alicorn CIC
Airlock
Main Batteries
Engine Room - Applejack

Canterlot One
Press Room
President’s Office
Administration

Ponylon Locations
Ponyville - Fluttershylon
Ponylon Fleet - iMacintosh
Pony Fleet
Basestar Bridge
Resurrection Ship

Off-ship:


Code: Select all
DRADIS

\      BRAVO   |   CHARLIE    / 
 \  Basestar   |  Raiderx4   /
  \ Raiderx3   |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    / Raiderx4
           \   |   /   Basestar
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A Raider     / | \            A
            /  |  \ 
  Mk VII   /   |   \ 
          /    |    \
         /     |     \ 
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /  Heavyx2  |           \
  / MkVIII     | Raiderx4   \
 /  Civ01      |             \
/    FOXTROT   |   ECHO       \

CYLON FLEET

\      5-6     |      3       / 
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   / 
            \  |  /           
             \ | /           
7-8           \|/             1
              /|\             
             / | \           
            /  |  \ 
           /   |   \ 
          /    |    \
         /     |     \ 
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/       4      |      2       \



Action Queue:
Trixie - Variable Draw (you may have preloaded it, but I can't remember what that is)
Trixie - Movement / Action
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Post by Bremen (?) » Tue Aug 07, 2012 4:42 am

##Draw 4 Tac, 1 ENG, 2 LEA

I actually didn't remember I still had a strat plan or I probably would have found something to use it on.
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Post by Dexanth (?) » Tue Aug 07, 2012 5:35 am

New special goal : Elect myself President again. :vogue:

Anyhow - it is best to blow up those heavies now, if at all possible, since we can get double the rolls on them, and the one on board isn't a threat thanks to you-know-what.
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Post by Val Helmethead (?) » Wed Aug 08, 2012 2:24 am

Well, it was a power 3 something. :pinkieshrug:
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Post by Bremen (?) » Wed Aug 08, 2012 2:59 am

What an annoying draw :fluttersmith:

##Move to main batteries, discarding Tactics-0 (Trust Instincts)
##Play Leadership-2 (Executive Order) on Rarity
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Post by Dexanth (?) » Wed Aug 08, 2012 6:23 am

##Activate Command, shoot heavies twice. If either heavy remains, hit command again, repeat
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Post by Bremen (?) » Wed Aug 08, 2012 7:15 am

There's a raider in Alpha if you end up with an extra viper activation.
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Post by Dexanth (?) » Wed Aug 08, 2012 7:38 am

Good point.

##Activate Command, shoot heavies in Foxtrot Twice.

If both die, hold my second action.

If one/neither dies, activate Command again, shoot heavies - if both are dead with an extra activation, shoot Alpha raider


Basically if I get crazy lucky on my first action, I want to hold the second while I check my hand.
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Post by Val Helmethead (?) » Wed Aug 08, 2012 11:56 pm

Pew pew! (Hit on 7+)
1d8 = 7 HIT!
1d8 = 4 MISS

Pew Pew! (Hit on 7+)
1d8 = 3 MISS!
1d8 = 1 MISS!


:smug: : Wait a second. How is someone both President AND Vice President?

CRISIS: Suspicious Election Results

Admiral Chooses:
Give President title to character (aside from current President) highest in the line of succession (Rarity)
OR
Admiral discards 1 random Skill Card and draws 1 Treachery Card

POST CRISIS: Activate Raiders, NO JUMP PREP
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Post by ToastGhost (?) » Thu Aug 09, 2012 12:01 am

Peanut Gallery: Oh man, this is too perfect. :lol:
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Post by Dexanth (?) » Thu Aug 09, 2012 12:14 am

Well, what do you know? It seems that the demand for my elegance, beauty, and grace is insatiable! I accept my old position, of course. :vogue:
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Post by Bremen (?) » Thu Aug 09, 2012 5:12 am

I don't know, this sounds like a tough choice :smirk:

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Post by Dexanth (?) » Thu Aug 09, 2012 5:16 am

This lack of jump prep is tiresome! All I want is to order the pegasi to start hauling out chariots to Flutter Valley!
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Post by Dexanth (?) » Sat Aug 11, 2012 5:29 am

Anyhow! Time for the less fun part, namely seeing how much the toasters hurt us.
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Post by Ashenai (?) » Sat Aug 11, 2012 6:19 am

Less fun? I beg to differ Image
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Post by Val Helmethead (?) » Sat Aug 11, 2012 11:24 pm

Update soonish.
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Post by Val Helmethead (?) » Sun Aug 19, 2012 1:35 am

President AJ is deposed in favor of Rarity! :applejargh: :vogue:

Raiders Activate
ALPHA raider opens fire! 1d8 = 6! MkVII damaged!
BRAVO raiders move to ALPHA!
CHARLIE raiders move to DELTA!
DELTA raiders move to ECHO!
ECHO raiders move to FOXTROT!

No Jump Prep!


Fleet Status

==>Shotgunbadger - Shylon (7) (2 Cards) Preload {???}
Ashenai - iMacintosh (5 - 1SCC) (2 Cards) Preload {???}
Pingcode - VP Applejack - **Probation** (6 - 9Q) (TAC 2, ENG 1, LEA/ENG 2) Preload {LEA 1 / ENG 1}
Dexanth - President Rarity (7) (LEA 2 - POL 2 - TAC 1 - +1 DRAW) Preload {TAC 1}
Bremen - Princess Assistant Dressmaker CAG Trixie* (6 - 1N) (2 TAC, 1 ENG, 2 LEA/POL, +2 DRAW) {LEA 2 / POL 1}

- * OPG Used

Distance 7/8

Food 06/08
Fuel 07/08
Morale 09/10
Population 10/12
Vipers 0 Active, 6 in Reserve, 1 Damaged, 1 Destroyed
Viper MkVII 1 Active, 1 in Reserve, 1 Damaged, 1 Destroyed
Raptors 3 in Reserve
Jump Prep [0]-[0]-[X]-[0-Risk 3]-[0-Risk 1]-[AutoJump]
Cylon Boarding [1]-[0]-[0]-[0]-[Ponies Lose]
Pursuit Track [0]->[0-1 Civ]->[0]->[X-2 Civ]->[Cylon Fleet Attacks]

Ships and Resources Remaining
-- 2 Pop x2
-- 1 Pop x3
-- 1 Pop & 1 Fuel x1
-- 1 Pop & 1 Morale x1
-- Empty x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token

Ships and Resources Destroyed
-- Empty x1
-- 1 Pop x3


Equestria (0/6 Damage)
FTL Control - Princess Trixie
Weapons Control
Command - CAGident Rarity
Communications
Admiral’s Quarters
Research Lab
Hangar Deck
Armory
Sickbay
Brig

Alicorn (0/4 Damage)
Alicorn CIC
Airlock
Main Batteries
Engine Room - Applejack

Canterlot One
Press Room
President’s Office
Administration

Ponylon Locations
Ponyville - Fluttershylon
Ponylon Fleet - iMacintosh
Pony Fleet
Basestar Bridge
Resurrection Ship

Off-ship:


Code: Select all
DRADIS

\      BRAVO   |   CHARLIE    / 
 \  Basestar   |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    / Raiderx4
           \   |   /   Basestar
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A Raiderx4   / | \            A
            /  |  \ 
           /   |   \ 
          /    |    \
         /     |     \ 
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    / Raiderx4 |          \
   /  Heavy    |           \
  / MkVIII     | Raiderx4   \
 /  Civ01      |             \
/    FOXTROT   |   ECHO       \

CYLON FLEET

\      5-6     |      3       / 
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   / 
            \  |  /           
             \ | /           
7-8           \|/             1
              /|\             
             / | \           
            /  |  \ 
           /   |   \ 
          /    |    \
         /     |     \ 
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/       4      |      2       \



Action Queue:
Shylon - Draw 2 cards!
Shylon - Movement / Action?
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Post by Ashenai (?) » Sun Aug 19, 2012 1:48 am

Okay, well, I think it's time to start taking these pesky ponies apart.

Fluttershy, I suggest Basestar Bridging. Rolling for pursuit is a little awkward right now, so maybe don't do that, but damaging the Galactica and placing a civilian ship both seem awesome.
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Post by shotgunbadger (?) » Sun Aug 19, 2012 3:11 am

I'll take PIL/TREACHERY if you please

Also yes, iMac, good idea.

##Move to Basestar Bridge
##Do
-- Roll a die. If the number is less than the number of Raiders on the main game board, draw 2 Galactica damage tokens and choose 1 to resolve.
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Post by Val Helmethead (?) » Sun Aug 19, 2012 3:40 am

shotgunbadger wrote:I'll take PIL/TREACHERY if you please

Also yes, iMac, good idea.

##Move to Basestar Bridge
##Do twice


Can't do it twice. Do it once and choose something else?
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Post by Dexanth (?) » Sun Aug 19, 2012 4:42 am

Shouldn't pursuit be at space 0 again? :pcstare:
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Post by Val Helmethead (?) » Sun Aug 19, 2012 5:34 am

Correct, it should be.
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Post by shotgunbadger (?) » Sun Aug 19, 2012 6:00 am

Oh you and your rules!

Then yea, that and then:

-- The CAG must place 1 Civilian Ship (following all placement rules).
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Post by Ashenai (?) » Sun Aug 19, 2012 7:30 am

Dexanth wrote:Shouldn't pursuit be at space 0 again? :pcstare:


Awww, horseapples.

In that case, Fluttershy could you roll for pursuit instead of placing a civship? They're going to jump shortly, and we need to catch up to them fast when they do.
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Post by shotgunbadger (?) » Sun Aug 19, 2012 3:52 pm

Ack, yea, can we replace civ ship with the roll for pursuit?
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