[BSE - Exodus] Conga Through... Holy #$@# an Update!

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Re: [BSE - Exodus] Conga Through the Sentience Scanner

Post by shotgunbadger (?) » Sun Jun 03, 2012 3:46 pm

##Play 1 High
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Post by Ashenai (?) » Sun Jun 03, 2012 4:21 pm

##play 1, high, just to make sure. We don't want to fail this.

preload TAC for Eyup.
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Post by Bremen (?) » Sun Jun 03, 2012 6:33 pm

Looks like we have it.

##Play no cards
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Post by Val Helmethead (?) » Mon Jun 04, 2012 1:39 am

TAC/ENG = 9
Engineering-0 (Establish Network)
Engineering-2 (Repair)
Engineering-5 (Calculations)
Tactics-1 (Launch Scout)
Tactics-2 (Launch Scout)
Tactics-5 (Strategic Planning)

Leadership-2 (Executive Order)

15 - 2 = 13 PASS!

ENG-0 Found, ENG cards doubled!
22 - 2 = 20 PASS!

No cards can be removed that would cause a failure.


The fleet ONLY loses 1 food.
Heavies Activate: 1d8=2! Space zone 2! Pursuit increases by 1!
+1 Jump Prep!
Big Macintosh draws 1 TAC
Fluttershy draws 1 LEA / 2 POL / 1 ENG / 1 PIL


Fleet Status

==>Shotgunbadger - CPG Fluttershy (13) (LEA 1 - POL 2 - ENG/PIL 2) Preload {ENG 1 / PIL 1}
Ashenai - Arbitrator Big Macintosh (9) (LEA 1 - TAC 2 - ENG 2)
Pingcode - Princess Applejack - **Probation** (6 - 1N) (TAC 2, ENG 1, LEA/ENG 2) Preload {LEA 1 / ENG 1}
Dexanth - President Rarity (5 - 9Q) (LEA 2 - POL 2 - TAC 1 - +1 DRAW) Preload {TAC 1}
Bremen - Assistant Dressmaker / Official Organizer Trixie (7) (2 TAC, 1 ENG, 2 LEA/POL, +1 DRAW) {LEA 2 / POL 1}

Distance 3/8

Food 04/08
Fuel 09/08
Morale 11/10
Population 12/12
Vipers 0 Active, 6 in Reserve, 1 Damaged, 1 Destroyed
Viper MkVII 2 Active, 0 in Reserve, 2 Damaged, 0 Destroyed
Raptors 4 in Reserve
Jump Prep [0]-[0]-[0]-[X-Risk 3]-[0-Risk 1]-[AutoJump]
Cylon Boarding [0]-[0]-[0]-[0]-[Ponies Lose]
Pursuit Track [0]->[0-1 Civ]->[X]->[0-2 Civ]->[Cylon Fleet Attacks]

Ships and Resources Remaining
-- 2 Pop x2
-- 1 Pop x6
-- 1 Pop & 1 Fuel x1
-- 1 Pop & 1 Morale x1
-- Empty x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token

Ships and Resources Destroyed


Equestria (0/6 Damage)
FTL Control
Weapons Control - Trixie
Command - Big Macintosh
Communications
Admiral’s Quarters
Research Lab
Hangar Deck - Applejack
Armory
Sickbay
Brig

Alicorn (1/4 Damage)
Alicorn CIC - DAMAGED
Airlock
Main Batteries
Engine Room

Canterlot One
Press Room
President’s Office - President Rarity
Administration

Ponylon Locations
Ponyville
Ponylon Fleet
Pony Fleet
Basestar Bridge
Resurrection Ship

Off-ship:
MkVII - CPG Fluttershy

Code: Select all
DRADIS

\      BRAVO   |   CHARLIE    / 
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    / Raider
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \ 
           /   |   \
          /    |    \
         /     |     \ 
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |   Civ01   \
  /            |  Fluts     \
 /             |  MkVII      \
/    FOXTROT   |   ECHO       \

CYLON FLEET

\      5-6     |      3       / 
 \             |             /
  \  Basestar  |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   / 
            \  |  /   
7            \ | /             
|             \|/             1
8             /|\   
             / | \   
            /  |  \   
           /   |   \ 
          /    |    \ 
         /     |     \ 
        /      |      \   
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            | Heavy      \
 /             |             \
/       4      |      2       \



Action Queue:
Fluttershy - Movement / Action?
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Post by shotgunbadger (?) » Mon Jun 04, 2012 2:54 am

Anyone able to make use of an XO? Finally got one.
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Post by Dexanth (?) » Mon Jun 04, 2012 4:22 am

I can always make use of XOs! Unless somepony can build us a new nuke, that's about the only thing I think might be more useful. Otherwise I will do what I can about our food problems!

And Ashenai, if you have one, preloading a strat planning for any roll I make in such a case would be nice!
:milkshake:
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Post by Ashenai (?) » Mon Jun 04, 2012 6:36 am

Dexanth wrote:And Ashenai, if you have one, preloading a strat planning for any roll I make in such a case would be nice!


Yes ma'am.
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Post by Pingcode (?) » Mon Jun 04, 2012 7:42 am

Remove the crisis card. :gotcha:
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Post by Ashenai (?) » Mon Jun 04, 2012 12:11 pm

Nnnnope.
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Post by shotgunbadger (?) » Mon Jun 04, 2012 3:35 pm

Dexanth wrote:I can always make use of XOs! Unless somepony can build us a new nuke, that's about the only thing I think might be more useful. Otherwise I will do what I can about our food problems!

And Ashenai, if you have one, preloading a strat planning for any roll I make in such a case would be nice!


I don't like the looks of food right now, give those ponies a tasteful lunch surprise, Rarity!

##Play Leadership-1 (Executive Order) on Rarity
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Post by Dexanth (?) » Mon Jun 04, 2012 4:35 pm

##Boutique, Play Food Rationing Pie Baking, Activate Boutique Again!

PIE BAKING

Action: Roll a die. If 6 or higher, gain 1 Food and remove this card from the game. Otherwise, no effect and discard this card.
:milkshake:
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Post by Ashenai (?) » Mon Jun 04, 2012 6:56 pm

##play TAC-3 Strategic Planning
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Post by Val Helmethead (?) » Tue Jun 05, 2012 3:27 am

1d8 + 2 = 8 +2 = 10
+1 FOOD!


QUORUM SENT.
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Post by Dexanth (?) » Tue Jun 05, 2012 3:39 am

Alright, alright...I was thinking of waiting on this, but it makes far more sense to do it now! So, I have a few baubles and some of this magic healing ointment and possibly gemstones for helping with the party cannons...off we go, now!

##Play Resources for Equestria, repairing CIC & 2 Wonderbolts (Mk 7 Vipers)
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Post by Val Helmethead (?) » Tue Jun 05, 2012 4:23 am

:speakest: :iiam: :ghost: :sweetiebot:

CRISIS: Nightmare Night

Current Player Chooses
Skill check: POL/TAC = 10
PASS: +1 Morale
FAIL: -2 Morale

OR

-1 Morale

POST CRISIS: Launch Nukes, +1 Jump Prep


Fluttershy - Celebrate Nightmare Night (Skill check) or cancel it out of fear (-1 Morale)
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Post by shotgunbadger (?) » Tue Jun 05, 2012 6:42 am

We're good on this, yea? I only have a medium and low strength POL so I assume you politicy types have cards out the ears?
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Post by Dexanth (?) » Tue Jun 05, 2012 1:47 pm

I don't actually have much POL-wise, but it's also TAC, and every single one of us gets oodles of Tac - so we should go for it. Have even SILLIER amounts of morale for later.
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Post by shotgunbadger (?) » Tue Jun 05, 2012 4:26 pm

:modesty: Well ok then, I guess I can just hide in my Viper until all this scary stuff is over....

##Take the check
##Play 2
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Post by Bremen (?) » Tue Jun 05, 2012 6:40 pm

##Play 1, low

Unfortunately my sick bay draw is smarting here.
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Post by Dexanth (?) » Tue Jun 05, 2012 9:01 pm

Ashenai, since you're about to draw, how much can you toss into this / will you need help after?
:milkshake:
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Post by Ashenai (?) » Tue Jun 05, 2012 9:06 pm

I'll do what I can. This will hurt.

##play 3, medium.

Maybe toss one more on there, to fight Destiny. Otherwise we should be good.
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Post by Ashenai (?) » Tue Jun 05, 2012 9:06 pm

Also, preload TAC for Eyup.
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Post by Dexanth (?) » Tue Jun 05, 2012 11:17 pm

##1

Large
:milkshake:
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Post by Pingcode (?) » Wed Jun 06, 2012 1:33 am

:twasnothin: Guess y'all got this.

## Play 0
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Post by Val Helmethead (?) » Wed Jun 06, 2012 2:32 am

POL/TAC = 10
Politics-1 (Consolidate Power)
Politics-4 (Investigative Committee)
Tactics-1 (Launch Scout)
Tactics-1 (Launch Scout)
Tactics-2 (Launch Scout)
Tactics-3 (Critical Situation)
Tactics-3 (Strategic Planning)
Tactics-4 (Strategic Planning)

Piloting-0 (Protect the Fleet)

19 - 0 = 19 PASS!


:speakest: : MORALE IS THE BEST IT EVER HAS BEEN!

:sweetiebot: :
Code: Select all
I am pretending to be a robot.  It is amusing because I am really a pony, like you!


+1 Morale!
Nukes Launch? 1d8 = 1 - Basestar into Zone 1!
Track increases by 1! Fluttershy must place 2 Civilians! (Different locations, and not in ECHO.)
+1 Jump Prep!
+1 TAC for Big Macintosh


Fleet Status

Shotgunbadger - CPG Fluttershy (10) (LEA 1 - POL 2 - ENG/PIL 2) Preload {ENG 1 / PIL 1}
==>Ashenai - Arbitrator Big Macintosh (11) (LEA 1 - TAC 2 - ENG 2)
Pingcode - Princess Applejack - **Probation** (6 - 1N) (TAC 2, ENG 1, LEA/ENG 2) Preload {LEA 1 / ENG 1}
Dexanth - President Rarity (4 - 10Q) (LEA 2 - POL 2 - TAC 1 - +1 DRAW) Preload {TAC 1}
Bremen - Assistant Dressmaker / Official Organizer Trixie (6) (2 TAC, 1 ENG, 2 LEA/POL, +1 DRAW) {LEA 2 / POL 1}

Distance 3/8

Food 05/08
Fuel 09/08
Morale 12/10
Population 12/12
Vipers 0 Active, 6 in Reserve, 1 Damaged, 1 Destroyed
Viper MkVII 2 Active, 2 in Reserve, 0 Damaged, 0 Destroyed
Raptors 4 in Reserve
Jump Prep [0]-[0]-[0]-[0-Risk 3]-[X-Risk 1]-[AutoJump]
Cylon Boarding [0]-[0]-[0]-[0]-[Ponies Lose]
Pursuit Track [0]->[0-1 Civ]->[0]->[X-2 Civ]->[Cylon Fleet Attacks]

Ships and Resources Remaining
-- 2 Pop x2
-- 1 Pop x6
-- 1 Pop & 1 Fuel x1
-- 1 Pop & 1 Morale x1
-- Empty x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token

Ships and Resources Destroyed


Equestria (0/6 Damage)
FTL Control
Weapons Control - Trixie
Command - Big Macintosh
Communications
Admiral’s Quarters
Research Lab
Hangar Deck - Applejack
Armory
Sickbay
Brig

Alicorn (1/4 Damage)
Alicorn CIC
Airlock
Main Batteries
Engine Room

Canterlot One
Press Room
President’s Office - President Rarity
Administration

Ponylon Locations
Ponyville
Ponylon Fleet
Pony Fleet
Basestar Bridge
Resurrection Ship

Off-ship:
MkVII - CPG Fluttershy

Code: Select all
DRADIS

\      BRAVO   |   CHARLIE    / 
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    / Raider
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \ 
           /   |   \
          /    |    \
         /     |     \ 
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |  Civ01    \
  /            |  Fluts     \
 /             |  MkVII      \
/    FOXTROT   |   ECHO       \

CYLON FLEET

\      5-6     |      3       / 
 \             |             /
  \  Basestar  |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   / 
            \  |  /   
7            \ | /             
|             \|/             1
8             /|\   Basestar
             / | \   
            /  |  \   
           /   |   \ 
          /    |    \ 
         /     |     \ 
        /      |      \   
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            | Heavy      \
 /             |             \
/       4      |      2       \



Big Macintosh draws: 1 LEA / 2 TAC / 2 ENG

Action Queue:
CPG Fluttershy - Place Civilians
Big Macintosh - Movement / Action
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Post by shotgunbadger (?) » Wed Jun 06, 2012 7:46 am

##Delta
##Charlie
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Post by Ashenai (?) » Wed Jun 06, 2012 8:31 am

##play LEA-1 Executive Order on Rarity
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Post by Ashenai (?) » Wed Jun 06, 2012 8:33 am

Also, Delta? Really? Please rethink that. Image
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Post by Dexanth (?) » Wed Jun 06, 2012 2:12 pm

##Activate Boutique, draw again, Active Boutique a second time

The Quorum Hand now has a few things there really isn't use or need for, so it's time to pitch them I guess!
:milkshake:
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Post by Val Helmethead (?) » Thu Jun 07, 2012 12:42 am

Quoruming Sent!
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Post by Dexanth (?) » Thu Jun 07, 2012 2:43 am

Okay, so, like...well, none of this is exactly great to use right now! But...suffice to say, when the Ponylons awaken, I am going to ~deal with them~! In the interim, I think our fillies need a playground. And a school. And a bakery. So I'm ordering many of the stallions to work on construction, double shifts!

##Play Establish Ponyville!

(+1 Population, -1 Morale)

At end of turn, ##Discard Food Rationing, Eulogy

Yes, yes, I know, food is our lowest resource, but fear not my fellow ponies! Your President has it well in hoof!
:milkshake:
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Post by Val Helmethead (?) » Thu Jun 07, 2012 5:36 am

-1 Morale! +1 Population!

CRISIS: Controversial Manuscript

President Chooses:
-1 Morale
OR
+1 Morale and damage Galactica twice.

POST CRISIS: Activate Raiders, +1 Jump Prep
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Post by Pingcode (?) » Thu Jun 07, 2012 5:45 am

:bluh: There goes that population.
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Post by Ashenai (?) » Thu Jun 07, 2012 12:46 pm

I can fix the ship, no trouble. Image
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Post by Dexanth (?) » Thu Jun 07, 2012 1:47 pm

##Lose the morale

Now, I know, letting the children play would be good - except I have a hunch something...bad is about to happen. Best to let them stay in their rooms for just a little bit! :vogue:
:milkshake:
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Post by Val Helmethead (?) » Thu Jun 07, 2012 4:27 pm

Good things are going to happen when I finally get home today.
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Post by Ashenai (?) » Thu Jun 07, 2012 6:01 pm

Val Helmethead wrote:Good things are going to happen when I finally get home today.


See, Rarity? Nothing to worry about.
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Post by Val Helmethead (?) » Fri Jun 08, 2012 4:07 am

-1 Morale! Morale reduced to merely acceptable levels.
Raiders Activate! Raider in DELTA blows up Civ02!
Civ02 = EMPTY! :pinkieshrug:
+1 Jump Prep! The fleet jumps to safety... Picked by official organizer Trixie


Action Queue:
Official Organizer Trixie - Destination?
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Post by Bremen (?) » Fri Jun 08, 2012 5:52 am

Val Helmethead wrote:Raiders Activate! Raider in DELTA blows up Civ02!


:gonkity:

[b]##Choose Asteroid Field

Code: Select all
Asteroid Field
Distance 3
Lose 2 Fuel. Then draw 1 civilian ship and destroy it, losing the resources on the back.
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Post by Dexanth (?) » Fri Jun 08, 2012 6:12 am

Now to find out...am I RARI-BOT?
:milkshake:
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