Re: [BSE] YOU DON'T FOOL ME RARI-BOT!
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Val Helmethead

Damn it, fire hose doesn't work that way! 
- Joined: Jun 07, 2011
Moderator: Momar

Dexanth wrote:Also if we are looking at final versions - I'd suggest Honest Work be changed to function at the end of AJ's movement phase, similar to Ellen.
That lets her follow someone on a useful location, then on that person's turn they can hop about while AJ mans the guns, so to speak.
As is I feel - particularly in 5 player games - like she has too much incentive to never move and her static becomes just 'Draw 6 cards/turn' which isn't all that interesting.


Well, I'm just this mare, you know?


Val Helmethead wrote:Here's a thought for Big Macintosh - what if we switched his draw static to "skill checks you participated in". If he throws in he gets to draw again fro Eeyup, if he doesn't throw in he doesn't get to fill his hand for free.





Well, I'm just this mare, you know?




Dexanth wrote:Well, it would be something like :
If you end your movement step in a location containing another player, draw a skill card and then choose one other player to draw a skill card from within your skillset.
Basically it is a twist on Ellen Tigh.


Well, I'm just this mare, you know?

Dexanth wrote:Her drawback is arguably where she ends up 'down' so to speak.


Well, I'm just this mare, you know?

Dexanth wrote:Often, yes - but the one thing to take into account about AJ relative to Ellen is the reason Ellen can so easily move from point to point is she draws so much LEA she can usually always XO.
AJ is a support character - she's facing the pressure between 'use her static' and 'go repair something' - in that regard, I don't have a problem with her static being out and out 'stronger' in many ways than Ellen, since she can't afford to as easily chase other ponies about.


Well, I'm just this mare, you know?


Well, I'm just this mare, you know?




Pingcode wrote:There really are some nice ideas in amongst the aughbroken ones.
- Ditzy Drawback - I can't help but think this is too destructive for Ditzy's static (inc. our current Ditzy static). Perhaps take this drawback and turn Always in the Strangest Places into a Move/Action?
Oh, it is mechnically possible even if a pain in the ass. I think it's just too good. I mean I was unwilling to give DT & SS a OPG that looked at everyone's hands because of how much it could tell them about loyalties, and Discord can do that and give out all the high-value cards to the ones on his side and all the lows to those against him?Pingcode wrote:There really are some nice ideas in amongst the aughbroken ones.
- Ditzy Drawback - I can't help but think this is too destructive for Ditzy's static (inc. our current Ditzy static). Perhaps take this drawback and turn Always in the Strangest Places into a Move/Action?
- As far as Discord's ultrachaos OPG goes, it should be possible, considering Ellen's static involves giving other players her cards.

Huitzil wrote: Oh, it is mechnically possible even if a pain in the ass. I think it's just too good. I mean I was unwilling to give DT & SS a OPG that looked at everyone's hands because of how much it could tell them about loyalties, and Discord can do that and give out all the high-value cards to the ones on his side and all the lows to those against him?

Pingcode wrote:
Actually, he just randomises. He doesn't get to look at them. It may well be too weak, in fact, since he has no way of controlling its value as an OPG.
Pingcode wrote:
Actually, he just randomises. He doesn't get to look at them. It may well be too weak, in fact, since he has no way of controlling its value as an OPG.




Tzar469 wrote:How about everyone discards all their skill cards and draws as many cards they discarded from only outside their skillset? Or maybe drawing randomly?

Tzar469 wrote:How about everyone discards all their skill cards and draws as many cards they discarded from only outside their skillset? Or maybe drawing randomly?


Well, I'm just this mare, you know?




Ashenai wrote:I sent him a message (I can't believe I made a Reddit account just to do that) and linked him to this thread. Maybe he'll join us!
Dexanth wrote:Others (AJ, Fluttershy, and Cadance) appear hilariously overpowered.
AJ is my personal favorite for bad design since her drawback is 'If you are pony-aligned, this is actually an advantage'.
I don't play pilot all that frequently, so all of the pilots are kind of iffy. It also seems to be a running joke to execute Fluttershy as soon as possible in our games (stemming from an event in the first playtest) and thus I never got to see her in action really. The current revision of Fluttershy (untested) is modified in the following ways:Huitzil wrote:Also some of those abilities are pretty interesting, but dear Cylon God, some of it is terrible. Especially the ones that assume you're going to be playing with the Ionian Nebula.
)Bremen wrote:It'll cause chaos, certainly, and used properly it can help the ponylons; maximum firepower in the hands of politicians, hard to trace skill check sabotage, etc. But if Discord is actually trying to help the ponies win it's fairly useless. I'm trying to think of a way to make it helpful in that situation.
Pingcode wrote:Possible patch - All players discard their hands. Roll a number of dice equal to the number of players, and assign them at your discretion, one to a player. Each player draws that many cards at random.
ClankersGonnaClank wrote:By the way, I love the Sweetie Bot reference in the title of this thread, by the way. She truly is best sentient biological life-form.


ClankersGonnaClank wrote:After reading over your character list, I just wanted to say that your Discord's drawback is brilliant! I absolutely love it.
Seconded for Pinkie Pie's.
Cutie Mark Crusaders as a group character is an awesome idea too. I love their per-turn ability, it really fits them.

ClankersGonnaClank wrote:After reading over your character list, I just wanted to say that your Discord's drawback is brilliant! I absolutely love it.
Seconded for Pinkie Pie's.
Cutie Mark Crusaders as a group character is an awesome idea too. I love their per-turn ability, it really fits them.


ClankersGonnaClank wrote:Which abilities don't you like, apart from ones involving expansion components? (I play BSG with 4 board gaming groups, and I've never seen anything other than Ionian Nebula chosen as the destination. Since this is the only environment I play in, when designing characters, I assume that all the expansion modules are going to be in play.)


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