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Re: [BSE] Meta-Thread - Dear PC, Why is Rarity always a toas

Post by Huitzil (?) » Tue Nov 29, 2011 9:39 am

I still think Tirek is the way to go for our third CL, even if he isn't from FiM. Cylon Leader agendas tend to be grand and sweeping, they have Grand Designs, sweeping goals, Things They Want Done with the world at large. This fits with Discord (obliterate order everywhere) and Night Mare Moon (usher in eternal night, gain the recognition from ponykind she's always deserved), but not the diamond dogs, who were just in a petty scheme to get cash. Tirek, on the other hand, wants to transmute ponies into his dark servitors and shower the world in pure elemental Evil just like that stuff in the toaster at the end of "Time Bandits".

There aren't three grand, sweeping villains in FiM yet and Tirek is the best villain of previous generations by a country mile; I'd really rather have him than wedge in a more "pedestrian", low-level antagonist from a FiM episode. If other people voice a preference for a FiM villain in spot #3, then obviously we'll go with what the players prefer, but I would grumble and grouse about it the whole way.

Also, it occurred to me that A: we're three characters short if this is Pegasus version, there should be four each of military, political, and pilot characters and two support, and B: Fluttershy's "TRE counts positive" ability doesn't work in a vanilla game. Rather than make Fluttershy expansion-only, I move we change her static to be Adama's "1-strength cards always count positive on your turn", which is similar in effect and spirit and works in non-Pegasus games. Then I retroactively declare the CMC to be an expansion character, and add these three, who I made to seem "expansiony":

MILITARY:
The Great And Powerful Trixie - (LEA 2 - TAC 2 - ENG 1) - Setup: Press Room
Anything You Can Do, I Can Do Better -- Any time a character at your location draws one or more Skill Cards for any reason, draw one Skill Card of one of the types drawn (even if it is not within your skill set).
Show-Stopping Spectacle -- Once per game, during your turn, take all title cards from their current holders. Return them to their original holders, if possible, at the end of the turn.
All Talk -- Any time you roll a die, subtract 1 from the result.
(FAQ: No, this doesn't apply to Cylon ships attacking on your turn.)


POLITICAL:
Mayor Mare - (POL 2 - LEA 2 - POL/TAC 1) - Setup: President's Office
Political Talent -- When the President draws a Quorum Card, draw a Skill Card (limit twice per turn).
Official Proclamation -- Action: Once per game, even if you are not the President, look at the top four Quorum Cards of the deck, play one, and place the rest on the top or bottom of the deck in any order you choose.
Behind Schedule -- You must discard a Skill Card to take an action when it isn't your turn.


PILOT:
Gilda - (TAC 2 - PIL/LEA 2 - TRE 1) Setup: Armory
Half Eagle, Half Lion, All Awesome -- Each time you hit an enemy craft or Centurion, or successfully play the Launch Scout Skill Card, draw an additional Skill Card (up to twice per turn).
Keeping An Eye Out -- Once per game, when the Admiral would draw two locations and pick one, instead you draw three locations and pick one.
Poisonous Friendship -- Your skill set includes Treachery cards.
Mayor Mare is #1 in line for Presidency, Trixie and Gilda are #4 and #5 for Admiral, Gilda's #2 for CAG, and the rest of the placements are "bad".

Come to think of it, all of them have statics that get them more skill cards conditionally. Mayor Mare has an altered version of Tory Foster's static, toned down because holy shit her static was overpowered in Exodus, Laura Roslin's OPG, and a drawback that means she breaks even on cards when XO'd at the President's Office and falls behind everywhere else -- still, not nearly as bad as Roslin's.

Trixie follows other ponies around, looking at whatever they do and saying "Feh, I could do that too," which I find hilarious, and a "has to move all the time" mechanic is easier to swallow on a military leader instead of political or pilot, and her OPG is like Ellen Tigh's and lets her put on a grand enough spectacle she can get away with anything before the smoke clears. She's able to draw a metric shitload of cards if set up right and should rarely draw less than six if she is outside the brig, but her drawback makes her worse at gunnery, scouting, Centurion sniping, FTL-activating, certain-crisis-avoiding, and nuke-firing without spending some of her extra cards on Strat Plans. Seems fair to me.

The one I am least confident on is Gilda; it was clear that if anyone was going to get Ellen Tigh's "you have Treachery cards in your normal draw" it had to be her, but she can't have the same kind of "taking cards from others" if she is a pilot because she is out in space. So instead she gets more cards for doing pilot things successfully, and even if there are no Cylon ships on the board she still breaks even on Launch Scout, but it might end up feeling like there's not much she can do. Her OPG is taken from the SA thread where they made a bunch of new characters; it originally belonged to their version of Racetrack, but is solid enough it could have been in BSG from the first set.

Anywho, those are my proposals, what do y'all think? I want to run a game or two in IRC to get testing but nobody seems to be interested when I ask; so if anyone reading WOULD be interested, you should probably respond to this thread so we can set up a time.
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Post by Baron Porkface (?) » Tue Nov 29, 2011 10:44 am

What incentive is there for the losing side to guess correctly?
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Post by Val Helmethead (?) » Tue Nov 29, 2011 3:41 pm

Dicking over a guy that may / may not have helped the other side win?
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Post by Huitzil (?) » Tue Nov 29, 2011 3:50 pm

Baron Porkface wrote:What incentive is there for the losing side to guess correctly?

For Discord? "Don't let him get away with beating you" is the general idea I had; if Discord gets a new objective at the end of the game he's probably not going to fulfill it, though in the process of camouflaging his true objective he can set himself up for other ones so it isn't a guaranteed "you lose" thing. Since it's something that requires little effort and no time investment and is purely in the spirit of the game, I don't think players will have much of a problem going along with it. Do you think this is a mis-estimation?

EDIT: I was just talking about this with someone on IRC and I think this is important to note: Don't be afraid to post feedback! Even if you aren't super-experienced with the game and don't think you can comment on balancing things, you can still say what things look cool and thematic to you, and what doesn't excite you or get you interested to play; that's valuable too. If most players looking at something don't think it looks cool enough to want to try, then it doesn't matter if it actually works a lot better than it seems when you do give it a shot, it needs to be reworked to be more immediately engaging. And if players think something sounds really cool but it's imbalanced, we have a better idea of what we need to change but keep the spirit of and what we're safe to throw out when re-balancing it.
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Post by Bremen (?) » Tue Nov 29, 2011 6:36 pm

I liked my characters better, but I might be a little biased :smug: . I haven't played Exodus, but Mayor Mare's static still seems pretty powerful. Also I'd suggest keeping my original names for the abilities; I don't recall Mayor Mare ever seeming particularly politically adept or making a proclamation, but she's specifically mentioned her inspiring speeches and apparently has enough connections to get Celestia to drop everything for an audience.

I agree that having Trixie stalking other characters trying to steal their schtick is funny, though I worry about having too many abilities involving drawing skill cards. I can also imagine a combo where Trixie sits in the research lab or press room with another pony and everyone keeps XOing the other pony. Gilda is a first in that she's a piloting character with an actual bonus to piloting. It also seems like it could be a very scary combo with maximum firepower; what about switching it out for Starbuck's power from the game? (When you start your turn piloting a Viper, you may take 2 Actions during your Action Step (instead of 1))

I still would kind of prefer to see Luna as a pony than a ponylon leader, but I admit there's a dearth of real villains in this show. I haven't commented on leaders for the simple reason of I don't know anything about how they work. Maybe both with the limitation of only using Luna in a game without Ponylon Leaders?

Other notes, I agree I don't like Fluttershy's new OPG; is there a reason this was changed?
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Post by Huitzil (?) » Tue Nov 29, 2011 7:26 pm

Bremen wrote:I liked my characters better, but I might be a little biased :smug: . I haven't played Exodus, but Mayor Mare's static still seems pretty powerful. Also I'd suggest keeping my original names for the abilities; I don't recall Mayor Mare ever seeming particularly politically adept or making a proclamation, but she's specifically mentioned her inspiring speeches and apparently has enough connections to get Celestia to drop everything for an audience.
You're right about the names, but in my defense it was late and I was tired. I thought that your static for Mayor Mare was pretty weak, essentially adding or subtracting 1/2 from the value of POL cards in crises only on her turn, but if there are too many characters drawing cards and there may well might be, what if we went on a variation of yours -- how about "During your turn, Political Skill Cards always count as positive toward Skill Checks"? It's not a dupe of Fluttershy since we have to change hers anyway, and POL can provide more of a swing than TRE can, but POL is present on a lot of Skill Checks already. That seems like it could be good.

I agree that having Trixie stalking other characters trying to steal their schtick is funny, though I worry about having too many abilities involving drawing skill cards. I can also imagine a combo where Trixie sits in the research lab or press room with another pony and everyone keeps XOing the other pony.
Yes, that's the "set up right" I had in mind, but keep in mind that it takes concerted effort from multiple people to get that combo going and often you won't want to hang around the Press Room or Research Lab or Consolidate your Power because things are on fire and you need to go deal with that shit. It might end up unbalanced, but I think we should at least give it a test.

Gilda is a first in that she's a piloting character with an actual bonus to piloting. It also seems like it could be a very scary combo with maximum firepower; what about switching it out for Starbuck's power from the game? (When you start your turn piloting a Viper, you may take 2 Actions during your Action Step (instead of 1))
Well, that's why the limit of 2 per turn was put there, otherwise she could get up to 4 with Max Firepower and with Exodus she could Best of the Best for a theoretical max of 8 more cards. The problem with giving her Starbuck's static is that her drawback means she only gets 4 human-usable cards per turn so she needs some draw mechanic to get more; Ellen Tigh had her "follow someone and give them card to draw 2", which Gilda can't have since pilots are the least likely to go where other players are. And if ANYONE gets the "draws Treachery" drawback, it's gotta be Gilda.

Actually, without Max Firepower or the rare and in-another-expansion BotB, she can at best break even on spending a card on a Strat Plan or Launch Scout. It should probably be "once a turn get 2 cards for blowing shit up or flying around", instead of getting one card each time you blow something up to a max of two. That also makes it clearer that you can't go bonkers with Max Firepower or BotB. I'll phrase it as "risk a Raptor and succeed" instead of "play Launch Scout" because picking other cards by name in character abilities seems tacky to me.

I still would kind of prefer to see Luna as a pony than a ponylon leader, but I admit there's a dearth of real villains in this show. I haven't commented on leaders for the simple reason of I don't know anything about how they work. Maybe both with the limitation of only using Luna in a game without Ponylon Leaders?


The way Cylon Leaders work: They start the game as a revealed Cylon (except their character sheet counts instead of being blank like a normal Cylon) and are dealt an Agenda instead of a loyalty card. In games with a even number of players, it's a Sympathetic Agenda and you play without the Cylon Sympathizer / Sympathetic Cylon Loyalty card; in games with an odd number of players, it's a Hostile Agenda and you play with one less "You Are A Cylon" Loyalty card. In addition to doing Cylon Stuff at the Cylon locations, Cylon Leaders can Infiltrate by using the Human Fleet location, and go undercover on the human ships. When they do, they draw one extra card per turn (so 3 instead of 2) and can play up to 2 cards into each skill check, and cannot hold titles, but in all other ways are treated exactly like human players -- they play non-Treachery Skill Cards, they activate locations, they go to Sickbay or the Brig, they take bad effects of Crisis Cards, etc. If they get executed, they go back to the Resurrection Ship as if they revealed a Cylon loyalty card, and they can also send themselves back to the resurrection ship as an action.

I see no reason why Princess Luna can't be a normal character card and I wouldn't even make any sort of restriction that her and NMM aren't allowed in the same game. If NMM and Luna are in the same game, then NMM really WAS a completely separate entity from Luna, and now she's back and Up To No Good. And if NMM and Luna are in the same game and Luna is a Cylon, then that whole "totally separate entities" thing was just what she wanted you to believe!
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Post by Val Helmethead (?) » Tue Nov 29, 2011 9:11 pm

Why don't we add tirek in on the "next expansion" when we add Minty and (insert other pre-FiM characters here).
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Post by Bremen (?) » Tue Nov 29, 2011 9:12 pm

Huitzil wrote:You're right about the names, but in my defense it was late and I was tired. I thought that your static for Mayor Mare was pretty weak, essentially adding or subtracting 1/2 from the value of POL cards in crises only on her turn, but if there are too many characters drawing cards and there may well might be, what if we went on a variation of yours -- how about "During your turn, Political Skill Cards always count as positive toward Skill Checks"? It's not a dupe of Fluttershy since we have to change hers anyway, and POL can provide more of a swing than TRE can, but POL is present on a lot of Skill Checks already. That seems like it could be good.


That would work, though it seems a little plain. What about making her static that whenever she plays Support the People, it doesn't count as reckless? Too much? That could be Inspirational Speech, and the Political Connections as OPG, same as you have now.

Huitzil wrote:Yes, that's the "set up right" I had in mind, but keep in mind that it takes concerted effort from multiple people to get that combo going and often you won't want to hang around the Press Room or Research Lab or Consolidate your Power because things are on fire and you need to go deal with that shit. It might end up unbalanced, but I think we should at least give it a test.


Worth a try. I just worry about pigeon-holing characters too much.

Huitzil wrote:Well, that's why the limit of 2 per turn was put there, otherwise she could get up to 4 with Max Firepower and with Exodus she could Best of the Best for a theoretical max of 8 more cards. The problem with giving her Starbuck's static is that her drawback means she only gets 4 human-usable cards per turn so she needs some draw mechanic to get more; Ellen Tigh had her "follow someone and give them card to draw 2", which Gilda can't have since pilots are the least likely to go where other players are. And if ANYONE gets the "draws Treachery" drawback, it's gotta be Gilda.

Actually, without Max Firepower or the rare and in-another-expansion BotB, she can at best break even on spending a card on a Strat Plan or Launch Scout. It should probably be "once a turn get 2 cards for blowing shit up or flying around", instead of getting one card each time you blow something up to a max of two. That also makes it clearer that you can't go bonkers with Max Firepower or BotB. I'll phrase it as "risk a Raptor and succeed" instead of "play Launch Scout" because picking other cards by name in character abilities seems tacky to me.


Ah, missed the limit. Yeah, that looks pretty good, especially considering that her static will often motivate risky behavior (like flying into a swarm of raiders without support). I'd keep it at one card per kill, max 2; that makes the number of enemy ships another resource limiting the ability's use.

Huitzil wrote:I see no reason why Princess Luna can't be a normal character card and I wouldn't even make any sort of restriction that her and NMM aren't allowed in the same game. If NMM and Luna are in the same game, then NMM really WAS a completely separate entity from Luna, and now she's back and Up To No Good. And if NMM and Luna are in the same game and Luna is a Cylon, then that whole "totally separate entities" thing was just what she wanted you to believe!


In that case I'd like to keep Luna's static as a mirror of Celestia's, whatever Celestia's ends up being, to reinforce the yin-yang relationship they have. Make up for a weaker static with a more minor disadvantage, and give her fewer leadership cards (or give Celestia some Pol and Luna none; to represent that Luna is less of a leader than her sister).
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Post by Huitzil (?) » Tue Nov 29, 2011 11:12 pm

Val Helmethead wrote:Why don't we add tirek in on the "next expansion" when we add Minty and (insert other pre-FiM characters here).

I'll be dead and in the cold, cold ground before I let Minty in. Also we have plenty of FiM characters to use that deserve a spot more than G1-3 ponies, just not enough villains*. Also also, Exodus has to be an independent expansion and not require Pegasus or any other expansion, people will play Exodus without Pegasus after all, and Cylon Leaders require Treachery cards.

*here's 4 characters for Exodus: Princess Luna, Cheerilee, Spitfire, Big McIntosh. Roslin went from teaching young kids to being President and now so can Cheerilee!

Bremen wrote:That would work, though it seems a little plain. What about making her static that whenever she plays Support the People, it doesn't count as reckless? Too much? That could be Inspirational Speech, and the Political Connections as OPG, same as you have now.
Eh, like I said, I don't like referencing individual cards, and on top of that, it would turn her into a preposterously good card-drawing machine when we just changed her static AWAY from drawing because we had too many of those. "The skillset that you draw a lot of is always positive on your turn" is pretty good for POL, I think; if it was TAC or LEA then it wouldn't come up enough but POL seems just right.

Worth a try. I just worry about pigeon-holing characters too much.
Even if the team doesn't set up for her, she still can draw 6 or 7 cards per turn with little effort, it just takes the team focusing on her to get her numbers really really big.

Ah, missed the limit. Yeah, that looks pretty good, especially considering that her static will often motivate risky behavior (like flying into a swarm of raiders without support). I'd keep it at one card per kill, max 2; that makes the number of enemy ships another resource limiting the ability's use.
The problem with 1 card per kill is that doing anything but shooting Raiders (or launching nukes if she becomes Admiral) means she's only getting 1 card, which is just enough to break even if she spent a card to Strat Plan, Launch Scout or Maximum Firepower, and that "breaking even" doesn't make up for the 1 less useful card she gets due to her drawback. And there won't always be Raiders on the board.

In that case I'd like to keep Luna's static as a mirror of Celestia's, whatever Celestia's ends up being, to reinforce the yin-yang relationship they have. Make up for a weaker static with a more minor disadvantage, and give her fewer leadership cards (or give Celestia some Pol and Luna none; to represent that Luna is less of a leader than her sister).


Luna's static would have to be shifted to before she draws the crisis rather than after (so she doesn't know if the activation coming up is one she has to stop), just like Celestia's, but I think it's worth a try. Celestia has LEA 3 TAC 2, Luna can have LEA 2 TAC 3, also symmetrical. I don't like the OPG or drawback you had for her, though.
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Post by Val Helmethead (?) » Wed Nov 30, 2011 4:13 am

Leader

Princess Luna (LEA 1 TAC 2 ENG 2)
Princess of the Night: During your turn after a Crisis is drawn you may discard 2 skill cards to skip the ponylon activation step.
The Fun has been Doubled!: Once per game, after a location is activated, activate it a second time.
Royal Canterlot Voice: May not be the target of executive order cards.

Politician

Mayor Mare (POL 3 LEA 2)
Political Connections: On your turn, add one to the result of a skill check for every two political cards played (rounded up), whether or not they are counted positive.
Inspirational Speech: Action: Chose a player to draw POL cards to bring their hand up to 4. This ability may not be used again until the fleet has jumped.
And the year before that: If a skill check is failed on your turn, discard two cards.

Flier

Spitfire (PIL 3 LEA 1 TAC 1)
Wonderbolts: When you use the hangar deck location, you may place an unmanned viper in the same location as your viper.
Cheers of the crowd: Once per game, choose a player to discard a card. Draw PIL cards equal to the skill value of that card.
Team Leader: You may not play evasive maneuvers on yourself, only on unmanned vipers or other players.


MILITARY:
The Great And Powerful Trixie - (LEA 2 - TAC 2 - ENG 1) - Setup: Press Room
Anything You Can Do, I Can Do Better -- Any time a character at your location draws one or more Skill Cards for any reason, draw one Skill Card of one of the types drawn (even if it is not within your skill set).
Show-Stopping Spectacle -- Once per game, during your turn, take all title cards from their current holders. Return them to their original holders, if possible, at the end of the turn.
All Talk -- Any time you roll a die, subtract 1 from the result.
(FAQ: No, this doesn't apply to Cylon ships attacking on your turn.)


POLITICAL:
Mayor Mare - (POL 2 - LEA 2 - POL/TAC 1) - Setup: President's Office
Political Talent -- When the President draws a Quorum Card, draw a Skill Card (limit twice per turn).
Official Proclamation -- Action: Once per game, even if you are not the President, look at the top four Quorum Cards of the deck, play one, and place the rest on the top or bottom of the deck in any order you choose.
Behind Schedule -- You must discard a Skill Card to take an action when it isn't your turn.


PILOT:
Gilda - (TAC 2 - PIL/LEA 2 - TRE 1) Setup: Armory
Half Eagle, Half Lion, All Awesome -- Each time you hit an enemy craft or Centurion, or successfully wager a raptor, draw an additional Skill Card (up to twice per turn).
Keeping An Eye Out -- Once per game, when the Admiral would draw two locations and pick one, instead you draw three locations and pick one.
Poisonous Friendship -- Your skill set includes Treachery cards.


Looks like everyone likes Mayor Mare for Politician, so Mayor Mare is in. I like the "nerfed Tory" Mayor Mare concept and I don't really see any reason to balance it any further, so let's roll with that.

I think that getting Luna in is like getting Boomer / Athena as different characters - sure it doesn't fit with the "MLP" theme, but it fits with the "BSG" theme of Pony-lons. I'm inclined to bring her in over Trixy for this round of character creation. I agree that a "mirror image" of Celestia is the best idea. (Also, possible Trixy idea - Starbuck style -3 to difficulty to brig / airlock as the drawback?)

For fliers, I like the Gilda concept better than Spitfire - she still needs quite a bit of work. Let's go back to the drawing board with that. Gilda already looks ready to roll, or at least ready to start a game.

For Support, we've already got two support characters as things are. I think the revised AJ could be counted as our "support" for this expansion since no one has ever so much as touched AJ yet.

Let's plan for Trixy, Cheerilee, Spitfire, and Big McIntosh for "Round 3" of character creation.

Suggested Revisions for Characters - "Crooks and Politicians Expansion":

Luna - (LEA 2 / TAC 3) - Setup: Command
Ruler of the Night: During your turn before the Crisis is drawn you may discard 2 skill cards to skip the ponylon activation step.
The Fun has been Doubled!: Once per game, after a location is activated by any player, you may activate it a second time as though it was your action.
Justifiably Feared: To move to any location already occupied by another player, you must first discard 1 skill card.

Mayor Mare - (POL 2 - LEA 2 - POL/TAC 1) - Setup: President's Office
Political Connections: When the President draws a Quorum Card, draw a Skill Card (limit twice per turn).
Inspirational Speech: Action: Once per game, even if you are not the President, look at the top four Quorum Cards of the deck, play one, and place the rest on the top or bottom of the deck in any order you choose.
And the Year Before That...: You must discard a Skill Card to take an action when it isn't your turn.

Gilda - (TAC 2 - PIL/LEA 2 - TRE 1) Setup: Armory
Half Eagle, Half Lion, All Awesome: Each time you hit an enemy craft or Centurion, or successfully wager a raptor, draw two additional Skill Cards (once per turn).
Keeping An Eye Out: Once per game, when the Admiral would draw two locations and pick one, instead you draw three locations and pick one.
Poisonous Friendship: Your skill set includes Treachery cards.


Order of Sucession:

Admiral:
Celestia
Luna
Twilight Sparkle
Spike
Gilda
Rainbow Dash
Apple Jack
Derpy
Rarity
Pinky Pie
Zecora
Mayor Mare
Fluttershy
Cutie Mark Crusaders

President:
Mayor Mare
Rarity
Pinkie Pie
Zecora
Fluttershy
AppleJack
Derpy
Gilda
Rainbow Dash
Spike
Twilight Sparkle
Luna
Celestia
Cutie Mark Crusaders

CAG:
Rainbow Dash
Gilda
Derpy
Fluttershy
Cutie Mark Crusaders
Celestia
Luna
Rarity
Spike
Pinkie Pie
Twilight Sparkle
Mayor Mare
Zecora
Apple Jack


Edits: Changed draft of characters.
Last edited by Val Helmethead on Wed Nov 30, 2011 7:50 am, edited 1 time in total.
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Post by Huitzil (?) » Wed Nov 30, 2011 7:37 am

Sure, I'm fine with Trixie being pushed back to expansion 2, and without her with a "draw more cards" ability this frees it up for Mayor Mare to have again. Mayor Mare should have the ability titles that Bremen gave her, though, and Gilda needs to just draw 2 for being awesome instead of one per ship, for reasons previously discussed. Luna's drawback is a nice reflection of Celestia's, and my only comment is maybe her OPG should be "when someone activates a location" so it has use as a soft reveal, since the human locations that can hurt the humans if activated twice are the Admiral's Quarters and Airlock, and those both take skill checks.
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Post by Val Helmethead (?) » Wed Nov 30, 2011 7:44 am

Huitzil wrote:Luna's drawback is a nice reflection of Celestia's, and my only comment is maybe her OPG should be "when someone activates a location" so it has use as a soft reveal, since the human locations that can hurt the humans if activated twice are the Admiral's Quarters and Airlock, and those both take skill checks.


Well, that and Comms / Command to "feed" civies to the raiders.

Edit: Updated the OP with the newest characters. I'm putting just Discord / Nightmare Moon in for now.
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Post by Val Helmethead (?) » Thu Dec 01, 2011 1:47 am

OP has been edited with the results of Huitzil's formatting (with a few minor edits). Thanks Huitzil!
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Post by ToastGhost (?) » Thu Dec 01, 2011 9:25 pm

I have just one question:
Val Helmethead wrote:Nightmare Moon (1 POL, 1 TRE/ENG) Setup: Human Fleet

What the hell is a human? :pinkieshrug:
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Post by Val Helmethead (?) » Thu Dec 01, 2011 10:00 pm

Add to the list of things that need renaming.
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Post by Huitzil (?) » Thu Dec 01, 2011 10:16 pm

ToastGhost wrote:I have just one question:

What the hell is a human? :pinkieshrug:


Well, I just used all of the terms from base BSG, "human" instead of "pony", "Cylon" instead of "Ponylon", and "Admiral" instead of "Princess" so there'd be no ambiguity when looking at the rules or what have you, I didn't know Val wanted all the text pony-lated.

I did, however, change every male pronoun that referred to nonspecific characters or players to a female one.
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Post by Huitzil (?) » Sat Dec 03, 2011 9:48 am

Since I don't want to respond to a thread I am nto playing in: no, Baron Porkface, Cylons who reveal from the Brig still get a Super Crisis Card, they just don't get to do the text on their reveal action (so Celestia did not get to damage Galactica). It's if a Cylon is executed that they don't get a SCC, but they can hang out in the new Resurrection Ship to draw some.

Also since nobody wants to take the time to play an IRC game all at once, I'll start my own game on the forum. Thread for "Flutter Valley's Last Gleaming" goes up tomorrow morning, after the episode, when the most people will be on.
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Post by Val Helmethead (?) » Sat Dec 03, 2011 3:23 pm

I am so in on this. :awesomedash:

I also won't be on again until tomorrow. :pinkieshrug:

Also, check your PMs for an important thing.
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Post by Glaed (?) » Sat Dec 03, 2011 4:24 pm

Dear Princess Val Helmethead, why is Glaed always a pony-lon :gonkity:
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Post by Huitzil (?) » Sat Dec 03, 2011 5:50 pm

Val Helmethead wrote:I am so in on this. :awesomedash:

I also won't be on again until tomorrow. :pinkieshrug:

Also, check your PMs for an important thing.

Oh man, I had completely fogotten there was a "no multiple Mafia games" rule, so thank God Celestia Cylon God you got that okayed for me. :v:

Now I'd feel guilty if I didn't wait until you could join to post the thread. So I'll do that.
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Post by Bremen (?) » Sat Dec 03, 2011 6:04 pm

I'd be interested as well, but seeing as I'm currently in the other game (and loving it) I think I'll probably only apply if it doesn't fill up otherwise. Give others a chance first.
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Post by Glaed (?) » Sat Dec 03, 2011 6:06 pm

I want to see if I can be in a game without being a pony-lon by the end for once.
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Post by Val Helmethead (?) » Sun Dec 04, 2011 7:22 pm

Anyone that plays mafia regularly should totally play [BSE]. Especially the lurkers.

Just sayin'.
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Post by Glaed (?) » Sun Dec 04, 2011 7:31 pm

*sees new thread title*
Why you little BLEEP :applejargh:

Just kidding.

BSE is better than mafia because it's not as time-consuming, and there's a lot less lynching/killing/DRAMA
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Post by Val Helmethead (?) » Sun Dec 04, 2011 7:39 pm

Glaed wrote:*sees new thread title*
Why you little BLEEP :applejargh:

Just kidding.

BSE is better than mafia because it's not as time-consuming, and there's a lot less lynching/killing/DRAMA


:gotcha:

But yeah, less DRAMA, known rule structure (even if the rules are... many) and even if you get killed, you just come back as a new character / resurrected as a damn toaster.
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Post by Val Helmethead (?) » Mon Dec 05, 2011 7:17 am

A few things of note:

- We're limiting the active games to two at a time. So if you want to run a game after my game is over, be sure and post it in the thread. Two should keep the forum clutter to a minimum, and still give us the chance to get everyone that wants to play a chance to play.

- If you are running a game, and multiple people sign up, give priority to folks that are NOT currently in a game. Hell, I'd even go so far as to say that I'd rather see new folks playing than the other game's GM playing.

- This game is awesome, and YOU should play it. That's right, YOU Mr. Lurker who's checking to see the new stuff typed up in this thread. Go HERE and sign up already! If you don't know how to sign up, PM me or Huitzul and we'll give you more detailed training.

- I mean, seriously, you can play this game just fine if you can only log in 1 time per day (relaxed on weekends / holidays). What other game will let you get away with this much lurking?
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Post by Huitzil (?) » Tue Dec 13, 2011 11:52 pm

Val, you should probably add a link to Flutter Valley's Last Gleaming to the "ongoing games" section of your OP.
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Post by Val Helmethead (?) » Mon Dec 26, 2011 2:51 pm

Renamed in honor of Artificer's quote.
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Post by Vulin (?) » Mon Dec 26, 2011 2:53 pm

Val and Huitzil, you should both feel bad for making me watch the Battlestar Galactica series and enjoy it. :rainbert:
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Post by Val Helmethead (?) » Mon Dec 26, 2011 4:17 pm

I'm sorry, but I think you meant to say "thank us".
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Post by Glaed (?) » Mon Dec 26, 2011 4:48 pm

BSG is the best TV series. :awesomedash:
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Post by Huitzil (?) » Tue Dec 27, 2011 5:21 am

It occurs to me that I made a grave mistake early on in the game when I described the Raider as going crazy and shooting a bunch of dudes, because I think it'd be hilarious if I had some bizarre tortured justification for every population loss that actually meant nobody was getting killed.
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Post by Kraps (?) » Wed Dec 28, 2011 3:52 am

Huitzil wrote:It occurs to me that I made a grave mistake early on in the game when I described the Raider as going crazy and shooting a bunch of dudes, because I think it'd be hilarious if I had some bizarre tortured justification for every population loss that actually meant nobody was getting killed.

Those ponies actually escaped in pods :v:
<Pineyapple>when you've fucked up so bad that Tara Strong is calling you on your shit
<Pineyapple>that's pretty bad

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Post by Huitzil (?) » Wed Dec 28, 2011 4:07 am

Kraps wrote:Those ponies actually escaped in pods :v:


Every single pony on the Olympic Carrier was a pony-lon. Nobody could tell because seeing the same twelve or so ponies repeated eight or nine times to fill a crowd is totally normal.

It took them a week to make that banner just to mess with Gilda. Pony-lons are two things: dedicated, and assholes.
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Post by W.T. Fits (?) » Wed Dec 28, 2011 4:22 am

Huitzil wrote:
Every single pony on the Olympic Carrier was a pony-lon. Nobody could tell because seeing the same twelve or so ponies repeated eight or nine times to fill a crowd is totally normal.

It took them a week to make that banner just to mess with Gilda. Pony-lons are two things: dedicated, and assholes.


I'm honestly surprised you didn't go for an easy "We couldn't fit it all in" reference.
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Post by Val Helmethead (?) » Wed Dec 28, 2011 4:23 am

Huitzil wrote:
Every single pony on the Olympic Carrier was a pony-lon. Nobody could tell because seeing the same twelve or so ponies repeated eight or nine times to fill a crowd is totally normal.


We need to find some way to boil that down into a pun for the title of the next BSE game.
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Post by Huitzil (?) » Wed Dec 28, 2011 4:38 am

Val Helmethead wrote:
We need to find some way to boil that down into a pun for the title of the next BSE game.


"There Are Many Copies, And They have A Plot?"
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Post by Artificer (?) » Wed Dec 28, 2011 7:20 am

Huitzil wrote:
"There Are Many Copies, And They have A Plot?"


That would be fantastic, yeah. :yay:
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Post by Bremen (?) » Wed Dec 28, 2011 7:47 am

Val Helmethead wrote:
We need to find some way to boil that down into a pun for the title of the next BSE game.


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Post by Huitzil (?) » Fri Jan 06, 2012 1:31 am

Flutter Valley's Last Gleaming is over, with a Cylon victory.

It went right down to the wire, too, hinging entirely on that last attack roll.

How did everyone think the game went? What did you think of your character, other people's characters, why do you think your side won or lost, what would you like to change? Did you have a good time? What was your favorite and least favorite part, all that kind of stuff.
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