[A:TC] Back to School
- Dexanth
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Re: [A:TC] Back to School
Sorcerer, shoot a fun little zappy-bolt at Queen Buggybug on Vault 2 to take it over!
Tee hee, it's been so quiet up till now, time for a dose of excitement!
Tee hee, it's been so quiet up till now, time for a dose of excitement!
- Bremen
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Re: [A:TC] Back to School
##Take 2 gold as infirmary bonus
##Spend 1 mana, have Planar mage shadow Catacombs 3
##Spend 1 mana, have Planar mage shadow Catacombs 3
- Void Chicken
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Re: [A:TC] Back to School
Status edited out
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Take strength, heal the only mage there.
Might want to end the turn before too long, lest Shark zap someone.
Might want to end the turn before too long, lest Shark zap someone.
- Void Chicken
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Re: [A:TC] Back to School
Due to a clerical error, there was a miscounting in mages available in the status on the bottom of the last page and the one after this (I took a sorc from Shark instead of Toast). Apparently this affected people's strategies, so if you don't mind, I'm going to back the game up to that post. I've edited that status to be accurate, so let's replay the game from there.
W.T. Fits, can you redo your turn, then we continue from Dex?
W.T. Fits, can you redo your turn, then we continue from Dex?
- W.T. Fits
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Re: [A:TC] Back to School
##Place Divinity in Catacombs 3
- Dexanth
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Re: [A:TC] Back to School
I'm not changing a thing, Sorcery to same spot as before! Sorry, buggy~!
- Bremen
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Re: [A:TC] Back to School
Fair's far. I, on the other hand, will change things slightly.
##Take 2 gold as infirmary bonus
##Place Neutral Mage on Vault 1
##Take 2 gold as infirmary bonus
##Place Neutral Mage on Vault 1
- ToastGhost
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Re: [A:TC] Back to School
##Take strength, heal that buggo or whatever it is
- sharkmafia
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Re: [A:TC] Back to School
ToastGhost wrote: ↑Sat Nov 09, 2019 10:58 am##Take strength, heal the only mage there.
Might want to end the turn before too long, lest Shark zap someone.
##Pay 1 Mana to wound toast's mage on council chamber 3, place sorcery mage
- Void Chicken
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Re: [A:TC] Back to School
Hopefully this is accurate! (before Toast's infirmary bonus anyways)
Round 2
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[Nat- Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Pla - Noz - Shad][Nat - Twi]1(m): 1 INT + 1 WIS + 1 Mark
[Pla - Twi - Shad][Div - Pin]2: 2 IP + 1 Mark
[Pla - Twi]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[Pla - Pin]2: 2 IP
[Div - Cu]3: 1 IP per player with more
Guilds A
[Mys - Pin]1(m): 8 Gold/4 Mana
[Nat - Cu]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Mys - Chrys]2: Vault Card/2 IP/1 INT
[Mys - Nozomi]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[Neu - Chrys]1(m): 1st Pick
[Sorc - Noz]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[Sorc - Pin]1(m): 3 Buys
[Cu - Div]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Chrys]2: Draft Supporter/1 Mark
[Sorc - Pin]3: Draft Supporter/1 Mark
[Nat - Cu]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Sorc - Twi]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Sorc - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Div - Twi]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Round 2
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 2 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[Nat- Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Pla - Noz - Shad][Nat - Twi]1(m): 1 INT + 1 WIS + 1 Mark
[Pla - Twi - Shad][Div - Pin]2: 2 IP + 1 Mark
[Pla - Twi]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[Pla - Pin]2: 2 IP
[Div - Cu]3: 1 IP per player with more
Guilds A
[Mys - Pin]1(m): 8 Gold/4 Mana
[Nat - Cu]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Mys - Chrys]2: Vault Card/2 IP/1 INT
[Mys - Nozomi]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[Neu - Chrys]1(m): 1st Pick
[Sorc - Noz]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[Sorc - Pin]1(m): 3 Buys
[Cu - Div]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Chrys]2: Draft Supporter/1 Mark
[Sorc - Pin]3: Draft Supporter/1 Mark
[Nat - Cu]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Sorc - Twi]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Sorc - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Div - Twi]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Use my invisibility cloak to shadow the slot.
Nice try.
Nice try.
- W.T. Fits
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Re: [A:TC] Back to School
##Sorcery to Adventuring 1
- Dexanth
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Re: [A:TC] Back to School
Divinity mage to courtyard b
- Bremen
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Re: [A:TC] Back to School
##Spend 1 mana to have Planar mage shadow Catacombs 3
- ToastGhost
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Re: [A:TC] Back to School
##Take Power
- sharkmafia
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Re: [A:TC] Back to School
##Take whichever belltower thing is still here, sha bam
- Void Chicken
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Re: [A:TC] Back to School
Round 2 Resolution
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[Nat- Chrys]1(m): Mana = WIS +2
[Div - Noz]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Pla - Noz - Shad][Nat - Twi]1(m): 1 INT + 1 WIS + 1 Mark
[Pla - Twi - Shad][Div - Pin]2: 2 IP + 1 Mark
[Pla - Twi]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[Pla - Pin]2: 2 IP
[Pla - Chrys][Div - Cu]3: 1 IP per player with more
Guilds A
[Mys - Pin]1(m): 8 Gold/4 Mana
[Nat - Cu]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[Sorc - Cu]1(m): Secret Supporter + 3 Gold
[Mys - Chrys]2: Vault Card/2 IP/1 INT
[Mys - Nozomi]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[Neu - Chrys]1(m): 1st Pick
[Sorc - Noz]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[Sorc - Pin]1(m): 3 Buys
[Cu - Div]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Chrys]2: Draft Supporter/1 Mark
[Div - Twi][Sorc - Pin]3: Draft Supporter/1 Mark
[Nat - Cu]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Sorc - Twi]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Sorc - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 2 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[Nat- Chrys]1(m): Mana = WIS +2
[Div - Noz]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Pla - Noz - Shad][Nat - Twi]1(m): 1 INT + 1 WIS + 1 Mark
[Pla - Twi - Shad][Div - Pin]2: 2 IP + 1 Mark
[Pla - Twi]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[Pla - Pin]2: 2 IP
[Pla - Chrys][Div - Cu]3: 1 IP per player with more
Guilds A
[Mys - Pin]1(m): 8 Gold/4 Mana
[Nat - Cu]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[Sorc - Cu]1(m): Secret Supporter + 3 Gold
[Mys - Chrys]2: Vault Card/2 IP/1 INT
[Mys - Nozomi]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[Neu - Chrys]1(m): 1st Pick
[Sorc - Noz]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[Sorc - Pin]1(m): 3 Buys
[Cu - Div]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Chrys]2: Draft Supporter/1 Mark
[Div - Twi][Sorc - Pin]3: Draft Supporter/1 Mark
[Nat - Cu]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Sorc - Twi]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Sorc - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- Bremen
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Re: [A:TC] Back to School
I'll Preload taking a Vault Card for Adventuring 2
- Void Chicken
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Re: [A:TC] Back to School
Still no love for the training fields.
In the courtyard, Chrysalis gains 5 mana and Nozomi 3.
In the chapel, Twilight gets a total of 1 int, 1 wis, 2 ip, 2 gold or mana, and 3 marks.
Nozomi gets an int, wis, and a mark, too.
Pinball Wizard gets 2 ip and a mark.
In the catacombs, Pinball Wizard gets 2 IP, and Cu Chulainn gets 4. That puts him over Chrysalis, so she gets 3 IP.
For the guilds, Pinball Wizard gets 8 gold or 4 mana, and Cu Chulainn gets 6 gold or 3 mana.
So let me know how you want all that to shake out so far.
In the courtyard, Chrysalis gains 5 mana and Nozomi 3.
In the chapel, Twilight gets a total of 1 int, 1 wis, 2 ip, 2 gold or mana, and 3 marks.
Nozomi gets an int, wis, and a mark, too.
Pinball Wizard gets 2 ip and a mark.
In the catacombs, Pinball Wizard gets 2 IP, and Cu Chulainn gets 4. That puts him over Chrysalis, so she gets 3 IP.
For the guilds, Pinball Wizard gets 8 gold or 4 mana, and Cu Chulainn gets 6 gold or 3 mana.
So let me know how you want all that to shake out so far.
- sharkmafia
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Re: [A:TC] Back to School
I'll take the 8 gold, I think
- ToastGhost
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Re: [A:TC] Back to School
##Mana, mark voters 3, 4, 5
- W.T. Fits
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Re: [A:TC] Back to School
##I'll take the six gold please.
- Dexanth
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Re: [A:TC] Back to School
Mark voter 7
- Void Chicken
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Re: [A:TC] Back to School
I still need Pinball's choice of Mark, but we can go on while we wait.
e: Pinball marks voter 11
Cu Chulainn gets a Secret Supporter and 3 more Gold.
Chrysalis has preloaded a Vault card and it is a sharp-looking
Spellblade - Treasure - Action: Wound a Mage, then place one of your into its slot.
And I also need to know if Nozomi is getting a Spell Card (i.e. I draw one and you decide if you want to allocate the INT to keep it), 2 IP or a WIS.
e: Pinball marks voter 11
Cu Chulainn gets a Secret Supporter and 3 more Gold.
Chrysalis has preloaded a Vault card and it is a sharp-looking
Spellblade - Treasure - Action: Wound a Mage, then place one of your into its slot.
And I also need to know if Nozomi is getting a Spell Card (i.e. I draw one and you decide if you want to allocate the INT to keep it), 2 IP or a WIS.
- Dexanth
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- Void Chicken
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Re: [A:TC] Back to School
Awesome. Down in the vault, the students crack open a chest and out tumbles:
Mana Crystal - Treasure - Action: Gain 2 Mana.
Ancient Armor - Treasure - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
The Arcane Eye - Treasure - Action: Gain a Mark.
Chrysalis gets first pick, and Nozomi gets second. The third item will go back to the bottom of the deck.
Mana Crystal - Treasure - Action: Gain 2 Mana.
Ancient Armor - Treasure - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
The Arcane Eye - Treasure - Action: Gain a Mark.
Chrysalis gets first pick, and Nozomi gets second. The third item will go back to the bottom of the deck.
- Bremen
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Re: [A:TC] Back to School
##Take Ancient Armor
- Dexanth
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Re: [A:TC] Back to School
Mana Crystal
- Void Chicken
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Re: [A:TC] Back to School
Then it's shopping time! Pinball, come on down and spend that Gold! You have 15 by my count, so plenty of buying power.
- sharkmafia
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Re: [A:TC] Back to School
##Purchase Sealed Scroll
- Void Chicken
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Re: [A:TC] Back to School
The tableau is restocked with a
Runestone - Consumable - 4 Gold - Fast Action: Gain 1 INT OR gain 1 WIS.
Runestone - Consumable - 4 Gold - Fast Action: Gain 1 INT OR gain 1 WIS.
- sharkmafia
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Re: [A:TC] Back to School
##Buy runestone, buy bottled memories
- Void Chicken
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Re: [A:TC] Back to School
Pinball picks up the two-pack and the tableau restocks with a pair of
Force Gloves - Consumable - 5 Gold - Action: Spend 2 Mana to banish a Mage. Do this any number of times.
and a
Gilded Chalice - Treasure - 4 Gold - Action: Gain 2 IP.
For Cu Chulainn to consider.
Force Gloves - Consumable - 5 Gold - Action: Spend 2 Mana to banish a Mage. Do this any number of times.
and a
Gilded Chalice - Treasure - 4 Gold - Action: Gain 2 IP.
For Cu Chulainn to consider.
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
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Never-ending
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Re: [A:TC] Back to School
##spend 4 Gold and 1 Buy to Research The Pursuit of Power.
- Void Chicken
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Re: [A:TC] Back to School
The spell tableau refreshes with a copy of
Book of One Hundred Seas - Natural wrote: Wave - 1 Mana - Action: Banish an opponent's Mage
Tidal Wave - 2 Mana - Action: Banish an opponent's Mage and place a Mage from your Office in its place.
Tsunami - 4 Mana - Action: Banish all Mages in a room.
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
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Re: [A:TC] Back to School
##spend 4 Gold and 1 Buy for Research to upgrade Pursuit of Power.
- Void Chicken
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Re: [A:TC] Back to School
Chrysalis, Pinball, Twilight, and Cu Chulainn pile into the council chamber to nab some supporters.
- Bremen
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Re: [A:TC] Back to School
##Take Allys Mehrmus
- sharkmafia
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Re: [A:TC] Back to School
##Take St. Mikhail Isen