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Re: [A:TC] Back to School

Posted: Wed Dec 04, 2019 9:41 pm
by Bremen
:evil: So greedy.

##Take 2 Gold for infirmary bonus
##Place Neutral mage on Training Field 3

Re: [A:TC] Back to School

Posted: Thu Dec 05, 2019 8:30 am
by ToastGhost
##Natural to Catacombs 3

Re: [A:TC] Back to School

Posted: Sun Dec 08, 2019 10:22 am
by sharkmafia
#take resourcefulness (gold)

Re: [A:TC] Back to School

Posted: Sun Dec 08, 2019 5:22 pm
by W.T. Fits
##Action - Cast Warmth and gain 2 Mana

Re: [A:TC] Back to School

Posted: Sun Dec 08, 2019 5:37 pm
by Dexanth
Mana Crystal for +2 Mana!

Re: [A:TC] Back to School

Posted: Sun Dec 08, 2019 5:45 pm
by Bremen
##Neutral Mage to Council Chamber 1

Re: [A:TC] Back to School

Posted: Sun Dec 08, 2019 6:36 pm
by Void Chicken
Round 3

Players
Chrysalis - Neutral (Bremen)
Influence: 14 (3 Merits)
0/2 Intelligence
0/3 Wisdom
6 Gold
2 Mana
Marked Voters: 1, 2, 7
Office: 0/1 Mysticism, 0/1 Natural, 1/1 Planar, 0/1 Divinity, 0/2 Neutral
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure - EXHAUSTED - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Shield Potion - Consumable - Reaction: When one of your Mages would be wounded, banished, or moved, place it into any empty slot instead.
Spellblade - Treasure - Action: Wound a Mage, then place one of yours into its slot.
Neutral - A wrote:Living Image - 1 Mana - EXHAUSTED - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Sorcerous Inspiration - Sorcery - EXHAUSTED wrote: Luminosity - 1 Mana - Action: Gain a Mark.
Brilliance - 2 Mana - Action: Gain two Research
Radiance - 3 Mana - Action: Gain a Research, refresh an exhausted Spell, then gain a Mark.
The Grasping Darkness - Mysticism wrote: Repeating Hex - 2 Mana - Action: Swap this Spell for a (non-starter, non-legendary) level 1 Spell from another player and exhaust both Spells.
Telethany - 3 Mana - Action: Discard an opponent's (non-starter, non-legendary) level 1 Spell to the bottom of the Spell Deck.
Deathly Paling - 3 Mana - Action: Steal 1 unspent INT from a player with more INT than you OR steal 1 unspent WIS from a player with more WIS than you.
Twilight - Planar Studies (ToastGhost)
Influence: 9 (1 Merit)
0/3 Intelligence
3/3 Wisdom
1 Gold
2 Mana
Marked Voters: 1, 2, 3, 4, 5, 9, 10
Office: 1/1 Sorcery, 0/1 Natural, 1/2 Planar, 0/1 Divinity, 0/1 Neutral
Invisibility Cloak - Treasure - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows the original slot instead.
Planar Studies - A wrote:Paralocation - 1 Mana - Action: Shadow an opponent's Mage with one of your Mages.
Will of the Divines - Divinity - EXHAUSTED wrote: Concentration - Free - Fast Action: The next time you cast a Spell this turn, do not exhaust it.
Silence - 1 Mana - Action: Until the start of your next turn, players may not cast Spells.
Revival - 3 Mana - Action: For the rest of this round, you may move your wounded Mages after the action that wounded them. Still gain Infirmary Bonuses.
Book of One Hundred Seas - Natural wrote: Wave - 1 Mana - Action: Banish an opponent's Mage
Tidal Wave - 2 Mana - Action: Banish an opponent's Mage and place a Mage from your Office in its place.
Tsunami - 4 Mana - Action: Banish all Mages in a room.
Tome of Protection - Divinity wrote: Spell Shield - 1 Mana - Action: Until your next turn, all of your Mages are immune to all Spells.
Wall - 2 Mana - Action: Until your next turn, all your Mages are immune to all negative effects (Spells, Vault Cards, and other Mages).
Absorb Mana - Free - Reaction: After one of your mages would be moved, wounded, or banished by a spell, gain Mana equal to the cost of that spell.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 14 (2 Merits)
1/2 Intelligence
2/2 Wisdom
7 Gold
3 Mana
Marked Voters: 1, 2, 5, 6, 11
Office: 0/2 Sorcery, 0/1 Mysticism, 0/1 Planar, 0/1 Divinity
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - 1 Gold - Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - 4 Gold - Fast Action: Gain 1 INT OR gain 1 WIS.
Sorcery - A wrote:Flash of Light - 1 Mana - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Caval's Deadliest Magicks - Sorcery - EXHAUSTED wrote: Pyre - 2 Mana - Action: Wound up to two Mages in the same room.
Flamespout - 4 Mana - Action: Wound a Mage, then lock the room it previously occupied.
Volcano - 4 Mana - Fast Action: Banish one Mage belonging to each opponent.
Cu Chulainn- Natural (W.T Fits)
Influence: 10 (1 Merit)
0/2 Intelligence
1/2 Wisdom
12 Gold
4 Mana
Marked Voters: 1, 2, 4, 8
Office: 0/1 Sorcery, 0/2 Natural, 0/2 Divinity
Yinsei Arlington - Nature - Fast Action: Move a Mage into another slot in the same room.
Phase Steppers - Consumable - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows its original slot instead.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
The Pursuit of Power - Sorcery - EXHAUSTED wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
Nozomi - Mysticism (Dexanth)
Influence: 10 (1 Merit)
1/3 Intelligence
3/4 Wisdom
1 Gold
6 Mana
Marked Voters: 1, 2, 3, 7
Office: 1/2 Sorcery, 0/2 Mysticism, 0/1 Planar, 0/1 Divinity
Mana Crystal - Treasure - EXHAUSTED - Action: Gain 2 Mana.
Mysticism - B - EXHAUSTED wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism - EXHAUSTED wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 4 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral

Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[Nat - Cu]2: 1 INT
[Neu - Chrys]3: 1 WIS

Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana

Chapel A
[Div - Cu - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Div - Noz]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark

Catacombs A
[Pla - Pin]1(m): Secret Supporter + 1 Mark
[Mys - Noz]2: 2 IP
[Nat - Twi]3: 1 IP per player with more

Guilds A
[Sorc - Noz - Shad][Mys - Noz]1(m): 8 Gold/4 Mana
[Pla - Twi - Shad][Mys - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana

Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Sorc - Pin]2: Vault Card/2 IP/1 INT
[Sorc - Cu]3: Spell Card/2 IP/1 WIS

Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Nat - Cu]2: 2nd Pick
[ ]3: 3rd Pick

Student Stores A
[ ]1(m): 3 Buys
[Div - Twi]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research

Council Chamber A
(Limit 1 per player)
[Neu - Chrys]1(m): Draft Supporter/1 Mark
[Div - Cu]2: Draft Supporter/1 Mark
[Sorc - Pin]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark

Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Neu - Twi - Shad][Mys - Chrys]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks

Library A
[Div - Twi]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Pla - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research

Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Neu - Chrys - Temp]

Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)

Tableau
Vault
Sealed Jar - Consumable - 1 Gold - Fast Action: Gain 7 Gold OR draw a Vault Card.
Endless Coin Purse - Treasure - 3 Gold - Action: Gain 1 Gold. Gain a Buy.
Healing Drops - Consumable - 1 Gold - Action: Move a Mage from the Infirmary to an open slot of your choice.

Supporters
Vellimoor Cantz - Sorcery - Action: Gain 2 Research. Use this research only on Sorcery Spells.
Juto - Divinity - No effect. Discard this card.
Salem Silver - Divinity - Fast Action: Gain 3 Mana.
Lukas Wythe-Cariolis - Mystic - Action: Choose a Voter. Each player may mark that Voter.
Tanis Tirilives - Divinity - Action: Swap 1 Gold for 1 Mana, up to 5 times.

Spells
Indefinite Definitives - Planar wrote: Cut Plane - 1 Mana - Action: An opponent's Mage is now shadowing its slot. Place one of your Mages into the slot they were in.
Invisibility - 1 Mana - Action: Shadow an empty slot.
Doppleganger - 2 Mana - Action: Shadow one of your own Mages.
Parallel Synchronicity - Planar wrote: Flicker - 1 Mana - Action: Shadow an opponent's Mage with one of your Mages.
Fade - 2 Mana - Action: Move any number of Mages (yours or opponents') in a room into the shadow position.
Planar Disjunction - 4 Mana - Action: Choose a room. All Mages in that room are banished. Any that were shadowing move into normal spaces.
Memoirs of the Future-Past - Planar wrote: Future Power - Free - Action: Cast a Spell of a level that you have not yet researched from your learned spells (paying all mana costs).
Past Power - 3 Mana - Action: Cast a Spell at a level below its maximum level from your learned spells, without exhausting or paying mana for it.
Eternal Power - 7 Mana - Action: Cast any level of a Spell from your learned spells, without exhausting or paying mana for it.

Re: [A:TC] Back to School

Posted: Mon Dec 09, 2019 7:49 am
by ToastGhost
##Sorcerer to zap onto Adventuring 2
You can thank me for the infirmary bonus later. :twiright:

Re: [A:TC] Back to School

Posted: Thu Dec 12, 2019 6:21 pm
by sharkmafia
##Take 1 Mana

##Fast action: Flash of Light to banish sorcery mage from infirmary
##Action: Place sorcery mage on vault 3

Re: [A:TC] Back to School

Posted: Thu Dec 12, 2019 10:36 pm
by W.T. Fits
##Action: Snag the TOWER OF POWER

Re: [A:TC] Back to School

Posted: Fri Dec 13, 2019 11:38 am
by Dexanth
Sorcery to zap Twilight and take Student Stores 2

Feel free to shadow, cutie! I just really need to do some shopping!

Re: [A:TC] Back to School

Posted: Fri Dec 13, 2019 12:19 pm
by Bremen
:evil: That's it, time to suffer.

##Use Shadow potion - move mage to student stores 1
##Use Spellblade to wound Nozomi's mage in Chapel 2 and take its spot with Planar Mage

Re: [A:TC] Back to School

Posted: Fri Dec 13, 2019 12:32 pm
by Dexanth
1 IP

Also, I'm just saying, but ganging up on the giant bug seeeeems a smart move.

Re: [A:TC] Back to School

Posted: Fri Dec 13, 2019 12:45 pm
by Void Chicken
Round 3

Players
Chrysalis - Neutral (Bremen)
Influence: 14 (3 Merits)
0/2 Intelligence
0/3 Wisdom
6 Gold
2 Mana
Marked Voters: 1, 2, 7
Office: 0/1 Mysticism, 0/1 Natural, 0/1 Planar, 0/1 Divinity, 0/2 Neutral
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure - EXHAUSTED - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Spellblade - Treasure - EXHAUSTED - Action: Wound a Mage, then place one of yours into its slot.
Neutral - A wrote:Living Image - 1 Mana - EXHAUSTED - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Sorcerous Inspiration - Sorcery - EXHAUSTED wrote: Luminosity - 1 Mana - Action: Gain a Mark.
Brilliance - 2 Mana - Action: Gain two Research
Radiance - 3 Mana - Action: Gain a Research, refresh an exhausted Spell, then gain a Mark.
The Grasping Darkness - Mysticism wrote: Repeating Hex - 2 Mana - Action: Swap this Spell for a (non-starter, non-legendary) level 1 Spell from another player and exhaust both Spells.
Telethany - 3 Mana - Action: Discard an opponent's (non-starter, non-legendary) level 1 Spell to the bottom of the Spell Deck.
Deathly Paling - 3 Mana - Action: Steal 1 unspent INT from a player with more INT than you OR steal 1 unspent WIS from a player with more WIS than you.
Twilight - Planar Studies (ToastGhost)
Influence: 9 (1 Merit)
0/3 Intelligence
3/3 Wisdom
1 Gold
1 Mana
Marked Voters: 1, 2, 3, 4, 5, 9, 10
Office: 0/1 Sorcery, 0/1 Natural, 1/2 Planar, 0/1 Divinity, 0/1 Neutral
Invisibility Cloak - Treasure - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows the original slot instead.
Planar Studies - A wrote:Paralocation - 1 Mana - Action: Shadow an opponent's Mage with one of your Mages.
Will of the Divines - Divinity - EXHAUSTED wrote: Concentration - Free - Fast Action: The next time you cast a Spell this turn, do not exhaust it.
Silence - 1 Mana - Action: Until the start of your next turn, players may not cast Spells.
Revival - 3 Mana - Action: For the rest of this round, you may move your wounded Mages after the action that wounded them. Still gain Infirmary Bonuses.
Book of One Hundred Seas - Natural wrote: Wave - 1 Mana - Action: Banish an opponent's Mage
Tidal Wave - 2 Mana - Action: Banish an opponent's Mage and place a Mage from your Office in its place.
Tsunami - 4 Mana - Action: Banish all Mages in a room.
Tome of Protection - Divinity wrote: Spell Shield - 1 Mana - Action: Until your next turn, all of your Mages are immune to all Spells.
Wall - 2 Mana - Action: Until your next turn, all your Mages are immune to all negative effects (Spells, Vault Cards, and other Mages).
Absorb Mana - Free - Reaction: After one of your mages would be moved, wounded, or banished by a spell, gain Mana equal to the cost of that spell.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 14 (2 Merits)
1/2 Intelligence
2/2 Wisdom
7 Gold
3 Mana
Marked Voters: 1, 2, 5, 6, 11
Office: 0/2 Sorcery, 0/1 Mysticism, 0/1 Planar, 0/1 Divinity
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - 1 Gold - Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - 4 Gold - Fast Action: Gain 1 INT OR gain 1 WIS.
Sorcery - A - EXHAUSTED wrote:Flash of Light - 1 Mana - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Caval's Deadliest Magicks - Sorcery - EXHAUSTED wrote: Pyre - 2 Mana - Action: Wound up to two Mages in the same room.
Flamespout - 4 Mana - Action: Wound a Mage, then lock the room it previously occupied.
Volcano - 4 Mana - Fast Action: Banish one Mage belonging to each opponent.
Cu Chulainn- Natural (W.T Fits)
Influence: 10 (1 Merit)
0/2 Intelligence
1/2 Wisdom
12 Gold
4 Mana
Marked Voters: 1, 2, 4, 8
Office: 0/1 Sorcery, 0/2 Natural, 0/2 Divinity
Yinsei Arlington - Nature - Fast Action: Move a Mage into another slot in the same room.
Phase Steppers - Consumable - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows its original slot instead.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
The Pursuit of Power - Sorcery - EXHAUSTED wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
Power: -1 Spell Costs

Nozomi - Mysticism (Dexanth)
Influence: 11 (1 Merit)
1/3 Intelligence
3/4 Wisdom
1 Gold
5 Mana
Marked Voters: 1, 2, 3, 7
Office: 0/2 Sorcery, 0/2 Mysticism, 0/1 Planar, 0/1 Divinity
Mana Crystal - Treasure - EXHAUSTED - Action: Gain 2 Mana.
Mysticism - B - EXHAUSTED wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism - EXHAUSTED wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 4 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral

Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[Nat - Cu]2: 1 INT
[Neu - Chrys]3: 1 WIS

Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana

Chapel A
[Div - Cu - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Pla - Chrys]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark

Catacombs A
[Pla - Pin]1(m): Secret Supporter + 1 Mark
[Mys - Noz]2: 2 IP
[Nat - Twi]3: 1 IP per player with more

Guilds A
[Sorc - Noz - Shad][Mys - Noz]1(m): 8 Gold/4 Mana
[Pla - Twi - Shad][Mys - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana

Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Sorc - Twi]2: Vault Card/2 IP/1 INT
[Sorc - Cu]3: Spell Card/2 IP/1 WIS

Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Nat - Cu]2: 2nd Pick
[Sorc - Pin]3: 3rd Pick

Student Stores A
[Div - Chrys]1(m): 3 Buys
[Sorc - Noz]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research

Council Chamber A
(Limit 1 per player)
[Neu - Chrys]1(m): Draft Supporter/1 Mark
[Div - Cu]2: Draft Supporter/1 Mark
[Sorc - Pin]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark

Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Neu - Twi - Shad][Mys - Chrys]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks

Library A
[Div - Twi]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Pla - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research

Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Neu - Chrys - Temp, Div - Noz]

Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)

Tableau
Vault
Sealed Jar - Consumable - 1 Gold - Fast Action: Gain 7 Gold OR draw a Vault Card.
Endless Coin Purse - Treasure - 3 Gold - Action: Gain 1 Gold. Gain a Buy.
Healing Drops - Consumable - 1 Gold - Action: Move a Mage from the Infirmary to an open slot of your choice.

Supporters
Vellimoor Cantz - Sorcery - Action: Gain 2 Research. Use this research only on Sorcery Spells.
Juto - Divinity - No effect. Discard this card.
Salem Silver - Divinity - Fast Action: Gain 3 Mana.
Lukas Wythe-Cariolis - Mystic - Action: Choose a Voter. Each player may mark that Voter.
Tanis Tirilives - Divinity - Action: Swap 1 Gold for 1 Mana, up to 5 times.

Spells
Indefinite Definitives - Planar wrote: Cut Plane - 1 Mana - Action: An opponent's Mage is now shadowing its slot. Place one of your Mages into the slot they were in.
Invisibility - 1 Mana - Action: Shadow an empty slot.
Doppleganger - 2 Mana - Action: Shadow one of your own Mages.
Parallel Synchronicity - Planar wrote: Flicker - 1 Mana - Action: Shadow an opponent's Mage with one of your Mages.
Fade - 2 Mana - Action: Move any number of Mages (yours or opponents') in a room into the shadow position.
Planar Disjunction - 4 Mana - Action: Choose a room. All Mages in that room are banished. Any that were shadowing move into normal spaces.
Memoirs of the Future-Past - Planar wrote: Future Power - Free - Action: Cast a Spell of a level that you have not yet researched from your learned spells (paying all mana costs).
Past Power - 3 Mana - Action: Cast a Spell at a level below its maximum level from your learned spells, without exhausting or paying mana for it.
Eternal Power - 7 Mana - Action: Cast any level of a Spell from your learned spells, without exhausting or paying mana for it.

Re: [A:TC] Back to School

Posted: Fri Dec 13, 2019 2:26 pm
by ToastGhost
##Planer to Chapel 3

Re: [A:TC] Back to School

Posted: Sat Dec 14, 2019 1:41 pm
by sharkmafia
##take initiative card

Re: [A:TC] Back to School

Posted: Sat Dec 14, 2019 4:28 pm
by W.T. Fits
##Fast Action - Have Yinsei Arlington move Chrysalis's Divinity Mage from Student Stores 1 to Student Stores 3
##Action - Cast Zephyr to move Chrysalis's Neutral Mage from Council Chamber 1 to Council Chamber 5

Re: [A:TC] Back to School

Posted: Sat Dec 14, 2019 6:13 pm
by Dexanth
Take Popularity

I guess everyone liked this performance of Wonder Zone!

Re: [A:TC] Back to School

Posted: Sat Dec 14, 2019 6:36 pm
by Bremen
##Take Strength and end the round

Re: [A:TC] Back to School

Posted: Sat Dec 14, 2019 9:49 pm
by Void Chicken
Round 3

Players
Chrysalis - Neutral (Bremen)
Influence: 14 (3 Merits)
0/2 Intelligence
0/3 Wisdom
6 Gold
2 Mana
Marked Voters: 1, 2, 7
Office: 0/1 Mysticism, 0/1 Natural, 0/1 Planar, 0/1 Divinity, 0/2 Neutral
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure - EXHAUSTED - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Spellblade - Treasure - EXHAUSTED - Action: Wound a Mage, then place one of yours into its slot.
Neutral - A wrote:Living Image - 1 Mana - EXHAUSTED - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Sorcerous Inspiration - Sorcery - EXHAUSTED wrote: Luminosity - 1 Mana - Action: Gain a Mark.
Brilliance - 2 Mana - Action: Gain two Research
Radiance - 3 Mana - Action: Gain a Research, refresh an exhausted Spell, then gain a Mark.
The Grasping Darkness - Mysticism wrote: Repeating Hex - 2 Mana - Action: Swap this Spell for a (non-starter, non-legendary) level 1 Spell from another player and exhaust both Spells.
Telethany - 3 Mana - Action: Discard an opponent's (non-starter, non-legendary) level 1 Spell to the bottom of the Spell Deck.
Deathly Paling - 3 Mana - Action: Steal 1 unspent INT from a player with more INT than you OR steal 1 unspent WIS from a player with more WIS than you.
Twilight - Planar Studies (ToastGhost)
Influence: 9 (1 Merit)
0/3 Intelligence
3/3 Wisdom
1 Gold
1 Mana
Marked Voters: 1, 2, 3, 4, 5, 9, 10
Office: 0/1 Sorcery, 0/1 Natural, 0/2 Planar, 0/1 Divinity, 0/1 Neutral
Invisibility Cloak - Treasure - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows the original slot instead.
Planar Studies - A wrote:Paralocation - 1 Mana - Action: Shadow an opponent's Mage with one of your Mages.
Will of the Divines - Divinity - EXHAUSTED wrote: Concentration - Free - Fast Action: The next time you cast a Spell this turn, do not exhaust it.
Silence - 1 Mana - Action: Until the start of your next turn, players may not cast Spells.
Revival - 3 Mana - Action: For the rest of this round, you may move your wounded Mages after the action that wounded them. Still gain Infirmary Bonuses.
Book of One Hundred Seas - Natural wrote: Wave - 1 Mana - Action: Banish an opponent's Mage
Tidal Wave - 2 Mana - Action: Banish an opponent's Mage and place a Mage from your Office in its place.
Tsunami - 4 Mana - Action: Banish all Mages in a room.
Tome of Protection - Divinity wrote: Spell Shield - 1 Mana - Action: Until your next turn, all of your Mages are immune to all Spells.
Wall - 2 Mana - Action: Until your next turn, all your Mages are immune to all negative effects (Spells, Vault Cards, and other Mages).
Absorb Mana - Free - Reaction: After one of your mages would be moved, wounded, or banished by a spell, gain Mana equal to the cost of that spell.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 14 (2 Merits)
1/2 Intelligence
2/2 Wisdom
7 Gold
3 Mana
Marked Voters: 1, 2, 5, 6, 11
Office: 0/2 Sorcery, 0/1 Mysticism, 0/1 Planar, 0/1 Divinity
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - 1 Gold - Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - 4 Gold - Fast Action: Gain 1 INT OR gain 1 WIS.
Sorcery - A - EXHAUSTED wrote:Flash of Light - 1 Mana - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Caval's Deadliest Magicks - Sorcery - EXHAUSTED wrote: Pyre - 2 Mana - Action: Wound up to two Mages in the same room.
Flamespout - 4 Mana - Action: Wound a Mage, then lock the room it previously occupied.
Volcano - 4 Mana - Fast Action: Banish one Mage belonging to each opponent.
Initiative (1st player)

Cu Chulainn- Natural (W.T Fits)
Influence: 10 (1 Merit)
0/2 Intelligence
1/2 Wisdom
12 Gold
4 Mana
Marked Voters: 1, 2, 4, 8
Office: 0/1 Sorcery, 0/2 Natural, 0/2 Divinity
Phase Steppers - Consumable - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows its original slot instead.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural - EXHAUSTED wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
The Pursuit of Power - Sorcery - EXHAUSTED wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
Power: -1 Spell Costs

Nozomi - Mysticism (Dexanth)
Influence: 12 (1 Merit)
1/3 Intelligence
3/4 Wisdom
1 Gold
5 Mana
Marked Voters: 1, 2, 3, 7
Office: 0/2 Sorcery, 0/2 Mysticism, 0/1 Planar, 0/1 Divinity
Mana Crystal - Treasure - EXHAUSTED - Action: Gain 2 Mana.
Mysticism - B - EXHAUSTED wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism - EXHAUSTED wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 4 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral

Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[Nat - Cu]2: 1 INT
[Neu - Chrys]3: 1 WIS

Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana

Chapel A
[Div - Cu - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Pla - Chrys]2: 2 IP + 1 Mark
[Pla - Twi]3: 2 Gold/2 Mana + 1 Mark

Catacombs A
[Pla - Pin]1(m): Secret Supporter + 1 Mark
[Mys - Noz]2: 2 IP
[Nat - Twi]3: 1 IP per player with more

Guilds A
[Sorc - Noz - Shad][Mys - Noz]1(m): 8 Gold/4 Mana
[Pla - Twi - Shad][Mys - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana

Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Sorc - Twi]2: Vault Card/2 IP/1 INT
[Sorc - Cu]3: Spell Card/2 IP/1 WIS

Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Nat - Cu]2: 2nd Pick
[Sorc - Pin]3: 3rd Pick

Student Stores A
[ ]1(m): 3 Buys
[Sorc - Noz]2: 2 Buys
[Div - Chrys]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research

Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Cu]2: Draft Supporter/1 Mark
[Sorc - Pin]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[Neu - Chrys]5: Draft Supporter/1 Mark

Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Neu - Twi - Shad][Mys - Chrys]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks

Library A
[Div - Twi]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Pla - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research

Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Neu - Chrys - Temp, Div - Noz]

Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)

Tableau
Vault
Sealed Jar - Consumable - 1 Gold - Fast Action: Gain 7 Gold OR draw a Vault Card.
Endless Coin Purse - Treasure - 3 Gold - Action: Gain 1 Gold. Gain a Buy.
Healing Drops - Consumable - 1 Gold - Action: Move a Mage from the Infirmary to an open slot of your choice.

Supporters
Vellimoor Cantz - Sorcery - Action: Gain 2 Research. Use this research only on Sorcery Spells.
Juto - Divinity - No effect. Discard this card.
Salem Silver - Divinity - Fast Action: Gain 3 Mana.
Lukas Wythe-Cariolis - Mystic - Action: Choose a Voter. Each player may mark that Voter.
Tanis Tirilives - Divinity - Action: Swap 1 Gold for 1 Mana, up to 5 times.

Spells
Indefinite Definitives - Planar wrote: Cut Plane - 1 Mana - Action: An opponent's Mage is now shadowing its slot. Place one of your Mages into the slot they were in.
Invisibility - 1 Mana - Action: Shadow an empty slot.
Doppleganger - 2 Mana - Action: Shadow one of your own Mages.
Parallel Synchronicity - Planar wrote: Flicker - 1 Mana - Action: Shadow an opponent's Mage with one of your Mages.
Fade - 2 Mana - Action: Move any number of Mages (yours or opponents') in a room into the shadow position.
Planar Disjunction - 4 Mana - Action: Choose a room. All Mages in that room are banished. Any that were shadowing move into normal spaces.
Memoirs of the Future-Past - Planar wrote: Future Power - Free - Action: Cast a Spell of a level that you have not yet researched from your learned spells (paying all mana costs).
Past Power - 3 Mana - Action: Cast a Spell at a level below its maximum level from your learned spells, without exhausting or paying mana for it.
Eternal Power - 7 Mana - Action: Cast any level of a Spell from your learned spells, without exhausting or paying mana for it.

Re: [A:TC] Back to School

Posted: Sat Dec 14, 2019 9:57 pm
by Void Chicken
We start things off in the training fields, where Cu gets an INT, and Chrysalis gets a WIS. You feel smarter already.

In the courtyard, Chrysalis puts that new wisdom to work for 6 mana.

Chapel-wise, Cu and Pin both gain an int, wis, and a mark. Feel free to pick your Voter. Only 12 is not known by anyone at this point.
Chrysalis gets 2 more IP and a mark. Whose dirty laundry are you going to rifle through?
Finally, Twilight gets a mark and two gold or mana.

Re: [A:TC] Back to School

Posted: Sat Dec 14, 2019 10:02 pm
by Bremen
##Mark 12

Re: [A:TC] Back to School

Posted: Sun Dec 15, 2019 1:52 pm
by ToastGhost
##Mark 7
##Take 2 Mana
##Preload 6 gold for the Guild draw

Re: [A:TC] Back to School

Posted: Sun Dec 15, 2019 4:02 pm
by W.T. Fits
##Mark 12

Re: [A:TC] Back to School

Posted: Sun Dec 15, 2019 5:53 pm
by Void Chicken
In addition to the mark he's already pending, the Pinball Wizard gets another out of the Catacombs. Also a Secret Supporter.
Nozomi gets two IP and her second Merit Badge.
Twilight the underdog (underhorse) earns herself four.

Nozomi, having cheated the system to get both slots of Guilds 1, gets 16 gold. Twilight gets the consolation prize of 6 gold. Does Pinball also want 6 gold, or just 3 mana?

Re: [A:TC] Back to School

Posted: Mon Dec 16, 2019 8:42 am
by Void Chicken
Pinball marks Voters 4 and 8, then takes 3 Mana from the catacombs.

Time to go adventuring. Twilight can get a Vault Card, 2 IP, or an INT. Cu Chulainn can get a Spell, 2 IP, or a WIS.

Re: [A:TC] Back to School

Posted: Mon Dec 16, 2019 1:03 pm
by Void Chicken
Cu draws
The Light that Leads - Sorcery wrote: Illuminate - 2 Mana - Fast Action: Gain a Mark.
Flare - 2 Mana - Fast Action: Take a normal action.
Dazzle - 3 Mana - Fast Action: Take two normal actions.
And uses the INT to keep it.

Re: [A:TC] Back to School

Posted: Wed Dec 18, 2019 12:25 am
by ToastGhost
##Vault Card

Re: [A:TC] Back to School

Posted: Wed Dec 18, 2019 1:55 am
by Void Chicken
Twilight gets some delicious-sounding
Bottled Rage - Consumable - Action: Wound a Mage and place one of yours in its slot.

And under it in the Vault are:
Unbreakable Box - Consumable - Action: Spend 6 Mana to gain the top 3 cards of the Vault Deck.
Mana Elixir - Consumable - Fast Action: The next Spell you play this turn costs no Mana.
Liquid Lightning - Consumable - Fast Action: Place a Mage.

You might notice that the Elixir and Lightning were in the Tableau in Round 1. Yeah we've already gone through the deck. Honestly, it's starting to look a little thin, so if you're planning on getting that box, you'd better open it soon.

Cu has first dibs, and Pinball second.

Re: [A:TC] Back to School

Posted: Wed Dec 18, 2019 2:16 am
by ToastGhost
Image "Damnit, who's been stealing my bottles? I'm so angry I could make another."

Re: [A:TC] Back to School

Posted: Wed Dec 18, 2019 12:38 pm
by W.T. Fits
##I'll take the box!

Re: [A:TC] Back to School

Posted: Fri Dec 20, 2019 10:34 am
by sharkmafia
##take the elixir I guess

Re: [A:TC] Back to School

Posted: Fri Dec 20, 2019 3:55 pm
by Void Chicken
In that case, it's shopping time. Nozomi's got two things to buy and Chrysalis one. What'll it be?

Re: [A:TC] Back to School

Posted: Fri Dec 20, 2019 9:05 pm
by Dexanth
Oh, yes, first I'd like to purchase a patronage from the Ohara Cultural Preservation Foundation...

Buy Endless Coin Purse

Re: [A:TC] Back to School

Posted: Fri Dec 20, 2019 10:36 pm
by Void Chicken
The tableau is restocked with a whole keg of
Spirits - Consumable - 1 Gold - Fast Action: Gain a Mark.

Re: [A:TC] Back to School

Posted: Sat Dec 21, 2019 8:43 am
by ToastGhost
Dexanth wrote:
Fri Dec 20, 2019 9:05 pm
Oh, yes, first I'd like to purchase a patronage from the Ohara Cultural Preservation Foundation...

Buy Endless Coin Purse
Yep, not looking forward to this. :-I

Re: [A:TC] Back to School

Posted: Sat Dec 21, 2019 11:17 am
by Dexanth
Spend 4 gold to research the last of the 13 Greater Mysteries!

Oh, so it turns out that there's a leyline running under the school, and if I just tap into it like so...ooh! This is going to be so fun!

Re: [A:TC] Back to School

Posted: Sat Dec 21, 2019 1:19 pm
by Bremen
##Take Sealed Jar for 1 gold

Re: [A:TC] Back to School

Posted: Sat Dec 21, 2019 6:13 pm
by Void Chicken
The Arcane Eye - Treasure - 4 Gold - Action: Gain a Mark.
Circles back around into the tableau.

Re: [A:TC] Back to School

Posted: Sun Dec 22, 2019 3:22 pm
by W.T. Fits
Assuming the ping I just got in Discord was about the Council Chamber, ##Draft Salem Silver.