[COIN:FS] Subduing the Celts, One Tribe at a Time

Running Games and Taking Names (Forum Games: Mafia, RPGs, etc.)
Void Chicken
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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by Void Chicken (?) » Thu Jul 19, 2018 5:42 pm

https://www.dropbox.com/s/5e3427m2tnbu4 ... 5.jpg?dl=0

Roman Republic - sharkmafia
17/45 Resources
Available Forces: 0 Auxilia, 3 Allied Tribes, 1 Fort
Allied Tribes: 3
Subdued + Dispersed + Roman Allies: 12/16
Well-stocked: Your March costs 0 Resources.

Arverni Confederation - ToastGhost
27/45 Resources
Available Forces: 8 Warbands, 2 Allied Tribes, 0 Citadels
Off-map Legions: 3/7
Allied Tribes + Citadels: 11/9
Optimates: Upon the game's 2nd and each later Victory Phase, if Roman victory exceeds 12, first remove all Legions to the Legions track, then end the game and determine victory.

Aedui Confederation - MetalSonic
24/45 Resources
Available Forces: 9 Warbands, 5 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 2
Other faction with most allies has: 11 (Arverni)

Belgic Tribes - NPC
1/45 Resources
Available Forces: 8 Warbands, 8 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 4/16

Germanic Tribes - NPC
Available Forces: 4 Warbands, 3 Allied Tribes

Current Event
Convicolitavis
Ae, Ar, Ro, Be
CAPABILITY

Dispute over leadership resolved: Suborn is maximum 2 Regions.

OR

Contest with Cotus escalates: Resource costs of Aedui Commands are doubled.

Tip: The double Suborn is merely a single one twice. Each needs a hidden warband, each places/removes 3 pieces, each is paid for separately, and so on.
Next Event
Gallic Shouts
Ar, Be, Ae, Ro

Messages reveal plans: Romans may look at the next 2 facedown cards and either execute a free Limited Command or be Eligible.

OR

Rapid relay of messages: A Gallic Faction executes 1 Command and 1 Limited Command, in either order, free, no Battles.

Tip: If Rome is not Eligible this round, another Faction takes the first option, and nobody else acts, then Rome could use their new Eligibility this round on the normal Second Faction Command and Special Ability.

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by MetalSonic (?) » Thu Jul 19, 2018 5:48 pm

And I'm gonna fetch the event Dispute over leadership resolved.

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by ToastGhost (?) » Thu Jul 19, 2018 9:12 pm

You think the cornered lion fears the rat?! WE FEAR NOTHING!! NOT YOU, NOT DEATH, BUT MAYBE DRAGONS! :seethe: :fear:

##Rally, 4 Warbands to rival Caesar's legions in Gergovia, 2 in Avaricum, 2 in Pictones
##Devestate Gergovia
, watch as his armies starve. :evil:
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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by Void Chicken (?) » Thu Jul 19, 2018 10:22 pm

All that fun stuff leaves 7 Arverni Warbands (3 scouted) in Arverni, and 5 Roman Auxilia to go with Ceasar and his four Legions. Plus the three Arverni tribes and it's No Control there now.

Roman Republic - sharkmafia
17/45 Resources
Available Forces: 4 Auxilia, 3 Allied Tribes, 1 Fort
Allied Tribes: 3
Subdued + Dispersed + Roman Allies: 12/16
Well-stocked: Your March costs 0 Resources.

Arverni Confederation - ToastGhost
24/45 Resources
Available Forces: 2 Warbands, 2 Allied Tribes, 0 Citadels
Off-map Legions: 3/7
Allied Tribes + Citadels: 11/9
Optimates: Upon the game's 2nd and each later Victory Phase, if Roman victory exceeds 12, first remove all Legions to the Legions track, then end the game and determine victory.

Aedui Confederation - MetalSonic
24/45 Resources
Available Forces: 9 Warbands, 5 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 2
Other faction with most allies has: 11 (Arverni)
Dispute over leadership resolved: Suborn is maximum 2 Regions.

Belgic Tribes - NPC
1/45 Resources
Available Forces: 8 Warbands, 8 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 4/16

Germanic Tribes - NPC
Available Forces: 4 Warbands, 3 Allied Tribes

Current Event
Gallic Shouts
Ar, Be, Ae, Ro

Messages reveal plans: Romans may look at the next 2 facedown cards and either execute a free Limited Command or be Eligible.

OR

Rapid relay of messages: A Gallic Faction executes 1 Command and 1 Limited Command, in either order, free, no Battles.

Tip: If Rome is not Eligible this round, another Faction takes the first option, and nobody else acts, then Rome could use their new Eligibility this round on the normal Second Faction Command and Special Ability.
Next Event
Celtic Rites
Ae, Ar, Be, Ro

"Much given to religion": Select 1 or more Gallic Factions. Each loses 3 Resources and is Ineligible through next card.

OR

"The immortal gods propitiated": A Gallic Faction executes a free Command (in multiple Regions). Stay Eligible.
The Belgae ##Rapid relay of messages. They ##Rally twice to get a total of four more Warbands in Morini, and one each in Atrebates and Nervii. Nervii flips to No Control as a result.

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by sharkmafia (?) » Fri Jul 20, 2018 2:31 am

Pfah. The legions of rome cannot be stopped by such trifles.

##Besiege in Gergovia, removing the arverni citadel

##Battle in Gergovia against the Arverni

##Battle in Atrebates against the Belgae
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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by Void Chicken (?) » Fri Jul 20, 2018 12:16 pm

The Arverni counterattack, losing 5 Warbands (and their Citadel), taking out an Auxilia in return. The Belgae retreat from Atrebates, losing two Warbands and leaving the last hiding in place.

https://www.dropbox.com/s/z5d3d8z7g1cu5 ... 6.jpg?dl=0

Roman Republic - sharkmafia
11/45 Resources
Available Forces: 5 Auxilia, 3 Allied Tribes, 1 Fort
Allied Tribes: 3
Subdued + Dispersed + Roman Allies: 13/16
Well-stocked: Your March costs 0 Resources.

Arverni Confederation - ToastGhost
24/45 Resources
Available Forces: 7 Warbands, 2 Allied Tribes, 1 Citadel
Off-map Legions: 3/7
Allied Tribes + Citadels: 10/9
Optimates: Upon the game's 2nd and each later Victory Phase, if Roman victory exceeds 12, first remove all Legions to the Legions track, then end the game and determine victory.

Aedui Confederation - MetalSonic
24/45 Resources
Available Forces: 9 Warbands, 5 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 2
Other faction with most allies has: 10 (Arverni)
Dispute over leadership resolved: Suborn is maximum 2 Regions.

Belgic Tribes - NPC
1/45 Resources
Available Forces: 4 Warbands, 8 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 4/16

Germanic Tribes - NPC
Available Forces: 4 Warbands, 3 Allied Tribes

Current Event
Celtic Rites
Ae, Ar, Be, Ro

"Much given to religion": Select 1 or more Gallic Factions. Each loses 3 Resources and is Ineligible through next card.

OR

"The immortal gods propitiated": A Gallic Faction executes a free Command (in multiple Regions). Stay Eligible.
Next Event
River Commerce
Ae, Ro, Ar, Be
CAPABILITY

Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.

OR

War interferes: Trade is maximum 1 Region.

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by MetalSonic (?) » Fri Jul 20, 2018 12:36 pm

nope
Last edited by MetalSonic on Fri Jul 20, 2018 12:52 pm, edited 1 time in total.

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by MetalSonic (?) » Fri Jul 20, 2018 12:52 pm

Okay, since that's not possible, first ##suborn, getting rid of the allied tribes at namnetes and helvetii and removing the wartribe there.
Then ##rally plopping down all those sweet sweet allied tribes

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by Void Chicken (?) » Fri Jul 20, 2018 1:15 pm

The end result is that the Aedui are 9 Resources poorer, the tribes of Helvetii, Namnetes, and Catuvellauni are theirs now, the Arverni Warband in Sequani is gone, and there's another Warband in Aedui now because Metal said in the original post to Rally everywhere possible so I'm sticking to that.

https://www.dropbox.com/s/dd3xonc2hwu74 ... 7.jpg?dl=0

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by ToastGhost (?) » Fri Jul 20, 2018 1:49 pm

##"The immortal gods propitiated" :prettywings:
##Rally Citadel in Avaricum and 3 warbands, 3 in Pictones, 2 in Cenabum
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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by Void Chicken (?) » Fri Jul 20, 2018 2:09 pm

Roman Republic - sharkmafia
11/45 Resources
Available Forces: 5 Auxilia, 3 Allied Tribes, 1 Fort
Allied Tribes: 3
Subdued + Dispersed + Roman Allies: 11/16
Well-stocked: Your March costs 0 Resources.

Arverni Confederation - ToastGhost
24/45 Resources
Available Forces: 0 Warbands, 5 Allied Tribes, 0 Citadels
Off-map Legions: 3/7
Allied Tribes + Citadels: 8/9
Optimates: Upon the game's 2nd and each later Victory Phase, if Roman victory exceeds 12, first remove all Legions to the Legions track, then end the game and determine victory.

Aedui Confederation - MetalSonic
15/45 Resources
Available Forces: 8 Warbands, 5 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 5
Other faction with most allies has: 8 (Arverni)
Dispute over leadership resolved: Suborn is maximum 2 Regions.

Belgic Tribes - NPC
1/45 Resources
Available Forces: 4 Warbands, 8 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 4/16

Germanic Tribes - NPC
Available Forces: 4 Warbands, 3 Allied Tribes

Current Event
River Commerce
Ae, Ro, Ar, Be
CAPABILITY

Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.

OR

War interferes: Trade is maximum 1 Region.
Next Event
German Allegiances
Be, Ar, Ae, Ro

Intervention: March Germans from up to 2 Regions, then Ambush with all Germans able.

OR

Fealty: Where you have Control, remove or replace 5 Germanic Warbands and 1 German Ally with your own (Auxilia for Warbands).

Tip: You control how the Germans march. The Ambushes require the Germans to have more Hidden Warbands than the defender as normal.

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by sharkmafia (?) » Sat Jul 21, 2018 11:52 am

##Battle in Gergovia vs arverni

##Scout to move 2 auxilia from alesia to treveri, 2 auxilia from nervii to treveri

##Battle in Treveri vs germans
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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by Void Chicken (?) » Sat Jul 21, 2018 12:00 pm

The warbands and Allied Tribes in Arverni all get murdered, as do both Warbands in Treveri.

https://www.dropbox.com/s/dd3xonc2hwu74 ... 7.jpg?dl=0

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by ToastGhost (?) » Sat Jul 21, 2018 4:59 pm

##March 10 warbands with Vercingetorix into Bibracte, leave 3 warbands there, and take with rest into Provincia with Vercingetwilight. :spoiler:
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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by MetalSonic (?) » Sat Jul 21, 2018 5:09 pm

Yeah, I'm gonna kill that one warband.

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by Void Chicken (?) » Sat Jul 21, 2018 5:24 pm

The Aedui beat up one of the double-moving Warbands, just as the book said they would.

Roman Republic - sharkmafia
5/45 Resources
Available Forces: 5 Auxilia, 3 Allied Tribes, 1 Fort
Allied Tribes: 3
Subdued + Dispersed + Roman Allies: 14/16
Well-stocked: Your March costs 0 Resources.

Arverni Confederation - ToastGhost
23/45 Resources
Available Forces: 3 Warbands, 7 Allied Tribes, 0 Citadels
Off-map Legions: 3/7
Allied Tribes + Citadels: 6/9
Optimates: Upon the game's 2nd and each later Victory Phase, if Roman victory exceeds 12, first remove all Legions to the Legions track, then end the game and determine victory.

Aedui Confederation - MetalSonic
15/45 Resources
Available Forces: 8 Warbands, 5 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 5
Other faction with most allies has: 6 (Arverni)
Dispute over leadership resolved: Suborn is maximum 2 Regions.

Belgic Tribes - NPC
1/45 Resources
Available Forces: 4 Warbands, 8 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 4/16

Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes

Current Event
German Allegiances
Be, Ar, Ae, Ro

Intervention: March Germans from up to 2 Regions, then Ambush with all Germans able.

OR

Fealty: Where you have Control, remove or replace 5 Germanic Warbands and 1 German Ally with your own (Auxilia for Warbands).

Tip: You control how the Germans march. The Ambushes require the Germans to have more Hidden Warbands than the defender as normal.
Next Event
Alaudae
Ro, Ae, Ar, Be

Legion formed in Gaul: Romans place 1 Legion and 1 Auxilia in a Roman Controlled Region.

OR

Locally raised Legion unreliable: If the Legions track has 7 or fewer Legions, remove 1 Legion to the track and 1 Auxilia to Available.

Tip: The placed Legion comes from the track, not Fallen Legions.
The Belgae ##Raid in Morini and Nervii, for two Resources each. (Dumb fort keeping them from stealing from Rome.)

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by MetalSonic (?) » Sat Jul 21, 2018 5:28 pm

##rally in namnetes and veneti

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by Void Chicken (?) » Sat Jul 21, 2018 5:33 pm

Roman Republic - sharkmafia
5/45 Resources
Available Forces: 5 Auxilia, 3 Allied Tribes, 1 Fort
Allied Tribes: 3
Subdued + Dispersed + Roman Allies: 14/16
Well-stocked: Your March costs 0 Resources.

Arverni Confederation - ToastGhost
23/45 Resources
Available Forces: 3 Warbands, 7 Allied Tribes, 0 Citadels
Off-map Legions: 3/7
Allied Tribes + Citadels: 6/9
Optimates: Upon the game's 2nd and each later Victory Phase, if Roman victory exceeds 12, first remove all Legions to the Legions track, then end the game and determine victory.

Aedui Confederation - MetalSonic
14/45 Resources
Available Forces: 6 Warbands, 5 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 5
Other faction with most allies has: 6 (Arverni)
Dispute over leadership resolved: Suborn is maximum 2 Regions.

Belgic Tribes - NPC
5/45 Resources
Available Forces: 4 Warbands, 8 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 4/16

Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes

Current Event
Alaudae
Ro, Ae, Ar, Be

Legion formed in Gaul: Romans place 1 Legion and 1 Auxilia in a Roman Controlled Region.

OR

Locally raised Legion unreliable: If the Legions track has 7 or fewer Legions, remove 1 Legion to the track and 1 Auxilia to Available.

Tip: The placed Legion comes from the track, not Fallen Legions.
Next Event
Roman Wine
Ae, Ro, Be, Ar

Luxury good: Remove either up to any 4 Allied Tribes (not Citadels) under Roman Control or up to 2 adjacent to Roman Control.

OR

Romanizing tribes lose taste for war: Remove 1-3 Roman or Aedui Allies (not Citadels) total from Roman-Aedui Supply Lines.

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by sharkmafia (?) » Sat Jul 21, 2018 11:06 pm

##Event: Legion formed in Gaul

Place 1 legion and 1 auxilia in mandubii
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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by ToastGhost (?) » Sun Jul 22, 2018 11:59 am

##March all but 3 Warbands out of Provincia with Vercingetorix into Bibracte
##Devestate Provincia and Bibracte
:getinkie:
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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by Void Chicken (?) » Sun Jul 22, 2018 12:12 pm

Roman Republic - sharkmafia
5/45 Resources
Available Forces: 4 Auxilia, 3 Allied Tribes, 1 Fort
Allied Tribes: 3
Subdued + Dispersed + Roman Allies: 14/16
Well-stocked: Your March costs 0 Resources.

Arverni Confederation - ToastGhost
22/45 Resources
Available Forces: 4 Warbands, 7 Allied Tribes, 0 Citadels
Off-map Legions: 2/7
Allied Tribes + Citadels: 6/9
Optimates: Upon the game's 2nd and each later Victory Phase, if Roman victory exceeds 12, first remove all Legions to the Legions track, then end the game and determine victory.

Aedui Confederation - MetalSonic
14/45 Resources
Available Forces: 7 Warbands, 2 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 5
Other faction with most allies has: 6 (Arverni)
Dispute over leadership resolved: Suborn is maximum 2 Regions.

Belgic Tribes - NPC
5/45 Resources
Available Forces: 4 Warbands, 8 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 4/16

Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes
Allied Tribes: 3

Current Event
Roman Wine
Ae, Ro, Be, Ar

Luxury good: Remove either up to any 4 Allied Tribes (not Citadels) under Roman Control or up to 2 adjacent to Roman Control.

OR

Romanizing tribes lose taste for war: Remove 1-3 Roman or Aedui Allies (not Citadels) total from Roman-Aedui Supply Lines.
Next Event
Aduatuca
Be, Ro, Ae, Ar

P. Sextius Baculus—Heroic Roman defense: Remove 9 Belgic and/or Germanic Warbands from a Region with a Fort.

OR

Sugambri strike unprepared fort: March Germans to 1 Region with a Fort. They Ambush Romans there, 1 Loss per 2 Warbands.

Tip: The March would be from adjacent Region(s). The Ambush happens regardless of hidden pieces, and the Fort would not halve losses.
https://www.dropbox.com/s/rtcqdy06ojj04 ... 8.jpg?dl=0

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by MetalSonic (?) » Sun Jul 22, 2018 12:31 pm

##pass for now

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by Void Chicken (?) » Sun Jul 22, 2018 12:41 pm

The Belgae ##Pass

Roman Republic - sharkmafia
5/45 Resources
Available Forces: 4 Auxilia, 3 Allied Tribes, 1 Fort
Allied Tribes: 3
Subdued + Dispersed + Roman Allies: 14/16
Well-stocked: Your March costs 0 Resources.

Arverni Confederation - ToastGhost
22/45 Resources
Available Forces: 4 Warbands, 7 Allied Tribes, 0 Citadels
Off-map Legions: 2/7
Allied Tribes + Citadels: 6/9
Optimates: Upon the game's 2nd and each later Victory Phase, if Roman victory exceeds 12, first remove all Legions to the Legions track, then end the game and determine victory.

Aedui Confederation - MetalSonic
15/45 Resources
Available Forces: 7 Warbands, 2 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 5
Other faction with most allies has: 6 (Arverni)
Dispute over leadership resolved: Suborn is maximum 2 Regions.

Belgic Tribes - NPC
6/45 Resources
Available Forces: 4 Warbands, 8 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 4/16

Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes
Allied Tribes: 3

Current Event
Aduatuca
Be, Ro, Ae, Ar

P. Sextius Baculus—Heroic Roman defense: Remove 9 Belgic and/or Germanic Warbands from a Region with a Fort.

OR

Sugambri strike unprepared fort: March Germans to 1 Region with a Fort. They Ambush Romans there, 1 Loss per 2 Warbands.

Tip: The March would be from adjacent Region(s). The Ambush happens regardless of hidden pieces, and the Fort would not halve losses.
Next Event
War Fleet
Be, Ar, Ro, Ae

Coastal maneuver: Move any of your Warbands, Auxilia, Legions, or Leaders among the Arverni Region, Pictones Region, and Regions within 1 of Britannia. Then execute a free Command in (or from) 1 of those Regions.
The Belgae use the ##Event to strike the unprepared fort, moving the entire German population into Treveri (with the nice side effect of gaining Belgic Control of Nervii) and they go ahead and Ambush. They murder all four Auxilia there.

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by sharkmafia (?) » Sun Jul 22, 2018 1:51 pm

##March:

Move Caesar, 4 Auxilia, and 4 Legions from Gergovia to Avaricum
Move 1 Auxilia from Provincia to Avaricum
Move 2 Auxilia from Alesia to Avaricum
Move 3 Legions and 2 Auxilia from Atrebates to Cenabum
Move 3 Legions and 3 Auxilia from Alesia to Cenabum

##Scout:
Flip 3 Auxilia in Avaricum to scout all warbands in the region
Flip 4 Auxilia in Cenabum to scout all warbands in the region
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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by Void Chicken (?) » Sun Jul 22, 2018 1:59 pm

Roman Republic - sharkmafia
5/45 Resources
Available Forces: 8 Auxilia, 3 Allied Tribes, 1 Fort
Allied Tribes: 3
Subdued + Dispersed + Roman Allies: 14/16
Well-stocked: Your March costs 0 Resources.

Arverni Confederation - ToastGhost
22/45 Resources
Available Forces: 4 Warbands, 7 Allied Tribes, 0 Citadels
Off-map Legions: 2/7
Allied Tribes + Citadels: 6/9
Optimates: Upon the game's 2nd and each later Victory Phase, if Roman victory exceeds 12, first remove all Legions to the Legions track, then end the game and determine victory.

Aedui Confederation - MetalSonic
15/45 Resources
Available Forces: 7 Warbands, 2 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 5
Other faction with most allies has: 6 (Arverni)
Dispute over leadership resolved: Suborn is maximum 2 Regions.

Belgic Tribes - NPC
6/45 Resources
Available Forces: 4 Warbands, 8 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 6/16

Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes
Allied Tribes: 3

Eligible Factions: Arverni, Aedui

Current Event
War Fleet
Be, Ar, Ro, Ae

Coastal maneuver: Move any of your Warbands, Auxilia, Legions, or Leaders among the Arverni Region, Pictones Region, and Regions within 1 of Britannia. Then execute a free Command in (or from) 1 of those Regions.
Next Event
Morasses
Ar, Be, Ae, Ro

Hideout found: Free Battle against a Gallic Faction in 1 Region. No Retreat, Counterattack, or Citadel effect on Losses. Attackers Hidden.

OR

Warrior armies hide in terrain: A Gallic Faction free Battles with Ambush anywhere, then free Marches.

Tip: The free Battle with Ambush is allowed regardless of hidden pieces or Leader presence.
https://www.dropbox.com/s/dkkwmjntyp8zq ... 9.jpg?dl=0

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by ToastGhost (?) » Sun Jul 22, 2018 2:34 pm

##Ides of March all around: :iiaia:
3 from Provincia move to Averni,
Everything in Bibracte including my leader into Mandubii then Atrebates,
All units in Carnutes to Veniti,
5 units from Avaricum to Bibracte,
5 from Pictones to Averni,
Other 6 in Pictones to Veneti.

##Entreat, turning one ally in Veneti green and gaining a confused Gaelic warband in Atrebates


Keep following us, you're almost there. :anticipation:
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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by Void Chicken (?) » Sun Jul 22, 2018 2:47 pm

After a lot of marching and a bunch of entreating, the end result is

https://www.dropbox.com/s/elxxmfryag3fd ... 0.jpg?dl=0

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by MetalSonic (?) » Sun Jul 22, 2018 3:07 pm

Well then, first send 1 ressource to rome.

Then:
Take the ##Event and ship my people to atrebates from namnetes and ##Raid Toast with 2 warbands.

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by Void Chicken (?) » Sun Jul 22, 2018 3:20 pm

Roman Republic - sharkmafia
6/45 Resources
Available Forces: 8 Auxilia, 3 Allied Tribes, 1 Fort
Allied Tribes: 3
Subdued + Dispersed + Roman Allies: 14/16
Well-stocked: Your March costs 0 Resources.

Arverni Confederation - ToastGhost
11/45 Resources
Available Forces: 3 Warbands, 6 Allied Tribes, 0 Citadels
Off-map Legions: 2/7
Allied Tribes + Citadels: 7/9
Optimates: Upon the game's 2nd and each later Victory Phase, if Roman victory exceeds 12, first remove all Legions to the Legions track, then end the game and determine victory.

Aedui Confederation - MetalSonic
16/45 Resources
Available Forces: 7 Warbands, 3 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 5
Other faction with most allies has: 7 (Arverni)
Dispute over leadership resolved: Suborn is maximum 2 Regions.

Belgic Tribes - NPC
6/45 Resources
Available Forces: 5 Warbands, 8 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 6/16

Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes
Allied Tribes: 3

Eligible Factions: Belgae, Rome

Current Event
Morasses
Ar, Be, Ae, Ro

Hideout found: Free Battle against a Gallic Faction in 1 Region. No Retreat, Counterattack, or Citadel effect on Losses. Attackers Hidden.

OR

Warrior armies hide in terrain: A Gallic Faction free Battles with Ambush anywhere, then free Marches.

Tip: The free Battle with Ambush is allowed regardless of hidden pieces or Leader presence.
Next Event
Cloduis Pulcher
Ro, Be, Ar, Ae

Popularist Senate leader: Shift the Senate 1 box down (toward Adulation, or flip to Firm if there).

OR

Caesar stalwart murdered: Roman Leader (if on map) to Provincia. Romans Ineligible through next card. Executing Faction Eligible.

Tip: For the second option, Rome will not be able to act until two rounds after this one. The Faction that does this event will be able to act next round.
The Belgae take the Event to ##Ambush in Nervii, which is enough to take out one of the pieces there, so Rome has to decide which. Afterwards, they use their March to hide all their Warbands without moving them.

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by sharkmafia (?) » Sun Jul 22, 2018 3:35 pm

I will lose the fort.

##Scout:
4 Auxilia from Gergovia into Pictones
3 Auxilia from Biturges into Cenabum

##Battle:
Versus Arverni in Biturges
Versus Arverni in Pictones
Versus Arverni in Cenabum
Image

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by Void Chicken (?) » Sun Jul 22, 2018 3:45 pm

In the Biturges Battle, Caesar and his Legions inflict 9 total losses, and the Citadel has a 50% chance of death for each... I know, let me roll it anyways. 1-3 and it dies:
5 YUP
5 YUP
1 NOPE

Pictones doesn't have a chance, and both tribes are subdued.

In Carnutes, technically Toast has an option of letting the Citadel try to beat ten rolls, or the tribe eating one Loss and betting the Citadel on the other nine, but realistically?
1 NOPE


Roman Republic - sharkmafia
0/45 Resources
Available Forces: 8 Auxilia, 3 Allied Tribes, 2 Forts
Allied Tribes: 3
Subdued + Dispersed + Roman Allies: 19/16
Well-stocked: Your March costs 0 Resources.

Arverni Confederation - ToastGhost
11/45 Resources
Available Forces: 3 Warbands, 9 Allied Tribes, 2 Citadels
Off-map Legions: 2/7
Allied Tribes + Citadels: 2/9
Optimates: Upon the game's 2nd and each later Victory Phase, if Roman victory exceeds 12, first remove all Legions to the Legions track, then end the game and determine victory.

Aedui Confederation - MetalSonic
16/45 Resources
Available Forces: 7 Warbands, 3 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 4
Other faction with most allies has: 3 (Rome/Germanic)
Dispute over leadership resolved: Suborn is maximum 2 Regions.

Belgic Tribes - NPC
6/45 Resources
Available Forces: 5 Warbands, 8 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 6/16

Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes
Allied Tribes: 3

Eligible Factions: Arverni, Aedui

Current Event
Cloduis Pulcher
Ro, Be, Ar, Ae

Popularist Senate leader: Shift the Senate 1 box down (toward Adulation, or flip to Firm if there).

OR

Caesar stalwart murdered: Roman Leader (if on map) to Provincia. Romans Ineligible through next card. Executing Faction Eligible.

Tip: For the second option, Rome will not be able to act until two rounds after this one. The Faction that does this event will be able to act next round.
Next Event
WINTER

-Victory
-Germans
-Quarters
-Harvest
-Senate
-Spring

If Winter card showing:
Frost—no March
It is now Frost and no March is possible this round.

https://www.dropbox.com/s/482lg685pcj95 ... 1.jpg?dl=0

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by ToastGhost (?) » Sun Jul 22, 2018 4:08 pm

I played this horribly. :facehoof:

##Fight Atrebates against the Roman Fort, and in Aedui against their Citadel
##Entreat the Namnetes tribe
ImageImageImage

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by Void Chicken (?) » Sun Jul 22, 2018 4:09 pm

Good news is that you killed both those things.

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by MetalSonic (?) » Sun Jul 22, 2018 4:19 pm

##suborn in atrebates, placing am allied tribe and removing two green pieces.
That should give me control over the region and lets me ##rally another tribe up

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Re: [COIN:FS] Subduing the Celts, One Tribe at a Time

Post by Void Chicken (?) » Sun Jul 22, 2018 4:25 pm

Technically the Aedui only got a Limited Command and no Ability but I don't care anymore.

Roman Republic - sharkmafia
0/45 Resources
Available Forces: 8 Auxilia, 3 Allied Tribes, 2 Forts
Allied Tribes: 3
Subdued + Dispersed + Roman Allies: 17/16
Well-stocked: Your March costs 0 Resources.

Arverni Confederation - ToastGhost
11/45 Resources
Available Forces: 5 Warbands, 8 Allied Tribes, 2 Citadels
Off-map Legions: 2/7
Allied Tribes + Citadels: 3/9
Optimates: Upon the game's 2nd and each later Victory Phase, if Roman victory exceeds 12, first remove all Legions to the Legions track, then end the game and determine victory.

Aedui Confederation - MetalSonic
15/45 Resources
Available Forces: 7 Warbands, 2 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 5
Other faction with most allies has: 3 (Rome/Arverni/Germanic)
Dispute over leadership resolved: Suborn is maximum 2 Regions.

Belgic Tribes - NPC
6/45 Resources
Available Forces: 5 Warbands, 8 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 6/16

Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes
Allied Tribes: 3

Eligible Factions: All

Current Event
WINTER

-Victory
-Germans
-Quarters
-Harvest
-Senate
-Spring

If Winter card showing:
Frost—no March
Next Event


Rome has subdued Celtica, winning the game! Hail Caesar!

Honorable mention to the Aedui, who would have tied if that had been a valid action.

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