[COIN:FS] Celestia Suborned my Cake

Running Games and Taking Names (Forum Games: Mafia, RPGs, etc.)
Void Chicken
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Sun Aug 26, 2018 10:03 pm

One Warband dies to the Germans, but it's enough to swing Control back to the Belgae.

Roman Republic - MetalSonic
18/45 Resources
Available Forces: 10 Auxilia, 1 Allied Tribe, 0 Forts
Allied Tribes: 5
Subdued + Dispersed + Roman Allies: 7/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
6/45 Resources
Available Forces: 0 Warbands, 4 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 7/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
21/45 Resources
Available Forces: 4 Warbands, 1 Allied Tribe, 0 Citadels
Allied Tribes + Citadels: 7
Other faction with most allies has: 7 (Arverni/Belgae)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.

Belgic Tribes - ToastGhost
9/45 Resources
Available Forces: 0 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 13/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).
Conspirator: Belgic Rally costs 0 and treats any Region with Belgic pieces as Belgic Controlled.

Germanic Tribes - NPC
Available Forces: 10 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Rome, Arverni

23 Cards Remaining
Current Event
Roman Wine
Ae Ro Be Ar

Luxury good: Remove either up to any 4 Allied Tribes (not Citadels) under Roman Control or up to 2 adjacent to Roman Control.

OR

Romanizing tribes lose taste for war: Remove 1-3 Roman or Aedui Allies (not Citadels) total from Roman-Aedui Supply Lines.

Tip: "Roman-Aedui Supply Lines" being what they would be if both agreed.
Next Event
Titus Labienus
Ro Ae Be Ar
CAPABILITY

Able lieutenant: Roman Special Abilities may select Regions regardless of where the Roman leader is located.

OR

Opponents suborn Caesar’s 2nd: Build and Scout Reveal are maximum 1 Region.

Tip: The Scout movement would still be any number of Regions.
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Re: [COIN:FS] Celestia Suborned my Cake

Post by MetalSonic (?) » Mon Aug 27, 2018 4:35 am

##pass

Then:
##recruit everywhere where I have a supplyline (asking aedui ofc), warbands. Except for mandubii, cause I ran out of auxilia by then.
##scout
Auxilia from mandubii to remi.
All from helvetii to treveri and scout them.
All from helvii to helvetii.
2 from remi to treveri

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Re: [COIN:FS] Celestia Suborned my Cake

Post by sharkmafia (?) » Tue Aug 28, 2018 12:23 am

##remove 1 warband in gergovia

##March
2 warbands avaricum -> bibracte
vercingetorix and 7 warbands march in place in avaricum

##Entreat
aedui allied tribe in avaricum -> arverni allied tribe
aedui allied tribe in volcae -> arverni allied tribe
1 aedui warband in bibracte -> 1 arverni warband
aedui allied tribe in cenabum -> arverni allied tribe

##March
4 warbands pictones -> avaricum
vercingetorix and 7 warbands double-march avaricum -> bibracte
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Tue Aug 28, 2018 1:04 am

Roman Republic - MetalSonic
20/45 Resources
Available Forces: 10 Auxilia, 1 Allied Tribe, 0 Forts
Allied Tribes: 5
Subdued + Dispersed + Roman Allies: 7/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
0/45 Resources
Available Forces: 0 Warbands, 1 Allied Tribe, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 10/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
21/45 Resources
Available Forces: 5 Warbands, 4 Allied Tribe, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 10 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.

Belgic Tribes - ToastGhost
9/45 Resources
Available Forces: 0 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 13/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).
Conspirator: Belgic Rally costs 0 and treats any Region with Belgic pieces as Belgic Controlled.

Germanic Tribes - NPC
Available Forces: 10 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Rome, Aedui, Belgae

22 Cards Remaining
Current Event
Titus Labienus
Ro Ae Be Ar
CAPABILITY

Able lieutenant: Roman Special Abilities may select Regions regardless of where the Roman leader is located.

OR

Opponents suborn Caesar’s 2nd: Build and Scout Reveal are maximum 1 Region.

Tip: The Scout movement would still be any number of Regions.
Next Event
Diviciacus
Ae Ro Ar Be
CAPABILITY

Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.


OR

Pro-Roman sidelined: Romans and Aedui may not transfer Resources to one another.

Tip: NPC Aedui will agree to Caesar's druid when Rome's score is 12 or less. They normally transfer Resources to Rome if Rome has less than 2, the Aedui has more than 8, and if Rome's score is low enough for the Aedui to agree to what they normally do.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by MetalSonic (?) » Tue Aug 28, 2018 8:25 am

Do only the recruit part from my last post instead, please.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Tue Aug 28, 2018 9:54 am

The Aedui let Rome do all that. Then they ##Pass.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by ToastGhost (?) » Wed Aug 29, 2018 12:06 am

##March 5 from Britannia to Morini
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Wed Aug 29, 2018 12:16 am

Roman Republic - MetalSonic
20/45 Resources
Available Forces: 0 Auxilia, 1 Allied Tribe, 0 Forts
Allied Tribes: 5
Subdued + Dispersed + Roman Allies: 7/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
0/45 Resources
Available Forces: 0 Warbands, 1 Allied Tribe, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 10/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
22/45 Resources
Available Forces: 5 Warbands, 4 Allied Tribe, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 10 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.

Belgic Tribes - ToastGhost
8/45 Resources
Available Forces: 0 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 13/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).
Conspirator: Belgic Rally costs 0 and treats any Region with Belgic pieces as Belgic Controlled.

Germanic Tribes - NPC
Available Forces: 10 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Aedui, Arverni

21 Cards Remaining
Current Event
Diviciacus
Ae Ro Ar Be
CAPABILITY

Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.


OR

Pro-Roman sidelined: Romans and Aedui may not transfer Resources to one another.

Tip: NPC Aedui will agree to Caesar's druid when Rome's score is 12 or less. They normally transfer Resources to Rome if Rome has less than 2, the Aedui has more than 8, and if Rome's score is low enough for the Aedui to agree to what they normally do.
Next Event
Migration
Be Ar Ae Ro
Drang nach Westen: Execute a Germanic Rally then March in/from up to 2 Regions each.

OR

New pastures: A Gallic Faction moves its Warbands and Leader as desired to a Region where No Control and places an Ally there.

Tip: In the first option, you decide how the Germans act. In the second, the move may be from multiple Regions, which do not have to be adjacent.
The Aedui ##get a new druid. Have fun with that going forward.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by sharkmafia (?) » Wed Aug 29, 2018 1:14 am

##Remove 1 warband in gergovia

##Raid
Reveal 2 warbands in bibracte, gaining 2 resources
Reveal 2 warbands in avaricum, gaining 2 resources
Reveal 2 warbands in cenabum, gaining 2 resources
Reveal 2 warbands in provincia, gaining 2 resources
Reveal 1 warband in pictones, gaining 1 resource

##Entreat
1 aedui warband in bibracte -> 1 arverni warband
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Wed Aug 29, 2018 1:21 am

Roman Republic - MetalSonic
20/45 Resources
Available Forces: 0 Auxilia, 1 Allied Tribe, 0 Forts
Allied Tribes: 5
Subdued + Dispersed + Roman Allies: 7/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
8/45 Resources
Available Forces: 0 Warbands, 1 Allied Tribe, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 10/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
22/45 Resources
Available Forces: 6 Warbands, 4 Allied Tribe, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 10 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
8/45 Resources
Available Forces: 0 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 13/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).
Conspirator: Belgic Rally costs 0 and treats any Region with Belgic pieces as Belgic Controlled.

Germanic Tribes - NPC
Available Forces: 10 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Belgae, Rome

20 Cards Remaining
Current Event
Migration
Be Ar Ae Ro

Drang nach Westen: Execute a Germanic Rally then March in/from up to 2 Regions each.

OR

New pastures: A Gallic Faction moves its Warbands and Leader as desired to a Region where No Control and places an Ally there.

Tip: In the first option, you decide how the Germans act. In the second, the move may be from multiple Regions, which do not have to be adjacent.
Next Event
Cicero
Ro Ar Ae Be

Defender of the Republic returns to politics: Shift the Senate 1 box in either direction (or flip to Firm if already at top or bottom).

Tip: The Shift is allowed despite any Fallen Legions.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by ToastGhost (?) » Wed Aug 29, 2018 12:21 pm

##March 3 from Ubii into Treveri

Enjoy your limited command. :smirk:
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Re: [COIN:FS] Celestia Suborned my Cake

Post by MetalSonic (?) » Wed Aug 29, 2018 12:54 pm

##pass
(without anything = auxila)
Then, since I'm the first person:
##march
4 from helvii to helvetii.
1 from helvii to ubii.
1 from helvetii to ubii.
4 from helvetii to carnutes.
3 legions and caesar from remi to carnutes.
1 legion to britannia from remi.
1 legion, 3 auxilia to pictones (via namnetes)
2 legions, 5 auxilia to namnetes.
##build
remove tribes in carnutes, namnetes, pictones.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Wed Aug 29, 2018 1:11 pm

Roman Republic - MetalSonic
10/45 Resources
Available Forces: 0 Auxilia, 1 Allied Tribe, 0 Forts
Allied Tribes: 5
Subdued + Dispersed + Roman Allies: 10/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
8/45 Resources
Available Forces: 0 Warbands, 4 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 7/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
22/45 Resources
Available Forces: 6 Warbands, 4 Allied Tribe, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 7 (Arverni/Belgae)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 0 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 13/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).
Conspirator: Belgic Rally costs 0 and treats any Region with Belgic pieces as Belgic Controlled.

Germanic Tribes - NPC
Available Forces: 10 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Rome, Arverni, Aedui

19 Cards Remaining
Current Event
Cicero
Ro Ar Ae Be

Defender of the Republic returns to politics: Shift the Senate 1 box in either direction (or flip to Firm if already at top or bottom).

Tip: The Shift is allowed despite any Fallen Legions.
Next Event
Sacking
Ar Ro Be Ae

Revenge: Romans may place Razed marker on a City at Roman Control (replace anything) for +8 Resources. It permanently Disperses the City.

OR

Costly, drawn-out siege: If a Legion where your Citadel, remove the Legion and Romans Ineligible through next card.

Tip: Like it says, that Dispersal doesn't go away in Spring (although some Events still can remove it). The Legion removed would go to Fallen.
Then Rome goes ham with their troops.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by sharkmafia (?) » Wed Aug 29, 2018 1:15 pm

##Pass
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Wed Aug 29, 2018 1:26 pm

The Aedui ##Rally, placing an Ally in Senones, and sticking a Warband each in Aedui and Sequani. They then [b##Suborn[/b] away the Belgic Ally in Treveri and place two more Warbands.

Roman Republic - MetalSonic
10/45 Resources
Available Forces: 0 Auxilia, 1 Allied Tribe, 0 Forts
Allied Tribes: 5
Subdued + Dispersed + Roman Allies: 10/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
9/45 Resources
Available Forces: 0 Warbands, 4 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 7/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
15/45 Resources
Available Forces: 2 Warbands, 3 Allied Tribe, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 7 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 0 Warbands, 4 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 12/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).
Conspirator: Belgic Rally costs 0 and treats any Region with Belgic pieces as Belgic Controlled.

Germanic Tribes - NPC
Available Forces: 10 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Arverni, Belgae

18 Cards Remaining
Current Event
Sacking
Ar Ro Be Ae

Revenge: Romans may place Razed marker on a City at Roman Control (replace anything) for +8 Resources. It permanently Disperses the City.

OR

Costly, drawn-out siege: If a Legion where your Citadel, remove the Legion and Romans Ineligible through next card.

Tip: Like it says, that Dispersal doesn't go away in Spring (although some Events still can remove it). The Legion removed would go to Fallen.
Next Event
WINTER

-Victory
-Germans
-Quarters
-Harvest
-Senate
-Spring

If Winter card showing:
Frost—no March

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Re: [COIN:FS] Celestia Suborned my Cake

Post by sharkmafia (?) » Wed Aug 29, 2018 2:30 pm

##Remove 1 arverni warband in provincia

##Entreat
1 Aedui warband in bibracte -> 1 arverni warband

##Battle
vs. aedui in bibracte
vs rome in gergovia
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Wed Aug 29, 2018 2:36 pm

In Gergovia, the Fort makes its stand (9 Warbands vs a Fort works out to 2 Losses, needs a 1-2 to kill due to siege machines):
4 6
And it withstands the Arverni attack.

In Aedui, there are 8 losses halved to 4 against the Citadel and 3 Warbands. The Warbands die and the Citadel
5
lives.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by ToastGhost (?) » Wed Aug 29, 2018 10:44 pm

##Battle the Aedui in Treveri and Morini

Acting like they have the chance to live. :rainbert:
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Wed Aug 29, 2018 11:19 pm

The Aedui in Treveri Retreat to Mandubii. The surviving one does, anyways.

Roman Republic - MetalSonic
10/45 Resources
Available Forces: 0 Auxilia, 1 Allied Tribe, 0 Forts
Allied Tribes: 5
Subdued + Dispersed + Roman Allies: 10/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
5/45 Resources
Available Forces: 0 Warbands, 4 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 7/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
15/45 Resources
Available Forces: 8 Warbands, 3 Allied Tribe, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 7 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
6/45 Resources
Available Forces: 0 Warbands, 4 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 12/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).
Conspirator: Belgic Rally costs 0 and treats any Region with Belgic pieces as Belgic Controlled.

Germanic Tribes - NPC
Available Forces: 10 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions:

17 Cards Remaining
Current Event
WINTER

-Victory
-Germans
-Quarters
-Harvest
-Senate
-Spring

If Winter card showing:
Frost—no March
Next Event
Celtic Rites
Ae Ar Be Ro

“Much given to religion”: Select 1 or more Gallic Factions. Each loses 3 Resources and is Ineligible through next card.

OR

“The immortal gods propitiated”: A Gallic Faction executes a free Command (in multiple Regions). Stay Eligible.
Nobody's hit their victory condition, despite a valiant effort.

The Germans get their turn:
They ##Rally, placing 2 Warbands in Sugambri and 1 in Ubii.
The two in Sugambri then ##March into Ubii to get Control, and every German goes Hidden.
Next the Germans ##Raid in Morini, Treveri, and Ubii, taking 5 of Belgae's Resources.
Finally they ##Battle + Ambush the Aedui in Morini, killing the Warband. They also kill off the Allied Tribe in Ubii.

Quarters Phase!
Same deal. Belgae, then Aedui (who will stay put), then Arverni get to move everyone 1 Region, as long as it's to somewhere you/a friend Controls and not into Arverni.
Then Rome gets that one move and the Supply Line back to Provincia, and the paying for stuff left out (1 if with an Ally, 2 if not, each Ally and Fort covers one for free).

And now the roll the game has been waiting for. The Aedui...
4
agree to the Supply Line.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by ToastGhost (?) » Thu Aug 30, 2018 12:21 am

##2 From Morini to Brittania
##2 From Morini to my leader's province that I'm forgetting the names of and am too lazy to even alt-tab over and look :v:
##4 From Treveri to my leader
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Re: [COIN:FS] Celestia Suborned my Cake

Post by sharkmafia (?) » Thu Aug 30, 2018 2:54 am

##1 warband relocates from provincia to bibracte
##vercingetorix and 9 warbands relocate from bibracte to avaricum
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Re: [COIN:FS] Celestia Suborned my Cake

Post by MetalSonic (?) » Thu Aug 30, 2018 10:36 am

I pay for the Legion in Britannia.
The legion in Pictones back to Provincia.
The legions & caesar in Namnetes and Carnutes back to Provincia.
2 Auxilia from Namnetes to Remi.
4 Auxilia from Carnutes to Remi.
Pay for 2 Auxilia in Remi.
Treveri Guy stays there.
Ubii guys back to Provincia.
Pay for 2 in Helvetii.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Thu Aug 30, 2018 10:46 am

Three Auxilia in Veneti and Pictones are left to fend off the cold.
Veneti: 3 6 1
Pictones: 1 3 4

Only one survives in each.

Harvest time!
Rome gets 11 Resources.
Arverni get 14.
Aedui get 10 plus 4.
Belgae get 10.

The Belgae also get two Commands and/or Special Abilities.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by ToastGhost (?) » Fri Aug 31, 2018 4:41 pm

##March leader and all but 1 warband from Nervii to Atrebates, 3 warbands from Treveri to Atrebates
##Attack all romans
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Sat Sep 01, 2018 7:56 am

In Atrebates, Rome's sharp skirmishers take out three Warbands before the Battle starts. Ambiorix and his Warbands inflict 14 Losses halved to 7 by the Fort. Rome stands its ground, so the Auxilia are killed and the Fort gets smacked once.
5
And still stands.

In Britannia, the Belgae get to use that shock cavalry. They inflict three Losses on that poor Legion.
5 3
And it makes its brave, yet ultimately futile, stand.

The Roman Senate remains Intrigued by the goings-on.
The Fallen Legion returns to the track, then it, its buddy, and 4 Auxilia get re-dispatched to Provincia.

Springtime.
Arverni is no longer Devastated. Suebi (South) is no longer Dispersed-Gathering.
All pieces are Hidden.
All Factions are Eligible.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Sat Sep 01, 2018 8:06 am

Roman Republic - MetalSonic
15/45 Resources
Available Forces: 7 Auxilia, 1 Allied Tribe, 0 Forts
Allied Tribes: 5
Subdued + Dispersed + Roman Allies: 11/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
19/45 Resources
Available Forces: 0 Warbands, 4 Allied Tribes, 2 Citadels
Off-map Legions: 4/7
Allied Tribes + Citadels: 7/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
29/45 Resources
Available Forces: 9 Warbands, 3 Allied Tribe, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 7 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
10/45 Resources
Available Forces: 3 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 13/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).
Conspirator: Belgic Rally costs 0 and treats any Region with Belgic pieces as Belgic Controlled.

Germanic Tribes - NPC
Available Forces: 7 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Aedui, Arverni, Belgae, Rome

16 Cards Remaining
Current Event
Celtic Rites
Ae Ar Be Ro

“Much given to religion”: Select 1 or more Gallic Factions. Each loses 3 Resources and is Ineligible through next card.

OR

“The immortal gods propitiated”: A Gallic Faction executes a free Command (in multiple Regions). Stay Eligible.
Next Event
Shifting Loyalties
Ae Be Ro Ar

“In Gaul there are factions…”: Choose 1 Capability of any Faction. Remove it from play.
The Aedui ##propitiate the immortal gods to free Rally up the usual. Three Warbands in Mandubii and one each in Aedui and Sequani. And stay Eligible to make the rest of you sweat bullets over the next event.

https://www.dropbox.com/s/donbq2ksjpcrf ... 2.jpg?dl=0

The game will end at the start of the next winter. It will be one of the final 6 cards of the deck. The "# cards remaining" there doesn't count the two showing. Plan accordingly.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by sharkmafia (?) » Sat Sep 01, 2018 3:21 pm

##Remove warband in namnetes

##Rally
place allied tribes in namnetes, carnutes, pictones
allied tribe in avaricum -> citadel

##Entreat
1 aedui warband in aedui -> 1 arverni warband
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Sat Sep 01, 2018 3:47 pm

Roman Republic - MetalSonic
15/45 Resources
Available Forces: 7 Auxilia, 1 Allied Tribe, 0 Forts
Allied Tribes: 5
Subdued + Dispersed + Roman Allies: 11/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
19/45 Resources
Available Forces: 0 Warbands, 4 Allied Tribes, 2 Citadels
Off-map Legions: 4/7
Allied Tribes + Citadels: 7/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
29/45 Resources
Available Forces: 9 Warbands, 3 Allied Tribe, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 7 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
10/45 Resources
Available Forces: 3 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 13/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).
Conspirator: Belgic Rally costs 0 and treats any Region with Belgic pieces as Belgic Controlled.

Germanic Tribes - NPC
Available Forces: 7 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Aedui, Belgae, Rome

15 Cards Remaining
Current Event
Shifting Loyalties
Ae Be Ro Ar

“In Gaul there are factions…”: Choose 1 Capability of any Faction. Remove it from play.
Next Event
Lucterius
Ar Ro Ae Be

Thrust at Narbo checked: Either remove up to 6 Arverni Warbands within 1 Region of Provincia, or place up to 5 Auxilia in Provincia.

OR

Daring Cadurcan: If Arverni Successor on map or Available, Arverni place him anywhere, symbol up, as if Vercingetorix.

Tip: The first option can remove Warbands from any combination of Provincia, Sequani, Aedui, and Arverni. The second option is the only way in the game to resurrect Vercingetorix (lorewise, Lucterius taking over).
The Aedui ##shift the loyalties of... rolls the Belgae, removing their conspirator.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by ToastGhost (?) » Sat Sep 01, 2018 4:46 pm

##Battle to fight romans in Atrebates
##Enlist to move those 3 germans into Atrebates
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Sat Sep 01, 2018 11:19 pm

14 Losses? I'm sure the Fort can take
4 6 1


Roman Republic - MetalSonic
15/45 Resources
Available Forces: 7 Auxilia, 4 Allied Tribes, 1 Fort
Allied Tribes: 2
Subdued + Dispersed + Roman Allies: 8/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
14/45 Resources
Available Forces: 0 Warbands, 2 Allied Tribes, 1 Citadel
Off-map Legions: 4/7
Allied Tribes + Citadels: 10/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
29/45 Resources
Available Forces: 5 Warbands, 3 Allied Tribe, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 10 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
9/45 Resources
Available Forces: 3 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 13/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).

Germanic Tribes - NPC
Available Forces: 7 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Arverni, Rome

14 Cards Remaining
Current Event
Lucterius
Ar Ro Ae Be

Thrust at Narbo checked: Either remove up to 6 Arverni Warbands within 1 Region of Provincia, or place up to 5 Auxilia in Provincia.

OR

Daring Cadurcan: If Arverni Successor on map or Available, Arverni place him anywhere, symbol up, as if Vercingetorix.

Tip: The first option can remove Warbands from any combination of Provincia, Sequani, Aedui, and Arverni. The second option is the only way in the game to resurrect Vercingetorix (lorewise, Lucterius taking over).
Next Event
Catuvolcus
Be Ar Ro Ae

Eburones chief poisons himself: Remove 1 or more Allied Tribes of the same Faction in the Nervii Region and 5 Warbands there.

OR

Ambiorix co-King: Place Belgic Allies at Nervii and Eburones, replacing any Allies or Dispersed there. Add +6 Belgic Resources.

Tip: In the first option, the Warbands do not have to be of the same Faction as the Tribe.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by sharkmafia (?) » Sun Sep 02, 2018 2:25 pm

##Raid
Flip 2 warbands in namnetes, stealing 2 resources from rome
Flip 2 warbands in cenabum, gaining 2 resources
Flip 2 warbands in arverni, gaining 2 resources
Flip 2 warbands in avaricum, gaining 2 resources
Flip 2 warbands in bibracte, gaining 2 resources
Flip 1 warband in pictones, stealing 1 resources from rome
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Re: [COIN:FS] Celestia Suborned my Cake

Post by MetalSonic (?) » Mon Sep 03, 2018 5:02 pm

march
everyone from helvii to nervii

let's get antoher deathball rolling

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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Mon Sep 03, 2018 6:12 pm

Roman Republic - MetalSonic
10/45 Resources
Available Forces: 7 Auxilia, 4 Allied Tribes, 1 Fort
Allied Tribes: 2
Subdued + Dispersed + Roman Allies: 8/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
25/45 Resources
Available Forces: 0 Warbands, 2 Allied Tribes, 1 Citadel
Off-map Legions: 4/7
Allied Tribes + Citadels: 10/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
29/45 Resources
Available Forces: 5 Warbands, 3 Allied Tribe, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 10 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
9/45 Resources
Available Forces: 3 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 11/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).

Germanic Tribes - NPC
Available Forces: 7 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Belgae, Aedui

13 Cards Remaining
Current Event
Catuvolcus
Be Ar Ro Ae

Eburones chief poisons himself: Remove 1 or more Allied Tribes of the same Faction in the Nervii Region and 5 Warbands there.

OR

Ambiorix co-King: Place Belgic Allies at Nervii and Eburones, replacing any Allies or Dispersed there. Add +6 Belgic Resources.

Tip: In the first option, the Warbands do not have to be of the same Faction as the Tribe.
Next Event
Flight of Ambiorix
Be Ro Ar Ae

Chased off: If Ambiorix is in a Roman Controlled Region, or if Belgic victory is less than 10, remove Ambiorix.

OR

Returned: If Ambiorix is not on the map, place the Belgic Leader within 1 Region of Germania, symbol up (as Ambiorix).

Tip: That would be Germania, Morini, Nervii, Treveri, or Sequani.
https://www.dropbox.com/s/c8tt7volm7z46 ... 3.jpg?dl=0

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Re: [COIN:FS] Celestia Suborned my Cake

Post by ToastGhost (?) » Mon Sep 03, 2018 8:13 pm

Hmm, hmm. Yeah, you suck. :unenthused:

##Rally in Atrebates, gain an ally there and 2 warbands in Morini
##Enlist, send those germans into the deathball of occupied Nervii
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Mon Sep 03, 2018 8:31 pm

The Aedui ##poison the chief, removing both Tribes, the Belgic Warband, and the three German Warbands, leaving only Rome in the area.

Roman Republic - MetalSonic
10/45 Resources
Available Forces: 7 Auxilia, 4 Allied Tribes, 1 Fort
Allied Tribes: 2
Subdued + Dispersed + Roman Allies: 9/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
25/45 Resources
Available Forces: 0 Warbands, 2 Allied Tribes, 1 Citadel
Off-map Legions: 4/7
Allied Tribes + Citadels: 10/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
29/45 Resources
Available Forces: 5 Warbands, 3 Allied Tribe, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 10 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 2 Warbands, 6 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 10/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).

Germanic Tribes - NPC
Available Forces: 10 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Rome, Arverni

12 Cards Remaining
Current Event
Flight of Ambiorix
Be Ro Ar Ae

Chased off: If Ambiorix is in a Roman Controlled Region, or if Belgic victory is less than 10, remove Ambiorix.

OR

Returned: If Ambiorix is not on the map, place the Belgic Leader within 1 Region of Germania, symbol up (as Ambiorix).

Tip: That would be Germania, Morini, Nervii, Treveri, or Sequani.
Next Event
Marcus Antonius
Ro Ar Be Ae

Cavalry commander: Romans may free Scout, then may free Battle in 1 Region, Auxilia causing twice usual Losses.

OR

To Rome as Quaestor: Move up to 4 on-map Auxilia to Provincia. Romans Ineligible through next card. Executing Faction Eligible.

Tip: That first free Scout could move any Auxilia, but the reveal would still have to be adjacent to Caesar or with his Successor. In the second, the executing Faction decides which four Auxilia.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by MetalSonic (?) » Tue Sep 04, 2018 6:58 am

pass
and can I have a map after this

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Re: [COIN:FS] Celestia Suborned my Cake

Post by sharkmafia (?) » Wed Sep 05, 2018 1:56 pm

##Remove 1 warband in pictones

##March

Vercingetorix and 13 warbands Avaricum -> Cenabum
4 warbands Gergovia -> Avaricum
1 warband namnetes -> pictones

##Entreat
1 auxilia in namnetes -> 1 arverni warband
remove 1 auxulia in pictones
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Re: [COIN:FS] Celestia Suborned my Cake

Post by Void Chicken (?) » Wed Sep 05, 2018 3:48 pm

Roman Republic - MetalSonic
12/45 Resources
Available Forces: 9 Auxilia, 4 Allied Tribes, 1 Fort
Allied Tribes: 2
Subdued + Dispersed + Roman Allies: 9/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.

Arverni Confederation - sharkmafia
20/45 Resources
Available Forces: 0 Warbands, 2 Allied Tribes, 1 Citadel
Off-map Legions: 4/7
Allied Tribes + Citadels: 10/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.

Aedui Confederation - NPC
29/45 Resources
Available Forces: 5 Warbands, 3 Allied Tribe, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 10 (Arverni)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Caesar’s druid: If Aedui and Romans agree, their Command or defense in Battle may treat Aedui Warbands or Auxilia where together as the other.

Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 2 Warbands, 6 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 10/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).

Germanic Tribes - NPC
Available Forces: 10 Warbands, 4 Allied Tribes
Allied Tribes: 2

Eligible Factions: Rome, Belgae, Aedui

11 Cards Remaining
Current Event
Marcus Antonius
Ro Ar Be Ae

Cavalry commander: Romans may free Scout, then may free Battle in 1 Region, Auxilia causing twice usual Losses.

OR

To Rome as Quaestor: Move up to 4 on-map Auxilia to Provincia. Romans Ineligible through next card. Executing Faction Eligible.

Tip: That first free Scout could move any Auxilia, but the reveal would still have to be adjacent to Caesar or with his Successor. In the second, the executing Faction decides which four Auxilia.
Next Event
Legiones XIIII et XV
Ro Ar Ae Be

Personal army: Romans may shift Senate 1 box up (toward Uproar) to place 2 Legions total from Legions track and/or Fallen into Provincia.

OR

Green legionaries: Free Battle against Romans in a Region. The first Loss removes a Legion automatically, if any there.
https://www.dropbox.com/s/q4eidildklvi2 ... 4.jpg?dl=0

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Re: [COIN:FS] Celestia Suborned my Cake

Post by MetalSonic (?) » Wed Sep 05, 2018 4:07 pm

Cavalry Commander
Every Auxilia around Atrebates: go there, reveal everyone and attack.
Helvetii auxilia: Go to treveri.

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Re: [COIN:FS] Celestia Suborned my Cake

Post by ToastGhost (?) » Wed Sep 05, 2018 5:27 pm

##Retreat to Morini.
##March everything except what's in Britannia and Treveri into Nervii, deathballing my forces against the legions
##Enlist, German Rally in Sugambri
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