##Indentured Workers. I don't care if your wings hurt Fluttershy, you're going to this planet with very little oxygen!
Indentured Workers
Cost: 0
Event
The next card you play this generation costs 8 MB less.
VP: -1
##Use 3 Steel to build a Strip Mine for 11 MB
Strip Mine
Cost: 25
Building
Decrease your energy production 2 steps. Increase your steel production 2 steps and your titanium production 1 step. Raise oxygen 2 steps.
You too Applejack, into the mines. I'm not paying you to... actually I'm not paying you at all.
Unfortunately Rainbow used all the good slave labor already.
Mining Expedition
Cost: 12 (11)
Event
Raise oxygen 1 step. Remove 2 plants from any player. Gain 2 steel.
See? My workers were so incompetent runoff from the mine wiped out Lofwyr's garden.
On an unrelated note, TrixieCorp is opening a competitor to the Saeder-Krupp space station.
Shuttles
Cost: 10 (9)
Space
Requires 5% oxygen. Decrease your energy production 1 step and increase your MB production 2 steps.
Effect: When you play a space card, you pay 2 MB less for it.
VP: 1
##Mining expedition, remove 2 plants from Lofwyr.
##Shuttles, using 3 titanium and no MB.
I see! I hope you are satisfied with security provided by Saeder-Krupp, then!
##Security Fleet ##Spend 1 titanium to put 1 fighter on Security Fleet
Security Fleet
Cost: 12 (10)
Space
(No immediate effect)
Action: Spend 1 titanium to add 1 fighter resource to this card.
VP: 1 for each fighter resource on this card.
Time to use all that steel to build a really, really big pump!
Aquifer Pumping
Cost: 18 (17)
Building
(No immediate effect)
Action: Spend 8 MB to place 1 ocean tile. STEEL MAY BE USED as if you were playing a building card.
##Build Aquifer pumps with 8 steel and 1 MB
##Fill Fesenkov with water for 8 MB, gaining 2 steel and 2 plants from Arctic Algae.
Global Parameters
Temperature: -22 °C/8 °C 2 °C increments
At -20 °C, increase your heat production 1 step. At 0 °C, place an ocean tile.
Ocean: 3%/9%
Oxygen: 6%/14% At 8%, increase temperature.
Arctic Algae - Plant
Effect: When anyone places an ocean tile, gain 2 plants.
Aquifer Pumping - Building
Action: Spend 8 MB to place 1 ocean tile. STEEL MAY BE USED as if you were playing a building card.
Asteroid Mining Consortium - Jovian - 1 VP
Building Industries - Building
Energy Tapping - Power - -1 VP
Fuel Factory - Building
Fusion Power - Science, Building, Power
Large Convoy - 2 VP
Mining Rights - Building
Power Grid - Power
Rad-Chem Factory - Building
Research Outpost - Science, Building, City
Effect: When you play a card, you pay 1 MB less for it.
Shuttles - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Callisto Penal Mines - Space, Jovian - 2 VP
Designed Microorganisms - Science, Microbe
Hackers - -1 VP
Media Group
Effect: After you play an event card, you gain 3 MB
Natural Preserve - Science, Building - 1 VP
Phobos Space Haven - Space, City - 3 VP
Rad-Suits - 1 VP
Satellites - Space
Security Fleet - Space - 1 fighter - 1 VP/fighter
Solar Wind Power - Science, Space, Power
Space Station - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Towing a Comet - Science, Space
Vesta Shipyard - Space, Jovian - 1 VP
Carbonate Processing - Building
Commercial District - Building - 1 VP per adjacent city
Corporate Stronghold - Building, City - -2 VP
Dust Seals - 1 VP
Equatorial Magnetizer - Building
Action: Decrease your energy production 1 step to increase your terraform rating 1 step.
Giant Space Mirror - Space, Power
Indentured Workers - -1 VP
Industrial Center - Building
Action: Spend 7 MB to increase your steel production 1 step.
Mine - Building
Space Mirrors - Space, Power
Action: Spend 7 MB to increase your energy production 1 step.
Strip Mine - Building
Titanium Mine - Building
Toll Station - Space
Viral Enhancers - Science, Microbe
Effect: When you play a plant, microbe, or an animal tag, gain 1 plant or add 1 resource TO THAT CARD.
Standard projects
Sell Patents: Discard any number of cards from your hand to gain 1 MB each.
Power Plant: Pay 11 MB to increase your energy production by 1/gen.
Asteroid: Pay 14 MB to raise temperature by 2 °C (gain 1 TR).
Aquifer: Pay 18 MB to place an ocean tile (gain 1 TR).
Greenery: Pay 23 MB to place a greenery tile (increase oxygen 1% and gain 1 TR).
City: Pay 25 MB to place a city tile and increase your MB production by 1 MB/gen.
Milestones (8 MB, 5 VP, 3 remaining)
Terraformer: Have a TR of 35.
Mayor: Have 3 cities.
Gardener: Have 3 greenery tiles.
Builder: Have 8 building tags in play.
Planner: Have 16 cards in your hand.
Awards (8 14 20 MB, 5/2 VP) Landlord: Have the most tiles. (Unfunded) Banker: Have the most MB/gen production. (Unfunded) Scientist: Have the most science tags in play. (Unfunded) Thermalist: Have the most heat. (Unfunded) Miner: Have the most steel and titanium. (Unfunded)
Arctic Algae - Plant
Effect: When anyone places an ocean tile, gain 2 plants.
Aquifer Pumping - Building
Action: Spend 8 MB to place 1 ocean tile. STEEL MAY BE USED as if you were playing a building card.
Asteroid Mining Consortium - Jovian - 1 VP
Building Industries - Building
Energy Tapping - Power - -1 VP
Fuel Factory - Building
Fusion Power - Science, Building, Power
Large Convoy - 2 VP
Mining Rights - Building
Power Grid - Power
Rad-Chem Factory - Building
Research Outpost - Science, Building, City
Effect: When you play a card, you pay 1 MB less for it.
Shuttles - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Callisto Penal Mines - Space, Jovian - 2 VP
Designed Microorganisms - Science, Microbe
Hackers - -1 VP
Media Group
Effect: After you play an event card, you gain 3 MB
Natural Preserve - Science, Building - 1 VP
Phobos Space Haven - Space, City - 3 VP
Rad-Suits - 1 VP
Satellites - Space
Security Fleet - Space - 1 fighter - 1 VP/fighter
Solar Wind Power - Science, Space, Power
Space Station - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Towing a Comet - Science, Space
Vesta Shipyard - Space, Jovian - 1 VP
Carbonate Processing - Building
Commercial District - Building - 1 VP per adjacent city
Corporate Stronghold - Building, City - -2 VP
Dust Seals - 1 VP
Equatorial Magnetizer - Building
Action: Decrease your energy production 1 step to increase your terraform rating 1 step.
Giant Space Mirror - Space, Power
Indentured Workers - -1 VP
Industrial Center - Building
Action: Spend 7 MB to increase your steel production 1 step.
Mine - Building
Space Mirrors - Space, Power
Action: Spend 7 MB to increase your energy production 1 step.
Strip Mine - Building
Titanium Mine - Building
Toll Station - Space
Viral Enhancers - Science, Microbe
Effect: When you play a plant, microbe, or an animal tag, gain 1 plant or add 1 resource TO THAT CARD.
Wave Power
Cost: 8
Power
Requires 3 ocean tiles. Increase your energy production 1 step.
##4 Steel to build a Domed Crater for 16 MB, place it SE of my Industrial Center
Domed Crater
Cost: 24
Building, City
Oxygen must be 7% or less. Gain 3 plants and place a city tile. Decrease your energy production 1 step and increase MB production 3 steps.
VP: 1
##Spend 8 MB to activate aquifer pumping and place an ocean on Candor Chasma for 4 plants (2 from tile, 2 from arctic algae)
##Spend 8 plants to place a greenery southwest of the research outpost, increasing oxygen. Increasing oxygen should also increase temperature.
Callisto Penal Mines - Space, Jovian - 2 VP
Designed Microorganisms - Science, Microbe
Hackers - -1 VP
Media Group
Effect: After you play an event card, you gain 3 MB
Natural Preserve - Science, Building - 1 VP
Phobos Space Haven - Space, City - 3 VP
Rad-Suits - 1 VP
Satellites - Space
Security Fleet - Space - 2 fighters - 1 VP/fighter
Action: Spend 1 titanium to add 1 fighter resource to this card.
Solar Wind Power - Science, Space, Power
Space Station - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Towing a Comet - Science, Space
Vesta Shipyard - Space, Jovian - 1 VP
Adaptation Technology - Science - 1 VP
Effect: Your global requirements are +2 or -2 steps, your choice in each case.
Carbonate Processing - Building
Commercial District - Building - 1 VP per adjacent city
Corporate Stronghold - Building, City - -2 VP
Domed Crater - Building, City - 1 VP
Dust Seals - 1 VP
Equatorial Magnetizer - Building
Action: Decrease your energy production 1 step to increase your terraform rating 1 step.
Giant Space Mirror - Space, Power
Indentured Workers - -1 VP
Industrial Center - Building
Action: Spend 7 MB to increase your steel production 1 step.
Mine - Building
Space Mirrors - Space, Power
Action: Spend 7 MB to increase your energy production 1 step.
Strip Mine - Building
Titanium Mine - Building
Toll Station - Space
Viral Enhancers - Science, Microbe
Effect: When you play a plant, microbe, or an animal tag, gain 1 plant or add 1 resource TO THAT CARD.
Wave Power - Power
Arctic Algae - Plant
Effect: When anyone places an ocean tile, gain 2 plants.
Aquifer Pumping - Building
Action: Spend 8 MB to place 1 ocean tile. STEEL MAY BE USED as if you were playing a building card.
Asteroid Mining Consortium - Jovian - 1 VP
Building Industries - Building
Energy Tapping - Power - -1 VP
Fuel Factory - Building
Fusion Power - Science, Building, Power
Industrial Microbes - Building, Microbe
Large Convoy - 2 VP
Micro-Mills
Mining Rights - Building
Optimal Aerobraking - Space
Effect: When you play a space event, you gain 3 MB and 3 heat.
Power Grid - Power
Rad-Chem Factory - Building
Research Outpost - Science, Building, City
Effect: When you play a card, you pay 1 MB less for it.
Shuttles - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Standard projects
Sell Patents: Discard any number of cards from your hand to gain 1 MB each.
Power Plant: Pay 11 MB to increase your energy production by 1/gen.
Asteroid: Pay 14 MB to raise temperature by 2 °C (gain 1 TR).
Aquifer: Pay 18 MB to place an ocean tile (gain 1 TR).
Greenery: Pay 23 MB to place a greenery tile (increase oxygen 1% and gain 1 TR).
City: Pay 25 MB to place a city tile and increase your MB production by 1 MB/gen.
Milestones (8 MB, 5 VP, 1 remaining)
Terraformer: Have a TR of 35.
Mayor: Have 3 cities. Gardener: Have 3 greenery tiles. Claimed by Lofwyr Builder: Have 8 building tags in play. Claimed by Trixie
Planner: Have 16 cards in your hand.
Awards (8 14 20 MB, 5/2 VP) Landlord: Have the most tiles. (Unfunded) Banker: Have the most MB/gen production. (Unfunded) Scientist: Have the most science tags in play. (Unfunded) Thermalist: Have the most heat. (Unfunded) Miner: Have the most steel and titanium. (Unfunded)
Callisto Penal Mines - Space, Jovian - 2 VP
Designed Microorganisms - Science, Microbe
Hackers - -1 VP
Media Group
Effect: After you play an event card, you gain 3 MB
Natural Preserve - Science, Building - 1 VP
Phobos Space Haven - Space, City - 3 VP
Rad-Suits - 1 VP
Satellites - Space
Security Fleet - Space - 2 fighters - 1 VP/fighter
Action: Spend 1 titanium to add 1 fighter resource to this card.
Solar Wind Power - Science, Space, Power
Space Station - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Towing a Comet - Science, Space
Vesta Shipyard - Space, Jovian - 1 VP
Adaptation Technology - Science - 1 VP
Effect: Your global requirements are +2 or -2 steps, your choice in each case.
Carbonate Processing - Building
Commercial District - Building - 1 VP per adjacent city
Corporate Stronghold - Building, City - -2 VP
Domed Crater - Building, City - 1 VP
Dust Seals - 1 VP
Equatorial Magnetizer - Building
Action: Decrease your energy production 1 step to increase your terraform rating 1 step.
Giant Space Mirror - Space, Power
Indentured Workers - -1 VP
Industrial Center - Building
Action: Spend 7 MB to increase your steel production 1 step.
Mine - Building
Space Mirrors - Space, Power
Action: Spend 7 MB to increase your energy production 1 step.
Strip Mine - Building
Titanium Mine - Building
Toll Station - Space
Viral Enhancers - Science, Microbe
Effect: When you play a plant, microbe, or an animal tag, gain 1 plant or add 1 resource TO THAT CARD.
Wave Power - Power
Arctic Algae - Plant
Effect: When anyone places an ocean tile, gain 2 plants.
Aquifer Pumping - Building
Action: Spend 8 MB to place 1 ocean tile. STEEL MAY BE USED as if you were playing a building card.
Asteroid Mining Consortium - Jovian - 1 VP
Building Industries - Building
Energy Tapping - Power - -1 VP
Fuel Factory - Building
Fusion Power - Science, Building, Power
Industrial Microbes - Building, Microbe
Large Convoy - 2 VP
Micro-Mills
Mining Rights - Building
Optimal Aerobraking - Space
Effect: When you play a space event, you gain 3 MB and 3 heat.
Power Grid - Power
Rad-Chem Factory - Building
Research Outpost - Science, Building, City
Effect: When you play a card, you pay 1 MB less for it.
Shuttles - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
##2 Steel for Peroxide Power, which sounds like a Billy Mays commercial.
Peroxide Power
Cost: 7 (3)
Building, Power
Decrease your MB production 1 step and increase your energy production 2 steps.
##2 more steel to build Noctis City
Noctis City
Cost: 18 (14)
Building, City
Decrease your energy production 1 step and increase your MB production 3 steps. Place a tile ON THE RESERVED AREA, disregarding normal placement restrictions.
You can have your little towns, Trixie will have the greatest and most powerful city!
##Spend 8 MB on aquifer pumping, placing an ocean west of Coprates Chasma, collecting 2 MB back for being adjacent to an ocean and 3 plants for arctic algae.
##Build the Capital west of the new ocean, using 4 steel and 13 MB. Collect 6 MB back for being adjacent to 3 oceans.
Capital
Cost: 26 (25) (-12)
Building, City
Requires 4 ocean tiles. Place the capital city tile. Decrease your energy production 2 steps and increase your MB production 5 steps.
VP: +1 for each ocean tile adjacent to the capital