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Re: [A:TC] Back to School

Posted: Fri Dec 27, 2019 7:31 am
by sharkmafia
##velimoor cantz

Re: [A:TC] Back to School

Posted: Fri Dec 27, 2019 2:23 pm
by Bremen
##Take Tanis Tirilives
##Move Astronomy Tower once and take 8 gold

Re: [A:TC] Back to School

Posted: Sat Dec 28, 2019 10:47 am
by ToastGhost
##Move on space for INT and Research, research Memoirs of the Future-Past

I'm ready for some more time travel! :excite:

Re: [A:TC] Back to School

Posted: Sat Dec 28, 2019 11:26 am
by Void Chicken
Well if you like time travel so much, how about I put this in the tableau?
Temporal Calculus, 6th Ed. - Planar wrote: Slow Time - 2 Mana - Action: Choose a room. Place up to two of your Mages into it.
Stop Time - 3 Mana - Reaction: After the last Bell Tower Offering is taken by another player, take two more 'Place a Mage' actions, without using Mage Powers.
Bend Time - 4 Mana - Action: Take up to 3 more actions. Each must be a different type of action (using a Vault Card, Supporter, and Spell are all different types).
Meanwhile enjoy your
Malefic Torch - Consumable - Action: Spend 2 Mana to wound a Mage. Repeat this any number of times.
from the Library

Re: [A:TC] Back to School

Posted: Sat Dec 28, 2019 11:51 am
by Dexanth
Research The Darkness Within Rank 2, buy Spirits

Re: [A:TC] Back to School

Posted: Sat Dec 28, 2019 1:17 pm
by Void Chicken
Round 4

Players
Chrysalis - Neutral (Bremen)
Influence: 16 (3 Merits)
0/2 Intelligence
1/4 Wisdom
11 Gold
8 Mana
Marked Voters: 1, 2, 7, 12
Office: 1/1 Mysticism, 1/1 Natural, 1/1 Planar, 1/1 Divinity, 2/2 Neutral
Tanis Tirilives - Divinity - Action: Swap 1 Gold for 1 Mana, up to 5 times.
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Spellblade - Treasure - Action: Wound a Mage, then place one of yours into its slot.
Sealed Jar - Consumable - Fast Action: Gain 7 Gold OR draw a Vault Card.
Neutral - A wrote:Living Image - 1 Mana - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Sorcerous Inspiration - Sorcery wrote: Luminosity - 1 Mana - Action: Gain a Mark.
Brilliance - 2 Mana - Action: Gain two Research
Radiance - 3 Mana - Action: Gain a Research, refresh an exhausted Spell, then gain a Mark.
The Grasping Darkness - Mysticism wrote: Repeating Hex - 2 Mana - Action: Swap this Spell for a (non-starter, non-legendary) level 1 Spell from another player and exhaust both Spells.
Telethany - 3 Mana - Action: Discard an opponent's (non-starter, non-legendary) level 1 Spell to the bottom of the Spell Deck.
Deathly Paling - 3 Mana - Action: Steal 1 unspent INT from a player with more INT than you OR steal 1 unspent WIS from a player with more WIS than you.
Twilight - Planar Studies (ToastGhost)
Influence: 13 (1 Merit)
0/4 Intelligence
4/4 Wisdom
5 Gold
4 Mana
Marked Voters: 1, 2, 3, 4, 5, 7, 9, 10
Office: 1/1 Sorcery, 1/1 Natural, 2/2 Planar, 1/1 Divinity, 1/1 Neutral
Invisibility Cloak - Treasure - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows the original slot instead.
Bottled Rage - Consumable - Action: Wound a Mage and place one of yours in its slot.
Malefic Torch - Consumable - Action: Spend 2 Mana to wound a Mage. Repeat this any number of times.
Planar Studies - A wrote:Paralocation - 1 Mana - Action: Shadow an opponent's Mage with one of your Mages.
Will of the Divines - Divinity wrote: Concentration - Free - Fast Action: The next time you cast a Spell this turn, do not exhaust it.
Silence - 1 Mana - Action: Until the start of your next turn, players may not cast Spells.
Revival - 3 Mana - Action: For the rest of this round, you may move your wounded Mages after the action that wounded them. Still gain Infirmary Bonuses.
Book of One Hundred Seas - Natural wrote: Wave - 1 Mana - Action: Banish an opponent's Mage
Tidal Wave - 2 Mana - Action: Banish an opponent's Mage and place a Mage from your Office in its place.
Tsunami - 4 Mana - Action: Banish all Mages in a room.
Tome of Protection - Divinity wrote: Spell Shield - 1 Mana - Action: Until your next turn, all of your Mages are immune to all Spells.
Wall - 2 Mana - Action: Until your next turn, all your Mages are immune to all negative effects (Spells, Vault Cards, and other Mages).
Absorb Mana - Free - Reaction: After one of your mages would be moved, wounded, or banished by a spell, gain Mana equal to the cost of that spell.
Memoirs of the Future-Past - Planar wrote: Future Power - Free - Action: Cast a Spell of a level that you have not yet researched from your learned spells (paying all mana costs).
Past Power - 3 Mana - Action: Cast a Spell at a level below its maximum level from your learned spells, without exhausting or paying mana for it.
Eternal Power - 7 Mana - Action: Cast any level of a Spell from your learned spells, without exhausting or paying mana for it.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 14 (2 Merits)
2/3 Intelligence
3/3 Wisdom
7 Gold
6 Mana
Marked Voters: 1, 2, 4, 5, 6, 8, 11
Office: 2/2 Sorcery, 1/1 Mysticism, 1/1 Planar, 1/1 Divinity
Vellimoor Cantz - Sorcery - Action: Gain 2 Research. Use this research only on Sorcery Spells.
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - 4 Gold - Fast Action: Gain 1 INT OR gain 1 WIS.
Mana Elixir - Consumable - Fast Action: The next Spell you play this turn costs no Mana.
Sorcery - A wrote:Flash of Light - 1 Mana - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Caval's Deadliest Magicks - Sorcery wrote: Pyre - 2 Mana - Action: Wound up to two Mages in the same room.
Flamespout - 4 Mana - Action: Wound a Mage, then lock the room it previously occupied.
Volcano - 4 Mana - Fast Action: Banish one Mage belonging to each opponent.
Cu Chulainn- Natural (W.T Fits)
Influence: 10 (1 Merit)
1/4 Intelligence
2/3 Wisdom
12 Gold
4 Mana
Marked Voters: 1, 2, 4, 8, 12
Office: 1/1 Sorcery, 2/2 Natural, 2/2 Divinity
Salem Silver - Divinity - Fast Action: Gain 3 Mana.
Phase Steppers - Consumable - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows its original slot instead.
Unbreakable Box - Consumable - Action: Spend 6 Mana to gain the top 3 cards of the Vault Deck.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
The Pursuit of Power - Sorcery wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
The Light that Leads - Sorcery wrote: Illuminate - 2 Mana - Fast Action: Gain a Mark.
Flare - 2 Mana - Fast Action: Take a normal action.
Dazzle - 3 Mana - Fast Action: Take two normal actions.
Nozomi - Mysticism (Dexanth)
Influence: 14 (2 Merits)
1/3 Intelligence
1/4 Wisdom
7 Gold
5 Mana
Marked Voters: 1, 2, 3, 7
Office: 2/2 Sorcery, 2/2 Mysticism, 1/1 Planar, 1/1 Divinity
Mana Crystal - Treasure - Action: Gain 2 Mana.
Endless Coin Purse - Treasure - Action: Gain 1 Gold. Gain a Buy.
Spirits - Consumable - Fast Action: Gain a Mark.
Mysticism - B wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 4 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral

Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS

Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana

Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[ ]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark

Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more

Guilds A
[ ]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana

Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS

Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[ ]2: 2nd Pick
[ ]3: 3rd Pick

Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research

Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[ ]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark

Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks

Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research

Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]

Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)

Tableau
Vault
Force Gloves - Consumable - 5 Gold - Action: Spend 2 Mana to banish a Mage. Do this any number of times.
Gilded Chalice - Treasure - 4 Gold - Action: Gain 2 IP.
Liquid Lightning - Consumable - 1 Gold - Fast Action: Place a Mage.

Supporters
Lynssara Yuuno - Sorcery - Action: Swap 2 Gold for 1 IP, up to 4 times.
Kallistar Flarechild - Sorcery - Fast Action: Gain 1 IP.
Lesandra Machan - Mystic - Action: Swap 3 Gold for a Mystic Mage from the supply.
Andrus Dochartaigh - Divinity - Fast Action: Gain 2 Mana.
Jaimes Kalin - Nature - Action: Gain 2 Research. Use this research only on Nature Spells.

Spells
Lightning and You - Natural wrote: Bolt - 1 Mana - Action: Wound an opponent's Mage.
Lightning - 3 Mana - Action: Wound an opponent's Mage, then place a Mage of your own.
Chain Lightning - 5 Mana - Action: Wound an opponent's Mage, then place a Mage of your own. You may then cast another Spell.
Wrath of Heaven - Divinity wrote: Justice - 1 Mana - Reaction: When one of your Mages is shadowed or moved by an opponent, wound any placed Mage belonging to that opponent.
Recompense - 1 Mana - Reaction: When one of your Mages is banished, banish a Mage belonging to the player who banished it.
Retribution - 3 Mana - Reaction: After one of your Mages is wounded, choose and wound two Mages owned by the player who wounded yours.
Rites of Renewal - Divinity wrote: Chain of Healing - 1 Mana - Action: Return up to two of your Mages from the Infirmary to your Office.
Circle of Healing - 2 Mana - Fast Action: Return all of your Mages in the Infirmary to your Office.
Well of Healing - 3 Mana - Action: Return all Mages in the Infirmary to their Offices. Gain 2 IP if you returned at least one opponent's Mage to their Office.

Re: [A:TC] Back to School

Posted: Sat Dec 28, 2019 1:17 pm
by Void Chicken
Round 4 begins, and with it even more magic firepower flying around. Pinball Wizard took Initiative last round, so we start with him.

Reminding again:
As this is an Epic Game, we will be going to Round 6.
The Spell Type Voters count your total combined spell levels in that type plus the number of supporters of that type. Not your mages and not your starter spell.
Anything you used/discarded still counts as being yours for purposes of voting. The only thing you can go backwards on, vote-wise, is gold and mana. And that one int-stealing spell I guess.
If a 2nd-Most Voter is in the game and that's a tie, one will vote for each person. It is impossible to win both Most and 2nd-Most of the same thing.

Also :sweetielarm: there are only two cards left in the Vault deck! :sweetielarm: Keep that in mind when placing students there.

Re: [A:TC] Back to School

Posted: Wed Jan 01, 2020 8:36 am
by sharkmafia
#divine on chapel 1

Re: [A:TC] Back to School

Posted: Wed Jan 01, 2020 11:03 am
by W.T. Fits
##Fast Action - Gain 3 Mana using Salem Silver's ability.
##Action - Use 6 Mana to open the Unbreakable Box and get the last three two Vault cards.

Re: [A:TC] Back to School

Posted: Wed Jan 01, 2020 11:49 am
by Void Chicken
Enjoy your
Healing Drops - Consumable - Action: Move a Mage from the Infirmary to an open slot of your choice.
The Arcane Eye - Treasure - Action: Gain a Mark.

And anyone who puts a student on the Vault for the rest of the game is just getting 1 IP from it.

Re: [A:TC] Back to School

Posted: Wed Jan 01, 2020 10:20 pm
by Dexanth
Ooh! Well! This is just perfect, I think! The right garments, the right drawings on the ground, and of course, a healthy dose of spiritual power! Time to do a little tapping of the leylines...

Fast Action, Spirits, mark voter 11
Normal action, cast Energy Drain
Mystic on Astronomy 1 after spell resolves

Re: [A:TC] Back to School

Posted: Wed Jan 01, 2020 10:28 pm
by Void Chicken
Due to the Energy Drain, all Spells now cost 1 extra Mana, payable to Nozomi. Have fun!

Re: [A:TC] Back to School

Posted: Thu Jan 02, 2020 1:20 am
by Bremen
##Fast Action Sealed Jar for 7 gold
##Natural Mage to Courtyard 1

Re: [A:TC] Back to School

Posted: Thu Jan 02, 2020 12:44 pm
by ToastGhost
##Natural to Catacombs 1

Re: [A:TC] Back to School

Posted: Sun Jan 05, 2020 3:54 pm
by sharkmafia
##Mystic to Council Chamber 2

Re: [A:TC] Back to School

Posted: Mon Jan 06, 2020 1:29 am
by W.T. Fits
##Natural Mage to Library 3

Re: [A:TC] Back to School

Posted: Mon Jan 06, 2020 10:00 pm
by Dexanth
Planar to shadow Chapel 1

Re: [A:TC] Back to School

Posted: Mon Jan 06, 2020 10:29 pm
by Bremen
##Planar to Shadow Catacombs 1

Re: [A:TC] Back to School

Posted: Tue Jan 07, 2020 9:02 am
by Void Chicken
Round 4

Players
Chrysalis - Neutral (Bremen)
Influence: 16 (3 Merits)
0/2 Intelligence
1/4 Wisdom
18 Gold
7 Mana
Marked Voters: 1, 2, 7, 12
Office: 1/1 Mysticism, 0/1 Natural, 1/1 Planar, 1/1 Divinity, 2/2 Neutral
Tanis Tirilives - Divinity - Action: Swap 1 Gold for 1 Mana, up to 5 times.
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Spellblade - Treasure - Action: Wound a Mage, then place one of yours into its slot.
Neutral - A wrote:Living Image - 1 Mana - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Sorcerous Inspiration - Sorcery wrote: Luminosity - 1 Mana - Action: Gain a Mark.
Brilliance - 2 Mana - Action: Gain two Research
Radiance - 3 Mana - Action: Gain a Research, refresh an exhausted Spell, then gain a Mark.
The Grasping Darkness - Mysticism wrote: Repeating Hex - 2 Mana - Action: Swap this Spell for a (non-starter, non-legendary) level 1 Spell from another player and exhaust both Spells.
Telethany - 3 Mana - Action: Discard an opponent's (non-starter, non-legendary) level 1 Spell to the bottom of the Spell Deck.
Deathly Paling - 3 Mana - Action: Steal 1 unspent INT from a player with more INT than you OR steal 1 unspent WIS from a player with more WIS than you.
Twilight - Planar Studies (ToastGhost)
Influence: 13 (1 Merit)
0/4 Intelligence
4/4 Wisdom
5 Gold
4 Mana
Marked Voters: 1, 2, 3, 4, 5, 7, 9, 10
Office: 1/1 Sorcery, 0/1 Natural, 2/2 Planar, 1/1 Divinity, 1/1 Neutral
Invisibility Cloak - Treasure - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows the original slot instead.
Bottled Rage - Consumable - Action: Wound a Mage and place one of yours in its slot.
Malefic Torch - Consumable - Action: Spend 2 Mana to wound a Mage. Repeat this any number of times.
Planar Studies - A wrote:Paralocation - 1 Mana - Action: Shadow an opponent's Mage with one of your Mages.
Will of the Divines - Divinity wrote: Concentration - Free - Fast Action: The next time you cast a Spell this turn, do not exhaust it.
Silence - 1 Mana - Action: Until the start of your next turn, players may not cast Spells.
Revival - 3 Mana - Action: For the rest of this round, you may move your wounded Mages after the action that wounded them. Still gain Infirmary Bonuses.
Book of One Hundred Seas - Natural wrote: Wave - 1 Mana - Action: Banish an opponent's Mage
Tidal Wave - 2 Mana - Action: Banish an opponent's Mage and place a Mage from your Office in its place.
Tsunami - 4 Mana - Action: Banish all Mages in a room.
Tome of Protection - Divinity wrote: Spell Shield - 1 Mana - Action: Until your next turn, all of your Mages are immune to all Spells.
Wall - 2 Mana - Action: Until your next turn, all your Mages are immune to all negative effects (Spells, Vault Cards, and other Mages).
Absorb Mana - Free - Reaction: After one of your mages would be moved, wounded, or banished by a spell, gain Mana equal to the cost of that spell.
Memoirs of the Future-Past - Planar wrote: Future Power - Free - Action: Cast a Spell of a level that you have not yet researched from your learned spells (paying all mana costs).
Past Power - 3 Mana - Action: Cast a Spell at a level below its maximum level from your learned spells, without exhausting or paying mana for it.
Eternal Power - 7 Mana - Action: Cast any level of a Spell from your learned spells, without exhausting or paying mana for it.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 14 (2 Merits)
2/3 Intelligence
3/3 Wisdom
7 Gold
6 Mana
Marked Voters: 1, 2, 4, 5, 6, 8, 11
Office: 2/2 Sorcery, 0/1 Mysticism, 1/1 Planar, 0/1 Divinity
Vellimoor Cantz - Sorcery - Action: Gain 2 Research. Use this research only on Sorcery Spells.
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - 4 Gold - Fast Action: Gain 1 INT OR gain 1 WIS.
Mana Elixir - Consumable - Fast Action: The next Spell you play this turn costs no Mana.
Sorcery - A wrote:Flash of Light - 1 Mana - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Caval's Deadliest Magicks - Sorcery wrote: Pyre - 2 Mana - Action: Wound up to two Mages in the same room.
Flamespout - 4 Mana - Action: Wound a Mage, then lock the room it previously occupied.
Volcano - 4 Mana - Fast Action: Banish one Mage belonging to each opponent.
Cu Chulainn- Natural (W.T Fits)
Influence: 10 (1 Merit)
1/4 Intelligence
2/3 Wisdom
12 Gold
1 Mana
Marked Voters: 1, 2, 4, 8, 12
Office: 1/1 Sorcery, 1/2 Natural, 2/2 Divinity
Phase Steppers - Consumable - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows its original slot instead.
Healing Drops - Consumable - Action: Move a Mage from the Infirmary to an open slot of your choice.
The Arcane Eye - Treasure - Action: Gain a Mark.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
The Pursuit of Power - Sorcery wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
The Light that Leads - Sorcery wrote: Illuminate - 2 Mana - Fast Action: Gain a Mark.
Flare - 2 Mana - Fast Action: Take a normal action.
Dazzle - 3 Mana - Fast Action: Take two normal actions.
Nozomi - Mysticism (Dexanth)
Influence: 14 (2 Merits)
1/3 Intelligence
1/4 Wisdom
7 Gold
0 Mana
Marked Voters: 1, 2, 3, 7, 11
Office: 2/2 Sorcery, 1/2 Mysticism, 0/1 Planar, 1/1 Divinity
Mana Crystal - Treasure - Action: Gain 2 Mana.
Endless Coin Purse - Treasure - Action: Gain 1 Gold. Gain a Buy.
Mysticism - B wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism - EXHAUSTED wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 4 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral

Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS

Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana

Chapel A
[Pla - Noz][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[ ]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark

Catacombs A
[Pla - Chrys][Nat - Twi]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more

Guilds A
[ ]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana

Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS

Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP

Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research

Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Mys - Pin]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark

Astronomy Tower A
Claim reward after moving space(s)
[Mys - Noz]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks

Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Nat - Cu]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research

Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]

Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)

Tableau
Vault
Force Gloves - Consumable - 5 Gold - Action: Spend 2 Mana to banish a Mage. Do this any number of times.
Gilded Chalice - Treasure - 4 Gold - Action: Gain 2 IP.
Liquid Lightning - Consumable - 1 Gold - Fast Action: Place a Mage.

Supporters
Lynssara Yuuno - Sorcery - Action: Swap 2 Gold for 1 IP, up to 4 times.
Kallistar Flarechild - Sorcery - Fast Action: Gain 1 IP.
Lesandra Machan - Mystic - Action: Swap 3 Gold for a Mystic Mage from the supply.
Andrus Dochartaigh - Divinity - Fast Action: Gain 2 Mana.
Jaimes Kalin - Nature - Action: Gain 2 Research. Use this research only on Nature Spells.

Spells
Lightning and You - Natural wrote: Bolt - 1 Mana - Action: Wound an opponent's Mage.
Lightning - 3 Mana - Action: Wound an opponent's Mage, then place a Mage of your own.
Chain Lightning - 5 Mana - Action: Wound an opponent's Mage, then place a Mage of your own. You may then cast another Spell.
Wrath of Heaven - Divinity wrote: Justice - 1 Mana - Reaction: When one of your Mages is shadowed or moved by an opponent, wound any placed Mage belonging to that opponent.
Recompense - 1 Mana - Reaction: When one of your Mages is banished, banish a Mage belonging to the player who banished it.
Retribution - 3 Mana - Reaction: After one of your Mages is wounded, choose and wound two Mages owned by the player who wounded yours.
Rites of Renewal - Divinity wrote: Chain of Healing - 1 Mana - Action: Return up to two of your Mages from the Infirmary to your Office.
Circle of Healing - 2 Mana - Fast Action: Return all of your Mages in the Infirmary to your Office.
Well of Healing - 3 Mana - Action: Return all Mages in the Infirmary to their Offices. Gain 2 IP if you returned at least one opponent's Mage to their Office.

Re: [A:TC] Back to School

Posted: Tue Jan 07, 2020 9:05 am
by ToastGhost
##Planar to Shadow Council 2

Re: [A:TC] Back to School

Posted: Sun Jan 12, 2020 12:38 pm
by sharkmafia
##planar to library 2

Re: [A:TC] Back to School

Posted: Sun Jan 12, 2020 8:27 pm
by W.T. Fits
##Natural to Student Stores 1

Re: [A:TC] Back to School

Posted: Mon Jan 13, 2020 1:33 am
by Dexanth
Use my mana Crystal!

Re: [A:TC] Back to School

Posted: Mon Jan 13, 2020 4:28 am
by Bremen
##Divine to Council Chambers 3

Re: [A:TC] Back to School

Posted: Mon Jan 13, 2020 3:56 pm
by ToastGhost
##Planar to Shadow Library 3

Re: [A:TC] Back to School

Posted: Sun Jan 19, 2020 12:41 pm
by sharkmafia
## take resourcefulness belltower for gold

Re: [A:TC] Back to School

Posted: Sun Jan 19, 2020 7:47 pm
by W.T. Fits
##Divinity Mage to Guilds 2

Re: [A:TC] Back to School

Posted: Sun Jan 19, 2020 9:13 pm
by Dexanth
Divinity Chapel 2

Re: [A:TC] Back to School

Posted: Sun Jan 19, 2020 11:08 pm
by Bremen
##Neutral to Library 2 Adventuring 1

Re: [A:TC] Back to School

Posted: Mon Jan 20, 2020 12:07 am
by ToastGhost
##Concentration
##Paralocation to shadow Guilds 2 with a Mystic

Re: [A:TC] Back to School

Posted: Mon Jan 20, 2020 12:35 am
by Void Chicken
Due to the Energy Drain, that would cost a total of 3 mana and you only have 2.

Re: [A:TC] Back to School

Posted: Mon Jan 20, 2020 12:43 am
by ToastGhost
##Zap a sorcerer onto Chapel 2 instead :smug:

Re: [A:TC] Back to School

Posted: Mon Jan 20, 2020 2:12 am
by Dexanth
React and Haaaaunt things

Re: [A:TC] Back to School

Posted: Mon Jan 20, 2020 8:48 am
by Void Chicken
Round 4

Players
Chrysalis - Neutral (Bremen)
Influence: 16 (3 Merits)
0/2 Intelligence
1/4 Wisdom
18 Gold
7 Mana
Marked Voters: 1, 2, 7, 12
Office: 1/1 Mysticism, 0/1 Natural, 0/1 Planar, 0/1 Divinity, 1/2 Neutral
Tanis Tirilives - Divinity - Action: Swap 1 Gold for 1 Mana, up to 5 times.
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Spellblade - Treasure - Action: Wound a Mage, then place one of yours into its slot.
Neutral - A wrote:Living Image - 1 Mana - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Sorcerous Inspiration - Sorcery wrote: Luminosity - 1 Mana - Action: Gain a Mark.
Brilliance - 2 Mana - Action: Gain two Research
Radiance - 3 Mana - Action: Gain a Research, refresh an exhausted Spell, then gain a Mark.
The Grasping Darkness - Mysticism wrote: Repeating Hex - 2 Mana - Action: Swap this Spell for a (non-starter, non-legendary) level 1 Spell from another player and exhaust both Spells.
Telethany - 3 Mana - Action: Discard an opponent's (non-starter, non-legendary) level 1 Spell to the bottom of the Spell Deck.
Deathly Paling - 3 Mana - Action: Steal 1 unspent INT from a player with more INT than you OR steal 1 unspent WIS from a player with more WIS than you.
Twilight - Planar Studies (ToastGhost)
Influence: 13 (1 Merit)
0/4 Intelligence
4/4 Wisdom
5 Gold
1 Mana
Marked Voters: 1, 2, 3, 4, 5, 7, 9, 10
Office: 0/1 Sorcery, 0/1 Natural, 0/2 Planar, 1/1 Divinity, 1/1 Neutral
Invisibility Cloak - Treasure - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows the original slot instead.
Bottled Rage - Consumable - Action: Wound a Mage and place one of yours in its slot.
Malefic Torch - Consumable - Action: Spend 2 Mana to wound a Mage. Repeat this any number of times.
Planar Studies - A wrote:Paralocation - 1 Mana - Action: Shadow an opponent's Mage with one of your Mages.
Will of the Divines - Divinity wrote: Concentration - Free - Fast Action: The next time you cast a Spell this turn, do not exhaust it.
Silence - 1 Mana - Action: Until the start of your next turn, players may not cast Spells.
Revival - 3 Mana - Action: For the rest of this round, you may move your wounded Mages after the action that wounded them. Still gain Infirmary Bonuses.
Book of One Hundred Seas - Natural wrote: Wave - 1 Mana - Action: Banish an opponent's Mage
Tidal Wave - 2 Mana - Action: Banish an opponent's Mage and place a Mage from your Office in its place.
Tsunami - 4 Mana - Action: Banish all Mages in a room.
Tome of Protection - Divinity wrote: Spell Shield - 1 Mana - Action: Until your next turn, all of your Mages are immune to all Spells.
Wall - 2 Mana - Action: Until your next turn, all your Mages are immune to all negative effects (Spells, Vault Cards, and other Mages).
Absorb Mana - Free - Reaction: After one of your mages would be moved, wounded, or banished by a spell, gain Mana equal to the cost of that spell.
Memoirs of the Future-Past - Planar wrote: Future Power - Free - Action: Cast a Spell of a level that you have not yet researched from your learned spells (paying all mana costs).
Past Power - 3 Mana - Action: Cast a Spell at a level below its maximum level from your learned spells, without exhausting or paying mana for it.
Eternal Power - 7 Mana - Action: Cast any level of a Spell from your learned spells, without exhausting or paying mana for it.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 14 (2 Merits)
2/3 Intelligence
3/3 Wisdom
9 Gold
6 Mana
Marked Voters: 1, 2, 4, 5, 6, 8, 11
Office: 2/2 Sorcery, 0/1 Mysticism, 0/1 Planar, 0/1 Divinity
Vellimoor Cantz - Sorcery - Action: Gain 2 Research. Use this research only on Sorcery Spells.
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - 4 Gold - Fast Action: Gain 1 INT OR gain 1 WIS.
Mana Elixir - Consumable - Fast Action: The next Spell you play this turn costs no Mana.
Sorcery - A wrote:Flash of Light - 1 Mana - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Caval's Deadliest Magicks - Sorcery wrote: Pyre - 2 Mana - Action: Wound up to two Mages in the same room.
Flamespout - 4 Mana - Action: Wound a Mage, then lock the room it previously occupied.
Volcano - 4 Mana - Fast Action: Banish one Mage belonging to each opponent.
Cu Chulainn- Natural (W.T Fits)
Influence: 10 (1 Merit)
1/4 Intelligence
2/3 Wisdom
12 Gold
1 Mana
Marked Voters: 1, 2, 4, 8, 12
Office: 1/1 Sorcery, 0/2 Natural, 1/2 Divinity
Phase Steppers - Consumable - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows its original slot instead.
Healing Drops - Consumable - Action: Move a Mage from the Infirmary to an open slot of your choice.
The Arcane Eye - Treasure - Action: Gain a Mark.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
The Pursuit of Power - Sorcery wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
The Light that Leads - Sorcery wrote: Illuminate - 2 Mana - Fast Action: Gain a Mark.
Flare - 2 Mana - Fast Action: Take a normal action.
Dazzle - 3 Mana - Fast Action: Take two normal actions.
Nozomi - Mysticism (Dexanth)
Influence: 14 (2 Merits)
1/3 Intelligence
1/4 Wisdom
7 Gold
1 Mana
Marked Voters: 1, 2, 3, 7, 11
Office: 2/2 Sorcery, 1/2 Mysticism, 0/1 Planar, 0/1 Divinity
Endless Coin Purse - Treasure - Action: Gain 1 Gold. Gain a Buy.
Mysticism - B wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism - EXHAUSTED wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism - EXHAUSTED wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 4 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral

Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS

Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana

Chapel A
[Pla - Noz - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Div - Noz - Shad][Sorc - Twi]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark

Catacombs A
[Pla - Chrys - Shad][Nat - Twi]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more

Guilds A
[ ]1(m): 8 Gold/4 Mana
[Div - Cu]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana

Adventuring A
[Neu - Chrys]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS

Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP

Student Stores A
[Nat - Cu]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research

Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Pla - Twi - Shad][Mys - Pin]2: Draft Supporter/1 Mark
[Div - Chrys]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark

Astronomy Tower A
Claim reward after moving space(s)
[Mys - Noz]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks

Library A
[ ]1(m): 1 WIS + 1 Vault
[Pla - Pin]2(m): 1 INT + 1 Research
[Pla - Twi - Shad][Nat - Cu]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research

Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]

Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)

Tableau
Vault
Force Gloves - Consumable - 5 Gold - Action: Spend 2 Mana to banish a Mage. Do this any number of times.
Gilded Chalice - Treasure - 4 Gold - Action: Gain 2 IP.
Liquid Lightning - Consumable - 1 Gold - Fast Action: Place a Mage.

Supporters
Lynssara Yuuno - Sorcery - Action: Swap 2 Gold for 1 IP, up to 4 times.
Kallistar Flarechild - Sorcery - Fast Action: Gain 1 IP.
Lesandra Machan - Mystic - Action: Swap 3 Gold for a Mystic Mage from the supply.
Andrus Dochartaigh - Divinity - Fast Action: Gain 2 Mana.
Jaimes Kalin - Nature - Action: Gain 2 Research. Use this research only on Nature Spells.

Spells
Lightning and You - Natural wrote: Bolt - 1 Mana - Action: Wound an opponent's Mage.
Lightning - 3 Mana - Action: Wound an opponent's Mage, then place a Mage of your own.
Chain Lightning - 5 Mana - Action: Wound an opponent's Mage, then place a Mage of your own. You may then cast another Spell.
Wrath of Heaven - Divinity wrote: Justice - 1 Mana - Reaction: When one of your Mages is shadowed or moved by an opponent, wound any placed Mage belonging to that opponent.
Recompense - 1 Mana - Reaction: When one of your Mages is banished, banish a Mage belonging to the player who banished it.
Retribution - 3 Mana - Reaction: After one of your Mages is wounded, choose and wound two Mages owned by the player who wounded yours.
Rites of Renewal - Divinity wrote: Chain of Healing - 1 Mana - Action: Return up to two of your Mages from the Infirmary to your Office.
Circle of Healing - 2 Mana - Fast Action: Return all of your Mages in the Infirmary to your Office.
Well of Healing - 3 Mana - Action: Return all Mages in the Infirmary to their Offices. Gain 2 IP if you returned at least one opponent's Mage to their Office.

Re: [A:TC] Back to School

Posted: Thu Jan 23, 2020 4:02 am
by sharkmafia
##spend 1 mana to attempt to wound the divine mage on guilds 2 and place a sorcery mage there

yeah you're going to use your cloak that's fine i just want this slot too

Re: [A:TC] Back to School

Posted: Thu Jan 23, 2020 7:27 am
by ToastGhost
sharkmafia wrote:
Thu Jan 23, 2020 4:02 am
yeah you're going to use your cloak that's fine i just want this slot too
That's uh, not me, but thanks for thinking of me. :-I

Re: [A:TC] Back to School

Posted: Thu Jan 23, 2020 2:53 pm
by W.T. Fits
##Reaction: Use Phase Steppers to Shadow Guilds 2

Re: [A:TC] Back to School

Posted: Thu Jan 23, 2020 2:58 pm
by W.T. Fits
Oh, it's also my turn now, huh.

##Action: Divinity Mage to Catacombs 3

Re: [A:TC] Back to School

Posted: Tue Jan 28, 2020 10:14 pm
by Dexanth
1 Mana to use sorcery mage to take over Council Chamber 2

Pew pew pew! :smirk:

Re: [A:TC] Back to School

Posted: Tue Jan 28, 2020 10:15 pm
by Dexanth
Also my Mana Crystal isn't a one-use item, it should be exhausted, not gone.