[TM] Friendship Is Interplanetary

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[TM] Friendship Is Interplanetary

Post by Void Chicken (?) » Tue Mar 27, 2018 10:33 am

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All of Equestria has finally been united under one banner, with ponies and the other races living in harmony. There's only one thing left to do: colonize other planets! But to do that, we must first set about Terraforming Mars.

Terraforming Mars is a game for up to five ponies or other sapient beings. You'll each head a corporation contracted out by the Equestrian government to help lead the terraforming effort. Work with each other but mostly against each other to transform a planet!

I'll explain the game as we play, but if you want to break my heart:
The Rules: http://www.fryxgames.se/TerraformingMar ... SFINAL.pdf
Official FAQ: https://boardgamegeek.com/thread/170520 ... ifications

If you want to join the terraforming effort, post ##I come in peace for all of Equestria.
If you've played this game before, then post ##I come to get rich! You'll get the normal two corporation choice and the initial research phase. Or take this if you want the thrill of being told to choose a corporation and buy your opening hand with no context for what any of it means.

Finally, the game has a variant it calls the Corporate Era. The CE variant starts everyone off with no resource production and adds a whole extra pile of cards to the project deck. These cards focus on long-term effects, lengthening the game and encouraging strategic planning. It's not recommended for new players, but when has that stopped us? If you want to play with the Corporate Era, also post ##We will invest in the future. If more than half of you vote for CE, we'll run it.

Also there's an expansion that throws Venus into the mix. There isn't that much to it, but it would be one more aspect (and a bunch more cards) for you to handle. I'm inclined not to use it, but if you want to terraform Venus too, speak up.

Feel free to pick out a pony or pony-like creature to be your CEO. If you're coming to get rich, then I suggest you wait on your flavor until you see your corporate options.

Like the game? Buy it!

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Re: [TM] Friendship Is Interplanetary

Post by Void Chicken (?) » Tue Mar 27, 2018 10:33 am

Actions
Perform 1 or 2 actions each turn:
- Play a card
(Steel may be used to reduce the cost of a card with the building tag for 2 MB/steel. Titanium may be used to reduce the cost of a card with the space tag for 3 MB/titanium.)
- Use a standard project
- Use an action on a played card
- Convert 8 plants into a greenery tile and raise oxygen
- Spend 8 heat to raise temperature 1 step (2 °C)
- Claim a milestone
- Fund an award

Raising oxygen, temperature, or placing an ocean tile increases your Terraform Rating.

Tiles
When placing a tile, receive any bonus on the board where you place it.
Gain 2 MB for each ocean tile adjacent to the tile you place.

Ocean tiles: Only placeable on reserved areas. Not owned by any player. Limit 9 total.
Greenery tiles: Place next to a tile you own, if possible. Increase oxygen 1 step. Worth 1 VP.
City tiles: May not be placed next to other city tiles. Worth 1 VP for each adjacent greenery tile, regardless of owner.

Scoring
At the end of the last generation, all players will have the opportunity to convert their plants into greenery tiles.

1 VP per Terraform Rating
5 VP for winning a funded award
2 VP for second place of a funded award
5 VP per milestone claimed
1 VP per greenery tile you own
1 VP per greenery tile (of any player) adjacent to each city you own

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Re: [TM] Friendship Is Interplanetary

Post by Bremen (?) » Tue Mar 27, 2018 10:47 am

##I come in peace for all of Equestria.
##We will invest in the future.

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Re: [TM] Friendship Is Interplanetary

Post by sharkmafia (?) » Tue Mar 27, 2018 11:06 am

##Saeder-Krupp Heavy Industries, and CEO and majority shareholder Lofwyr, come in peace for all equestria metahumanity.

##We will invest in the future.
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Re: [TM] Friendship Is Interplanetary

Post by ToastGhost (?) » Tue Mar 27, 2018 6:46 pm

##I come in peace for all of Equestria.

Terraforming? How much different can it be from regular weather-pony stuff! I got this in the bag. :v:
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Re: [TM] Friendship Is Interplanetary

Post by Void Chicken (?) » Wed Mar 28, 2018 10:45 am

Generation 1

Map: https://www.dropbox.com/s/yaa5dpxosnhsz ... 1.jpg?dl=0

Global Parameters
Temperature: -30 °C/8 °C
2 °C increments
At -24 °C and -20 °C, increase your heat production 1 step. At 0 °C, place an ocean tile.

Ocean: 0%/9%
Oxygen: 0%/14%
At 8%, increase temperature.

Rainbow Dash - ToastGhost
Dustclouds to Rainclouds Incorporated
TR: 20
Hand: 10 projects
42 MB, 20+0 MB/gen
0 steel, 0 steel/gen
0 titanium, 0 titanium/gen
0 plants, 0 plants/gen
0 energy, 0 energy/gen
0 heat, 0 heat/gen

Cards in play:
None

Bremen - Trixie
Great and Powerful Terraformers
TR: 20
Hand: 10 projects
42 MB, 20+0 MB/gen
0 steel, 0 steel/gen
0 titanium, 0 titanium/gen
0 plants, 0 plants/gen
0 energy, 0 energy/gen
0 heat, 0 heat/gen

Cards in play:
None

Sharkmafia - Lofwyr
Saeder-Krupp Heavy Industries
TR: 20
Hand: 10 projects
42 MB, 20+0 MB/gen
0 steel, 0 steel/gen
0 titanium, 0 titanium/gen
0 plants, 0 plants/gen
0 energy, 0 energy/gen
0 heat, 0 heat/gen

Cards in play:
None

Standard projects
Sell Patents: Discard any number of cards from your hand to gain 1 MB each.
Power Plant: Pay 11 MB to increase your energy production by 1/gen.
Asteroid: Pay 14 MB to raise temperature by 2 °C (gain 1 TR).
Aquifer: Pay 18 MB to place an ocean tile (gain 1 TR).
Greenery: Pay 23 MB to place a greenery tile (increase oxygen 1% and gain 1 TR).
City: Pay 25 MB to place a city tile and increase your MB production by 1 MB/gen.

Milestones (8 MB, 5 VP, 3 remaining)
Terraformer: Have a TR of 35.
Mayor: Have 3 cities.
Gardener: Have 3 greenery tiles.
Builder: Have 8 building tags in play.
Planner: Have 16 cards in your hand.

Awards (8 14 20 MB, 5/2 VP)
Landlord: Have the most tiles. (Unfunded)
Banker: Have the most MB/gen production. (Unfunded)
Scientist: Have the most science tags in play. (Unfunded)
Thermalist: Have the most heat. (Unfunded)
Miner: Have the most steel and titanium. (Unfunded)



Welcome to Mars, fine ponies and pony-like creatures. You'll be spending the next whole lot of time here, so find a nice rock and get comfortable. Someday that rock will be a bush or at least some moss. Until then, we have work to do.

If you each check your PMs, you will see that you have drawn ten project cards. These cards are the fancy stuff you'll be able to do to convert Mars into somewhere livable.

Let me go over the status there.

The game is played over a series of generations. In each generation, you will take turns doing nice things for the planet.

The Global Parameters track how far along you collectively are at turning the red planet green. Or greener, anyways.

A warm temperature is needed for the oceans to be water and not ice. 8 °C isn't much for an average equatorial temperature, but it'll do.

Ocean coverage will give the planet a proper water cycle. Nine tiles worth will suffice.

And being able to breathe would be good. 14% oxygen is about equivalent to 10,000 feet altitude on Earth, and there are a few major Earth cities at that altitude.

In your player section, you will see all your fancy resources.

Your Terraform Rating (TR) shows how much you personally have contributed to the terraforming effort. Every time you increase a Global Parameter, you gain TR. Not only is your TR worth points at the end of the game, it affects your income.

Specifically, you get MegaBits (MB) every generation equal to your TR, plus (or minus) your MB production. Game effects will alter how much that is for each of your resources. Speaking of:

Steel is used to pay for building cards. If you have a card tagged Building, you can reduce its cost by 2 MB for every steel you pay.
Titanium is the same, except for Space cards, and each is worth 3 MB.
Plants can get turned into greenery tiles, which gives you points and raises the oxygen level (which gets more TR).
Lots of cards want energy, so keep a small stockpile. Except you won't, because at the end of every generation, all remaining energy is turned into heat.
Heat can get turned into a raise in temperature, for even more TR.

Every generation, you will take turns doing actions. In every turn, you can do one or two actions. Your options are:

1) Play a card from your hand.
Post the card, pay the cost in MB, and do the thing. Here's some examples I took from the rules:
Asteroid Mining Consortium
Cost: 13
Jovian
Requires that you have titanium production. Decrease any titanium production 1 step and increase your own 1 step.
VP: 1

So playing this card would cost you 13 MB, and you can't play it unless you're making at least 1 titanium/gen. The line "Jovian" is the card's tag, which some effects refer to. Once a (non-event) card is played, it (and its tag) remains in play for the rest of the game, although its immediate effect still only happens once.

The important word in its immediate effect is any. "Any" means you can optionally use that effect on any player. If you can't (or are feeling charitable), you don't have to. And like it says there, playing the card will get you a bonus VP at the end of the game.

Cupola City
Cost: 16
Building, City
Oxygen must be 9% or less. Place a city tile. Decrease your energy production 1 step and increase your MB production 3 steps.

This card has two tags. Since one of them is Building, you can spend your steel on it. And it requires that the oxygen Global Parameter be below a certain value. Once oxygen hits 10%, this card is permanently unplayable. Since it decreases your own energy production, you can only play the card if you have the energy production to give. Only MB production (before the TR bonus) can go negative, and even then only to -5.

Asteroid
Cost: 14
Space, Event
Raise temperature 1 step and gain 2 titanium. Remove up to 3 plants from any player.

An event card, once played, goes face-down. So its Space tag (which can be paid for with titanium) is only in play while the event is resolved. It has the "any" word in the effect, so your chosen asteroid victim doesn't have to lose all three plants. The plants do have to all come from the same player, though. Remember that 1 step in temperature is 2 °C. If temperature is topped out, you can still play the card, but you won't get a TR for raising a Global Parameter that's already at max.

Livestock
Cost: 13
Animal
Requires 9% oxygen. Decrease your plant production 1 step and increase your MB production 2 steps.
Action: Add 1 animal to this card.
VP: 1 for each animal on this card

This card, after you play it, gives you a new action, namely adding an animal token to it. However, any given card action can only be performed once per generation. So your Martian jerky operation will take a while to really get going.

Shuttles
Cost: 10
Space
Requires 5% oxygen. Decrease your energy production 1 step and increase your MB production 2 steps.
Effect: When you play a space card, you pay 2MB less for it.
VP: 1

Similar to Livestock, this one has a capital-E Effect even after it's played. It won't make itself cheaper (though titanium will), but you can discount that Asteroid. And unlike an Action, an Effect can be used as many times as you want.

Hopefully those get the idea across on how playing cards works. But there's more actions for your turn than just them. You can also...

2) Use a standard project.
You can do one of those standard projects there in the status. Doing their equivalents with cards would be better, but you might not have a card with the effect you need right now. Or you might have cards you can't play (like that Cupola City in the late game) or cards that push some aspect you don't plan on pursuing.

Discards in Terraforming Mars are face-down.

3) Claim a milestone
If you've satisfied one of the five milestones, pay 8 MB to claim it and enjoy your 5 VP before someone else does. Only three milestones can be claimed per game.

4) Fund an award
Pick an award and pay up. Whoever wins that award at the end of the game gets 5 VP. Runner up gets 2 VP. Try to fund an award you plan on winning. The first costs 8 MB to fund, the second costs 14 MB, and the third costs 20 MB. Only three can be funded.
If an award is tied for first place, both will get 5 VP and there will be no second place. If an award is tied for second, both will get 2 VP.

5) Use the (repeatable) action on a card you already played
Like adding an animal to that Livestock.

6) Convert plants into greenery
If you have 8 plants, spend them to place a greenery tile (and raise oxygen for a TR).

7) Convert heat into temperature
8 heat becomes 2 degrees (i.e. one step and 1 TR).


If you have no actions you can (or want) to do, you may pass. Once you pass, you are out for the rest of the generation. When everyone has passed, the generation ends. Once the generation has ended, you get resources from your production and the next generation begins. The first player will become the last player in the turn order, you will draw 4 project cards, and you will have to pay that 3 MB for each new one you want to keep.

Once all three Global Parameters are full, the game will end when the generation does. Anyone with 8+ plants will be given a chance to turn them into greenery tiles, then we score based on the second post (and VP on cards you've played). Whoever did best job terraforming wins.

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Re: [TM] Friendship Is Interplanetary

Post by Void Chicken (?) » Wed Mar 28, 2018 10:45 am

Also there's a map.

That's what Mars looks like. You can see all the hexagonal spaces for tiles there, ready for your goodies.

There are a few tile placement restrictions:
Only oceans can be placed on the blue spaces, and they can't be placed anywhere else. Oceans have no owner.
Nothing can go in the Noctis City space except Noctis City itself, which is placed by a project card of the same name.
Cities can't be placed next to cities.
Greenery must be placed next to something else you own, unless that isn't possible in which case you can put it wherever.

If you place a tile on a space with a brown square on it, you get steel. Put it on a black and yellow star for titanium. Put it on a green leaf for some plants. Put it on a black rectangle for a free project card draw.

Finally, you get 2 MB per ocean adjacent to your placed tile.

I'll probably post a new map whenever a tile is placed. Maybe every two or three. No promises.

Rainbow Dash is first, so either one or two actions, please.

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Re: [TM] Friendship Is Interplanetary

Post by ToastGhost (?) » Wed Mar 28, 2018 10:58 am

##Set up a Mine and some Space Mirrors
Mine
Cost: 4
Building
Increase your steel production 1 step.
Space Mirrors
Cost: 3
Space, Power
(No immediate effect)
Action: Spend 7 MB to increase your energy production 1 step.
Time to get this productivity party started! :fancyhat:
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Re: [TM] Friendship Is Interplanetary

Post by Bremen (?) » Wed Mar 28, 2018 12:30 pm

:smug: Trixie always arrives in style!
Large Convoy
Cost: 36
Space, Earth, Event
Place an ocean tile and draw 2 cards. Gain 5 plants, or add 4 animals to ANOTHER card.
VP: 2
:smug: We shall go with the Viking site for our start, and collect two more cards. Then Trixie will put on her show and prove that she is the greatest and most powerful unicorn!
Invention Contest
Cost: 2
Science, Event
Look at the top 3 cards from the deck. Take 1 of them into hand and discard the other 2

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Re: [TM] Friendship Is Interplanetary

Post by sharkmafia (?) » Wed Mar 28, 2018 4:08 pm

No time for flavor posts at the moment, lets do some SPACE STUFF
Space Station
Cost: 10
Space
(No immediate effect)
Effect: When you play a space card, you pay 2 MB less for it.
VP: 1
Vesta Shipyard
Cost: 15
Space, Jovian
Increase your titanium production 1 step.
VP: 1
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Re: [TM] Friendship Is Interplanetary

Post by Void Chicken (?) » Wed Mar 28, 2018 5:38 pm

Image

The Viking probes, vanguards of the Martian exploration efforts, are now under kilometers of ice. But Trixie gets a TR and a whole pile of cards, so everyone's happy.

Meanwhile, Lofwyr starts launching stuff into space.

Rainbow Dash - ToastGhost
Dustclouds to Rainclouds Incorporated
TR: 20
Hand: 8 projects
35 MB, 20+0 MB/gen
0 steel, 1 steel/gen
0 titanium, 0 titanium/gen
0 plants, 0 plants/gen
0 energy, 0 energy/gen
0 heat, 0 heat/gen

Cards in play:
Mine - Building
Space Mirrors - Space, Power
Action: Spend 7 MB to increase your energy production 1 step.

Bremen - Trixie
Great and Powerful Terraformers
TR: 21
Hand: 13 projects
4 MB, 21+0 MB/gen
0 steel, 0 steel/gen
0 titanium, 0 titanium/gen
5 plants, 0 plants/gen
0 energy, 0 energy/gen
0 heat, 0 heat/gen

Cards in play:
Large Convoy - 2 VP

Sharkmafia - Lofwyr
Saeder-Krupp Heavy Industries
TR: 20
Hand: 8 projects
19 MB, 20+0 MB/gen
0 steel, 0 steel/gen
0 titanium, 1 titanium/gen
0 plants, 0 plants/gen
0 energy, 0 energy/gen
0 heat, 0 heat/gen

Cards in play:
Space Station - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Vesta Shipyard - Jovian - 1 VP

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Re: [TM] Friendship Is Interplanetary

Post by ToastGhost (?) » Wed Mar 28, 2018 10:13 pm

##Activate Space Mirrors, pay 7 MB
##Play Big Asteroid, target Trixie
Cost: 27
Space, Event
Raise temperature 2 steps and gain 4 titanium. Remove up to 4 plants from any player.
Plants are for earth ponies, go do some illusions or something. :v:
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Re: [TM] Friendship Is Interplanetary

Post by Void Chicken (?) » Wed Mar 28, 2018 10:20 pm

Rainbow graduates from dropping snowballs from clouds to dropping rocks from space. The average equatorial temperature is now -26 °C. Whoever bumps it up next will get a free heat production.

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Re: [TM] Friendship Is Interplanetary

Post by Bremen (?) » Wed Mar 28, 2018 10:27 pm

:roll: Trixie will not forget this!

##Pass

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Re: [TM] Friendship Is Interplanetary

Post by sharkmafia (?) » Wed Mar 28, 2018 11:22 pm

Corporations that aren't even members of the Corporate Court should know better than to play at subterfuge.

##Solar Wind Power
##Hackers, Targeting Toastghost
Solar Wind Power
Cost: 11
Science, Space, Power
Increase your energy production 1 step and gain 2 titanium.
Hackers
Cost: 3
(No tag)
Decrease your energy production 1 step and any MB production 2 steps. Increase your MB production 2 steps.
VP: -1
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Re: [TM] Friendship Is Interplanetary

Post by sharkmafia (?) » Wed Mar 28, 2018 11:32 pm

##pass
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Re: [TM] Friendship Is Interplanetary

Post by ToastGhost (?) » Wed Mar 28, 2018 11:33 pm

##Pass
ImageImageImage

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Re: [TM] Friendship Is Interplanetary

Post by Void Chicken (?) » Wed Mar 28, 2018 11:36 pm

Image

Generation 2

Global Parameters
Temperature: -26 °C/8 °C
2 °C increments
At -24 °C and -20 °C, increase your heat production 1 step. At 0 °C, place an ocean tile.

Ocean: 1%/9%
Oxygen: 0%/14%
At 8%, increase temperature.


Bremen - Trixie
Great and Powerful Terraformers
TR: 21
Hand: 13+4 projects
25 MB, 21+0 MB/gen
0 steel, 0 steel/gen
0 titanium, 0 titanium/gen
1 plants, 0 plants/gen
0 energy, 0 energy/gen
0 heat, 0 heat/gen

Cards in play:
Large Convoy - 2 VP

Sharkmafia - Lofwyr
Saeder-Krupp Heavy Industries
TR: 20
Hand: 6+4 projects
29 MB, 20+2 MB/gen
0 steel, 0 steel/gen
3 titanium, 1 titanium/gen
0 plants, 0 plants/gen
0 energy, 0 energy/gen
0 heat, 0 heat/gen

Cards in play:
Hackers - -1 VP
Solar Wind Power - Science, Space, Power
Space Station - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Vesta Shipyard - Jovian - 1 VP

Rainbow Dash - ToastGhost
Dustclouds to Rainclouds Incorporated
TR: 22
Hand: 7+4 projects
21 MB, 22-2 MB/gen
1 steel, 1 steel/gen
4 titanium, 0 titanium/gen
0 plants, 0 plants/gen
1 energy, 1 energy/gen
0 heat, 0 heat/gen

Cards in play:
Mine - Building
Space Mirrors - Space, Power
Action: Spend 7 MB to increase your energy production 1 step.

Standard projects
Sell Patents: Discard any number of cards from your hand to gain 1 MB each.
Power Plant: Pay 11 MB to increase your energy production by 1/gen.
Asteroid: Pay 14 MB to raise temperature by 2 °C (gain 1 TR).
Aquifer: Pay 18 MB to place an ocean tile (gain 1 TR).
Greenery: Pay 23 MB to place a greenery tile (increase oxygen 1% and gain 1 TR).
City: Pay 25 MB to place a city tile and increase your MB production by 1 MB/gen.

Milestones (8 MB, 5 VP, 3 remaining)
Terraformer: Have a TR of 35.
Mayor: Have 3 cities.
Gardener: Have 3 greenery tiles.
Builder: Have 8 building tags in play.
Planner: Have 16 cards in your hand.

Awards (8 14 20 MB, 5/2 VP)
Landlord: Have the most tiles. (Unfunded)
Banker: Have the most MB/gen production. (Unfunded)
Scientist: Have the most science tags in play. (Unfunded)
Thermalist: Have the most heat. (Unfunded)
Miner: Have the most steel and titanium. (Unfunded)


And that's the first generation done. Each of you have gotten your resources produced, and I will be PMing you your draw shortly. It will be 4 new cards. Have a look, decide which you want to keep. Post in the thread how many you're keeping and PM me which ones, exactly. You will be charged 3 MB for every (new) project that you are keeping.

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Re: [TM] Friendship Is Interplanetary

Post by sharkmafia (?) » Wed Mar 28, 2018 11:52 pm

Keeping 2 projects.
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Re: [TM] Friendship Is Interplanetary

Post by ToastGhost (?) » Wed Mar 28, 2018 11:59 pm

##Keeping 2 as well
ImageImageImage

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Re: [TM] Friendship Is Interplanetary

Post by Bremen (?) » Thu Mar 29, 2018 12:21 am

##Sure, let's go with 2

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Re: [TM] Friendship Is Interplanetary

Post by Void Chicken (?) » Thu Mar 29, 2018 12:23 am

Bremen - Trixie
Great and Powerful Terraformers
TR: 21
Hand: 15 projects
19 MB, 21+0 MB/gen
0 steel, 0 steel/gen
0 titanium, 0 titanium/gen
1 plants, 0 plants/gen
0 energy, 0 energy/gen
0 heat, 0 heat/gen

Cards in play:
Large Convoy - 2 VP

Sharkmafia - Lofwyr
Saeder-Krupp Heavy Industries
TR: 20
Hand: 8 projects
23 MB, 20+2 MB/gen
0 steel, 0 steel/gen
3 titanium, 1 titanium/gen
0 plants, 0 plants/gen
0 energy, 0 energy/gen
0 heat, 0 heat/gen

Cards in play:
Hackers - -1 VP
Solar Wind Power - Science, Space, Power
Space Station - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Vesta Shipyard - Jovian - 1 VP

Rainbow Dash - ToastGhost
Dustclouds to Rainclouds Incorporated
TR: 22
Hand: 9 projects
15 MB, 22-2 MB/gen
1 steel, 1 steel/gen
4 titanium, 0 titanium/gen
0 plants, 0 plants/gen
1 energy, 1 energy/gen
0 heat, 0 heat/gen

Cards in play:
Mine - Building
Space Mirrors - Space, Power
Action: Spend 7 MB to increase your energy production 1 step.

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Re: [TM] Friendship Is Interplanetary

Post by Bremen (?) » Thu Mar 29, 2018 12:30 am

:smug: Time to set up shop!

##Build a research Outpost on Uranius Tholi
Research Outpost
Cost: 18
Science, Building, City
Place a city tile NEXT TO NO OTHER TILE.
Effect: When you play a card, you pay 1 MB less for it.
That will be it for this turn.

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Re: [TM] Friendship Is Interplanetary

Post by Void Chicken (?) » Thu Mar 29, 2018 12:37 am

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The outpost finds two steel!

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Re: [TM] Friendship Is Interplanetary

Post by sharkmafia (?) » Thu Mar 29, 2018 1:18 am

##Natural Preserve on the western end of Thaumasia Fossae (2-steel hex)
##Callisto Penal Mines using 3 titanium for 9 MB of the cost

Callisto Penal Mines
Cost: 24 (22)
Space, Jovian
Increase your MB production 3 steps.
VP: 2
Natural Preserve
Cost: 9
Science, Building
Oxygen must be 4% or less. Place this tile NEXT TO NO OTHER TILE. Increase your MB production 1 step.
VP: 1
and ##pass after this.
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Re: [TM] Friendship Is Interplanetary

Post by ToastGhost (?) » Thu Mar 29, 2018 3:48 pm

##Use all my Titanium for a free Toll Station
Cost: 12
Space
Increase your MB production 1 step for each space tag your OPPONENTS have.
##Use one steel to build a Corporate Stronghold on Pavonis Mons
Cost: 11
Building, City
Decrease your energy production 1 step and increase your MB production 3 steps. Place a city tile.
VP: -2
##Dust Seals
Cost: 2
(No tags)
Requires 3 or less ocean tiles. (No immediate effect)
VP: 1
##Use that Titanium I just picked up for a Technology Demonstration
Cost: 5
Science, Space, Event
Draw 2 cards.
So you see, thanks to what I like to call weathermetallurgy, I'm able to build a lot of cool stuff in one turn. :v:

Even when a bunch of stupid hackers are costing me money. :rainbert:
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Bremen
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Re: [TM] Friendship Is Interplanetary

Post by Bremen (?) » Thu Mar 29, 2018 4:35 pm

:smug: Thaumasia Fossae is it? Trixie thought about building her base there, but she didn't on account of all the raiders.
Hired Raiders
Cost: 1 (0)
Event
Steal up to 2 steel, or 3 MB from any player.
##Conveniently acquire two steel stolen from the dragon's hoard.
##Use four steel and 0 bits to build a mine on Tharsis Tholus

Mining Rights
Cost: 9 (8)
Building
Place the mining tile on an area with a steel or titanium placement bonus, adjacent to another of your tiles. Increase your production of that resource 1 step.
And then

##Pass

ToastGhost
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Re: [TM] Friendship Is Interplanetary

Post by ToastGhost (?) » Thu Mar 29, 2018 8:27 pm

##Pass
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Void Chicken
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Re: [TM] Friendship Is Interplanetary

Post by Void Chicken (?) » Thu Mar 29, 2018 8:43 pm

Rainbow's 1 excess energy becomes heat, everypony gets their production made, and it is on to Generation 3.

Image

Generation 3

Global Parameters
Temperature: -26 °C/8 °C
2 °C increments
At -24 °C and -20 °C, increase your heat production 1 step. At 0 °C, place an ocean tile.

Ocean: 1%/9%
Oxygen: 0%/14%
At 8%, increase temperature.


Sharkmafia - Lofwyr
Saeder-Krupp Heavy Industries
TR: 20
Hand: 6+4 projects
27 MB, 20+6 MB/gen
0 steel, 0 steel/gen
1 titanium, 1 titanium/gen
0 plants, 0 plants/gen
0 energy, 0 energy/gen
0 heat, 0 heat/gen

Cards in play:
Callisto Penal Mines - Space, Jovian - 2 VP
Hackers - -1 VP
Natural Preserve - Science, Building - 1 VP
Solar Wind Power - Science, Space, Power
Space Station - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Vesta Shipyard - Jovian - 1 VP

Rainbow Dash - ToastGhost
Dustclouds to Rainclouds Incorporated
TR: 22
Hand: 7+4 projects
28 MB, 22+4 MB/gen
1 steel, 1 steel/gen
0 titanium, 0 titanium/gen
1 plants, 0 plants/gen
0 energy, 0 energy/gen
1 heat, 0 heat/gen

Cards in play:
Corporate Stronghold - Building, City - -2 VP
Dust Seals - 1 VP
Mine - Building
Space Mirrors - Space, Power
Action: Spend 7 MB to increase your energy production 1 step.
Toll Station - Space

Bremen - Trixie
Great and Powerful Terraformers
TR: 21
Hand: 12+4 projects
22 MB, 21+0 MB/gen
2 steel, 1 steel/gen
0 titanium, 0 titanium/gen
1 plants, 0 plants/gen
0 energy, 0 energy/gen
0 heat, 0 heat/gen

Cards in play:
Large Convoy - 2 VP
Mining Rights - Building
Research Outpost - Science, Building, City
Effect: When you play a card, you pay 1 MB less for it.

Standard projects
Sell Patents: Discard any number of cards from your hand to gain 1 MB each.
Power Plant: Pay 11 MB to increase your energy production by 1/gen.
Asteroid: Pay 14 MB to raise temperature by 2 °C (gain 1 TR).
Aquifer: Pay 18 MB to place an ocean tile (gain 1 TR).
Greenery: Pay 23 MB to place a greenery tile (increase oxygen 1% and gain 1 TR).
City: Pay 25 MB to place a city tile and increase your MB production by 1 MB/gen.

Milestones (8 MB, 5 VP, 3 remaining)
Terraformer: Have a TR of 35.
Mayor: Have 3 cities.
Gardener: Have 3 greenery tiles.
Builder: Have 8 building tags in play.
Planner: Have 16 cards in your hand.

Awards (8 14 20 MB, 5/2 VP)
Landlord: Have the most tiles. (Unfunded)
Banker: Have the most MB/gen production. (Unfunded)
Scientist: Have the most science tags in play. (Unfunded)
Thermalist: Have the most heat. (Unfunded)
Miner: Have the most steel and titanium. (Unfunded)

Same research phase as last time and every future time: 3 MB per keeper.

sharkmafia
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Re: [TM] Friendship Is Interplanetary

Post by sharkmafia (?) » Thu Mar 29, 2018 9:15 pm

Keeping 2.
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ToastGhost
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Re: [TM] Friendship Is Interplanetary

Post by ToastGhost (?) » Thu Mar 29, 2018 9:19 pm

##Keep nothing :v:
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Bremen
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Re: [TM] Friendship Is Interplanetary

Post by Bremen (?) » Thu Mar 29, 2018 9:32 pm

##Keep two

Void Chicken
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Re: [TM] Friendship Is Interplanetary

Post by Void Chicken (?) » Thu Mar 29, 2018 9:40 pm

Sharkmafia - Lofwyr
Saeder-Krupp Heavy Industries
TR: 20
Hand: 8 projects
21 MB, 20+6 MB/gen
0 steel, 0 steel/gen
1 titanium, 1 titanium/gen
0 plants, 0 plants/gen
0 energy, 0 energy/gen
0 heat, 0 heat/gen

Cards in play:
Callisto Penal Mines - Space, Jovian - 2 VP
Hackers - -1 VP
Natural Preserve - Science, Building - 1 VP
Solar Wind Power - Science, Space, Power
Space Station - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Vesta Shipyard - Jovian - 1 VP

Rainbow Dash - ToastGhost
Dustclouds to Rainclouds Incorporated
TR: 22
Hand: 7 projects
28 MB, 22+4 MB/gen
1 steel, 1 steel/gen
0 titanium, 0 titanium/gen
1 plants, 0 plants/gen
0 energy, 0 energy/gen
1 heat, 0 heat/gen

Cards in play:
Corporate Stronghold - Building, City - -2 VP
Dust Seals - 1 VP
Mine - Building
Space Mirrors - Space, Power
Action: Spend 7 MB to increase your energy production 1 step.
Toll Station - Space

Bremen - Trixie
Great and Powerful Terraformers
TR: 21
Hand: 14 projects
16 MB, 21+0 MB/gen
2 steel, 1 steel/gen
0 titanium, 0 titanium/gen
1 plants, 0 plants/gen
0 energy, 0 energy/gen
0 heat, 0 heat/gen

Cards in play:
Large Convoy - 2 VP
Mining Rights - Building
Research Outpost - Science, Building, City
Effect: When you play a card, you pay 1 MB less for it.

sharkmafia
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Re: [TM] Friendship Is Interplanetary

Post by sharkmafia (?) » Thu Mar 29, 2018 9:50 pm

space. SPACE

##Phobos Space Haven with 1 titanium paying 3 of the cost
Phobos Space Haven
Cost: 25 (23)
Space, City
Increase your titanium production 1 step and place a city tile ON PHOBOS.
VP: 3
and ##pass after this
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ToastGhost
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Re: [TM] Friendship Is Interplanetary

Post by ToastGhost (?) » Thu Mar 29, 2018 10:03 pm

##Activate the Space Mirrors, spend 7 MB for 1 Energy production
##1 Steel to build a Commercial District for 14 on Ascraeus Mons
Commercial District
Cost: 16
Building
Decrease your energy production 1 step and increase your MB production 4 steps. Place the commercial district tile.
VP: 1 per adjacent city tile
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Void Chicken
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Re: [TM] Friendship Is Interplanetary

Post by Void Chicken (?) » Thu Mar 29, 2018 10:11 pm

Everypony loves shopping! And Rainbow loves that free project she got from Ascraeus Mons, I'm sure.

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Bremen
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Re: [TM] Friendship Is Interplanetary

Post by Bremen (?) » Thu Mar 29, 2018 10:14 pm

##Import some greenhouses. That's how this works, right?
Imported GHG
Cost: 7 (6)
Space, Earth, Event
Increase your heat production 1 step and gain 3 heat.

ToastGhost
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Re: [TM] Friendship Is Interplanetary

Post by ToastGhost (?) » Thu Mar 29, 2018 10:34 pm

##Activate Space Mirrors again, then pass

Dumb mirrors. :rainbert:
Last edited by ToastGhost on Thu Mar 29, 2018 10:45 pm, edited 1 time in total.
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Void Chicken
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Re: [TM] Friendship Is Interplanetary

Post by Void Chicken (?) » Thu Mar 29, 2018 10:35 pm

Card actions are limit once per generation, sorry.

Bremen
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Re: [TM] Friendship Is Interplanetary

Post by Bremen (?) » Thu Mar 29, 2018 10:42 pm

I'll ##Pass

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