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[COIN:FS] Celestia Suborned my Cake

Posted: Sun Jul 22, 2018 8:40 pm
by Void Chicken
Image
https://evil-dec0y.deviantart.com/art/V ... -563727443

By popular demand, we are playing this again!

COIN is an asymmetric strategy game with open information. Every faction has some small (and not-so-small) differences in how they play. Not only will you have to know what you can do, you'll have to keep in mind what can be done to you.

The Rules: http://www.gmtgames.com/fallingsky/Fall ... -Final.pdf
Playbook/Tutorial/Strategy Tips: http://www.gmtgames.com/fallingsky/Fall ... _Final.pdf

COIN is a game for four players, one playing each faction, which are:

Roman Republic: Hail Caesar! He has decided to go on a little Gallic campaign, taking several of his legions with him. Rome plays the most differently from the Gallic factions. While the Roman legions are a powerhouse on the battlefield, the Senate is not as enthused about this whole thing as Caesar is, and they must be kept happy or they might decide to stop giving him those nice soldiers.
Arverni Confederation: Led by the ambitious Vercingetorix, the Arverni cannot abide Rome coming in and bossing the place around. He must unite the Celts to drive Rome away! The Arverni can amass greater numbers than any of the other Gallic factions, and move them at a speed matched only by Rome. Finally, he can bring devastation to any region Caesar has his greedy eyes on.
Aedui Confederation: The closest thing Rome has to an ally in the region. Or at least a problem they don't want to have on top of the Arverni. And heck, the Aedui's goals aren't that far away from Rome's. Working together can be profitable for both factions. On one hand, they are militarily the weakest, and have no leader piece. On the other, they are the one player faction that can't lose theirs.
Belgic Tribes: What's that? A big war? Heck yeah Ambiorix wants in on this! Let's make with some murder! Oh and I guess you can help out the Arverni while you're at it. Don't want Rome subduing everything and making things boring. With Ambiorix leading the charge, your Warbands are twice the soldiers that any other Gauls are, and can even go toe-to-toe with Rome's Legions.
Germanic Tribes: The Germans are NPC-only. They were led by Ariovistus. Then he died. Like any good NPC, they tend to interfere with everyone's well-laid plans. And also like a good NPC, they can sometimes be pointed at people you don't like.

Sharkmafia, Toastghost, and MetalSonic are playing, and the rest of you can read along.

We will need to pick a scenario for this game, though.
The Great Revolt: 45 events with 3 Winters. The exact same setup as last game, except if the Belgae are controlled by a player, they will have Ambiorix instead of his Successor.
Reconquest of Gaul: 60 events with 4 Winters.
Pax Gallica?: 70 events with 5 Winters.

And you can still pretend to be a talking horse general.

If someone in the audience wants to jump in, please say so! There's room for one more. If you catch this game part way in, that's fine, you can replace the NPC.

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Sun Jul 22, 2018 8:52 pm
by ToastGhost
##Reconquest of Gual, Belgic Tribes, still a talking horse. :awesomedash:

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Sun Jul 22, 2018 9:07 pm
by Void Chicken
The Map

https://www.dropbox.com/s/y1d1k07j5lfrw ... p.jpg?dl=0

Roman Republic
Commands
Recruit (3.2.1) + Build or Scout?
Purpose: Augment allied forces.
Location: Regions without Devastation.
Cost: 2 Resources per Region (0 if within Supply Line).
Procedure: Each Region, if Roman Control or Caesar, place 1 Roman Ally (at Subdued); or, if Roman Leader/Ally/Fort, place Auxilia equaling Leader+Fort+Allies, +1 if Provincia.
March (3.2.2) + Build or Scout? Not upon Frost (2.3.8)
Purpose: Move and hide Roman forces.
Location: Regions with Legions, Auxilia, or Roman Leader.
Cost: 2 Resources per origin Region (4 if Devastated).
Procedure: Move above pieces up to 2 adjacent Regions, 3 with Caesar. Stop at Devastated, across Rhenus, or in/out Britannia. If through a Region, Gauls may—Germans do—cause Losses; remove 1 Auxilia or, on 1-3, Legion or Leader per 3 Hidden Warbands (round down by Faction). Auxilia to Hidden. If in/out of Britannia, no Special Ability.
Seize (3.2.3) + Build or Scout?
Purpose: Gather resources, crush tribes.
Location: Regions with Roman pieces.
Cost: 0 Resources.
Procedure: Disperse Subdued Tribes at Roman Control as desired to max 4 markers; Arverni & Belgae roll for each and on 1-3 free Rally in adjacent Regions. If not Devastated, gain +2 Resources per Subdued Tribe and Roman Ally, +6 per Dispersed marker placed. Gauls may—Germans do—cause Losses; remove 1 Auxilia/Ally or, on 1-3, Legion/Fort/Leader per 3 Hidden Warbands (round down by Faction).
Battle (3.2.4) + Scout or Besiege?
Purpose: Eliminate enemy warbands, subdue tribes.
Location: Regions with Romans and enemies.
Cost: 2 Resources per Region (4 if Devastated).
Procedure: In each Region in turn, in this order—
⏵Attacker selects 1 other Faction present to Defend.
⏵Gallic Defender may opt for Retreat. If Retreat will be to another Faction's Control, that Faction must agree now.
⏵Attack—Defender takes Losses per below.
Unless Retreat, Counterattack—Attacker takes Losses.
Unless Retreat, all Hidden participants to Revealed.
If Retreat, Defender moves Warbands to adjacent Region of same or agreeing Faction's Control (not No Control) or removes them. Leader/Hidden pieces may stay or go.
Losses: Take ½ Loss per enemy Warband or Auxilia, plus 1 per Legion & Leader—2 per Legion if Defending vs Caesarhalf that if to Defender in Retreat or Citadel (round down). Each Loss, remove 1 Warband, Auxilia, or Ally; or roll 1 die—on 1-3, remove Legion, Leader, Citadel, or Fort. If Retreating Defender, remove Allies/Citadel/Fort first; if not, remove them last.
Special Abilities
Build (4.2.1)
Purpose: Add forts and subdue or ally with tribes.
Accompanying Command: Recruit, March, or Seize.
Location: At Roman Ally or Supply Line with Romans, and within 1 of Caesar or with his Successor.
Cost: 2 Resources per Fort or Ally placed or removed.
Procedure: Each Region, place a Fort and/or—once Roman Control and not if selected for Seize—place 1 Roman or remove 1 non-Roman Ally (not Citadel).
Scout (4.2.2)
Purpose: Move Auxilia; reveal enemy.
Accompanying Command: Any.
Location: Any Regions with Auxilia.
Procedure: Move any Auxilia to adjacent Regions (not into or out of Britannia). Within 1 Region of Caesar or with his Successor, flip Hidden Auxilia to Revealed as desired to Reveal and place Scouted marker on up to 2 Warbands each in the same Region.
Besiege (4.2.3)
Purpose: Help destroy Citadels and Allies in Battle.
Accompanying Command: Battle.
Location: Battles with Legions Attacking enemy Allied Tribes or Citadels (no Leader required).
Procedure: Just before inflicting Losses, Attacker may remove 1 Defending Citadel or Ally (Citadel still halves Losses).

Arverni Confederation
Commands
Rally (3.3.1) + Entreat or Devastate?
Purpose: Augment allied forces.
Location: Any; if Devastated, only with Vercingetorix.
Cost: 1 Resource per Region (2 if Devastated).
Procedure: Each Region, if Arverni Control or Vercingetorix, place 1 Ally; or—if Arverni Leader, Ally, or Citadel, place Warbands equal to their number +1; or, if Arverni Ally in City, replace with Citadel; or, if the Arverni Home Region, place 1 Warband. Vercingetorix places Ally/Citadel + Warbands.
March (3.3.2) + Entreat or Devastate? Not upon Frost (2.3.8)
Purpose: Move and hide Arverni forces.
Location: Regions with Arverni Warbands or Leader.
Cost: 1 Resource per origin Region (2 if Devastated).
Procedure: Move Warbands/Leader to adjacent Regions. If with Vercingetorix and not through Devastated, across Rhenus, or into/out of Britannia, may enter 2nd Region; enemies in 1st Region may—Germans do—cause Losses: remove 1 Warband or, on 1-3, Leader per 3 Hidden Warbands or Auxilia (round down by Faction). Warbands to Hidden (or remove Scouted). If in/out of Britannia, no Special Ability.
Raid (3.3.3) + Entreat or Devastate?
Purpose: Steal resources.
Location: Regions with Hidden Arverni.
Cost: 0 Resources.
Procedure: Reveal 1-2 Hidden Arverni per Region; for each, either add +1 Resource (not in Devastated), or take 1 Resource from a Faction there that has no Citadel or Fort.
Battle (3.3.4) + any Special Ability?
Purpose: Eliminate enemy forces.
Location: Regions with Arverni and enemies.
Cost: 1 Resource per Region (2 if Devastated).
Procedure: In each Region in turn, in this order—
⏵Attacker selects 1 other Faction present to Defend.
⏵Roman or Gallic Defender may opt for Retreat. If it will be to other Faction's Control, that Faction must agree now.
⏵Attack—Defender takes Losses per below.
Unless Retreat, Counterattack—Attacker takes Losses.
Unless Retreat, all Hidden participants to Revealed.
If Retreat, Defender moves Leader, Warbands, Auxilia, and Legions to adjacent Region controlled by same or agreeing Faction (not No Control) or removes them.
Losses: Take ½ Loss per enemy Warband or Auxilia, plus 1 per enemy Legion and Leader—half that if to Defender in Retreat or Citadel or Fort (round down). Each Loss, remove 1 Warband, Auxilia, or Ally; or roll 1 die—each 1-3, remove a Legion, Leader, Citadel, or Fort. If Retreating Defender, remove Allies, Citadel, and Fort first; otherwise, remove them last.
Special Abilities
Entreat (4.3.1)
Purpose: Sponsor betrayal, turn allegiance to Arverni.
Accompanying Command: Any.
Location: Regions with Hidden Arverni, and within 1 Region of Vercingetorix or with his Successor.
Cost: 1 Resource per Region.
Procedure: Replace either 1 Warband or Auxilia or—if Arverni Control—1 Gallic or German Ally (not Citadel or Roman Ally) there with its Arverni counterpart.
Devastate (4.3.2)
Purpose: Starve armies, slow Roman march.
Accompanying Command: Any
Location: Any Arverni-Controlled Regions within 1 Region of Vercingetorix or with his Successor.
Procedure: Averni remove 1 in 4, each other Faction 1 in 3 of their total Warbands, Auxilia, and Legions (round down) from each Region. Place a Devastated marker in each selected Region that has none yet.
Ambush (4.3.3)
Purpose: Improve the prospects of a battle.
Accompanying Command: Battle.
Location: Any Battles that begin with more Hidden Arverni than Hidden Defenders, and are within 1 Region of Vercingetorix or with his Successor.
Procedure: No Retreat. Unless versus Caesar on a 4-6, each Loss removes 1 Defender, no Counterattack.

Aedui Confederation
Commands
Rally (3.3.1) + Trade or Suborn?
Purpose: Augment allied forces.
Location: Regions without Devastation.
Cost: 1 Resource per Region selected.
Procedure: Each Region, if Aedui Control, place an Aedui Ally at a Subdued Tribe; or, if Aedui Allies or Citadel, place Warbands equalling up to their number; or, if Aedui Allied City, replace Ally with a Citadel; or, if the Aedui Home Region, place 1 Warband.
March (3.3.2) + Trade or Suborn? Not upon Frost (2.3.8)
Purpose: Move and hide Aedui forces.
Location: Regions with Aedui Warbands.
Cost: 1 Resource per origin Region (2 if Devastated).
Procedure: Move the Warbands to adjacent Regions and/or flip them to Hidden (or remove Scouted). If moving into or out of Britannia, no Special Ability.
Raid (3.3.3) + Trade or Suborn?
Purpose: Steal resources.
Location: Regions with Hidden Aedui.
Cost: 0 Resources.
Procedure: Reveal 1-2 Hidden Aedui per Region; for each, either add +1 Resource (not in Devastated), or take 1 Resource from a Faction there that has no Citadel or Fort.
Battle (3.3.4) + Trade or Ambush?
Purpose: Eliminate enemy forces.
Location: Regions with Aedui and enemies.
Cost: 1 Resource per Region (2 if Devastated).
Procedure: In each Region in turn, in this order—
⏵Attacker selects 1 other Faction present to Defend.
⏵Roman or Gallic Defender may opt for Retreat. If it will be to other Faction's Control, that Faction must agree now.
⏵Attack—Defender takes Losses per below.
Unless Retreat, Counterattack—Attacker takes Losses.
Unless Retreat, all Hidden participants to Revealed.
If Retreat, Defender moves Leader, Warbands, Auxilia, and Legions to adjacent Region controlled by same or agreeing Faction (not No Control) or removes them.
Losses: Take ½ Loss per enemy Warband or Auxilia, plus 1 per enemy Legion and Leader—half that if to Defender in Retreat or Citadel or Fort (round down). Each Loss, remove 1 Warband, Auxilia, or Ally; or roll 1 die—each 1-3, remove a Legion, Leader, Citadel, or Fort. If Retreating Defender, remove Allies, Citadel, and Fort first; otherwise, remove them last.
Special Abilities
Trade (4.4.1)
Purpose: Gain resources by importing Roman goods.
Accompanying Command: Any
Location: Regions within Supply Lines.
Procedure: Factions agree to Supply Line or not. In Supply Lines, add +1 Aedui Resource—+2 if Romans agreed—for each Aedui Ally and Citadel, each Subdued Tribe under Aedui Control, and—if Romans agreed—each Roman Ally under Aedui Control.
Suborn (4.4.2) - Max 1 Region
Purpose: Buy allegiance or neutrality.
Accompanying Command: Rally, March, or Raid.
Location: 1 Region with a Hidden Aedui Warband.
Cost: 2 Resources per Ally, 1 per other piece.
Procedure: Place and/or remove up to 3 pieces there total (any Factions'). At most 1 piece may be an Allied Tribe (not Citadel; place Ally at Subdued only); others must be Warbands and/or Auxilia.
Ambush (4.4.3) - Max 1 Region
Purpose: Improve the prospects of a battle.
Accompanying Command: Battle.
Location: A Battle that begins with more Hidden Aedui than Hidden Defenders.
Procedure: No Retreat. Unless versus Caesar on a 4-6, each Loss removes 1 Defender, no Counterattack.

Belgic Tribes
Commands
Rally (3.3.1) + Enlist or Rampage?
Purpose: Augment allied forces.
Location: Regions without Devastation.
Cost: 1 Resource per Region selected, 2 if outside Belgica.
Procedure: Each Region, if Belgic Control, place a Belgic Ally at a Subdued Tribe; or, if Belgic Allies or Citadel, place Warbands equalling up to their number; or, if Belgic Allied City, replace Ally with a Citadel; or, if Region in Belgica, place 1 Warband.
March (3.3.2) + Enlist? Not upon Frost (2.3.8)
Purpose: Move and hide Belgic forces.
Location: Regions with Aedui Warbands or Leader.
Cost: 1 Resource per origin Region (2 if Devastated).
Procedure: Move the Warbands/Leader as desired to adjacent Regions and/or flip them to Hidden (or remove Scouted). If moving into or out of Britannia, no Special Ability.
Raid (3.3.3) + Enlist or Rampage?
Purpose: Steal resources.
Location: Regions with Hidden Belgae.
Cost: 0 Resources.
Procedure: Reveal 1-2 Hidden Belgae per Region; for each, either add +1 Resource (not in Devastated), or take 1 Resource from a Faction there that has no Citadel or Fort.
Battle (3.3.4) + Any Special Ability?
Purpose: Eliminate enemy forces.
Location: Regions with Belgae and enemies.
Cost: 1 Resource per Region (2 if Devastated).
Procedure: In each Region in turn, in this order—
⏵Attacker selects 1 other Faction present to Defend.
⏵Roman or Gallic Defender may opt for Retreat. If it will be to other Faction's Control, that Faction must agree now.
⏵Attack—Defender takes Losses per below.
Unless Retreat, Counterattack—Attacker takes Losses.
Unless Retreat, all Hidden participants to Revealed.
If Retreat, Defender moves Leader, Warbands, Auxilia, and Legions to adjacent Region controlled by same or agreeing Faction (not No Control) or removes them.
Losses: Take ½ Loss per enemy Warband or Auxilia—1 Loss per Warband if Defending vs Ambiorix—, plus 1 per enemy Legion and Leader, half that if to Defender in Retreat or Citadel/Fort (round down). Each Loss, remove 1 Warband, Auxilia, or Ally; or roll 1 die—each 1-3 removes a Legion, Leader, Citadel, or Fort. If Retreating Defender, remove Allies, Citadel, and Fort first; otherwise, remove them last.
Special Abilities
Enlist (4.5.1)
Purpose: Invite help from Germanic kinsmen.
Accompanying Command: Any.
Location: Regions within 1 of Germania or with Germanic pieces, and within 1 Region of Ambiorix or with his Successor.
Procedure: Either treat Germanic Warbands there as Belgic for this Command, including for Control; or execute a free Germanic Command in 1 Region.
Rampage (4.5.2)
Purpose: Demonstrate ferocity to frighten enemies.
Accompanying Command: Rally, Raid, or Battle.
Location: Regions with Hidden Belgic Warbands, and within 1 Region of Ambiorix or with his Successor.
Procedure: A Faction—not Germans, or any with a Leader, Citadel, or Fort—either removes or Retreats 1 of its Warbands, Auxilia, and/or Legions per Hidden Belgic Warband there that flips to Revealed. Those pieces Retreat to 1 adjacent Region under Control of a Faction that agrees.
Ambush (4.5.3)
Purpose: Improve the prospects of a battle.
Accompanying Command: Battle.
Location: Any Battles that begin with more Hidden Belgae than Hidden Defenders, and are within 1 Region of Ambiorix or with his Successor.
Procedure: No Retreat. Unless versus Caesar on a 5-6, each Loss removes 1 Defender, no Counterattack.

Germanic Tribes
Commands
Rally (3.3.1, 3.4.1)
Purpose: Augment Germanic forces.
Location: Regions without Devastation.
Cost: None.
Procedure: Each Region, if Germanic Control, place a Germanic Ally at a Subdued Tribe (if any). Then, also place Warbands in each Region up to the number of Germanic Allies there; or, if Germania and no Germanic Ally, place 1 Warband.
They will place as many Allies as possible, first in Suebi, then others in Germania, then elsewhere. Then they place as many Warbands as possible (including where Allies were just placed, and in Germania even if no Germanic Allies are there). They choose among equal possible locations randomly.
March (3.3.2, 3.4.2)
Purpose: Move and hide Germanic forces.
Location: Regions with Germanic Warbands.
Cost: None
Procedure: Each Region, flip Germanic Warbands to Hidden (or remove Scouted). Then Germanic Warbands move from there into adjacent Regions.
They march from Regions with more Germans than are needed to maintain Control. They move as many Warbands as possible without losing Control, their largest groups first. All moving warbands from each origin move to one region, first to gain Control, then (or within that) to where players Control, then at random. All German Warbands go hidden or remove Scouted.
Raid (3.3.3, 3.4.3)
Purpose: Reduce resources.
Location: Any Regions with Hidden Germans, and with Romans with no Fort or Gauls with no Citadel.
Cost: None.
Procedure: 1-2 Hidden German Warbands per Region to Revealed; reduce that Roman or Gaul's Resources by 1 per Warband flipped.
They raid with as many Warbands as possible, only against Factions with Resources. They target players before NPCs, otherwise at random.
Battle + Ambush (3.3.4, 3.4.4)
Purpose: Eliminate Roman or Gallic forces.
Location: Any Regions with a Roman or Gallic Faction that has fewer Hidden pieces than the Germans.
Cost: None.
Procedure: In each Region in turn, in this order:
⏵Select non-German Faction present to Defend.
⏵German Warbands cause ½ Loss each. Defender removes 1 piece per Loss, half that if Citadel or Fort (round total down). Remove Allies, Citadel, Fort last.
If Caesar is Defending, roll a die: if 4-6, each Loss on a Legion, Leader, or Fort removes it only on a die roll of 1-3; also (if 4-6), Romans Counterattack—remove 1 German piece for Caesar, 1 per surviving Legion, and ½ per surviving Auxilia (round down). Remove Warbands then Tribes last.
⏵All surviving Hidden participants to Revealed.
They will battle wherever they can that will inflict an enemy Loss, targeting players before NPCs, otherwise at random. Battles will be performed in random order.

Winter Card (6.0)
Last Event Card before Winter: Frost—no March (2.3.8, 3.2.2, 3.3.2)

Victory? If any Faction has met its victory condition (7.2) or if it is the final Winter (2.4.1), the game ends; determine Victory (7.3). If not, continue.
Germans: Germanic Forces Rally, then March, then Raid, then Battle.
Quarters: Factions may transfer Resources during this phase.
⏵Germanic Warbands in Devastated Regions without German Ally move to a random Germania Region.
⏵Belgae, then Aedui, then Arverni may move Warbands and Leaders to adjacent, un-Devastated Regions that they—or another faction that agrees—Control; then roll a die for each Warband that they have in Devastated Regions without their own Ally or Citadel, and remove it on a roll of 1-3.
⏵Romans may move Legions, Auxilia, and Leader to adjacent, un-Devastated Regions with Roman or an agreeing Faction's Control; then they may move Legions/Auxilia in Supply Lines (3.2.1)—then Leader from any Region—to Provincia; for each Legion and Auxilia outside Provincia, they must either:
-Except for 1 piece with each Roman Ally and Fort, pay to keep it in place—1 Resource if a Region with Roman Ally, 2 Resources if not, or twice that amount (2 or 4 Resources total) if Devastated.
-Or, roll a die and remove the piece on a 1-3 (Legion to Fallen).
Harvest: Each Faction adds Resources. Factions may transfer Resources during this phase.
⏵Romans—Add Roman Resources equal to current Roman Victory score (Subdued + Dispersed + Allies).
⏵All Gauls—Add Gallic Resources equal to 2 times the number of each Faction's Allied Tribes and Citadels.
⏵Aedui River Tolls—Add a further +4 Aedui Resources (always).
Senate:
⏵Senate Shift?—If the current Roman Victory score is below 10, shift Roman Senate marker 1 row up (toward Uproar); if 10 to 12, shift to Intrigue; if exceeds 12, shift 1 row down (toward Adulation). EXCEPTION: Do not shift down (including to Intrigue from Uproar) if any Fallen Legions. A shift off either end instead flips the marker to Firm; a shift from Firm instead flips the marker to normal.
⏵Legions—One half (rounded down) Fallen Legions remain in the box, the rest go onto the Legions track. Then place any Legions from the Legions track at or above the Roman Senate marker into Provincia.
⏵Auxilia—If the Roman Leader is in Provincia, place 3 Available Auxilia into Provincia if the Senate is in Uproar, 4 if Intrigue, 5 if Adulation.
Spring: Factions place any Successor Leaders from Available onto the map with their piece or Home Region "Rally" or "Recruit" symbol. Move all remaining Fallen Legions onto Legions track. Remove all Devastated and Dispersed-Gathering markers; then flip Dispersed Tribe markers to Dispersed-Gathering. Remove all Scouted markers; then flip all Warbands and Auxilia to Hidden. All Factions to Eligible. Play next card.

Victory (7.0)
Romans: Subdued plus Dispersed plus Roman Allied Tribes exceeds 15.
Arverni: Off-map Legions exceed 6 and Arverni Allied Tribes and Citadels exceeds 8.
Aedui: Aedui Allied Tribes and Citadels exceeds each other Faction's (Gallic, Roman, Germanic).
Belgae: Belgic Control (not Dispersed or Suebi) plus Belgic Allied Tribes and Citadels exceeds 15.
Upon final Winter: Closest to goal wins (7.3).

Sequence of play
First Eligible: Command only → Second Eligible: Limited Command*
First Eligible: Command & Special Ability → Second Eligible: Event or Limited Command*
First Eligible: Event → Second Eligible: Command & Special Ability
Pass: Gallic +1 or Roman +2 Resources; next Eligible becomes new first or second Eligible

*Non-players receive full Command & Special Ability, not Limited Command (8.1.2)

Reminders
A Supply Line (for Roman Recruit and Build, Aedui Trade, and Roman Quarters Phase in Winter) is when there is a line of provinces connected to Cisalpina, Controlled either by yourself, nobody, or a Faction that agrees.
If you want an agreement at the start of an action and do not get it, you may do something else. Agreements are binding for the duration of the action (or Quarters Phase).
While executing an Event or Command, you may remove any of your pieces from the map, or downgrade a Citadel to an Allied Tribe. (Rome's removed Legions go to the Legions track.)
Any effect that would Hide a Scouted Warband removes Scouted, but keeps it Revealed.
You may March without moving your pieces to Hide them.
Hidden Auxilia or Warbands help guard against Ambush and may cause Losses for Roman or Vercingetorix Marching, as well as hamper Roman Seize.
A Devastated region cannot be Recruited/Rallied in, doubles Command costs, stops March, Roman Seizure, and some Raiding, and hinders Quartering during Winter.
An Ally cannot be placed on a Dispersed Tribe.
Resources may be traded to another player during the execution of either's Command, Special Ability, or Event, to a limit of 4 per execution. They may also be transferred (in any amount) during the Quarters and Harvest phases of Winter.
A Special Ability can be performed before, at one time during, or after a Command. (E.g. Averni Marching with Vercingetorix can March one space, Devastate several spaces including his own, then March to the second space.)

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Sun Jul 22, 2018 9:56 pm
by sharkmafia
##Reconquest of Gaul, Arverni Confederation, V-guy

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Mon Jul 23, 2018 11:57 am
by MetalSonic
##reconquest of Gaul, Rome reporting in, uhh?

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Mon Jul 23, 2018 12:04 pm
by Void Chicken
Roman Republic - MetalSonic
20/45 Resources
Available Forces: 8 Auxilia, 5 Allied Tribes, 3 Forts
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 14/16

Arverni Confederation - sharkmafia
10/45 Resources
Available Forces: 22 Warbands, 7 Allied Tribes, 3 Citadels
Off-map Legions: 4/7
Allied Tribes + Citadels: 3/9

Aedui Confederation - NPC
15/45 Resources
Available Forces: 11 Warbands, 4 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 3
Other faction with most allies has: 7 (Belgae)

Belgic Tribes - ToastGhost
10/45 Resources
Available Forces: 10 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 15/16

Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes
Allied Tribes: 3

Eligible Factions: Rome, Belgae, Arverni, Aedui

62 Cards Remaining
Current Event
Balearic Slingers
Ro Be Ar Ae
CAPABILITY

Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.


OR

Reliance on foreign contingents: Recruit only where Supply Line, paying 2 Resources per Region.

Tip: Any Ambush counts as a Battle command. The Loss can be inflicted even if the Battle is between two other Factions.
Next Event
Aduatuca
Be Ro Ae Ar

P. Sextius Baculus—Heroic Roman defense: Remove 9 Belgic and/or Germanic Warbands from a Region with a Fort.

OR

Sugambri strike unprepared fort: March Germans to 1 Region with a Fort. They Ambush Romans there, 1 Loss per 2 Warbands.

Tip: The March is from adjacent Region(s). The Ambush is possible despite any Hidden pieces. The Fort does not halve losses.
https://www.dropbox.com/s/39ahrb9j9tatb ... 1.jpg?dl=0

This game's deck setup: 16 events, one of the final 6 is Winter. Repeated three more times. The "Cards Remaining" counter doesn't include the current or next event.

So the first Winter will appear somewhere between 53 and 48, the second between 37 and 32, the third between 21 and 16, and the final between 5 and 0. You might want to write that down.

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Mon Jul 23, 2018 12:04 pm
by Void Chicken
There was some confusion over the nitty gritty of battle, so let me lay out how it works.

Losses
When someone inflicts Losses, here is how:
Each Warband and Auxilia inflicts half a Loss.
Each Legion and Leader inflicts a whole Loss.
If Caesar is in the Region and he belongs to the Attacker (i.e. the Faction that initiated the Battle), then his Legions inflicts 2 Losses each instead.
If Ambiorix is in the Region and he's the Attacker, then his Warbands inflict a whole Loss instead.
If the Defender (i.e. the Faction that the Attacker chose to Battle) has a Fort, a Citadel, or is Retreating, the number is cut in half.
The grand total is rounded down.

When someone takes Losses, here's what they do:
One at a time, the Loss-taker decides which piece to take each Loss, with a restriction:
If the Loss-taker is the Defender and they are Retreating, then Allied Tribes, Forts, and Citadels must be chosen first.
Otherwise, Allied Tribes, Forts, and Citadels must be chosen last.
If a Warband, Auxilia, or Ally is chosen, the piece dies.
If a Leader, Legion, Fort, or Citadel is chosen, the piece has a 50% chance of death. If it survives, it still counts as taking the Loss. You may assign multiple Losses to the same piece for as long as its luck holds out.

The Battle
The Attacker first chooses a Faction to Defend.
The Defender gets to choose whether they will Retreat or not (provided they have mobile pieces). They may Retreat to a Region Controlled by themselves or a Faction that agrees to take them (but not No Control).

If they Retreat
The Attacker inflicts Losses on the Defender (but only half, remember).
If the Attacker is Rome and the Defender is a Gaul (i.e. Arverni, Aedui, or Belgae), the Defender may keep any Hidden Warbands and/or their Leader in the Region.
Otherwise (or if the Defender decides not to), the Retreating pieces move to one adjacent Region and the Battle ends.
If there are no legal spaces to Retreat to, the pieces are killed instead.

If they don't Retreat
The Attacker inflicts Losses on the Defender (halved if the Defender has a Citadel or Fort).
Any surviving Defenders Counterattack, inflicting Losses on the Attacker (but no Leader doubling or Citadel/Fort halving).
All surviving Auxilia and Warbands flip to Revealed and the Battle ends.

Ambush
If the Attacker is German or used Ambush, a few things change:
The Defender cannot Retreat.
Leaders, Legions, Forts, and Citadels do not roll to survive.
No Counterattack happens.
However, if Caesar was with the Defenders, he has a 50% chance (33% vs the Belgae) of canceling out those last two parts (so everything except the 'no Retreat' line).


The short version: It takes 2 Warbands/Auxilia, 1 Legion, or the Leader to kill each piece. Double if they have a Fort/Citadel or you think they're going to Retreat. Caesar doubles the power of Legions and Ambiorix doubles the power of Warbands, but only if they start the fight. Bring extra if you want to try to take down a Leader, Legion, Fort or Citadel. Ambush is good and you should use it whenever you can.

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Mon Jul 23, 2018 12:18 pm
by MetalSonic
I want that Capability Event
take sharp skrimishers event

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Mon Jul 23, 2018 9:45 pm
by ToastGhost
##BATTLE EVERYWHERE :black101:
##AMBUSH EVERYWHERE :rage:

##...except for Treveri, forgot there was a fort there
:v:

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Mon Jul 23, 2018 10:19 pm
by Void Chicken
In Nervii, the sharp skirmishers take out a Warband, then Ambiorix and the remaining three kill both Auxilia (because the Fort halved Losses).
In Morini, the attack kills both the Auxilia and the Legion.
In Remi, the attack kills the Auxilia, but Belgae doesn't have the firepower to take out the Allied Tribe.

I'm just going to go on the assumption Rome wants me to prioritize Auxilia->Legions->Leader when it comes to Losses. If you have something else in mind, lemme know. Ditto Warbands before Leader for the Gauls.

Roman Republic - MetalSonic
20/45 Resources
Available Forces: 12 Auxilia, 5 Allied Tribes, 3 Forts
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 14/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.


Arverni Confederation - sharkmafia
10/45 Resources
Available Forces: 22 Warbands, 7 Allied Tribes, 3 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9

Aedui Confederation - NPC
15/45 Resources
Available Forces: 11 Warbands, 4 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 3
Other faction with most allies has: 7 (Belgae)

Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 11 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 15/16

Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes
Allied Tribes: 3

Eligible Factions: Aedui, Arverni

61 Cards Remaining
Current Event
Aduatuca
Be Ro Ae Ar

P. Sextius Baculus—Heroic Roman defense: Remove 9 Belgic and/or Germanic Warbands from a Region with a Fort.

OR

Sugambri strike unprepared fort: March Germans to 1 Region with a Fort. They Ambush Romans there, 1 Loss per 2 Warbands.

Tip: The March is from adjacent Region(s). The Ambush is possible despite any Hidden pieces. The Fort does not halve losses.
Next Event
German Allegiances
Be Ar Ae Ro

Intervention: March Germans from up to 2 Regions, then Ambush with all Germans able.

OR

Fealty: Where you have Control, remove or replace 5 Germanic Warbands and 1 German Ally with your own (Auxilia for Warbands).

Tip: You control how the Germans March. The Ambush would require that the Germans have more hidden pieces as usual.
The Aedui ##Rally to upgrade Avaricum to a Citadel, and placing a Warband in Mandubii and Aedui. They then ##Suborn in Mandubii to place an Allied Tribe and two more Warbands.

https://www.dropbox.com/s/sa5t2e3msu5nl ... 2.jpg?dl=0

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Mon Jul 23, 2018 10:52 pm
by sharkmafia
##Rally in Gergovia, placing a citadel and 3 warbands

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Mon Jul 23, 2018 11:00 pm
by Void Chicken
Roman Republic - MetalSonic
20/45 Resources
Available Forces: 12 Auxilia, 5 Allied Tribes, 3 Forts
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 13/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.

Arverni Confederation - sharkmafia
9/45 Resources
Available Forces: 19 Warbands, 8 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9

Aedui Confederation - NPC
8/45 Resources
Available Forces: 7 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 7 (Belgae)

Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 11 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 15/16

Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes
Allied Tribes: 3

Eligible Factions: Belgae, Rome

60 Cards Remaining
Current Event
German Allegiances
Be Ar Ae Ro

Intervention: March Germans from up to 2 Regions, then Ambush with all Germans able.

OR

Fealty: Where you have Control, remove or replace 5 Germanic Warbands and 1 German Ally with your own (Auxilia for Warbands).

Tip: You control how the Germans March. The Ambush would require that the Germans have more hidden pieces as usual.
Next Event
Impetuosity
Be Ae Ar Ro

Rising to the bait: Free March into 1 Region from any adjacent. Either Arverni or Belgae in that Region free Battle against you.

OR

Charging in: Free March 1 group of your Hidden Warbands (no Leader). That group then may free Battle (alone).

Tip: In the first choice, the March may come from several Regions. Revealed pieces that do not move from there may flip to Hidden. In the second choice, the Warbands do not need to move to count as having Marched. In both cases, the Battle would not include an Ambush.

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Mon Jul 23, 2018 11:15 pm
by ToastGhost
##Intervention! :twonk: :party:
##8 Germans march from Sugambri and Ubii into Treveri and ambush!

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Mon Jul 23, 2018 11:23 pm
by Void Chicken
The ambush kills two Auxilia, but the Legion and Fort remain.

e: The skirmishers would have killed one of the eight Germans, so the last seven can only kill one Auxilia.

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Tue Jul 24, 2018 6:54 am
by MetalSonic
Okay, here's what I do:
##March
Caesar goes with 3 legions and 4 Auxilia through Sequani towards Treveri
He leaves two auxilia in sequani, rest goes to Treveri.
The two legions from nervii go to Remi.
Then:
##build
A fort in Sequani and A fort in Remi.

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Tue Jul 24, 2018 10:45 am
by Void Chicken
Roman Republic - MetalSonic
12/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 13/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.

Arverni Confederation - sharkmafia
9/45 Resources
Available Forces: 19 Warbands, 8 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9

Aedui Confederation - NPC
8/45 Resources
Available Forces: 7 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 7 (Belgae)

Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 11 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 14/16

Germanic Tribes - NPC
Available Forces: 7 Warbands, 3 Allied Tribes
Allied Tribes: 3

Eligible Factions: Aedui, Arverni

60 Cards Remaining
Current Event
Impetuosity
Be Ae Ar Ro

Rising to the bait: Free March into 1 Region from any adjacent. Either Arverni or Belgae in that Region free Battle against you.

OR

Charging in: Free March 1 group of your Hidden Warbands (no Leader). That group then may free Battle (alone).

Tip: In the first choice, the March may come from several Regions. Revealed pieces that do not move from there may flip to Hidden. In the second choice, the Warbands do not need to move to count as having Marched. In both cases, the Battle would not include an Ambush.
Next Event
Pompey
Ro Ar Ae Be

Consul supports Gaul campaign: If Adulation, place 1 Legion in Provincia. If not, shift the Senate 1 box down (toward Adulation).

OR

Rival requests legions for the East: If the Legions track has 4 or fewer Legions, Romans remove 2 Legions to the Legions track.

Tip: Either way, only Legions on the track are used/counted. The shift to Adulation can occur despite any Fallen Legions.
The Aedui ##Rally, placing two Warbands in Mandubii, and one each in Bituriges and Aedui. They then ask to ##Trade with Rome because their little movement into Sequani cut off their supply line and Resources would be nice. Unfortunately the AI isn't smart enough to comprehend the prospect of offering anything in return.

Rome accepts, so the Aedui become 8 Resources richer.

https://www.dropbox.com/s/5n515esd2qacr ... 3.jpg?dl=0

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Tue Jul 24, 2018 10:48 am
by MetalSonic
I'll allow it.

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Tue Jul 24, 2018 11:56 pm
by sharkmafia
Ugh, limited command again

##Rally in Gergovia, gaining 3 warbands and an allied tribe

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Wed Jul 25, 2018 12:06 am
by Void Chicken
Roman Republic - MetalSonic
12/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 12/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.

Arverni Confederation - sharkmafia
8/45 Resources
Available Forces: 16 Warbands, 7 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 4/9

Aedui Confederation - NPC
8/45 Resources
Available Forces: 3 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 7 (Belgae)

Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 11 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 14/16

Germanic Tribes - NPC
Available Forces: 7 Warbands, 3 Allied Tribes
Allied Tribes: 3

Eligible Factions: Rome, Belgae

58 Cards Remaining
Current Event
Pompey
Ro Ar Ae Be

Consul supports Gaul campaign: If Adulation, place 1 Legion in Provincia. If not, shift the Senate 1 box down (toward Adulation).

OR

Rival requests legions for the East: If the Legions track has 4 or fewer Legions, Romans remove 2 Legions to the Legions track.

Tip: Either way, only Legions on the track are used/counted. The shift to Adulation can occur despite any Fallen Legions.
Next Event
Germanic Horse
Be Ro Ae Ar
CAPABILITY

Hard-hitting auxiliaries: Romans may inflict 1 Loss per Auxilia (not ½) in 1 Region per Battle Command.

OR

Shock cavalry: If Gallic, take this card. Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.

Tip: For the first choice, Auxilia Losses are before halving for Retreat or Citadel. It applies both on attack and defense. This will stack with Rome's sharp skirmishers to apply 1 Loss each before Battle. For the second choice, the doubling is before rounding down, on attack and defense. It does not apply if you're defending with a Citadel.

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Wed Jul 25, 2018 8:29 am
by MetalSonic
##battle
Against the belgae in atrebates and treveri
(No special)
(Don't forget my capability)

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Wed Jul 25, 2018 9:45 am
by Void Chicken
Everything Belgic in Treveri is wiped out. Will they throw two Warbands into the Roman grinder in Atrebates to save an Allied Tribe, or run away and live to fight another day (except for the tribe, who won't live).

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Wed Jul 25, 2018 9:49 am
by ToastGhost
##Retreat into Nervii

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Wed Jul 25, 2018 9:50 am
by ToastGhost
##Pass

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Wed Jul 25, 2018 9:56 am
by Void Chicken
Roman Republic - MetalSonic
8/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 14/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.

Arverni Confederation - sharkmafia
8/45 Resources
Available Forces: 16 Warbands, 7 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 4/9

Aedui Confederation - NPC
13/45 Resources
Available Forces: 3 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 5 (Belgae)

Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16

Germanic Tribes - NPC
Available Forces: 7 Warbands, 3 Allied Tribes
Allied Tribes: 3

Eligible Factions: Belgae, Aedui, Arverni

58 Cards Remaining
Current Event
Germanic Horse
Be Ro Ae Ar
CAPABILITY

Hard-hitting auxiliaries: Romans may inflict 1 Loss per Auxilia (not ½) in 1 Region per Battle Command.

OR

Shock cavalry: If Gallic, take this card. Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.

Tip: For the first choice, Auxilia Losses are before halving for Retreat or Citadel. It applies both on attack and defense. This will stack with Rome's sharp skirmishers to apply 1 Loss each before Battle. For the second choice, the doubling is before rounding down, on attack and defense. It does not apply if you're defending with a Citadel.
Next Event
Forced Marches
Ar Be Ro Ae

Double time: Relocate any of your Warbands or Legions and Auxilia and/or Leader from any Regions other than Britannia to any Regions except Britannia. Pieces moved go Hidden.

Tip: The Regions do not need to be adjacent. Scouted Warbands go to Revealed.

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Wed Jul 25, 2018 9:59 am
by ToastGhost
##Grab Shock Cavalry
Weatherpones, to me! :awesomedash:

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Wed Jul 25, 2018 10:07 am
by Void Chicken
The Aedui ##Battle the Arverni in Mandubii and ##Ambush them to wipe out all three Warbands and their Allied Tribe, too.

Roman Republic - MetalSonic
8/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 15/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.

Arverni Confederation - sharkmafia
8/45 Resources
Available Forces: 19 Warbands, 8 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9

Aedui Confederation - NPC
12/45 Resources
Available Forces: 3 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 5 (Belgae)

Belgic Tribes - ToastGhost
8/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.

Germanic Tribes - NPC
Available Forces: 7 Warbands, 3 Allied Tribes
Allied Tribes: 3

Eligible Factions: Arverni, Rome

56 Cards Remaining
Current Event
Forced Marches
Ar Be Ro Ae

Double time: Relocate any of your Warbands or Legions and Auxilia and/or Leader from any Regions other than Britannia to any Regions except Britannia. Pieces moved go Hidden.

Tip: The Regions do not need to be adjacent. Scouted Warbands go to Revealed.
Next Event
Surus
Ae Be Ro Ar

Aeduan rebel defeated: Replace any 4 Warbands in a Region within 1 of Treveri with Aedui Warbands. Then the Aedui execute a free Command.

OR

Anti-Roman Aeduan: In a Region within 1 of Treveri, replace up to 4 Aedui Warbands with German. March, Raid, or Battle with them.

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Thu Jul 26, 2018 3:31 pm
by sharkmafia
##March

V-man and 6 warbands from Gergovia to Avaricum
1 warband from cenabum to namnetes
1 warband from gergovia to pictones

##Entreat in biturges, turning 1 Aedui warband into an Arverni warband

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Thu Jul 26, 2018 3:37 pm
by Void Chicken
The Arverni start picking on my poor defenseless Aedui.

https://www.dropbox.com/s/g2efsxkis5uo0 ... 4.jpg?dl=0

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Thu Jul 26, 2018 4:44 pm
by MetalSonic
##battle
I wanna crush the Germans as well

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Thu Jul 26, 2018 7:14 pm
by Void Chicken
Rome crushes the Germans quite handily.

Roman Republic - MetalSonic
6/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 15/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.

Arverni Confederation - sharkmafia
5/45 Resources
Available Forces: 18 Warbands, 8 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9

Aedui Confederation - NPC
12/45 Resources
Available Forces: 4 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 5 (Belgae)

Belgic Tribes - ToastGhost
8/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.

Germanic Tribes - NPC
Available Forces: 14 Warbands, 3 Allied Tribes
Allied Tribes: 3

Eligible Factions: Aedui, Belgae

55 Cards Remaining
Current Event
Surus
Ae Be Ro Ar

Aeduan rebel defeated: Replace any 4 Warbands in a Region within 1 of Treveri with Aedui Warbands. Then the Aedui execute a free Command.

OR

Anti-Roman Aeduan: In a Region within 1 of Treveri, replace up to 4 Aedui Warbands with German. March, Raid, or Battle with them.
Next Event
Convictolitavis
Ae Ar Ro Be
CAPABILITY

Dispute over leadership resolved: Suborn is maximum 2 Regions.


OR

Contest with Cotus escalates: Resource costs of Aedui Commands are doubled.
The Aedui ##defeat a rebel in Nervii, switching 4 Belgic Warbands to their side. Then they use their free Command on a ##Rally to add one more Allied Tribe in Senones.

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Tue Jul 31, 2018 12:01 pm
by ToastGhost
##Rally in Nervii (2 Warbands), Morini (2 Warbands)
##Rampage in Nervii, revealing 2 Warbands

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Tue Jul 31, 2018 12:11 pm
by Void Chicken
The 2 Aedui forced out would like to Retreat to rolls die Treveri if Rome would allow it. Otherwise they gonna die.

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Tue Jul 31, 2018 12:26 pm
by MetalSonic
The Aedui shall be rewarded for their services toward Rome with permission to retreat into Treveri.

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Tue Jul 31, 2018 12:34 pm
by Void Chicken
Roman Republic - MetalSonic
6/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 14/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.

Arverni Confederation - sharkmafia
5/45 Resources
Available Forces: 18 Warbands, 8 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9

Aedui Confederation - NPC
12/45 Resources
Available Forces: 0 Warbands, 3 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 5 (Belgae)

Belgic Tribes - ToastGhost
6/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.

Germanic Tribes - NPC
Available Forces: 14 Warbands, 3 Allied Tribes
Allied Tribes: 3

Eligible Factions: Arverni, Rome

54 Cards Remaining
Current Event
Convictolitavis
Ae Ar Ro Be
CAPABILITY

Dispute over leadership resolved: Suborn is maximum 2 Regions.


OR

Contest with Cotus escalates: Resource costs of Aedui Commands are doubled.
Next Event
Germanic Chieftains
Ro Be Ae Ar

Fate of Ariovistus remembered: Romans March up to 3 German groups, then Ambush with Germans in any 1 Region.

OR

Fate of Ariovistus forgotten: Conduct an immediate Germans Phase as if Winter.

Tip: In the first option Rome chooses how the Germans act. In the second the Germans decide for themselves.
https://www.dropbox.com/s/a6lyt6w0qrvkp ... 5.jpg?dl=0

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Tue Jul 31, 2018 8:51 pm
by sharkmafia
##Rally in Namnetes (1 ally), Pictones (1 ally), cenabum (2 warbands), avaricum (2 warbands), gergovia (3 warbands)

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Wed Aug 01, 2018 4:26 am
by MetalSonic
##pass

And since I'm the first player next round:
##seize
Sequani, Helvetii, Bellovaci to dispersed.

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Wed Aug 01, 2018 8:23 am
by Void Chicken
Neither the Arverni nor the Belgae can Rally adjacent to Sequani, but maybe they can next to Bellovaci.

Arverni: 5 NOPE
Belgae: 5 NOPE

Welp. Rome gets +2 Resources from Remi, and +18 from the three dispersals.

Roman Republic - MetalSonic
28/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 12/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.

Arverni Confederation - sharkmafia
0/45 Resources
Available Forces: 11 Warbands, 6 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 5/9

Aedui Confederation - NPC
12/45 Resources
Available Forces: 0 Warbands, 3 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 5 (Arverni/Belgae)

Belgic Tribes - ToastGhost
6/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.

Germanic Tribes - NPC
Available Forces: 14 Warbands, 3 Allied Tribes
Allied Tribes: 3

Eligible Factions: Rome, Belgae, Aedui

53 Cards Remaining
Current Event
Germanic Chieftains
Ro Be Ae Ar

Fate of Ariovistus remembered: Romans March up to 3 German groups, then Ambush with Germans in any 1 Region.

OR

Fate of Ariovistus forgotten: Conduct an immediate Germans Phase as if Winter.

Tip: In the first option Rome chooses how the Germans act. In the second the Germans decide for themselves.
Next Event
Chieftains’ Council
Ae Ar Be Ro

Leaders convene: Select a Region with at least 2 non-German Factions’ pieces. Two or more player Factions there in above order look at next 2 facedown cards, then may either execute a free Limited Command (anywhere) or become Eligible.

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Fri Aug 03, 2018 10:02 am
by ToastGhost
##Battle in Nervii, get rid of that fort

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Fri Aug 03, 2018 10:31 am
by Void Chicken
Ambiorix leads his Warbands against the Fort for 5 Losses.

3 NOPE
4 YUP

And down it goes.

Roman Republic - MetalSonic
28/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 2 Forts
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 12/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.

Arverni Confederation - sharkmafia
0/45 Resources
Available Forces: 11 Warbands, 6 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 5/9

Aedui Confederation - NPC
12/45 Resources
Available Forces: 0 Warbands, 3 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 5 (Arverni/Belgae)

Belgic Tribes - ToastGhost
5/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.

Germanic Tribes - NPC
Available Forces: 14 Warbands, 3 Allied Tribes
Allied Tribes: 3

Eligible Factions: Aedui, Arverni

52 Cards Remaining
Current Event
Chieftains’ Council
Ae Ar Be Ro

Leaders convene: Select a Region with at least 2 non-German Factions’ pieces. Two or more player Factions there in above order look at next 2 facedown cards, then may either execute a free Limited Command (anywhere) or become Eligible.
Next Event
WINTER

-Victory
-Germans
-Quarters
-Harvest
-Senate
-Spring

If Winter card showing:
Frost—no March
The Aedui ##Raid with two Warbands each in Bituriges (dumb Arverni having nothing to take), Aedui, and Mandubii, and with just one in Nervii and Treveri.

They then ##Suborn in Treveri, placing an Ally and removing two Auxilia, and also pushing them over their Victory threshold.

https://www.dropbox.com/s/io8acbr8rdeae ... 6.jpg?dl=0

Well. This is awkward.

Re: [COIN:FS] Celestia Suborned my Cake

Posted: Fri Aug 03, 2018 10:50 am
by MetalSonic
The romans shall give 1 ressource to the Arverni so that the Aedui can be kept in check