Crow wrote:My biggest gripe about the game has been the graphics not being up-to-par. "Witcher 2" or"Skyrim" have graphics I was expecting Blizzard to give us. They've had something like 10 years to work on this, why does it's engine feel like it's still 2008?
Excuse me, those are FPS's and Diablo is a game with a top down perspective.
Apples to Apples.
The concept of "up-to-par" is kind of slippery - How much is good enough? Everything about two centimeters high on screen and is zipping around all over the place.
Everything is a design decision with cost benefits. If you add distracting reflections or interesting lighting, how is that going to affect a twitch based crowd control game like Diablo 2/3?
Heck, Starcraft 2 isn't the most elaborate thing either, but it's designed in a way that you can pick out your characters from the rest of the background with no problem.
Dal wrote:Blizzard has never made graphic intensive games. That being said, I really wish they would've added more options added options to take advantage of higher end graphics cards for people who have them. You can't really fault Blizzard for trying to appeal to a broad-spectrum of players like they always have.
There's also that - emerging markets cyber cafes in Korea, China. People with business laptops like me who have pretty good CPUs but limited graphics hardware.
I mean, this is a company lets you download their game and makes it playable after about 20% of it is downloaded. They're all about lowering barriers to entry.
Design is 99% invisible.
They've gone a long way to eliminating a lot of the nonsense in D2. Identify scrolls, town portals, basic communication to the other users as to where the door to the next level is located, the ever present monitoring of your health and hoarding of health and mana potions. In your inventory you've got "Right Click to Swap highlighted armor with your current one". Run over gold to pick it up.
The whole item auction thing is lessons learned from WoW that would have NEEEEEEVER existed in Diablo 2, from 2000.
All of this is meant to reduce player fatigue.