Re: Fighting is Magic - Dat Mango Rarity!!






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fenster

awethome~! 
- Joined: Feb 16, 2011
- Gender: Male
Moderators: Blarghalt, BartonFink, Pony Factory Factory








Bobinator wrote:So, I've got a theory about how Luna/Nightmare Moon would probably work. Of course, I could always be wrong, but here's what I think.
I'd basically imagine it'd be an Akuma/Shin Akuma thing.
For those of you who don't play Street Fighter, Akuma is a character who is very, very powerful, and is probably one of the most offensive fighters in the game. To balance him out, however, he has very low health compared to the rest of the cast. Shin Akuma, however, is when Akuma basically stops holding himself back, becoming even MORE powerful and losing his health handicap. They could basically do with Luna, making her Luna form playable, and keeping Nightmare Moon as some sort of final/secret boss with insane stats and more moves.
Also, am I the only one gutted that they're not using anything from Season 2? Imagine Flim and Flam in some kind of steampunk Tron Bonne-esque mech.








DID I HEAR SOMEONE SAY BLAZBLUErepublic wrote:
It sounds kind of like 'Unlimited' characters you fight in the story mode of the BlazBlue games. 'Unlimited' characters are visually slight palette swaps of the original character with darker tones and shadowing, but in practice it's similar to what you described with Shin Akuma above. It's been a while since I played Blazblue, but I seem to recall they featured expanded health and more damaging combos. I want to say that some of them had gimmicks too - I seem to recall Hazama's Unlimited version having some kind of health-draining aura. (Someone that actually plays BB more than once every 4-5 months will probably need to correct me on this).








Poor Yorick wrote:Double posting like a boss.
If you missed the stream, click here to see Fluttershy being not OP


CorpusCavernosum wrote:Oh god, if only I was tech-savvy enough to make a GIF of the Fluttershy vs. Fluttershy stare-off...










MochaBean wrote:I usually main the speed characters, which is what I imagine Dash will eventually be, but Pinkie's moveset makes a compelling case!



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Demon Donkey wrote:Looks like they've done a good job capturing everypony's personality, I love Pinkie in particular.![]()
Also, it will be interesting to see how they handle flight for the pegasus characters.


Willsun wrote:I don't typically use speed characters that often but I am totally thinking what you're thinking about Rainbow Dash. It's a mixed case of me wanting to be good with the speed characters, my half-and-half views on speed characters being cheap and being top tier, and me wanting to be smug using Rainbow Dash so people would hate me and Rainbow at the same time.
Oh also someone blackmail Mane6 into putting MochaBean's princess rendition of my OC into the game please, thanks.
I'm like Fluttershy except I summon Helga Pataki to attack for me. I also have a projectile where I say "uguu" and the words shoot out as stone.
e: My super move is to ragequit so no one is the winner.





MochaBean wrote:Dash's victory pose better be of her doing the arm wave, for maximum smugness.![]()
Ragequit causes both players' clients to close automatically, and deletes a random file off of your hard drive to simulate the destruction of an innocent inanimate object.
Lazy wrote:Hey, does anyone actually know where I can get MSTP(what they're using for online play)?
Been searching, but having trouble finding it for some reason.

Cue one of those "Lazy feels dumb for not thinking" moments.Willsun wrote:I'm guessing it's their own client and it's not out yet. They probably only gave it to a few testers.






YESSSLazy wrote:Ponygoons tournament










anyway. Nothing is canon and there's really no way to make it special unless you go through a lot of trouble programming in special events and objects that you can only see in story mode. I'm totally fine with a generic story mode where all you do is fight your "rival" at the very end and when you win, you get some consolation prize art + text ending and then you enter your name.




Pinkemon wrote:You're doing it wrong, bro. Needs more recolor of one of the main 6.



Weeks wrote:Even after the pegasi are done they'll want to do balancing and testing, right?



Hylius wrote:Depends how they do it. I admit I've been only semi-following this game (I'm looking forward to it and love what I see so far, but I don't keep tabs on it weekly or anything), but it should come with multiplayer right out of the box, right? I'd imagine once they get all the characters in and working, they'd do a final round of bugtests and internal balancing. Depending how they do multiplayer, should be able to record stats such as win/loss ratios and stuff to spot trends, especially in character vs. character settings. That plus manual feedback should work well for balancing, and depending how they plan to do patching and such, they can update and tweak easily enough. I don't know how big their internal team is and how it works, so there's no telling how long that final balancing round could take or how effective it will be.
Just my two cents. Granted, like I mentioned, I haven't followed closely so I may be overlooking things they've already announced.




Q: Will there be an Open Beta release?
A: Plans are for the first open build to be the actual Live release.





Well, they DO have a team of playtesters separate from the rest of the team, so I'm gonna remain optimistic.inthesto wrote:Developers are never good at the game they make and asking for a balanced game on release is like praying for rain in the desert.
I'm sure that the dev team will release balance patches during the game's lifetime, but I hope they don't go too overboard with it. Changing things in a fighting game too rapidly generally does more harm than good.
Wilsun said earlier this is already planned, so unless something goes horribly wrong there oughta be.MetalSonic wrote:I hope there will be a ponygoons tournament once it comes out?




inthesto wrote:Willsun's just gonna rig the bracket by putting all the fighting game players against each other in the first round and then sticking himself on the opposite end.
Aramek wrote:I can't wait to participate and lose in round one!




