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Re: [A:TC] Back to School

Posted: Fri Nov 08, 2019 3:07 pm
by Dexanth
Sorcerer, shoot a fun little zappy-bolt at Queen Buggybug on Vault 2 to take it over!

Tee hee, it's been so quiet up till now, time for a dose of excitement!

Re: [A:TC] Back to School

Posted: Fri Nov 08, 2019 3:40 pm
by Bremen
##Take 2 gold as infirmary bonus
##Spend 1 mana, have Planar mage shadow Catacombs 3

Re: [A:TC] Back to School

Posted: Fri Nov 08, 2019 4:55 pm
by Void Chicken
Status edited out

Re: [A:TC] Back to School

Posted: Sat Nov 09, 2019 10:58 am
by ToastGhost
##Take strength, heal the only mage there.

Might want to end the turn before too long, lest Shark zap someone. :smug:

Re: [A:TC] Back to School

Posted: Sat Nov 09, 2019 2:42 pm
by Void Chicken
Due to a clerical error, there was a miscounting in mages available in the status on the bottom of the last page and the one after this (I took a sorc from Shark instead of Toast). Apparently this affected people's strategies, so if you don't mind, I'm going to back the game up to that post. I've edited that status to be accurate, so let's replay the game from there.

W.T. Fits, can you redo your turn, then we continue from Dex?

Re: [A:TC] Back to School

Posted: Sat Nov 09, 2019 2:44 pm
by W.T. Fits
##Place Divinity in Catacombs 3

Re: [A:TC] Back to School

Posted: Sat Nov 09, 2019 4:11 pm
by Dexanth
I'm not changing a thing, Sorcery to same spot as before! Sorry, buggy~!

Re: [A:TC] Back to School

Posted: Sat Nov 09, 2019 5:53 pm
by Bremen
Fair's far. I, on the other hand, will change things slightly.

##Take 2 gold as infirmary bonus
##Place Neutral Mage on Vault 1

Re: [A:TC] Back to School

Posted: Sat Nov 09, 2019 6:19 pm
by ToastGhost
##Take strength, heal that buggo or whatever it is :-I

Re: [A:TC] Back to School

Posted: Sat Nov 09, 2019 6:36 pm
by sharkmafia
ToastGhost wrote:
Sat Nov 09, 2019 10:58 am
##Take strength, heal the only mage there.

Might want to end the turn before too long, lest Shark zap someone. :smug:
:gun:

##Pay 1 Mana to wound toast's mage on council chamber 3, place sorcery mage

Re: [A:TC] Back to School

Posted: Sat Nov 09, 2019 6:46 pm
by Void Chicken
Hopefully this is accurate! (before Toast's infirmary bonus anyways)

Round 2

Players
Chrysalis - Neutral (Bremen)
Influence: 8 (2 Merits)
2/2 Intelligence
3/3 Wisdom
4 Gold
1 Mana
Marked Voters: 1, 2, 7
Office: 0/1 Mysticism, 0/1 Natural, 1/1 Planar, 0/1 Divinity, 2/2 Neutral
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Shield Potion - Consumable - Reaction: When one of your Mages would be wounded, banished, or moved, place it into any empty slot instead.
The Contract - Consumable - Fast Action: Gain 3 Research, used on spells of a single type.
Neutral - A - EXHAUSTED wrote:Living Image - 1 Mana - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Twilight - Planar Studies (ToastGhost)
Influence: 7 (1 Merit)
1/2 Intelligence
2/2 Wisdom
4 Gold
2 Mana
Marked Voters: 1, 2, 9, 10
Office: 0/1 Sorcery, 0/1 Natural, 0/2 Planar, 0/1 Divinity
Auric Catalyst - Consumable - Reaction: Reduce any Gold cost (not a swap) you would pay to zero.
Invisibility Cloak - Treasure - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows the original slot instead.
Planar Studies - A wrote:Paralocation - 1 Mana - Action: Shadow an opponent's Mage with one of your Mages.
Will of the Divines - Divinity wrote: Concentration - Free - Fast Action: The next time you cast a Spell this turn, do not exhaust it.
Silence - 1 Mana - Action: Until the start of your next turn, players may not cast Spells.
Revival - 3 Mana - Action: For the rest of this round, you may move your wounded Mages after the action that wounded them. Still gain Infirmary Bonuses.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 10 (1 Merit)
1/2 Intelligence
2/2 Wisdom
7 Gold
1 Mana
Marked Voters: 1, 2, 5, 6
Office: 0/2 Sorcery, 0/1 Mysticism, 0/1 Planar, 0/1 Divinity
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Sorcery - A wrote:Flash of Light - 1 Mana - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Cu Chulainn- Natural (W.T Fits)
Influence: 6 (0 Merit)
1/2 Intelligence
2/2 Wisdom
10 Gold
2 Mana
Marked Voters: 1, 2, 4, 8
Office: 1/1 Sorcery, 0/2 Natural, 0/2 Divinity
Shadow Potion - Consumable - Action: Shadow a slot with one of your Mages.
Phase Steppers - Consumable - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows its original slot instead.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
Nozomi - Mysticism (Dexanth)
Influence: 7 (1 Merit)
0/2 Intelligence
3/3 Wisdom
1 Gold
2 Mana
Marked Voters: 1, 2, 3
Office: 0/2 Sorcery, 1/2 Mysticism, 0/1 Planar, 1/1 Divinity
Mysticism - B wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism - EXHAUSTED wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 4 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 2 Neutral

Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS

Courtyard A
[Nat- Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana

Chapel A
[Pla - Noz - Shad][Nat - Twi]1(m): 1 INT + 1 WIS + 1 Mark
[Pla - Twi - Shad][Div - Pin]2: 2 IP + 1 Mark
[Pla - Twi]3: 2 Gold/2 Mana + 1 Mark

Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[Pla - Pin]2: 2 IP
[Div - Cu]3: 1 IP per player with more

Guilds A
[Mys - Pin]1(m): 8 Gold/4 Mana
[Nat - Cu]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana

Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Mys - Chrys]2: Vault Card/2 IP/1 INT
[Mys - Nozomi]3: Spell Card/2 IP/1 WIS

Vault A
Reveal 3 on resolution
[Neu - Chrys]1(m): 1st Pick
[Sorc - Noz]2: 2nd Pick
[ ]3: 3rd Pick

Student Stores A
[Sorc - Pin]1(m): 3 Buys
[Cu - Div]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research

Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Chrys]2: Draft Supporter/1 Mark
[Sorc - Pin]3: Draft Supporter/1 Mark
[Nat - Cu]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark

Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Sorc - Twi]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks

Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Sorc - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research

Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Div - Twi]

Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)

Tableau
Vault
Sealed Scroll - Treasure - 5 Gold - Fast Action: Research a Legendary Spell of your choice, then discard this card.
Malefic Torch - Consumable - 5 Gold - Action: Spend 2 Mana to wound a Mage. Repeat this any number of times.
Bottled Memories - Consumable - 1 Gold - Fast Action: Refresh an exhausted Spell.

Supporters
Yinsei Arlington - Nature - Fast Action: Move a Mage into another slot in the same room.
Salamander - Sorcery - No effect. Discard this card.
Allys Mehrmus - Sorcery - Fast Action: Gain 3 IP.
Kavri Shi Shorec - Divinity - Action: Swap 3 Gold for a Divinity Mage from the supply.
St. Mikhail Isen - Divinity - Fast Action: Gain 4 Mana.

Spells
The Gift of Fire - Sorcery wrote: Firebolt - 1 Mana - Action: Wound a Mage.
Fireball - 3 Mana - Action: Choose two adjacent rooms, wound one Mage in each.
Inferno - 6 Mana - Action: Wound all Mages in two adjacent rooms
The Pursuit of Power - Sorcery wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
Heart of the Mountain - Natural wrote: Oakskin - 1 Mana - Action: Until your next turn, your Mages are immune to being wounded and moved.
Stoneskin - 4 Mana - Action: For the rest of the round, your Mages are immune to being wounded and moved.
Diamondskin - 6 Mana - Action: For the rest of the round, your mages lose their innate powers, but become immune to all negative effects.

Re: [A:TC] Back to School

Posted: Sat Nov 09, 2019 6:51 pm
by ToastGhost
##Use my invisibility cloak to shadow the slot.

Nice try. :spoiler:

Re: [A:TC] Back to School

Posted: Sat Nov 09, 2019 8:06 pm
by W.T. Fits
##Sorcery to Adventuring 1

Re: [A:TC] Back to School

Posted: Sat Nov 09, 2019 8:32 pm
by Dexanth
Divinity mage to courtyard b

Re: [A:TC] Back to School

Posted: Sat Nov 09, 2019 8:36 pm
by Bremen
##Spend 1 mana to have Planar mage shadow Catacombs 3

Re: [A:TC] Back to School

Posted: Sat Nov 09, 2019 10:43 pm
by ToastGhost
##Take Power

Re: [A:TC] Back to School

Posted: Sat Nov 09, 2019 11:40 pm
by sharkmafia
##Take whichever belltower thing is still here, sha bam

Re: [A:TC] Back to School

Posted: Sat Nov 09, 2019 11:42 pm
by Void Chicken
Round 2 Resolution

Players
Chrysalis - Neutral (Bremen)
Influence: 8 (2 Merits)
2/2 Intelligence
3/3 Wisdom
4 Gold
1 Mana
Marked Voters: 1, 2, 7
Office: 0/1 Mysticism, 0/1 Natural, 0/1 Planar, 0/1 Divinity, 2/2 Neutral
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Shield Potion - Consumable - Reaction: When one of your Mages would be wounded, banished, or moved, place it into any empty slot instead.
The Contract - Consumable - Fast Action: Gain 3 Research, used on spells of a single type.
Neutral - A - EXHAUSTED wrote:Living Image - 1 Mana - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Twilight - Planar Studies (ToastGhost)
Influence: 7 (1 Merit)
1/2 Intelligence
2/2 Wisdom
4 Gold
2 Mana
Marked Voters: 1, 2, 9, 10
Office: 0/1 Sorcery, 0/1 Natural, 0/2 Planar, 0/1 Divinity
Auric Catalyst - Consumable - Reaction: Reduce any Gold cost (not a swap) you would pay to zero.
Invisibility Cloak - Treasure - EXHAUSTED - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows the original slot instead.
Planar Studies - A wrote:Paralocation - 1 Mana - Action: Shadow an opponent's Mage with one of your Mages.
Will of the Divines - Divinity wrote: Concentration - Free - Fast Action: The next time you cast a Spell this turn, do not exhaust it.
Silence - 1 Mana - Action: Until the start of your next turn, players may not cast Spells.
Revival - 3 Mana - Action: For the rest of this round, you may move your wounded Mages after the action that wounded them. Still gain Infirmary Bonuses.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 10 (1 Merit)
1/2 Intelligence
2/2 Wisdom
7 Gold
1 Mana
Marked Voters: 1, 2, 5, 6
Office: 0/2 Sorcery, 0/1 Mysticism, 0/1 Planar, 0/1 Divinity
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Sorcery - A wrote:Flash of Light - 1 Mana - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Cu Chulainn- Natural (W.T Fits)
Influence: 6 (0 Merits)
1/2 Intelligence
2/2 Wisdom
10 Gold
2 Mana
Marked Voters: 1, 2, 4, 8
Office: 0/1 Sorcery, 0/2 Natural, 0/2 Divinity
Shadow Potion - Consumable - Action: Shadow a slot with one of your Mages.
Phase Steppers - Consumable - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows its original slot instead.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
Nozomi - Mysticism (Dexanth)
Influence: 7 (1 Merit)
0/2 Intelligence
3/3 Wisdom
1 Gold
2 Mana
Marked Voters: 1, 2, 3
Office: 0/2 Sorcery, 1/2 Mysticism, 0/1 Planar, 0/1 Divinity
Mysticism - B wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism - EXHAUSTED wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 4 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 2 Neutral

Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS

Courtyard A
[Nat- Chrys]1(m): Mana = WIS +2
[Div - Noz]2: Mana = WIS
[ ]3: 3 Mana

Chapel A
[Pla - Noz - Shad][Nat - Twi]1(m): 1 INT + 1 WIS + 1 Mark
[Pla - Twi - Shad][Div - Pin]2: 2 IP + 1 Mark
[Pla - Twi]3: 2 Gold/2 Mana + 1 Mark

Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[Pla - Pin]2: 2 IP
[Pla - Chrys][Div - Cu]3: 1 IP per player with more

Guilds A
[Mys - Pin]1(m): 8 Gold/4 Mana
[Nat - Cu]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana

Adventuring A
[Sorc - Cu]1(m): Secret Supporter + 3 Gold
[Mys - Chrys]2: Vault Card/2 IP/1 INT
[Mys - Nozomi]3: Spell Card/2 IP/1 WIS

Vault A
Reveal 3 on resolution
[Neu - Chrys]1(m): 1st Pick
[Sorc - Noz]2: 2nd Pick
[ ]3: 3rd Pick

Student Stores A
[Sorc - Pin]1(m): 3 Buys
[Cu - Div]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research

Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Chrys]2: Draft Supporter/1 Mark
[Div - Twi][Sorc - Pin]3: Draft Supporter/1 Mark
[Nat - Cu]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark

Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Sorc - Twi]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks

Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Sorc - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research

Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]

Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)

Tableau
Vault
Sealed Scroll - Treasure - 5 Gold - Fast Action: Research a Legendary Spell of your choice, then discard this card.
Malefic Torch - Consumable - 5 Gold - Action: Spend 2 Mana to wound a Mage. Repeat this any number of times.
Bottled Memories - Consumable - 1 Gold - Fast Action: Refresh an exhausted Spell.

Supporters
Yinsei Arlington - Nature - Fast Action: Move a Mage into another slot in the same room.
Salamander - Sorcery - No effect. Discard this card.
Allys Mehrmus - Sorcery - Fast Action: Gain 3 IP.
Kavri Shi Shorec - Divinity - Action: Swap 3 Gold for a Divinity Mage from the supply.
St. Mikhail Isen - Divinity - Fast Action: Gain 4 Mana.

Spells
The Gift of Fire - Sorcery wrote: Firebolt - 1 Mana - Action: Wound a Mage.
Fireball - 3 Mana - Action: Choose two adjacent rooms, wound one Mage in each.
Inferno - 6 Mana - Action: Wound all Mages in two adjacent rooms
The Pursuit of Power - Sorcery wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
Heart of the Mountain - Natural wrote: Oakskin - 1 Mana - Action: Until your next turn, your Mages are immune to being wounded and moved.
Stoneskin - 4 Mana - Action: For the rest of the round, your Mages are immune to being wounded and moved.
Diamondskin - 6 Mana - Action: For the rest of the round, your mages lose their innate powers, but become immune to all negative effects.

Re: [A:TC] Back to School

Posted: Sat Nov 09, 2019 11:51 pm
by Bremen
I'll Preload taking a Vault Card for Adventuring 2

Re: [A:TC] Back to School

Posted: Sun Nov 10, 2019 1:02 am
by Void Chicken
Still no love for the training fields.

In the courtyard, Chrysalis gains 5 mana and Nozomi 3.

In the chapel, Twilight gets a total of 1 int, 1 wis, 2 ip, 2 gold or mana, and 3 marks.
Nozomi gets an int, wis, and a mark, too.
Pinball Wizard gets 2 ip and a mark.

In the catacombs, Pinball Wizard gets 2 IP, and Cu Chulainn gets 4. That puts him over Chrysalis, so she gets 3 IP.

For the guilds, Pinball Wizard gets 8 gold or 4 mana, and Cu Chulainn gets 6 gold or 3 mana.

So let me know how you want all that to shake out so far.

Re: [A:TC] Back to School

Posted: Sun Nov 10, 2019 1:21 am
by sharkmafia
I'll take the 8 gold, I think

Re: [A:TC] Back to School

Posted: Sun Nov 10, 2019 3:29 am
by ToastGhost
##Mana, mark voters 3, 4, 5

Re: [A:TC] Back to School

Posted: Sun Nov 10, 2019 10:40 am
by W.T. Fits
##I'll take the six gold please.

Re: [A:TC] Back to School

Posted: Sun Nov 10, 2019 7:49 pm
by Dexanth
Mark voter 7

Re: [A:TC] Back to School

Posted: Sun Nov 10, 2019 10:58 pm
by Void Chicken
I still need Pinball's choice of Mark, but we can go on while we wait.
e: Pinball marks voter 11

Cu Chulainn gets a Secret Supporter and 3 more Gold.
Chrysalis has preloaded a Vault card and it is a sharp-looking
Spellblade - Treasure - Action: Wound a Mage, then place one of your into its slot.
And I also need to know if Nozomi is getting a Spell Card (i.e. I draw one and you decide if you want to allocate the INT to keep it), 2 IP or a WIS.

Re: [A:TC] Back to School

Posted: Mon Nov 11, 2019 7:09 pm
by Dexanth
2 IP

Re: [A:TC] Back to School

Posted: Mon Nov 11, 2019 9:53 pm
by Void Chicken
Awesome. Down in the vault, the students crack open a chest and out tumbles:

Mana Crystal - Treasure - Action: Gain 2 Mana.
Ancient Armor - Treasure - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
The Arcane Eye - Treasure - Action: Gain a Mark.

Chrysalis gets first pick, and Nozomi gets second. The third item will go back to the bottom of the deck.

Re: [A:TC] Back to School

Posted: Mon Nov 11, 2019 10:03 pm
by Bremen
##Take Ancient Armor

Re: [A:TC] Back to School

Posted: Mon Nov 11, 2019 10:35 pm
by Dexanth
Mana Crystal

Re: [A:TC] Back to School

Posted: Mon Nov 11, 2019 10:48 pm
by Void Chicken
Then it's shopping time! Pinball, come on down and spend that Gold! You have 15 by my count, so plenty of buying power.

Re: [A:TC] Back to School

Posted: Tue Nov 12, 2019 8:59 pm
by sharkmafia
##Purchase Sealed Scroll

Re: [A:TC] Back to School

Posted: Wed Nov 13, 2019 12:31 am
by Void Chicken
The tableau is restocked with a
Runestone - Consumable - 4 Gold - Fast Action: Gain 1 INT OR gain 1 WIS.

Re: [A:TC] Back to School

Posted: Thu Nov 14, 2019 11:28 pm
by sharkmafia
##Buy runestone, buy bottled memories

Re: [A:TC] Back to School

Posted: Fri Nov 15, 2019 12:28 am
by Void Chicken
Pinball picks up the two-pack and the tableau restocks with a pair of
Force Gloves - Consumable - 5 Gold - Action: Spend 2 Mana to banish a Mage. Do this any number of times.
and a
Gilded Chalice - Treasure - 4 Gold - Action: Gain 2 IP.
For Cu Chulainn to consider.

Re: [A:TC] Back to School

Posted: Fri Nov 15, 2019 11:25 am
by W.T. Fits
##spend 4 Gold and 1 Buy to Research The Pursuit of Power.

Re: [A:TC] Back to School

Posted: Fri Nov 15, 2019 11:27 am
by Void Chicken
The spell tableau refreshes with a copy of
Book of One Hundred Seas - Natural wrote: Wave - 1 Mana - Action: Banish an opponent's Mage
Tidal Wave - 2 Mana - Action: Banish an opponent's Mage and place a Mage from your Office in its place.
Tsunami - 4 Mana - Action: Banish all Mages in a room.

Re: [A:TC] Back to School

Posted: Fri Nov 15, 2019 11:29 am
by W.T. Fits
##spend 4 Gold and 1 Buy for Research to upgrade Pursuit of Power.

Re: [A:TC] Back to School

Posted: Fri Nov 15, 2019 11:32 am
by Void Chicken
Chrysalis, Pinball, Twilight, and Cu Chulainn pile into the council chamber to nab some supporters.

Re: [A:TC] Back to School

Posted: Fri Nov 15, 2019 12:02 pm
by Bremen
##Take Allys Mehrmus

Re: [A:TC] Back to School

Posted: Fri Nov 15, 2019 9:35 pm
by sharkmafia
##Take St. Mikhail Isen