[A:TC] Back to School
- Void Chicken
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[A:TC] Back to School
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https://derpibooru.org/2156455
Good evening, my faithful staff. On this auspicious occasion, I have an important announcement to make.
Of course, Chancellor Trixie—wait, Celestia's in charge again? This can't be right. Have we done this before?
My school of magic has unlocked many of the mysteries of the universe, and has aided ponykind in uncountable ways.
We have done this before. Did the Department of Planar Studies mess with the timeline again?
However, I've decided to retire. My flight leaves in ten minutes. Bye!
Let's do this again, why not.
Welcome, horsefriends! We are once again playing Argent: The Consortium to wreak all kinds of magical havoc on our local university. For those not familiar with the game, you play as a department head sending your hapless students through the school, placing them to do work so to speak. Instead of amassing points, a bunch of voters will decide the next chancellor.
The Rules: https://www.level99games.com/s/Argent-R ... b-79ga.pdf
FAQ and Errata: https://boardgamegeek.com/thread/131420 ... pofaq-list
(The rules describe the A side powers of the mages. Some mages in this game might use their B side powers instead.)
I need three to five players, please. When you sign up, please have a look through the second post. I need you each to decide which department you want to be (Sorcery, Mysticism, etc.), and whether you want your starting spell to be the A or B side. (Note that the neutral department, i.e. the student council, will have a more complicated game than the others.)
In addition, I would like things a little mixed up. Look at the list of mages and find the one matching your chosen department. Decide if you want the A or B side of that mage's powers for the game, which will apply to every player using that mage. Any mages that go undecided will be random.
Finally, the base game is designed to end just about as all the cool stuff comes online. But if you would like, we can play one extra round for maximum mayhem. Just say you want the Epic Variant and I'll make it happen.
Like the game? Buy it!
- Void Chicken
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Re: [A:TC] Back to School
Starting Spells
Mages
Rooms
Bell Towers
Possible Voters
Mages
Rooms
Bell Towers
Possible Voters
- Bremen
- Posts: 258
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Re: [A:TC] Back to School
I'm in!
I like the sound of the Epic Game. I will be and take Neutral - A, because there are always more changelings to deal with.
I like the sound of the Epic Game. I will be and take Neutral - A, because there are always more changelings to deal with.
Last edited by Bremen on Sun Oct 20, 2019 10:24 pm, edited 1 time in total.
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
I'm in. Epic, Planar A Spell (Paralocation) and B Mages and Twilight Sparkle please.
"This is where the magic happens."
"This is where the magic happens."
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [A:TC] Back to School
I will play. Epic, Sorcery A (Flash of Light) and A mages. I will be playing as the legendary Pinball Wizard.
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Re: [A:TC] Back to School
Yo, sign me up. Epic, Natural Magick, Spell A (Strength of Earth), A Mages. I will be playing as Cu Chulainn (Caster).
- Dexanth
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- Void Chicken
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Re: [A:TC] Back to School
Mage Drafting
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[ ]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[ ]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[ ]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Mana)
Tableau
Players
Supply: 4 Sorcery, 4 Mysticism, 4 Natural, 4 Planar, 6 Divinity, 2 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[ ]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[ ]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[ ]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Mana)
Tableau
- Void Chicken
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Re: [A:TC] Back to School
Thank you everyone for joining up. We kick things off with some drafting. If you look at the handy status post, you can see that you all have gotten two of your department's mages. Now you'll each take one in reverse turn order, a second in forwards turn order, and one more in reverse again for a total of five. Remember that the supply is limited, and you can never have more than two of the same type. Except neutral but there is zero reason to draft those.
Some of the mages this game have their B-side powers and I've edited the second post accordingly. Feel free to double-check before you choose.
After this, you'll get to peek at a voter. If you remember, Voter 1 is Most Influence and Voter 2 is Most Supporters. So pick a number between 3 and 12 at some point and I'll tell you which voter that is after the draft. Don't pick one someone else has.
Some of the mages this game have their B-side powers and I've edited the second post accordingly. Feel free to double-check before you choose.
After this, you'll get to peek at a voter. If you remember, Voter 1 is Most Influence and Voter 2 is Most Supporters. So pick a number between 3 and 12 at some point and I'll tell you which voter that is after the draft. Don't pick one someone else has.
- Dexanth
- Posts: 137
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Re: [A:TC] Back to School
Mmm, weeeell, all of those look so very nice, but a little Planar magic seems suitable!
- W.T. Fits
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Re: [A:TC] Back to School
I'll take one Divinity please. Also, sorry for not responding sooner, I thought the Discord ping was my Sunday D&D group just chatting with each other about random stuff.
- sharkmafia
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Re: [A:TC] Back to School
One Mysticism.
- ToastGhost
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Re: [A:TC] Back to School
##Divinity and Voter 9 at some point.
- Bremen
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Re: [A:TC] Back to School
I will take a ##Planar, and because I think it reverses, a ##Mysticism
And I'll ##Mark Voter 7 when that comes around as well.
And I'll ##Mark Voter 7 when that comes around as well.
- ToastGhost
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Re: [A:TC] Back to School
##Natural, aka an earth pony.
- sharkmafia
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Re: [A:TC] Back to School
##Divinity, Voter 5
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Re: [A:TC] Back to School
##Sorcery, Mark Voter #8
- Dexanth
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Re: [A:TC] Back to School
Divinity and Sorcery and Voter 3
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- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Sorcery
- Bremen
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Re: [A:TC] Back to School
##Divinity
- Void Chicken
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Re: [A:TC] Back to School
Round 1
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[ ]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[ ]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[ ]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Mana)
Tableau
Players
Supply: 1 Sorcery, 2 Mysticism, 3 Natural, 1 Planar, 0 Divinity, 2 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[ ]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[ ]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[ ]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Mana)
Tableau
- Void Chicken
- Posts: 658
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Re: [A:TC] Back to School
As most of you voted, this will be an Epic Game, going to six rounds before the voters decide the next chancellor.
The students are ready to head to their classrooms. And the various department heads are ready to use them to further their personal goals. Let's begin, shall we?
Useful reminders!
- You get one Fast Action and one normal Action per turn.
- The round ends when the last Bell Tower Card is taken (which is an Action). Taking one ends your turn on the spot.
- Spells and Treasures are usable once per round. Consumables and Supporters are once per game, but still count towards their Voters.
- Research is how you gain spells. Allocate INT to gain one from the Tableau with the first level unlocked, or WIS to unlock the next level of one you have.
- Every slot also has a shadow slot. You can't place into the shadow slot or do anything to a mage in one unless some effect (read: Planar) specifies otherwise. Shadowing Mages lose their powers. Using a spell to shadow a Mage counts as using the spell on it, so the Divinity Mage power is a thing here.
- Room effects do not occur until the round ends (except the Infirmary). They are resolved in the order they're listed, normal slot before shadow.
- You can only use one Merit slot per seven IP you have, but can still place a mage there if you think you'll have that seventh IP by the time it resolves. (And Chryssy gets an extra one for being Neutral.)
The students are ready to head to their classrooms. And the various department heads are ready to use them to further their personal goals. Let's begin, shall we?
Useful reminders!
- You get one Fast Action and one normal Action per turn.
- The round ends when the last Bell Tower Card is taken (which is an Action). Taking one ends your turn on the spot.
- Spells and Treasures are usable once per round. Consumables and Supporters are once per game, but still count towards their Voters.
- Research is how you gain spells. Allocate INT to gain one from the Tableau with the first level unlocked, or WIS to unlock the next level of one you have.
- Every slot also has a shadow slot. You can't place into the shadow slot or do anything to a mage in one unless some effect (read: Planar) specifies otherwise. Shadowing Mages lose their powers. Using a spell to shadow a Mage counts as using the spell on it, so the Divinity Mage power is a thing here.
- Room effects do not occur until the round ends (except the Infirmary). They are resolved in the order they're listed, normal slot before shadow.
- You can only use one Merit slot per seven IP you have, but can still place a mage there if you think you'll have that seventh IP by the time it resolves. (And Chryssy gets an extra one for being Neutral.)
- Bremen
- Posts: 258
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Re: [A:TC] Back to School
Go forth my minions!
##Cast Living Image to place a neutral mage on Chapel 2
##Use ability of Mysticism mage to place it on Vault 2
##Cast Living Image to place a neutral mage on Chapel 2
##Use ability of Mysticism mage to place it on Vault 2
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Paralocation, Natural Mage to shadow Chapel 2
- sharkmafia
- Posts: 523
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Re: [A:TC] Back to School
##Place Divinity mage on Guilds 2
- W.T. Fits
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Re: [A:TC] Back to School
##Place Natural Mage on Adventuring 3
- Dexanth
- Posts: 137
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- Gender: Female
Re: [A:TC] Back to School
Divinity to Catacombs 3
- Void Chicken
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Re: [A:TC] Back to School
Round 1
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Nat - Twi - Shad][Neu - Crys - Temp]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[Div - Noz]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[Div - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[Nat - Cu]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Mys - Chrys]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[ ]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Mana Costs)
Tableau
Players
Supply: 1 Sorcery, 2 Mysticism, 3 Natural, 1 Planar, 0 Divinity, 2 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Nat - Twi - Shad][Neu - Crys - Temp]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[Div - Noz]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[Div - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[Nat - Cu]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Mys - Chrys]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[ ]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Mana Costs)
Tableau
- Bremen
- Posts: 258
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- Gender: Male
Re: [A:TC] Back to School
##Divinity to Council Chamber 1
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Divinity to Council Chamber 2
- sharkmafia
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Re: [A:TC] Back to School
##place mysticism mage on Library 3
- W.T. Fits
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Re: [A:TC] Back to School
##Divine to Adventuring 2
- Dexanth
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Re: [A:TC] Back to School
Mysticism to Astronomy B
- Bremen
- Posts: 258
- Joined: Mon Oct 30, 2017 11:04 pm
- Gender: Male
Re: [A:TC] Back to School
##Neutral to Student Stores 2
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
Re: [A:TC] Back to School
##Planar to Courtyard 3
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [A:TC] Back to School
##Place Planar mage on Catacombs 2
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
- Joined: Mon Oct 30, 2017 11:46 pm
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- Contact:
Re: [A:TC] Back to School
##Strength of Earth to move Chrysalis's Mystic from Vault 2 to Vault 1, then put a Natural in Vault 2
- Bremen
- Posts: 258
- Joined: Mon Oct 30, 2017 11:04 pm
- Gender: Male
Re: [A:TC] Back to School
You'll pay for that.