[M&M] Landlubbers need not apply
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
Rainbow sells a cocoa and 3 rum for 12 bits. She picks up a reinforced hull and 3 cargo for 10 bits. Discarded are a cocao, contraband spices, and a wood.
And maybe a priestess?
S 4 4
Welcome aboard!
Heading out to sea, we see that mission's possible drawback.
2 4
Rainbow Dash was not very suave, for it looks like I will be swimming to Petite Goave.
Check the status post next turn for the new mission 2.
In the meantime, Maynard heads to Havana and Robertson goes to Cartagena. And who wants 15 bits for killing a shark?
Captains with a French bounty get another. Captains with a Spanish bounty get another.
And maybe a priestess?
S 4 4
Welcome aboard!
Heading out to sea, we see that mission's possible drawback.
2 4
Rainbow Dash was not very suave, for it looks like I will be swimming to Petite Goave.
Check the status post next turn for the new mission 2.
In the meantime, Maynard heads to Havana and Robertson goes to Cartagena. And who wants 15 bits for killing a shark?
Captains with a French bounty get another. Captains with a Spanish bounty get another.
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
Rarity - ToastGhost (St. Maarten/Dutch)
Once per naval battle or merchant raid, you may cancel a hit to your last crew.
Seamanship: 3; Scouting: 4; Leadership: 2; Influence: 1
Glory points: 3 (3 cards)
Bounties: None
Adriaen van Obdam (Purser): +2 bits when selling goods. Immune to glory cards that hurt bits or cargo.
Fancy Hat (Galleon)
Hull: 4/4
Cargo: 5/5/5 (3 contraband) (smuggler's hold)
Masts: 4/4
Crew: 4/4
Cannons: 5/4+1 (extra cannon port) (swivel guns)
Maneuverability: 1+1 (adv. rigs & sails)
Rokuro 'Rock' Okajima - sharkmafia (Caracas/Spanish)
You can stash and retrieve bits in Curaçao, Caracas, Cartagena, and Trinidad.
Seamanship: 3; Scouting: 2; Leadership: 3; Influence: 2
Glory points: 1 (1 card)
Bounties: French (15 bits)
Black Lagoon (Sloop)
Hull: 2/2
Cargo: 0/2/2 (0 contraband) (smuggler's hold)
Masts: 2/2
Crew: 2/2
Cannons: 1/1 (long guns)
Maneuverability: 4
Rainbow Dash - kookwowse (Petite Goave/French)
Draw 1 extra cargo card in French ports. +1 bit per sugar card sold.
Seamanship: 3; Scouting: 2; Leadership: 2; Influence: 3
Glory points: 3 (2 cards)
Bounties: None
Kofi Brunsveldt (Lookout): Reroll 1 die when scouting. Immune to Fog and Escort.
Flying Equestrian (Flute)
Hull: 3/3 (reinforced hull)
Cargo: 3/4/4 (0 contraband)
Masts: 3/3 (crow's nest)
Crew: 1/1
Cannons: 1/1 (chasers) (long guns)
Maneuverability: 2 (carved hull)
Admiral Robert Maynard - NPC (English)
Seamanship: 3; Scouting: B/3; Leadership: 3
HMS Pearl (Frigate)
Hull: 3
Cargo: 3
Masts: 3
Crew: 3
Cannons: 3
Maneuverability: 3
Laurens de Graaf - NPC (Pirate)
Seamanship: 3; Scouting: 1; Leadership: 3
Bounty: 5 bits
Tigre (Sloop)
Hull: 2
Cargo: 2
Masts: 2
Crew: 2
Cannons: 1
Maneuverability: 4
Steven Louis Robertson - NPC (Pirate)
Seamanship: 2; Scouting: 1; Leadership: 4
Bounty: 20 bits
Hispaniola (Man-o-War)
Hull: 5
Cargo: 3
Masts: 5
Crew: 5
Cannons: 5
Maneuverability: 2
William Kidd - NPC (Pirate)
Seamanship: 2; Scouting: 4; Leadership: 2
Bounty: 10 bits
Quedagh Merchant (Brig)
Hull: 2
Cargo: 4
Masts: 2
Crew: 2
Cannons: 2
Maneuverability: 3
Available Ship Modifications
Available Missions
Mission 1: English Letter of Marque wrote:Earn: Special
Req: Influence check and at least 1 non-English bounty
Location: Bridgetown
You become a Privateer:
-English naval ships ignore you
-You are regarded as being of English nationality
-Merchant raid: Get a 3 bit bonus when defeating non-English ships
All other nations regard you as a pirate. If you get an English bounty you lose this card (mission fails). After defeating any ship you may discard this card to complete the mission.
EventsMission 2: Joined Forces wrote:Earn: Plunder a naval ship
Req: At least 1 bounty
Location: Tortuga
Claim this mission and succeed it by defeating a Naval ship. As the battle begins, you may move the pirate sloop to your sea zone, if it is in play. Begin the battle using the pirate sloop and its captain. If it is defeated, continue the battle using your own ship.
You get the glory point, all plunder, all bounties, and may claim the naval ship even if you won using the sloop.
Famine: Food is in demand in all English ports (in addition to any other demand). Discarded when a captain earns a glory point for selling 3+ food in an English port.
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
##Sail all the way to Nassau
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [M&M] Landlubbers need not apply
##move to cartagena
##scout for merchant (choose non-spanish)
##Sail into port
##scout for merchant (choose non-spanish)
##Sail into port
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
Bokuro tries his luck on a nearby merchant:
S S
And it looks like we're attacking the English today.
Food - 2 - Escape
Tobacco - 3 - Escape
Spices/Weapons & explosives to St. Maarten - 2 - Crew
And rolls
1 S 4
He draws a
Food - 3 - Masts
The merchant gets a few hits in, but Bokuro manages to loot it for 10 bits, legal spices, and a food.
S S
And it looks like we're attacking the English today.
Food - 2 - Escape
Tobacco - 3 - Escape
Spices/Weapons & explosives to St. Maarten - 2 - Crew
And rolls
1 S 4
He draws a
Food - 3 - Masts
The merchant gets a few hits in, but Bokuro manages to loot it for 10 bits, legal spices, and a food.
- Skipper
- Posts: 150
- Joined: Mon Jan 14, 2019 5:01 am
- Location: Between my ears
Re: [M&M] Landlubbers need not apply
## Sail over to Santo Domingo
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
De Graaf moseys on to Caracas. Maybe he's escaping the horrible plague spreading across the Caribbean! Multiple ports have declared a quarantine!
Select 4 random goods (rum, sugar, tobacco, rum). Ports with a matching good cannot be entered this turn. Any captain currently in such a port receives a hit to crew at the beginning of their turn.
That would be Curaçao, Nassau, Old Providence, San Juan, and Tortuga if I got them all?
Select 4 random goods (rum, sugar, tobacco, rum). Ports with a matching good cannot be entered this turn. Any captain currently in such a port receives a hit to crew at the beginning of their turn.
That would be Curaçao, Nassau, Old Providence, San Juan, and Tortuga if I got them all?
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
Rarity - ToastGhost (St. Maarten/Dutch)
Once per naval battle or merchant raid, you may cancel a hit to your last crew.
Seamanship: 3; Scouting: 4; Leadership: 2; Influence: 1
Glory points: 3 (3 cards)
Bounties: None
Adriaen van Obdam (Purser): +2 bits when selling goods. Immune to glory cards that hurt bits or cargo.
Fancy Hat (Galleon)
Hull: 4/4
Cargo: 5/5/5 (3 contraband) (smuggler's hold)
Masts: 4/4
Crew: 4/4
Cannons: 5/4+1 (extra cannon port) (swivel guns)
Maneuverability: 1+1 (adv. rigs & sails)
Rokuro 'Rock' Okajima - sharkmafia (Caracas/Spanish)
You can stash and retrieve bits in Curaçao, Caracas, Cartagena, and Trinidad.
Seamanship: 3; Scouting: 2; Leadership: 3; Influence: 2
Glory points: 1 (1 card)
Bounties: English (5 bits), French (15 bits)
Black Lagoon (Sloop)
Hull: 2/2
Cargo: 2/2/2 (0 contraband) (smuggler's hold)
Masts: 1/2
Crew: 1/2
Cannons: 1/1 (long guns)
Maneuverability: 4
Rainbow Dash - kookwowse (Petite Goave/French)
Draw 1 extra cargo card in French ports. +1 bit per sugar card sold.
Seamanship: 3; Scouting: 2; Leadership: 2; Influence: 3
Glory points: 3 (2 cards)
Bounties: None
Kofi Brunsveldt (Lookout): Reroll 1 die when scouting. Immune to Fog and Escort.
Flying Equestrian (Flute)
Hull: 3/3 (reinforced hull)
Cargo: 3/4/4 (0 contraband)
Masts: 3/3 (crow's nest)
Crew: 1/1
Cannons: 1/1 (chasers) (long guns)
Maneuverability: 2 (carved hull)
Admiral Robert Maynard - NPC (English)
Seamanship: 3; Scouting: B/3; Leadership: 3
HMS Pearl (Frigate)
Hull: 3
Cargo: 3
Masts: 3
Crew: 3
Cannons: 3
Maneuverability: 3
Laurens de Graaf - NPC (Pirate)
Seamanship: 3; Scouting: 1; Leadership: 3
Bounty: 5 bits
Tigre (Sloop)
Hull: 2
Cargo: 2
Masts: 2
Crew: 2
Cannons: 1
Maneuverability: 4
Steven Louis Robertson - NPC (Pirate)
Seamanship: 2; Scouting: 1; Leadership: 4
Bounty: 20 bits
Hispaniola (Man-o-War)
Hull: 5
Cargo: 3
Masts: 5
Crew: 5
Cannons: 5
Maneuverability: 2
William Kidd - NPC (Pirate)
Seamanship: 2; Scouting: 4; Leadership: 2
Bounty: 10 bits
Quedagh Merchant (Brig)
Hull: 2
Cargo: 4
Masts: 2
Crew: 2
Cannons: 2
Maneuverability: 3
Available Ship Modifications
Available Missions
Mission 1: English Letter of Marque wrote:Earn: Special
Req: Influence check and at least 1 non-English bounty
Location: Bridgetown
You become a Privateer:
-English naval ships ignore you
-You are regarded as being of English nationality
-Merchant raid: Get a 3 bit bonus when defeating non-English ships
All other nations regard you as a pirate. If you get an English bounty you lose this card (mission fails). After defeating any ship you may discard this card to complete the mission.
EventsMission 2: Joined Forces wrote:Earn: Plunder a naval ship
Req: At least 1 bounty
Location: Tortuga
Claim this mission and succeed it by defeating a Naval ship. As the battle begins, you may move the pirate sloop to your sea zone, if it is in play. Begin the battle using the pirate sloop and its captain. If it is defeated, continue the battle using your own ship.
You get the glory point, all plunder, all bounties, and may claim the naval ship even if you won using the sloop.
Famine: Food is in demand in all English ports (in addition to any other demand). Discarded when a captain earns a glory point for selling 3+ food in an English port.
Plague: Curaçao, Nassau, Old Providence, San Juan, and Tortuga cannot be entered this turn.
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
##Head to Havana
##Raid a Spanish Merchant!
##Head into port, most likely
##Sigh, head back to Nassau.
##Raid a Spanish Merchant!
##Head into port, most likely
##Sigh, head back to Nassau.
Last edited by ToastGhost on Tue Apr 30, 2019 7:05 pm, edited 1 time in total.
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
Rarity puts on her fancy pirate hat.
1 1 1 2.
Not nearly fancy enough.
1 1 1 2.
Not nearly fancy enough.
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [M&M] Landlubbers need not apply
##Sell goods
##Sell sloop for 6 bits
##buy frigate, name: Black lagoon season two
##recruit, using reroll if necessary
##buy ship mod if available
##buy goods
##acquire a rumor
##sail out of port
##move to Caribbean sea
##Sell sloop for 6 bits
##buy frigate, name: Black lagoon season two
##recruit, using reroll if necessary
##buy ship mod if available
##buy goods
##acquire a rumor
##sail out of port
##move to Caribbean sea
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
Bokuro sells his food and spices for 9 bits. Cartagena still demands spices. Fancy that.
A sloop with a point of damage and two mods sells for 6 bits total, and a new galleon costs 35. And it comes with a glory card sitting on the deck. He gets some chasers while he's there.
He tries his hand at recruiting up some crew.
2 3 S
And maybe pick up a rumor?
2 S
He picks one up and discards one about
A sloop with a point of damage and two mods sells for 6 bits total, and a new galleon costs 35. And it comes with a glory card sitting on the deck. He gets some chasers while he's there.
He tries his hand at recruiting up some crew.
2 3 S
And maybe pick up a rumor?
2 S
He picks one up and discards one about
He picks up a contraband for 3 bits, discarding food, two rum, spices, sugar, and tobacco.Coastal Caves wrote: Rumors persist that there are some well hidden caves along the coast of the Spanish Main.
Roll a scouting action in the Cartagena sea zone.
If successful, keep this card face up. While at sea in the Cartagena sea zone you may, as an action, deposit or retrieve stash.
- Skipper
- Posts: 150
- Joined: Mon Jan 14, 2019 5:01 am
- Location: Between my ears
Re: [M&M] Landlubbers need not apply
## Sail SE to Basse-Terre
## Enter port
## Play rumor
## Sell all goods
## Buy goods
## Enter port
## Play rumor
## Sell all goods
## Buy goods
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
Rainbow asks around about someone's
Turns out she wasn't into ponies after all.
She sells two sugar and some textiles for 11 bits and buys 2 goods and 2 contraband for 12, plus some swivel guns she saw in the checkout aisle.
Meanwhile this game is just being lousy with pirates. Jean Lafitte is coming in.
At the end of the turn, place the pirate brig in the sea zone of Caracas (replacing the Sloop). Seamanship: 2; Scouting: 2; Leadership: 4; Bounty: 10 bits
2 3 3Talkative Daughter wrote: Much to the discomfort of her father, the noble Edith Fleur d'Monique has a thing for sailor types - stallions and mares!
Roll influence as part of a port action in Basse-Terre.
If successful, you impress Miss d'Monique after which she starts talking of her dad's affairs. Draw three Rumor Cards and keep one of your choice (you must keep Ghost Ship should you draw it).
Turns out she wasn't into ponies after all.
She sells two sugar and some textiles for 11 bits and buys 2 goods and 2 contraband for 12, plus some swivel guns she saw in the checkout aisle.
Meanwhile this game is just being lousy with pirates. Jean Lafitte is coming in.
At the end of the turn, place the pirate brig in the sea zone of Caracas (replacing the Sloop). Seamanship: 2; Scouting: 2; Leadership: 4; Bounty: 10 bits
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
I forgot something.
Rarity moved into a sea zone with that Naval NPC with a hold full of contraband, didn't she. So let's take care of that one now.
Admiral Maynard does some sniffing around:
2 4 S
Rarity dumps her illegal goods overboard to avoid getting busted, and goes into Havana port after all okay Nassau after all and keeps one contraband in the smuggling compartment.
Rarity moved into a sea zone with that Naval NPC with a hold full of contraband, didn't she. So let's take care of that one now.
Admiral Maynard does some sniffing around:
2 4 S
Rarity dumps her illegal goods overboard to avoid getting busted, and goes into Havana port after all okay Nassau after all and keeps one contraband in the smuggling compartment.
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
##I'm now in Havana port Nassua sea zone due to even more mysterious circumstances and my first action is to head into port
##Second action is to sell all goods, go searching for new ones, and purchase any upgrades that haven't been taken, as well as go searching for a rumor
Damn legalities.
##Second action is to sell all goods, go searching for new ones, and purchase any upgrades that haven't been taken, as well as go searching for a rumor
Damn legalities.
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
Rarity - ToastGhost (St. Maarten/Dutch)
Once per naval battle or merchant raid, you may cancel a hit to your last crew.
Seamanship: 3; Scouting: 4; Leadership: 2; Influence: 1
Glory points: 3 (3 cards)
Bounties: None
Adriaen van Obdam (Purser): +2 bits when selling goods. Immune to glory cards that hurt bits or cargo.
Fancy Hat (Galleon)
Hull: 4/4
Cargo: 3/5/5 (1 contraband) (smuggler's hold)
Masts: 4/4
Crew: 4/4
Cannons: 5/4+1 (extra cannon port) (swivel guns)
Maneuverability: 1+1 (adv. rigs & sails)
Rokuro 'Rock' Okajima - sharkmafia (Caracas/Spanish)
You can stash and retrieve bits in Curaçao, Caracas, Cartagena, and Trinidad.
Seamanship: 3; Scouting: 2; Leadership: 3; Influence: 2
Glory points: 2 (3 cards)
Bounties: English (5 bits), French (15 bits)
Black Lagoon Season Two (Frigate)
Hull: 3/3
Cargo: 1/3/3 (1 contraband)
Masts: 3/3
Crew: 3/3
Cannons: 3/3 (chasers)
Maneuverability: 3
Rainbow Dash - kookwowse (Petite Goave/French)
Draw 1 extra cargo card in French ports. +1 bit per sugar card sold.
Seamanship: 3; Scouting: 2; Leadership: 2; Influence: 3
Glory points: 3 (2 cards)
Bounties: None
Kofi Brunsveldt (Lookout): Reroll 1 die when scouting. Immune to Fog and Escort.
Flying Equestrian (Flute)
Hull: 3/3 (reinforced hull)
Cargo: 4/4/4 (2 contraband)
Masts: 3/3 (crow's nest)
Crew: 1/1
Cannons: 1/1 (chasers) (long guns)
Maneuverability: 2 (carved hull)
Admiral Robert Maynard - NPC (English)
Seamanship: 3; Scouting: B/3; Leadership: 3
HMS Pearl (Frigate)
Hull: 3
Cargo: 3
Masts: 3
Crew: 3
Cannons: 3
Maneuverability: 3
Laurens de Graaf - NPC (Pirate)
Seamanship: 3; Scouting: 1; Leadership: 3
Bounty: 5 bits
Tigre (Sloop)
Hull: 2
Cargo: 2
Masts: 2
Crew: 2
Cannons: 1
Maneuverability: 4
Steven Louis Robertson - NPC (Pirate)
Seamanship: 2; Scouting: 1; Leadership: 4
Bounty: 20 bits
Hispaniola (Man-o-War)
Hull: 5
Cargo: 3
Masts: 5
Crew: 5
Cannons: 5
Maneuverability: 2
William Kidd - NPC (Pirate)
Seamanship: 2; Scouting: 4; Leadership: 2
Bounty: 10 bits
Quedagh Merchant (Brig)
Hull: 2
Cargo: 4
Masts: 2
Crew: 2
Cannons: 2
Maneuverability: 3
Available Ship Modifications
Available Missions
Mission 1: English Letter of Marque wrote:Earn: Special
Req: Influence check and at least 1 non-English bounty
Location: Bridgetown
You become a Privateer:
-English naval ships ignore you
-You are regarded as being of English nationality
-Merchant raid: Get a 3 bit bonus when defeating non-English ships
All other nations regard you as a pirate. If you get an English bounty you lose this card (mission fails). After defeating any ship you may discard this card to complete the mission.
EventsMission 2: Joined Forces wrote:Earn: Plunder a naval ship
Req: At least 1 bounty
Location: Tortuga
Claim this mission and succeed it by defeating a Naval ship. As the battle begins, you may move the pirate sloop to your sea zone, if it is in play. Begin the battle using the pirate sloop and its captain. If it is defeated, continue the battle using your own ship.
You get the glory point, all plunder, all bounties, and may claim the naval ship even if you won using the sloop.
Famine: Food is in demand in all English ports (in addition to any other demand). Discarded when a captain earns a glory point for selling 3+ food in an English port.
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
##Sail back out to sea as my final action
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
Rarity sells that one contraband she managed to hang on to, along with some rum and wood for a total of 18 bits (damn purser). Nassau sells chasers, which she picks up.
She puts her (horse) ear to the wall.
4
Earmuffs may be fashionable, but not very useful in port.
She spends 13 bits on 5 pieces of cargo.
She puts her (horse) ear to the wall.
4
Earmuffs may be fashionable, but not very useful in port.
She spends 13 bits on 5 pieces of cargo.
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [M&M] Landlubbers need not apply
##Scout for Merchant, prioritizing english or french
##Move to Basse-Terre Sea and then St. Maarten Sea
##Move to Basse-Terre Sea and then St. Maarten Sea
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
Does Bokuro find anything today?
1 3
Guess not.
1 3
Guess not.
- Skipper
- Posts: 150
- Joined: Mon Jan 14, 2019 5:01 am
- Location: Between my ears
Re: [M&M] Landlubbers need not apply
## Leave port
## Sail to Bridgetown
## Enter port
## Sail to Bridgetown
## Enter port
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
Our next event is... you have got to be kidding me. Sure, Benjamin Hornigold can play too, why not.
At the end of the turn, place the pirate frigate in the sea zone of Basse-Terre.
Seamanship: 2; Scouting: 3; Leadership: 2; Bounty: 15 bits
At the end of the turn, place the pirate frigate in the sea zone of Basse-Terre.
Seamanship: 2; Scouting: 3; Leadership: 2; Bounty: 15 bits
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
Rarity - ToastGhost (St. Maarten/Dutch)
Once per naval battle or merchant raid, you may cancel a hit to your last crew.
Seamanship: 3; Scouting: 4; Leadership: 2; Influence: 1
Glory points: 3 (3 cards) (+contra)
Bounties: None
Adriaen van Obdam (Purser): +2 bits when selling goods. Immune to glory cards that hurt bits or cargo.
Fancy Hat (Galleon)
Hull: 4/4
Cargo: 0/5/5 (0 contraband) (smuggler's hold)
Masts: 4/4
Crew: 4/4
Cannons: 5/4+1 (extra cannon port) (swivel guns) (chasers)
Maneuverability: 1+1 (adv. rigs & sails)
Rokuro 'Rock' Okajima - sharkmafia (Caracas/Spanish)
You can stash and retrieve bits in Curaçao, Caracas, Cartagena, and Trinidad.
Seamanship: 3; Scouting: 2; Leadership: 3; Influence: 2
Glory points: 2 (3 cards)
Bounties: English (5 bits), French (15 bits)
Black Lagoon Season Two (Frigate)
Hull: 3/3
Cargo: 1/3/3 (1 contraband)
Masts: 3/3
Crew: 3/3
Cannons: 3/3 (chasers)
Maneuverability: 3
Rainbow Dash - kookwowse (Petite Goave/French)
Draw 1 extra cargo card in French ports. +1 bit per sugar card sold.
Seamanship: 3; Scouting: 2; Leadership: 2; Influence: 3
Glory points: 3 (2 cards)
Bounties: None
Kofi Brunsveldt (Lookout): Reroll 1 die when scouting. Immune to Fog and Escort.
Flying Equestrian (Flute)
Hull: 3/3 (reinforced hull)
Cargo: 4/4/4 (2 contraband)
Masts: 3/3 (crow's nest)
Crew: 1/1
Cannons: 1/1 (chasers) (long guns)
Maneuverability: 2 (carved hull)
Admiral Robert Maynard - NPC (English)
Seamanship: 3; Scouting: B/3; Leadership: 3
HMS Pearl (Frigate)
Hull: 3
Cargo: 3
Masts: 3
Crew: 3
Cannons: 3
Maneuverability: 3
Jean Lafitte - NPC (Pirate)
Seamanship: 2; Scouting: 2; Leadership: 4
Bounty: 10 bits
Petit Milan (Brig)
Hull: 2
Cargo: 4
Masts: 2
Crew: 2
Cannons: 2
Maneuverability: 3
Steven Louis Robertson - NPC (Pirate)
Seamanship: 2; Scouting: 1; Leadership: 4
Bounty: 20 bits
Hispaniola (Man-o-War)
Hull: 5
Cargo: 3
Masts: 5
Crew: 5
Cannons: 5
Maneuverability: 2
Available Ship Modifications
Available Missions
Mission 1: English Letter of Marque wrote:Earn: Special
Req: Influence check and at least 1 non-English bounty
Location: Bridgetown
You become a Privateer:
-English naval ships ignore you
-You are regarded as being of English nationality
-Merchant raid: Get a 3 bit bonus when defeating non-English ships
All other nations regard you as a pirate. If you get an English bounty you lose this card (mission fails). After defeating any ship you may discard this card to complete the mission.
EventsMission 2: Joined Forces wrote:Earn: Plunder a naval ship
Req: At least 1 bounty
Location: Tortuga
Claim this mission and succeed it by defeating a Naval ship. As the battle begins, you may move the pirate sloop to your sea zone, if it is in play. Begin the battle using the pirate sloop and its captain. If it is defeated, continue the battle using your own ship.
You get the glory point, all plunder, all bounties, and may claim the naval ship even if you won using the sloop.
Famine: Food is in demand in all English ports (in addition to any other demand). Discarded when a captain earns a glory point for selling 3+ food in an English port.
At the end of the turn, place the pirate frigate in the sea zone of Basse-Terre. Seamanship: 2; Scouting: 3; Leadership: 2; Bounty: 15 bits
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
##Sail to Havana
##Search for a spanish merchant
##Sail to Tortuga
##Enter Tortuga port
##Sell everything but the one thing I have duplicates of, buy some goods, claim the mission, go rumor hunting depending on how buying stuff goes
##Search for a spanish merchant
##Sail to Tortuga
##Enter Tortuga port
##Sell everything but the one thing I have duplicates of, buy some goods, claim the mission, go rumor hunting depending on how buying stuff goes
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
Rarity is too much of a goody-four-shoes to take that mission, but at least she can sell something, specifically some textiles, cocoa, and wood for 11 bits because I remembered her purser this time.
She picks up 3 goods and a contraband for 6 bits, tossing out some wood and cocoa. Tortuga also sells extra hammocks if any of you want them.
And maybe she gets a rumor?
S
Naturally.
She picks up 3 goods and a contraband for 6 bits, tossing out some wood and cocoa. Tortuga also sells extra hammocks if any of you want them.
And maybe she gets a rumor?
S
Naturally.
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [M&M] Landlubbers need not apply
##Scout for merchant (non-dutch)
##Sail into port
##Sell goods
##Buy goods
##Buy 1 of each special ammunition
##Acquire a rumor
##Recruit, if necessary
##Sail into port
##Sell goods
##Buy goods
##Buy 1 of each special ammunition
##Acquire a rumor
##Recruit, if necessary
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
Another victim?
1 4
Not today.
But he does unload some stolen jewelry for 10 bits.
1 4
Not today.
But he does unload some stolen jewelry for 10 bits.
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [M&M] Landlubbers need not apply
Bokuro buys 2 contraband for 6 bits, along with some grapeshot, grappling hooks, and caltrops. Also a rumor.
S 3
But he does need to discard one.
In the meantime, unforunately kookwowse has to bow out of the game. So I would like someone to replace in for Rainbow Dash if possible. Anyone been following along that's interested?
S 3
But he does need to discard one.
In the meantime, unforunately kookwowse has to bow out of the game. So I would like someone to replace in for Rainbow Dash if possible. Anyone been following along that's interested?
- Skipper
- Posts: 150
- Joined: Mon Jan 14, 2019 5:01 am
- Location: Between my ears
Re: [M&M] Landlubbers need not apply
Hey guys, I know it seems weird I'm posting on the forums while I said I couldn't continue playing. I'm actually on board a ship right now, with a really unreliable internet connection that regularly breaks down for days at a time, and by design locks me out of apps like Discord.