Anu Aikan wrote:... but also because it happens to be one of the best Fighting is Magic threads around...
I didn't know if the things I wrote up were silly or not but I'll assume I helped contribute to a positive opinion on this thread.
Anu Aikan wrote:Bit of confusion here. I actually vectored my own version of the font (which I later found was based on Yukarimobile, have no problem admitting that); I never got to use Yukarimobile's font file (Would have liked to know. It'd have saved quite a bit of time). The one we use is slightly different to Yukarimobile (Slightly different width/height proportions, different design for a few characters, etc.), but for general fan art purposes (We're still surprised we get a bit of fanart), I'd recommend using Yukarimobile.
I know nothing of vectors, but I'm imagining the process for making the current font you guys use now must have been looking at a limited sample of the (unknown at the time) Yukarimobile font and manually recreating it with interpretations on the missing parts? That would be a tedious process I imagine, but what makes the situation funny to me is how it seems similar to the Celestia Medium/Generation B font problem from last year. I think considering the circumstances around what must have gone into the font, perhaps a future site update detailing the font story or maybe a glimpse into the process of making the fonts might be in order.
haha, funny, I had been following that twitter before but I was too stupid
never added it up that it was you (even though it was probably said at the top of the page). These tweets
make me very curious as to what is going on behind the scenes.
Anu Aikan wrote:Confirmed. It's RC's take on RD theme. An early version, though. It's changed by now. RC showed it as part of his interview for "The Brony Show".
This actually kind of relates to one question I always wanted to ask, namely that would there be changes to the music as development continued. I'm going to assume though that the RD theme was WIP at that interview, since I imagine revisions to the songs might end up confusing the audience, especially when they don't really need any revisions at this point I imagine.
Don't want to break you out of lurking if you don't want to, but I don't suppose there'll be much coverage of the EVO demos aside from people's personal recordings, will there? Not a big deal since the next big stream is coming up like a week and a half after EVO anyway, but I just don't want to miss stuff. I'll probably just comb YouTube the days following EVO or something if that's the case.
Someone said last night that there is one stream that might try to cover the EVO build, so I'm sure there might be something to see in the streams. Canterlot Gardens, for sure, is going to have EFR coverage, so I assume that it is likely the presentation of Fighting is Magic will be streamed as well, dunno about the tournament though since no one knows how that will be set up.
Scuderia Ferrarity wrote:i hope i didn't come across as a jerk earlier. A hundred teams must have quit before they got a tenth as far as you.
I'm sure by now it must be an amusing joke to them and they acknowledge that they have taken a long time. I know that speaking to other fan game projects, other pony fan game developers knew how to respectfully joke around about Mane 6 development time.
Scuderia Ferrarity wrote:From what I know about fighting game dev, people saying "I want spike!" is kind of like saying "I want a bunch of new units in Starcraft", except they all need to be balanced and work seamlessly across what's already there and not provide any unfair advantages. Even in commercial games characters are declared "Broken" and unusable for tournaments.
There is also what was said in the second livestream and probably in the FAQ, where balance issues change over time as people learn to properly use movesets to their full extent. I remember hearing stories about how quickly gamers/testers are in complaining about imbalance or lag when they simply are using a scapegoat when performing poorly (I do this IRL in other games too), showing that the players aren't necessarily 100% clairvoyant fair judges.
Scuderia Ferrarity wrote:I'm at the last Bronycon and I overhear some kid talking about how he's all psyched for Zecora and the Wonderbolts.
I mean, c'mon.
Where DO you get these things?
Anu Aikan wrote:
Sorry if it seems we're taking a lot more time than necessary and being too picky with our choices. The first is due to the extra care we're giving to balance and smoothness, graphically and technically, (since we have to satisfy our own "high" expectations of our work too), and the second is due to the fact that, much as we love working on this project, we have a limit to how much time and resources we can invest into it without starving first. Apparently, devs need to eat too. Who knew, huh?
I think, if anything, the nature of fighting game fans and such calls for such attention to detail and extended testing. A lot of Gamers are naturally impressionable, which can backfire if you fail to wow them at first and grab their attention since they can quickly lose interest (I remember jokes in the second livestream like "Try to stay relevant!" and such). I'm no fighting game player, but looking at what fighting game enthusiasts look for in their games it seems like they really dig deep into every angle and detail when it comes to attacks/mechanics/balance, and to me it always seems like there is never 100% satisfaction for anyone. I imagine that all this combined with the fact that you guys are under the label of "small indy dev team", it means that there is a lot of pressure and standard to live up to from big fighting game fans. I know that those probably aren't the only target audience to consider here, but I can only picture a daunting task for you guys.
Like I said I would do before, I wanted to bring some stuff up from the latest Bite-Sized Update
To start off, there was the updated Rarity Standing Heavy (didn't know it was a heavy! good to know) which was posted twice. I can only spot 2 differences right now from the original, namely that the cloth seems a different color and that the gif posted doesn't have the magic glow that we could see from earlier gifs
. The big thing that surprised me was, when seeing this animation in slow motion, is that Rarity does a little twirl before launching the attack (which might explain why the speed of the gif seems slowed down, to properly show it off). I think this makes sense logically, but its just something that I could never tell from the livestream or videos, especially in this part of the QA test video
, it always seemed to play by too fast that you can really only barely notice something a little off in her animation.
Also apparently they used a splattered paint background for posting the gif instead of using the hexagon motif. Its kind of similar to the main art style update from before, but that update still had hexagons in all of the art so
Next up is the character sketches for Rarity they showed off. I like all of them, but I just wanted to point out some special things below.
From Top to Bottom, left to right:
1. Rarity's walking back animation, what interests me here is her expression looks very annoyed in the concept. It looks very cute here, but from what I can see in the actual animation from the streams as I try (emphasis on try, it's pretty hard to work with low quality stream footage from youtube
) to point out below. It's mostly the angle at which her head dips and her mouth that seem to change her expression from the annoyed look (that seemed inspired from that moment from Green isn't your color
) to something that looks like a smug look as she backs up. Not that I particularly want either, but its interesting to me to see where the concept sketches change in animation, similarly like all the show storyboards.
2. Blocked Chip Damage KO. This was confirmed I believe in the second livestream, and I think I asked Willsun this point earlier, but apparently this is a rare thing to put in the game in general for fighting games. I really enjoyed the concept of Rarity getting tangled up in her fabric, so I'm really excited to see what it is like in-game if they really put the idea in.
3. Weak Hit KO. Something that, as far as I believe, they have not
said would be in the game or not, so either it is something they decided against or it may be a secret thing? Either way, its a neat idea like the Chip damage KO and it's cool to see a glimpse of it here.
4. Rarity's Air Heavy. Something that I think hasn't showed off in the footage yet, so its neat to see it here. I think its really amusing how she just uses the.....thing? I recognize it as a tube that you wrap cloth around but I dunno its name. Anyways its amusing to me to see her directness in using it to smash an enemy when compared to the slap fight of her Air Light. It makes me wonder though, since we haven't seen that particular concept in the footage so far, if it has been implemented yet or if the idea for her Air Heavy changed? She does have that one aerial where she brings her umbrella (?) overhead, so maybe that's the new version.
5. The gem finder concept and the hip bump. Apparently the gem finder concept was something that might have been altered with since bronycon, so we get to see a little of that animation here. I also wonder about that hip bump (looks to be from Sonic Rainboom
), it seems unlabeled, so I wonder if its just a free drawing for a potential attack lying around or if it was to be part of the gem finder ability from above?
The last part of the update was the background art. We see sketches from the concept and the photoshop mock ups of the planning stage as well as the current mock up. A lot of the layout seems similar, but there are a lot of minute differences, such as the ceiling colors, the locations and sizes of the stairs and curtains on the left, as well as what seems to look like a different angle of the center piece. Additionally, it seems like Hoity Toity and a model pony were planned to be in the background, so it'll be interesting to see just how this stage gets updated if what he have seen wasn't the final layout of the stage.
I also wanted to point out was that the latest weekly update image here
, while clearly a joke, featured Pinkie like I predicted!
Either I was crazy obsessive over a easily seen pattern, or the developers choose pinkie at random or purposely saw my post and chose pinkie pie to mess with my head like a carrot on a string. I'm not crazy, honest!
Also apaprently Willsun updated the OP? Didn't know you did that but I guess someone should mention it
Nice work either way.(I typed out this post in the school library listening to all 3 high school musical soundtracks, I need help)