Chrysalis - Neutral (Bremen)
Influence: 11 (2 Merits)
2/2 Intelligence
3/3 Wisdom
4 Gold
5 Mana
Marked Voters: 1, 2, 7
Office: 1/1 Mysticism, 1/1 Natural, 1/1 Planar, 1/1 Divinity, 2/2 Neutral
Allys Mehrmus - Sorcery -
Fast Action: Gain 3 IP.
Mystic Amulet - Treasure -
Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure -
Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Shield Potion - Consumable -
Reaction: When one of your Mages would be wounded, banished, or moved, place it into any empty slot instead.
The Contract - Consumable -
Fast Action: Gain 3 Research, used on spells of a single type.
Spellblade - Treasure -
Action: Wound a Mage, then place one of yours into its slot.
Neutral - A wrote:Living Image - 1 Mana - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Twilight - Planar Studies (ToastGhost)
Influence: 9 (1 Merit)
0/3 Intelligence
3/3 Wisdom
4 Gold
4 Mana
Marked Voters: 1, 2, 3, 4, 5, 9, 10
Office: 1/1 Sorcery, 1/1 Natural, 2/2 Planar, 1/1 Divinity
Kavri Shi Shorec - Divinity -
Action: Swap 3 Gold for a Divinity Mage from the supply.
Invisibility Cloak - Treasure -
Reaction: When one of your Mages would be wounded, banished, or moved, it shadows the original slot instead.
Planar Studies - A wrote:Paralocation - 1 Mana - Action: Shadow an opponent's Mage with one of your Mages.
Will of the Divines - Divinity wrote:
Concentration - Free - Fast Action: The next time you cast a Spell this turn, do not exhaust it.
Silence - 1 Mana - Action: Until the start of your next turn, players may not cast Spells.
Revival - 3 Mana - Action: For the rest of this round, you may move your wounded Mages after the action that wounded them. Still gain Infirmary Bonuses.
Book of One Hundred Seas - Natural wrote:
Wave - 1 Mana - Action: Banish an opponent's Mage
Tidal Wave - 2 Mana - Action: Banish an opponent's Mage and place a Mage from your Office in its place.
Tsunami - 4 Mana - Action: Banish all Mages in a room.
Tome of Protection - Divinity wrote:
Spell Shield - 1 Mana - Action: Until your next turn, all of your Mages are immune to all Spells.
Wall- 2 Mana - Action: Until your next turn, all your Mages are immune to all negative effects (Spells, Vault Cards, and other Mages).
Absorb Mana - Free - Reaction: After one of your mages would be moved, wounded, or banished by a spell, gain Mana equal to the cost of that spell.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 14 (2 Merits)
1/2 Intelligence
2/2 Wisdom
5 Gold
1 Mana
Marked Voters: 1, 2, 5, 6, 11
Office: 2/2 Sorcery, 1/1 Mysticism, 1/1 Planar, 1/1 Divinity
St. Mikhail Isen - Divinity -
Fast Action: Gain 4 Mana.
Sealed Scroll - Treasure - 5 Gold -
Fast Action: Research a Legendary Spell of your choice, then discard this card.
Mystic Lantern - Consumable -
Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - 1 Gold -
Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - 4 Gold -
Fast Action: Gain 1 INT OR gain 1 WIS.
Sorcery - A wrote:Flash of Light - 1 Mana - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote:
Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Caval's Deadliest Magicks - Sorcery wrote:
Pyre - 2 Mana - Action: Wound up to two Mages in the same room.
Flamespout - 4 Mana - Action: Wound a Mage, then lock the room it previously occupied.
Volcano - 4 Mana - Fast Action: Banish one Mage belonging to each opponent.
Cu Chulainn- Natural (W.T Fits)
Influence: 10 (1 Merit)
0/2 Intelligence
1/2 Wisdom
12 Gold
2 Mana
Marked Voters: 1, 2, 4, 8
Office: 1/1 Sorcery, 2/2 Natural, 2/2 Divinity
Yinsei Arlington - Nature -
Fast Action: Move a Mage into another slot in the same room.
Shadow Potion - Consumable -
Action: Shadow a slot with one of your Mages.
Phase Steppers - Consumable -
Reaction: When one of your Mages would be wounded, banished, or moved, it shadows its original slot instead.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote:
Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
The Pursuit of Power - Sorcery wrote:
Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
Nozomi - Mysticism (Dexanth)
Influence: 9 (1 Merit)
1/3 Intelligence
3/4 Wisdom
1 Gold
5 Mana
Marked Voters: 1, 2, 3, 7
Office: 2/2 Sorcery, 2/2 Mysticism, 1/1 Planar, 1/1 Divinity
Mana Crystal - Treasure -
Action: Gain 2 Mana.
Mysticism - B wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism wrote:
Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism wrote:
Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 4 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.