FIX YOUR STUFF SO IT DOESN'T BURN DOWN HALF OF CALIFORNIA
But you see, if PG&E actually maintained their power grid then that'd mean their executives and shareholders make slightly less money! Number go up!!
Re: the stadia excitement thread
Posted: Wed Nov 20, 2019 6:19 pm
by Pocket
By the way, 20GB per hour amounts to 44Mb/s. A typical YouTube video with the same resolution and framerate is less than 10. And this is the company that owns the most popular video compression format on the internet.
Re: the stadia excitement thread
Posted: Wed Nov 20, 2019 6:21 pm
by Gloomy Rube
I'm fairly certain that similar game streaming services like PSHome don't come anywhere near that data usage, right? How can google be so bad at optimization?
Re: the stadia excitement thread
Posted: Wed Nov 20, 2019 8:22 pm
by SlateSlabrock
Compressing video takes time, so they might not be able to optimize and still shovel it down to you within a few milliseconds without dumpstering the quality.
That's not an issue when you publish a YouTube video, and it just sits there in limbo for a while.
Re: the stadia excitement thread
Posted: Wed Nov 20, 2019 10:04 pm
by Fizzbuzz
doingitwrong, from Something Awful, wrote:
It's simple. Stadia is for people who love playing games, who care deeply about graphic fidelity, who have 4k TVs, who can't stomach the price of a console, who don't mind dropping money on speculative gadgets, who have top of the line Internet, who haven't played AAA games in the last 5 years, who don't mind some rough edges when it comes to performance or graphical fidelity.
Re: the stadia excitement thread
Posted: Thu Nov 21, 2019 1:03 am
by Pocket
And if you've done six impossible things this morning, why not round it out by logging into instant messaging clients that were shut down years ago?
why not round it out by logging into instant messaging clients that were shut down years ago?
I'm leaning towards that being an ingenious joke, but copying some decade old social media code to rush the thing out the door seems kinda plausible.
Edit: It seems from the Twitter thread that it's a reskin of some forum software. But this would require them to have no humans look at that page before launch (and no one to look at the open issues with reported with that software either).
Re: the stadia excitement thread
Posted: Thu Nov 21, 2019 6:49 am
by DaikatunaRevengeance
Re: the stadia excitement thread
Posted: Thu Nov 21, 2019 6:50 am
by DaikatunaRevengeance
to no one's surprise the controller is nearly impossible to take apart
to no one's surprise the controller is nearly impossible to take apart
really? I was actually more expecting third party PS1 controller quality, i.e. the shoulder buttons come loose all on their own and the whole thing falls apart into millions of tiny little pieces if you drop it
Re: the stadia excitement thread
Posted: Thu Nov 21, 2019 7:58 am
by DaikatunaRevengeance
Re: the stadia excitement thread
Posted: Thu Nov 21, 2019 7:59 am
by DaikatunaRevengeance
tldw, they couldn't even play anything on it because it refused to cooperate
Edit: It seems from the Twitter thread that it's a reskin of some forum software. But this would require them to have no humans look at that page before launch (and no one to look at the open issues with reported with that software either).
Reminds me of how, when FurAffinity launched, they just copypasted the list of user profile fill-ins from DeviantArt. Since DeviantArt started as a site for posting software skins (Winamp, etc.), the list included things like favorite media player and desktop shell. It somehow never occurred to them to question why they'd want those things.
Re: the stadia excitement thread
Posted: Fri Nov 22, 2019 2:27 pm
by DaikatunaRevengeance
Re: the stadia excitement thread
Posted: Fri Nov 22, 2019 4:06 pm
by Orange Fluffy Sheep
I think that's one of those fated true love meetings, the one in a trillion chance of two people with stadias both on mk11's matchmaking.
Re: the stadia excitement thread
Posted: Fri Nov 22, 2019 4:11 pm
by DaikatunaRevengeance
jeff found a soulmate
Re: the stadia excitement thread
Posted: Fri Nov 22, 2019 11:11 pm
by Pocket
In related news, Steam launched "Remote Play Together" the other day, which is essentially the same thing except that one player is actually running the game and streaming it to the others. Which is at least something with a selling point. Now I want someone to do a head-to-head quality comparison between that and Stadia. Video quality, latency, etc.
It was also pointed out to me that game streaming isn't even new; OnLive launched a whole decade ago, and PlayStation Now has been in operation for half as long. I'm curious how that stacks up to Stadia's performance too. It really seems that Google latched onto an idea that was merely dubious on paper and managed to do an even worse job at it than everyone else, including a company that's already gone out of business.
Re: the stadia excitement thread
Posted: Sat Nov 23, 2019 7:31 am
by DaikatunaRevengeance
steam also has (had?) that in house streaming thing where you could stream your game to steamlink via lan and play it on your tv
[A whole new world instrumental plays in the background]
Jeff: bigger
Re: the stadia excitement thread
Posted: Sat Nov 23, 2019 9:58 am
by DaikatunaRevengeance
BIGGER
Re: the stadia excitement thread
Posted: Sat Nov 23, 2019 10:32 am
by Venusy
i was expecting a clusterfuck and there’s some things about this that are even worse than i was expecting
like, I knew games had to be specifically ported, but my assumption was that they’d still be compatible in multiplayer with the existing PC version, and nope
but also technically, even if you’re on the world’s best internet connection, RDR2 is running at worse settings than Xbone X, when my expectation from Nvidia’s thing is that if you’re paying for a premium service it should smoke current gen consoles
but also financially, the “you don’t get to keep games you bought at a subscription discount if your sub lapses” is ridiculous
both ps+ and xbl gold will remove access to monthly free games if your sub lapses, but if you’ve bought something, you’ve bought it
Re: the stadia excitement thread
Posted: Sat Nov 23, 2019 11:18 am
by Venusy
the one potential thing I can see myself using it for is for a quick demo after I've watched a YouTube video about something I'm interested in - if that part is implemented well, streaming it for a bit could convince me not to download all 100 GBs of it
but big studios decided to mostly stop doing demos of the primarily single player games that I'm interested in anyway? (at least demos that aren't just "play X hours of the full game with our subscription service)
and also most of the games i'm interested in are either not the latest AAA release, or are console exclusives
steam also has (had?) that in house streaming thing where you could stream your game to steamlink via lan and play it on your tv
Oh, right. That. I tested that out when I first found out it was out of beta, and the latency was pretty unacceptable. Granted, this was definitely because it was trying to run a full 3D game and render 1080p video in real time on my not-very-new computer; the latency was noticeably less severe in older games than newer ones. And other people have said it works fine for them.
Re: the stadia excitement thread
Posted: Sat Nov 23, 2019 2:04 pm
by DaikatunaRevengeance
yeah, it was a mixed bag
but on the other hand the concept itself isn't bad
Re: the stadia excitement thread
Posted: Sat Nov 23, 2019 2:12 pm
by DaikatunaRevengeance
granted if your tv is right next to your computer then you don't need it