[A:TC] Back to School
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
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Re: [A:TC] Back to School
##Research Tenets of Dominance
- Void Chicken
- Posts: 658
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Re: [A:TC] Back to School
One Mysticism spell leaves the tableau, another enters.
The Lamentations of Sareth - Mysticism wrote: Venom - 1 Mana - Action: Wound a Mage. Its owner gains no Infirmary bonus.
Poison - 3 Mana - Action: Wound a Mage and place one of yours in its slot. Its owner gains no Infirmary bonus.
Nox - 5 Mana - Action: Wound all Mages in a room, and their owners receive no Infirmary bonuses.
- ToastGhost
- Big adventure's waiting.
- Posts: 399
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Re: [A:TC] Back to School
##Research these lamentations, I think I have a promising young unicorn who'll know what to do.
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
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Re: [A:TC] Back to School
##Research my tome of protection instead.
- Bremen
- Posts: 258
- Joined: Mon Oct 30, 2017 11:04 pm
- Gender: Male
Re: [A:TC] Back to School
##Research the last level of Grasping Darkness
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [A:TC] Back to School
Round 5
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[ ]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[ ]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[ ]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[ ]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- Void Chicken
- Posts: 658
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- Gender: Male
Re: [A:TC] Back to School
Remember that y'all voted for an epic game, so we will end after round 6.
- Bremen
- Posts: 258
- Joined: Mon Oct 30, 2017 11:04 pm
- Gender: Male
Re: [A:TC] Back to School
It's not love, but I'll steal it anyways
##Cast Deathly Paling and steal an INT from Nozomi
##Mystic to Chapel 2
##Cast Deathly Paling and steal an INT from Nozomi
##Mystic to Chapel 2
- ToastGhost
- Big adventure's waiting.
- Posts: 399
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Re: [A:TC] Back to School
##Fast action, use [that supporter] to gain 2 mana
##Future Power, Revival
You thought hitting me was hard before? Well, you can hit me, but it won't do much.
##Future Power, Revival
You thought hitting me was hard before? Well, you can hit me, but it won't do much.
- sharkmafia
- Posts: 523
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Re: [A:TC] Back to School
##Divine on council chamber 2
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
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Re: [A:TC] Back to School
##Fast Action: Use Liquid Lightning to place a Divine Mage in Catacombs 1.
##Action: Cast Warmth to gain 2 Mana.
##Action: Cast Warmth to gain 2 Mana.
- Dexanth
- Posts: 137
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- Gender: Female
Re: [A:TC] Back to School
Use supporter, first 2 levels in songs of Springtime
- Void Chicken
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Re: [A:TC] Back to School
That springtime will sit quite nicely on the
Heart of the Mountain - Natural wrote: Oakskin - 1 Mana - Action: Until your next turn, your Mages are immune to being wounded and moved.
Stoneskin - 4 Mana - Action: For the rest of the round, your Mages are immune to being wounded and moved.
Diamondskin - 6 Mana - Action: For the rest of the round, your mages lose their innate powers, but become immune to all negative effects.
- Bremen
- Posts: 258
- Joined: Mon Oct 30, 2017 11:04 pm
- Gender: Male
Re: [A:TC] Back to School
##Fast Action: Use Kallistar Flarechild for 1 IP
##Cast Radiance
##Research A Brighter Flame
##Refresh The Grasping Darkness
##Mark Voter 10
##Cast Radiance
##Research A Brighter Flame
##Refresh The Grasping Darkness
##Mark Voter 10
- ToastGhost
- Big adventure's waiting.
- Posts: 399
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Re: [A:TC] Back to School
##Place Divinity Mage in Astronomy 1. Rarity loves her bullshit, you know.
- Void Chicken
- Posts: 658
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Re: [A:TC] Back to School
Fresh off the deck is
Of Mortal Form - Divinity wrote: Heal - Free - Action: Return a Mage from the Infirmary to its owner's Office.
Amelioration - 1 Mana - Action: Move a Mage from the Infirmary to an open slot of your choice.
Innervation - 2 Mana - Action: Move a Mage from the Infirmary to any slot. You may wound an opponent's Mage in order to place your own.
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [A:TC] Back to School
##Planar on guilds 2
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
- Joined: Mon Oct 30, 2017 11:46 pm
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- Contact:
Re: [A:TC] Back to School
##Action: Use the Arcane Eye to Mark Voter 11.
- Dexanth
- Posts: 137
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- Gender: Female
Re: [A:TC] Back to School
Loathe as I am to say it, Grasping Darkness was fully researched, so there's nothing to rank up there.
Anyways Sorcery to Chapel 2, shoot the mystic in the way
Anyways Sorcery to Chapel 2, shoot the mystic in the way
- Bremen
- Posts: 258
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- Gender: Male
Re: [A:TC] Back to School
##Take 1 Mana
I'd make you pay for that, but sadly you are no longer intelligent enough!
##Take the Strength card and heal my mystic
I'd make you pay for that, but sadly you are no longer intelligent enough!
##Take the Strength card and heal my mystic
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [A:TC] Back to School
Round 5
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Sorc - Noz]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Div - Cu]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[Pla - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Pin]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[Div - Twi]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Sorc - Noz]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Div - Cu]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[Pla - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Pin]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[Div - Twi]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
Re: [A:TC] Back to School
##Natural on Guilds 1
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [A:TC] Back to School
##mysticism on training fields 1
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
- Joined: Mon Oct 30, 2017 11:46 pm
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- Contact:
Re: [A:TC] Back to School
##Divinity to Adventuring 1
- Dexanth
- Posts: 137
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- Gender: Female
Re: [A:TC] Back to School
Divinity Catacombs 2
- Bremen
- Posts: 258
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- Gender: Male
Re: [A:TC] Back to School
Time for seconds!
##Cast Deathly Paling to steal an intelligence from Pinball Wizard
##Place Mystic on Courtyard 1
##Cast Deathly Paling to steal an intelligence from Pinball Wizard
##Place Mystic on Courtyard 1
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
Re: [A:TC] Back to School
##Sorcery on Library 4
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [A:TC] Back to School
##Spend 1 mana to wound bremen's mage on courtyard 1, place sorcery mage there
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
- Joined: Mon Oct 30, 2017 11:46 pm
- Gender: Male
- Contact:
Re: [A:TC] Back to School
##Natural to Student Stores 2
- Bremen
- Posts: 258
- Joined: Mon Oct 30, 2017 11:04 pm
- Gender: Male
Re: [A:TC] Back to School
##Use Ancient Armor to move wounded mage to Training Fields 3
- Dexanth
- Posts: 137
- Joined: Sun Oct 29, 2017 12:50 pm
- Gender: Female
Re: [A:TC] Back to School
Mana Crystal, go
- Bremen
- Posts: 258
- Joined: Mon Oct 30, 2017 11:04 pm
- Gender: Male
Re: [A:TC] Back to School
##Spend 1 mana to have Planar mage shadow Catacombs 1
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [A:TC] Back to School
Round 5
Players
Rooms:
Training Fields A
[Mys - Pin]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[Mys - Chrys]3: 1 WIS
Courtyard A
[Sorc - Pin]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Sorc - Noz]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Chrys - Shad][Div - Cu]1(m): Secret Supporter + 1 Mark
[Div - Noz]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[Na - Twi]1(m): 8 Gold/4 Mana
[Pla - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[Div - Cu]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP
Student Stores A
[ ]1(m): 3 Buys
[Nat - Cu]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Pin]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[Div - Twi]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[Sorc - Twi]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral
Rooms:
Training Fields A
[Mys - Pin]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[Mys - Chrys]3: 1 WIS
Courtyard A
[Sorc - Pin]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Sorc - Noz]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Chrys - Shad][Div - Cu]1(m): Secret Supporter + 1 Mark
[Div - Noz]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[Na - Twi]1(m): 8 Gold/4 Mana
[Pla - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[Div - Cu]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP
Student Stores A
[ ]1(m): 3 Buys
[Nat - Cu]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Pin]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[Div - Twi]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[Sorc - Twi]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
Re: [A:TC] Back to School
##Neutral to Courtyard 2
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [A:TC] Back to School
Well, things have happened and ToastGhost is no longer able to play. Here's how I'm going to handle it:
Each of Twilight's turns for the rest of the round are going to be skipped, but those mages will remain on the board. After this round's resolution, Adventuring and the Astronomy Tower will be removed, and adjacency rearranged like so:
late edit: Also Volcano's and Energy Drain's mana costs have been reduced to 3.
Each of Twilight's turns for the rest of the round are going to be skipped, but those mages will remain on the board. After this round's resolution, Adventuring and the Astronomy Tower will be removed, and adjacency rearranged like so:
Code: Select all
+--------------+--------------+--------------+--------------+
| | Training | Courtyard | Chapel |
+--------------+--------------+--------------+--------------+
| Catacombs | Guilds | Vault | Stud. Stores |
+--------------+--------------+--------------+--------------+
| Council Cmbr | Library | Infirmary | |
+--------------+--------------+--------------+--------------+
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [A:TC] Back to School
##Spend 1 mana to wound fits's divinity mage on catacombs 1, place sorcery mage there
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
- Joined: Mon Oct 30, 2017 11:46 pm
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- Contact:
Re: [A:TC] Back to School
##Gain 1 mana
##Action: Spend 1 mana to wound Shark's sorcery mage on catacombs 1 and replace it with my own Sorcery mage
##Action: Spend 1 mana to wound Shark's sorcery mage on catacombs 1 and replace it with my own Sorcery mage
- Dexanth
- Posts: 137
- Joined: Sun Oct 29, 2017 12:50 pm
- Gender: Female
Re: [A:TC] Back to School
Mana Drain Chrysalis, Mystic to Council Chamber 1
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [A:TC] Back to School
Round 5
Players
Rooms:
Training Fields A
[Mys - Pin]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[Mys - Chrys]3: 1 WIS
Courtyard A
[Sorc - Pin]1(m): Mana = WIS +2
[Neu - Twi]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Sorc - Noz]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Chrys - Shad][Sorc - Cu]1(m): Secret Supporter + 1 Mark
[Div - Noz]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[Na - Twi]1(m): 8 Gold/4 Mana
[Pla - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[Div - Cu]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP
Student Stores A
[ ]1(m): 3 Buys
[Nat - Cu]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[Mys - Noz]1(m): Draft Supporter/1 Mark
[Div - Pin]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[Div - Twi]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[Sorc - Twi]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Div - Cu, Sorc - Pin]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral
Rooms:
Training Fields A
[Mys - Pin]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[Mys - Chrys]3: 1 WIS
Courtyard A
[Sorc - Pin]1(m): Mana = WIS +2
[Neu - Twi]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Sorc - Noz]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Chrys - Shad][Sorc - Cu]1(m): Secret Supporter + 1 Mark
[Div - Noz]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[Na - Twi]1(m): 8 Gold/4 Mana
[Pla - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[Div - Cu]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP
Student Stores A
[ ]1(m): 3 Buys
[Nat - Cu]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[Mys - Noz]1(m): Draft Supporter/1 Mark
[Div - Pin]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[Div - Twi]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[Sorc - Twi]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Div - Cu, Sorc - Pin]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Tableau