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Re: [A:TC] Back to School

Posted: Fri Apr 17, 2020 8:38 am
by Bremen
##Use Spellblade to wound Pinball's mage on Courtyard 1 and place a divinity mage there.

Re: [A:TC] Back to School

Posted: Mon Apr 20, 2020 5:33 am
by sharkmafia
##1 mana

##fast action: flash of light to banish my sorcery mage in infirmary

##use one mana to wound bremen's mage on courtyard one and place sorcery mage

Re: [A:TC] Back to School

Posted: Mon Apr 20, 2020 12:00 pm
by W.T. Fits
##Action: Use Healing Drops to move my Divinity from the Infirmary to Student Stores 3

Re: [A:TC] Back to School

Posted: Mon Apr 20, 2020 4:47 pm
by Bremen
##Take 1 mana as infirmary bonus

Re: [A:TC] Back to School

Posted: Mon Apr 20, 2020 11:32 pm
by Dexanth
Take Initiative

Re: [A:TC] Back to School

Posted: Tue Apr 21, 2020 12:00 am
by Bremen
##Place Natural on Chapel 3

Re: [A:TC] Back to School

Posted: Wed May 20, 2020 10:20 pm
by sharkmafia
##Take resourcefulness, mana

Re: [A:TC] Back to School

Posted: Sat May 23, 2020 11:33 pm
by W.T. Fits
##Fast Action: Try to remember what the hell I was planning on doing this round.
##Action: Place Natural Mage on Courtyard 3

Re: [A:TC] Back to School

Posted: Wed May 27, 2020 9:26 am
by Dexanth
Use Gilded Chalice

Re: [A:TC] Back to School

Posted: Wed May 27, 2020 10:23 am
by Bremen
##Neutral mage on Council Chambers 3

Re: [A:TC] Back to School

Posted: Wed May 27, 2020 10:36 am
by Void Chicken
Round 5

Players
Chrysalis - Neutral (Bremen)
Influence: 18 (3 Merits)
1/4 Intelligence
1/5 Wisdom
21 Gold
5 Mana
Marked Voters: 1, 2, 7, 10, 11, 12
Office: 0/1 Mysticism, 0/1 Natural, 0/1 Planar, 0/1 Divinity, 1/2 Neutral
Tanis Tirilives - Divinity - Action: Swap 1 Gold for 1 Mana, up to 5 times.
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure - EXHAUSTED - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Spellblade - Treasure - EXHAUSTED - Action: Wound a Mage, then place one of yours into its slot.
Neutral - A wrote:Living Image - 1 Mana - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Sorcerous Inspiration - Sorcery - EXHAUSTED wrote: Luminosity - 1 Mana - Action: Gain a Mark.
Brilliance - 2 Mana - Action: Gain two Research
Radiance - 3 Mana - Action: Gain a Research, refresh an exhausted Spell, then gain a Mark.
The Grasping Darkness - Mysticism - EXHAUSTED wrote: Repeating Hex - 2 Mana - Action: Swap this Spell for a (non-starter, non-legendary) level 1 Spell from another player and exhaust both Spells.
Telethany - 3 Mana - Action: Discard an opponent's (non-starter, non-legendary) level 1 Spell to the bottom of the Spell Deck.
Deathly Paling - 3 Mana - Action: Steal 1 unspent INT from a player with more INT than you OR steal 1 unspent WIS from a player with more WIS than you.
A Brighter Flame - Sorcery wrote: Inner Fire - 1 Mana - Action: For the rest of the round, your Spells cost 1 less mana.
Kindle - 2 Mana - Fast Action: Refresh an exhausted Spell.
Immolation - 3 Mana - Fast Action: Place a Mage into any slot. If the slot is occupied, wound the Mage there and take its place.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 14 (2 Merits)
2/4 Intelligence
3/4 Wisdom
6 Gold
2 Mana
Marked Voters: 1, 2, 4, 5, 6, 8, 11, 12
Office: 0/2 Sorcery, 0/1 Mysticism, 0/1 Planar, 0/1 Divinity
Vellimoor Cantz - Sorcery - Action: Gain 2 Research. Use this research only on Sorcery Spells.
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - Fast Action: Gain 1 INT OR gain 1 WIS.
Mana Elixir - Consumable - Fast Action: The next Spell you play this turn costs no Mana.
Force Gloves - Consumable - Action: Spend 2 Mana to banish a Mage. Do this any number of times.
Sorcery - A wrote:Flash of Light - 1 Mana EXHAUSTED - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Caval's Deadliest Magicks - Sorcery wrote: Pyre - 2 Mana - Action: Wound up to two Mages in the same room.
Flamespout - 4 Mana - Action: Wound a Mage, then lock the room it previously occupied.
Volcano - 3 Mana - Fast Action: Banish one Mage belonging to each opponent.
Cu Chulainn- Natural (W.T Fits)
Influence: 14 (2 Merits)
0/5 Intelligence
2/3 Wisdom
9 Gold
6 Mana
Marked Voters: 1, 2, 4, 7, 8, 11, 12
Office: 0/1 Sorcery, 0/2 Natural, 0/2 Divinity
The Arcane Eye - Treasure - EXHAUSTED - Action: Gain a Mark.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
The Pursuit of Power - Sorcery - EXHAUSTED wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
The Light that Leads - Sorcery wrote: Illuminate - 2 Mana - Fast Action: Gain a Mark.
Flare - 2 Mana - Fast Action: Take a normal action.
Dazzle - 3 Mana - Fast Action: Take two normal actions.
Wrath of Heaven - Divinity wrote: Justice - 1 Mana - Reaction: When one of your Mages is shadowed or moved by an opponent, wound any placed Mage belonging to that opponent.
Recompense - 1 Mana - Reaction: When one of your Mages is banished, banish a Mage belonging to the player who banished it.
Retribution - 3 Mana - Reaction: After one of your Mages is wounded, choose and wound two Mages owned by the player who wounded yours.
Tenets of Dominance - Mysticism wrote: Mesmerize - 1 Mana - Action: Until your next turn, all Mages (except those immune to Spells) lose their powers.
Mystic Link - 2 Mana - Action: Cast another Spell. Then, place any Mage you control.
Shadow Puppet - 4 Mana - Action: Gain a Secret Supporter.
Nozomi - Mysticism (Dexanth)
Influence: 18 (2 Merits)
0/3 Intelligence
1/5 Wisdom
4 Gold
6 Mana
Marked Voters: 1, 2, 3, 6, 7, 8, 11
Office: 1/2 Sorcery, 1/2 Mysticism, 1/1 Planar, 0/1 Divinity
Mana Crystal - Treasure - EXHAUSTED - Action: Gain 2 Mana.
Endless Coin Purse - Treasure - Action: Gain 1 Gold. Gain a Buy.
Gilded Chalice - Treasure - EXHAUSTED - Action: Gain 2 IP.
Mysticism - B wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism - EXHAUSTED wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 3 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Songs of Springtime - Natural wrote: Regeneration - Free - Reaction: When one of your Mages is wounded or moved, refresh an exhausted Spell or Treasure.
Regrowth - 1 Mana - Reaction: When one of your Mages is wounded or moved, place it into an empty slot.
Renewal - 2 Mana - Reaction: When one of your Mages is wounded or moved, place it into an empty slot, then refresh an exhausted Spell or Treasure.
Initiative
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral

Rooms:
Training Fields A
[Mys - Pin]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[Mys - Chrys]3: 1 WIS

Courtyard A
[Sorc - Pin]1(m): Mana = WIS +2
[Neu - Twi]2: Mana = WIS
[Nat - Cu]3: 3 Mana

Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Sorc - Noz]2: 2 IP + 1 Mark
[Nat - Chrys]3: 2 Gold/2 Mana + 1 Mark

Catacombs A
[Pla - Chrys - Shad][Sorc - Cu]1(m): Secret Supporter + 1 Mark
[Div - Noz]2: 2 IP
[ ]3: 1 IP per player with more

Guilds A
[Na - Twi]1(m): 8 Gold/4 Mana
[Pla - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana

Adventuring A
[Div - Cu]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS

Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP

Student Stores A
[ ]1(m): 3 Buys
[Nat - Cu]2: 2 Buys
[Div - Cu]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research

Council Chamber A
(Limit 1 per player)
[Mys - Noz]1(m): Draft Supporter/1 Mark
[Div - Pin]2: Draft Supporter/1 Mark
[Neu - Chrys]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark

Astronomy Tower A
Claim reward after moving space(s)
[Div - Twi]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks

Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[Sorc - Twi]4: 1 INT/1 WIS/1 Research

Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Sorc - Pin, Div - Chrys]

Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)

Tableau
Vault
Dust and Cobwebs

Supporters
Raffique Van Anzel - Planar - Action: Swap 2 Gold for 1 Research, up to 4 times.
Welsie Acktern - Planar - Action: Gain 2 Research.
Quan Gon Kall - Sorcery - Fast Action: Gain 2 IP.
Wandering Calculus - Planar - No effect. Discard this card.
Wilhelm Barts - Planar - Action: Swap 3 Gold for a Planar Mage from the supply.

Spells
The Gift of Fire - Sorcery wrote: Firebolt - 1 Mana - Action: Wound a Mage.
Fireball - 3 Mana - Action: Choose two adjacent rooms, wound one Mage in each.
Inferno - 6 Mana - Action: Wound all Mages in two adjacent rooms
Heart of the Mountain - Natural wrote: Oakskin - 1 Mana - Action: Until your next turn, your Mages are immune to being wounded and moved.
Stoneskin - 4 Mana - Action: For the rest of the round, your Mages are immune to being wounded and moved.
Diamondskin - 6 Mana - Action: For the rest of the round, your mages lose their innate powers, but become immune to all negative effects.
Of Mortal Form - Divinity wrote: Heal - Free - Action: Return a Mage from the Infirmary to its owner's Office.
Amelioration - 1 Mana - Action: Move a Mage from the Infirmary to an open slot of your choice.
Innervation - 2 Mana - Action: Move a Mage from the Infirmary to any slot. You may wound an opponent's Mage in order to place your own.

Re: [A:TC] Back to School

Posted: Wed May 27, 2020 9:26 pm
by sharkmafia
##take popularity

Re: [A:TC] Back to School

Posted: Wed May 27, 2020 9:27 pm
by Void Chicken
End of Round 5

Players
Chrysalis - Neutral (Bremen)
Influence: 18 (3 Merits)
1/4 Intelligence
1/5 Wisdom
21 Gold
5 Mana
Marked Voters: 1, 2, 7, 10, 11, 12
Office: 0/1 Mysticism, 0/1 Natural, 0/1 Planar, 0/1 Divinity, 1/2 Neutral
Tanis Tirilives - Divinity - Action: Swap 1 Gold for 1 Mana, up to 5 times.
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure - EXHAUSTED - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Spellblade - Treasure - EXHAUSTED - Action: Wound a Mage, then place one of yours into its slot.
Neutral - A wrote:Living Image - 1 Mana - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Sorcerous Inspiration - Sorcery - EXHAUSTED wrote: Luminosity - 1 Mana - Action: Gain a Mark.
Brilliance - 2 Mana - Action: Gain two Research
Radiance - 3 Mana - Action: Gain a Research, refresh an exhausted Spell, then gain a Mark.
The Grasping Darkness - Mysticism - EXHAUSTED wrote: Repeating Hex - 2 Mana - Action: Swap this Spell for a (non-starter, non-legendary) level 1 Spell from another player and exhaust both Spells.
Telethany - 3 Mana - Action: Discard an opponent's (non-starter, non-legendary) level 1 Spell to the bottom of the Spell Deck.
Deathly Paling - 3 Mana - Action: Steal 1 unspent INT from a player with more INT than you OR steal 1 unspent WIS from a player with more WIS than you.
A Brighter Flame - Sorcery wrote: Inner Fire - 1 Mana - Action: For the rest of the round, your Spells cost 1 less mana.
Kindle - 2 Mana - Fast Action: Refresh an exhausted Spell.
Immolation - 3 Mana - Fast Action: Place a Mage into any slot. If the slot is occupied, wound the Mage there and take its place.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 15 (2 Merits)
2/4 Intelligence
3/4 Wisdom
6 Gold
2 Mana
Marked Voters: 1, 2, 4, 5, 6, 8, 11, 12
Office: 0/2 Sorcery, 0/1 Mysticism, 0/1 Planar, 0/1 Divinity
Vellimoor Cantz - Sorcery - Action: Gain 2 Research. Use this research only on Sorcery Spells.
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - Fast Action: Gain 1 INT OR gain 1 WIS.
Mana Elixir - Consumable - Fast Action: The next Spell you play this turn costs no Mana.
Force Gloves - Consumable - Action: Spend 2 Mana to banish a Mage. Do this any number of times.
Sorcery - A wrote:Flash of Light - 1 Mana EXHAUSTED - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Caval's Deadliest Magicks - Sorcery wrote: Pyre - 2 Mana - Action: Wound up to two Mages in the same room.
Flamespout - 4 Mana - Action: Wound a Mage, then lock the room it previously occupied.
Volcano - 3 Mana - Fast Action: Banish one Mage belonging to each opponent.
Cu Chulainn- Natural (W.T Fits)
Influence: 14 (2 Merits)
0/5 Intelligence
2/3 Wisdom
9 Gold
6 Mana
Marked Voters: 1, 2, 4, 7, 8, 11, 12
Office: 0/1 Sorcery, 0/2 Natural, 0/2 Divinity
The Arcane Eye - Treasure - EXHAUSTED - Action: Gain a Mark.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
The Pursuit of Power - Sorcery - EXHAUSTED wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
The Light that Leads - Sorcery wrote: Illuminate - 2 Mana - Fast Action: Gain a Mark.
Flare - 2 Mana - Fast Action: Take a normal action.
Dazzle - 3 Mana - Fast Action: Take two normal actions.
Wrath of Heaven - Divinity wrote: Justice - 1 Mana - Reaction: When one of your Mages is shadowed or moved by an opponent, wound any placed Mage belonging to that opponent.
Recompense - 1 Mana - Reaction: When one of your Mages is banished, banish a Mage belonging to the player who banished it.
Retribution - 3 Mana - Reaction: After one of your Mages is wounded, choose and wound two Mages owned by the player who wounded yours.
Tenets of Dominance - Mysticism wrote: Mesmerize - 1 Mana - Action: Until your next turn, all Mages (except those immune to Spells) lose their powers.
Mystic Link - 2 Mana - Action: Cast another Spell. Then, place any Mage you control.
Shadow Puppet - 4 Mana - Action: Gain a Secret Supporter.
Nozomi - Mysticism (Dexanth)
Influence: 18 (2 Merits)
0/3 Intelligence
1/5 Wisdom
4 Gold
6 Mana
Marked Voters: 1, 2, 3, 6, 7, 8, 11
Office: 1/2 Sorcery, 1/2 Mysticism, 1/1 Planar, 0/1 Divinity
Mana Crystal - Treasure - EXHAUSTED - Action: Gain 2 Mana.
Endless Coin Purse - Treasure - Action: Gain 1 Gold. Gain a Buy.
Gilded Chalice - Treasure - EXHAUSTED - Action: Gain 2 IP.
Mysticism - B wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism - EXHAUSTED wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 3 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Songs of Springtime - Natural wrote: Regeneration - Free - Reaction: When one of your Mages is wounded or moved, refresh an exhausted Spell or Treasure.
Regrowth - 1 Mana - Reaction: When one of your Mages is wounded or moved, place it into an empty slot.
Renewal - 2 Mana - Reaction: When one of your Mages is wounded or moved, place it into an empty slot, then refresh an exhausted Spell or Treasure.
Initiative
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral

Rooms:
Training Fields A
[Mys - Pin]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[Mys - Chrys]3: 1 WIS

Courtyard A
[Sorc - Pin]1(m): Mana = WIS +2
[Neu - Twi]2: Mana = WIS
[Nat - Cu]3: 3 Mana

Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Sorc - Noz]2: 2 IP + 1 Mark
[Nat - Chrys]3: 2 Gold/2 Mana + 1 Mark

Catacombs A
[Pla - Chrys - Shad][Sorc - Cu]1(m): Secret Supporter + 1 Mark
[Div - Noz]2: 2 IP
[ ]3: 1 IP per player with more

Guilds A
[Na - Twi]1(m): 8 Gold/4 Mana
[Pla - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana

Adventuring A
[Div - Cu]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS

Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP

Student Stores A
[ ]1(m): 3 Buys
[Nat - Cu]2: 2 Buys
[Div - Cu]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research

Council Chamber A
(Limit 1 per player)
[Mys - Noz]1(m): Draft Supporter/1 Mark
[Div - Pin]2: Draft Supporter/1 Mark
[Neu - Chrys]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark

Astronomy Tower A
Claim reward after moving space(s)
[Div - Twi]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks

Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[Sorc - Twi]4: 1 INT/1 WIS/1 Research

Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Sorc - Pin, Div - Chrys]

Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)

Tableau
Vault
Dust and Cobwebs

Supporters
Raffique Van Anzel - Planar - Action: Swap 2 Gold for 1 Research, up to 4 times.
Welsie Acktern - Planar - Action: Gain 2 Research.
Quan Gon Kall - Sorcery - Fast Action: Gain 2 IP.
Wandering Calculus - Planar - No effect. Discard this card.
Wilhelm Barts - Planar - Action: Swap 3 Gold for a Planar Mage from the supply.

Spells
The Gift of Fire - Sorcery wrote: Firebolt - 1 Mana - Action: Wound a Mage.
Fireball - 3 Mana - Action: Choose two adjacent rooms, wound one Mage in each.
Inferno - 6 Mana - Action: Wound all Mages in two adjacent rooms
Heart of the Mountain - Natural wrote: Oakskin - 1 Mana - Action: Until your next turn, your Mages are immune to being wounded and moved.
Stoneskin - 4 Mana - Action: For the rest of the round, your Mages are immune to being wounded and moved.
Diamondskin - 6 Mana - Action: For the rest of the round, your mages lose their innate powers, but become immune to all negative effects.
Of Mortal Form - Divinity wrote: Heal - Free - Action: Return a Mage from the Infirmary to its owner's Office.
Amelioration - 1 Mana - Action: Move a Mage from the Infirmary to an open slot of your choice.
Innervation - 2 Mana - Action: Move a Mage from the Infirmary to any slot. You may wound an opponent's Mage in order to place your own.

Re: [A:TC] Back to School

Posted: Wed May 27, 2020 9:32 pm
by Void Chicken
In the Training Fields, Pinball gains and INT and WIS, and Chrysalis gains just a WIS.

Down in the Courtyard, Pinball puts that new WIS to work, gaining himself 7 mana. And Cu gets 3 more for good measure.

In the Chapel, Nozomi gets 2 IP and a Mark. Chrysalis gets either 2 Gold or 2 Mana along with a mark.

Re: [A:TC] Back to School

Posted: Wed May 27, 2020 9:44 pm
by Bremen
##Take 2 mana, mark voter 9

Re: [A:TC] Back to School

Posted: Wed May 27, 2020 9:54 pm
by Void Chicken
Nozomi marks Voter 12.

In the Catacombs, both Cu and Chrysalis gain a Secret Supporter and another Mark. Nozomi gets 2 IP and a third Merit Badge.

At the Guilds, Pinball gets either 6 Gold or 3 Mana.

Then Cu goes adventuring for another Secret Supporter and 3 Gold.

Re: [A:TC] Back to School

Posted: Wed May 27, 2020 9:58 pm
by W.T. Fits
##Mark 5

Re: [A:TC] Back to School

Posted: Wed May 27, 2020 9:59 pm
by Bremen
##Mark 8

Re: [A:TC] Back to School

Posted: Wed May 27, 2020 10:11 pm
by sharkmafia
##Take 3 mana

Re: [A:TC] Back to School

Posted: Wed May 27, 2020 10:53 pm
by Void Chicken
Then Cu has up to three buys, each of which can only be spent on an INT, WIS, or Research for 4 Gold each (and you currently have 12). Keep in mind you can turn either slot (so the 1-buy or the 2-buy) into 1 IP instead, or give up the buys entirely and get 2 IP.

Re: [A:TC] Back to School

Posted: Wed May 27, 2020 10:58 pm
by W.T. Fits
##buy 1 WIS and 2 Research to upgrade The Light that Leads twice.

Re: [A:TC] Back to School

Posted: Wed May 27, 2020 11:03 pm
by Void Chicken
Then all that's left for the round is the Council Chamber. Nozomi, Pinball, and Chrysalis, either choose a supporter or mark a voter, please.

Re: [A:TC] Back to School

Posted: Fri May 29, 2020 7:22 am
by sharkmafia
##Choose wilhelm barts (first choice) or Raffique Von Anzel (second choice) if wilhelm is taken before I go.

Re: [A:TC] Back to School

Posted: Wed Jun 03, 2020 5:27 pm
by Dexanth
Take Quan

Re: [A:TC] Back to School

Posted: Wed Jun 03, 2020 10:43 pm
by Bremen
##Take Welsie

Re: [A:TC] Back to School

Posted: Wed Jun 03, 2020 10:45 pm
by Void Chicken
And with that, Round 5 is over.

Seeing how slow things have been going, do y'all want to reveal the voters and end the game now? Or should we go on to Round 6?

Re: [A:TC] Back to School

Posted: Wed Jun 03, 2020 11:09 pm
by Void Chicken
Endgame

Players
Chrysalis - Neutral (Bremen)
Influence: 18 (3 Merits)
1/4 Intelligence
2/6 Wisdom
21 Gold
7 Mana
Marked Voters: 1, 2, 7, 8, 9, 10, 11, 12
Office: 1/1 Mysticism, 1/1 Natural, 1/1 Planar, 1/1 Divinity, 2/2 Neutral
Tanis Tirilives - Divinity - Action: Swap 1 Gold for 1 Mana, up to 5 times.
Welsie Acktern - Planar - Action: Gain 2 Research.
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Spellblade - Treasure - Action: Wound a Mage, then place one of yours into its slot.
Neutral - A wrote:Living Image - 1 Mana - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Sorcerous Inspiration - Sorcery wrote: Luminosity - 1 Mana - Action: Gain a Mark.
Brilliance - 2 Mana - Action: Gain two Research
Radiance - 3 Mana - Action: Gain a Research, refresh an exhausted Spell, then gain a Mark.
The Grasping Darkness - Mysticism wrote: Repeating Hex - 2 Mana - Action: Swap this Spell for a (non-starter, non-legendary) level 1 Spell from another player and exhaust both Spells.
Telethany - 3 Mana - Action: Discard an opponent's (non-starter, non-legendary) level 1 Spell to the bottom of the Spell Deck.
Deathly Paling - 3 Mana - Action: Steal 1 unspent INT from a player with more INT than you OR steal 1 unspent WIS from a player with more WIS than you.
A Brighter Flame - Sorcery wrote: Inner Fire - 1 Mana - Action: For the rest of the round, your Spells cost 1 less mana.
Kindle - 2 Mana - Fast Action: Refresh an exhausted Spell.
Immolation - 3 Mana - Fast Action: Place a Mage into any slot. If the slot is occupied, wound the Mage there and take its place.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 15 (2 Merits)
3/5 Intelligence
4/5 Wisdom
6 Gold
12 Mana
Marked Voters: 1, 2, 4, 5, 6, 8, 11, 12
Office: 2/2 Sorcery, 1/1 Mysticism, 1/1 Planar, 1/1 Divinity
Vellimoor Cantz - Sorcery - Action: Gain 2 Research. Use this research only on Sorcery Spells.
Wilhelm Barts - Planar - Action: Swap 3 Gold for a Planar Mage from the supply.
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - Fast Action: Gain 1 INT OR gain 1 WIS.
Mana Elixir - Consumable - Fast Action: The next Spell you play this turn costs no Mana.
Force Gloves - Consumable - Action: Spend 2 Mana to banish a Mage. Do this any number of times.
Sorcery - A wrote:Flash of Light - 1 Mana - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Caval's Deadliest Magicks - Sorcery wrote: Pyre - 2 Mana - Action: Wound up to two Mages in the same room.
Flamespout - 4 Mana - Action: Wound a Mage, then lock the room it previously occupied.
Volcano - 3 Mana - Fast Action: Banish one Mage belonging to each opponent.
Cu Chulainn- Natural (W.T Fits)
Influence: 14 (2 Merits)
0/5 Intelligence
1/3 Wisdom
0 Gold
9 Mana
Marked Voters: 1, 2, 4, 5, 7, 8, 11, 12
Office: 1/1 Sorcery, 2/2 Natural, 2/2 Divinity
Quan Gon Kall - Sorcery - Fast Action: Gain 2 IP.
The Arcane Eye - Treasure - Action: Gain a Mark.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
The Pursuit of Power - Sorcery wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
The Light that Leads - Sorcery wrote: Illuminate - 2 Mana - Fast Action: Gain a Mark.
Flare - 2 Mana - Fast Action: Take a normal action.
Dazzle - 3 Mana - Fast Action: Take two normal actions.
Wrath of Heaven - Divinity wrote: Justice - 1 Mana - Reaction: When one of your Mages is shadowed or moved by an opponent, wound any placed Mage belonging to that opponent.
Recompense - 1 Mana - Reaction: When one of your Mages is banished, banish a Mage belonging to the player who banished it.
Retribution - 3 Mana - Reaction: After one of your Mages is wounded, choose and wound two Mages owned by the player who wounded yours.
Tenets of Dominance - Mysticism wrote: Mesmerize - 1 Mana - Action: Until your next turn, all Mages (except those immune to Spells) lose their powers.
Mystic Link - 2 Mana - Action: Cast another Spell. Then, place any Mage you control.
Shadow Puppet - 4 Mana - Action: Gain a Secret Supporter.
Nozomi - Mysticism (Dexanth)
Influence: 22 (3 Merits)
0/3 Intelligence
1/5 Wisdom
4 Gold
6 Mana
Marked Voters: 1, 2, 3, 6, 7, 8, 11, 12
Office: 1/2 Sorcery, 1/2 Mysticism, 1/1 Planar, 0/1 Divinity
Mana Crystal - Treasure - Action: Gain 2 Mana.
Endless Coin Purse - Treasure - Action: Gain 1 Gold. Gain a Buy.
Gilded Chalice - Treasure - Action: Gain 2 IP.
Mysticism - B wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 3 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Songs of Springtime - Natural wrote: Regeneration - Free - Reaction: When one of your Mages is wounded or moved, refresh an exhausted Spell or Treasure.
Regrowth - 1 Mana - Reaction: When one of your Mages is wounded or moved, place it into an empty slot.
Renewal - 2 Mana - Reaction: When one of your Mages is wounded or moved, place it into an empty slot, then refresh an exhausted Spell or Treasure.

Re: [A:TC] Back to School

Posted: Wed Jun 03, 2020 11:33 pm
by Void Chicken
The consortium convenes...

Voter 1, as always, votes for the most IP, which would be Nozomi, of course.

Voter 2 is just as predictable and votes for Chrysalis and her 8 supporters.

Voter 3 has a soft spot for Mysticism, which Nozomi has in spades, with her 5 levels of research.

Voter 4 is a big fan of diversity, and Cu Chulainn with his 4 different types of spells and 4 different types of supporters is as diverse as they come.

Voter 5 likes gold, and boy does Chrysalis have a lot of it.

Voter 6 would prefer fire and explosions, so Chrysalis is their best friend with her 4 levels of spell research and 2 supporters backing her up.

Voter 7 sees beauty in the fleeting, and Pinball Wizard has fleeted more consumables than anyone else.

Voter 8 loves an underdog, so Cu Chulainn's second-place supporter count gets their vote.

Voter 9 likes people who know what's going down, but all of you have 8 marks! So the tiebreaker goes to IP, which is still Nozomi.

Voter 10 is a kindred spirit to number 8, and takes a fondness to Chrysalis and her second-most IP.

Voter 11 loves science, and Cu Chulainn has more research done than anyone else.

Voter 12 points out how strange this whole thing has been, and maybe it really has been the Planar department messing with the timeline. So they want to stay in Pinball Wizard's good graces, with his 2 research and 1 planar supporter.


Pinball Wizard has a total of 2 votes.
Cu Chulainn and Nozomi each have three votes, which leaves
Chrysalis as the winner with 4 votes!

:-/ The queen of the changelings as the new chancellor. Sounds right for this year.

Re: [A:TC] Back to School

Posted: Thu Jun 04, 2020 12:28 am
by Bremen
:evil: It could be worse, it could have been Trixie!

Thanks for the game, everyone. I really do love Argent.

Re: [A:TC] Back to School

Posted: Thu Jun 04, 2020 7:44 pm
by Dexanth
If only most treasures had been there!

OH WELL good game frenz!