[A:TC] Back to School
- Void Chicken
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Re: [A:TC] Back to School
A bottle of
Liquid Lightning - Consumable - 1 Gold - Fast Action: Place a Mage.
ends up in the Tableau.
And then we get to the council chamber. First Chrysalis then Nozomi can either take one of the five Supporters there in the Tableau (which don't restock until the round's over), or pick a Voter to Mark.
Then Nozomi can decide what she wants to do with the Astronomy Tower.
Liquid Lightning - Consumable - 1 Gold - Fast Action: Place a Mage.
ends up in the Tableau.
And then we get to the council chamber. First Chrysalis then Nozomi can either take one of the five Supporters there in the Tableau (which don't restock until the round's over), or pick a Voter to Mark.
Then Nozomi can decide what she wants to do with the Astronomy Tower.
- Void Chicken
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Re: [A:TC] Back to School
Round 1 Resolution
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[Sorc - Noz]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[Pla - Noz]2: Mana = WIS
[Pla - Twi]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Nat - Twi - Shad][Sorc - Pin]2: 2 IP + 1 Mark
[Div - Cu]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[Pla - Pin]2: 2 IP
[Pla - Chrys - Shad][Div - Noz]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[Div - Pin]2: 6 Gold/3 Mana
[Sorc - Cu]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Div - Cu]2: Vault Card/2 IP/1 INT
[Nat - Cu]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[Mys - Chrys]1(m): 1st Pick
[Nat - Cu]2: 2nd Pick
[Sorc - Twi]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[Neu - Chrys]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[Div - Chrys]1(m): Draft Supporter/1 Mark
-- You are here --
[Mys - Noz]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Mys - Noz]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Pla - Twi - Shad][Mys - Pin]3: 1 Buy + 1 Research
[Neu - Chrys]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Neu - Chrys - Temp, Div - Twi, Sorc - Pin]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 1 Sorcery, 2 Mysticism, 3 Natural, 1 Planar, 0 Divinity, 2 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[Sorc - Noz]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[Pla - Noz]2: Mana = WIS
[Pla - Twi]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Nat - Twi - Shad][Sorc - Pin]2: 2 IP + 1 Mark
[Div - Cu]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[Pla - Pin]2: 2 IP
[Pla - Chrys - Shad][Div - Noz]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[Div - Pin]2: 6 Gold/3 Mana
[Sorc - Cu]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Div - Cu]2: Vault Card/2 IP/1 INT
[Nat - Cu]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[Mys - Chrys]1(m): 1st Pick
[Nat - Cu]2: 2nd Pick
[Sorc - Twi]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[Neu - Chrys]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[Div - Chrys]1(m): Draft Supporter/1 Mark
-- You are here --
[Mys - Noz]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Mys - Noz]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Pla - Twi - Shad][Mys - Pin]3: 1 Buy + 1 Research
[Neu - Chrys]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Neu - Chrys - Temp, Div - Twi, Sorc - Pin]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- Dexanth
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Re: [A:TC] Back to School
Take Alec Russell Zane, Research The Darkness Within, if I get to see the next spell before spending research ill wait, otherwise Research it to level 2
- Void Chicken
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Re: [A:TC] Back to School
The next spell happens to be
Speaking of Research, shark and Toast (in that order) both get one along with a buy, then Bremen gets an INT, WIS, or Research before Round 2 starts.
if you'd like it instead of darkness within 2.Thirteen Greater Mysteries - Mysticism wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 4 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Speaking of Research, shark and Toast (in that order) both get one along with a buy, then Bremen gets an INT, WIS, or Research before Round 2 starts.
- Dexanth
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Re: [A:TC] Back to School
Yea take Thirteen Greater Mysteries
- Void Chicken
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Re: [A:TC] Back to School
Then next on the deck for Pinball's perusal is
So a Research and Buy, please.Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
- Void Chicken
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Re: [A:TC] Back to School
Pinball procures paralocation and a lantern I can't alliterate, and the tableau gains a two-pack of
Invisibility Cloak - Treasure - 4 Gold - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows the original slot instead.
Invisibility Cloak - Treasure - 4 Gold - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows the original slot instead.
For Twilight to look over.Songs of Springtime - Natural wrote: Regeneration - Free - Reaction: When one of your Mages is wounded or moved, refresh an exhausted Spell or Treasure.
Regrowth - 1 Mana - Reaction: When one of your Mages is wounded or moved, place it into an empty slot.
Renewal - 2 Mana - Reaction: When one of your Mages is wounded or moved, place it into an empty slot, then refresh an exhausted Spell or Treasure.
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Take the cloak for 4 gold bits, research Will of the Divines
- Void Chicken
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Re: [A:TC] Back to School
The Tableau gets an item that nobody has any way to get so whatever, and the last spell draw of the round is
So Chrysalis can Research that, or pick up an INT or WIS.A Brighter Flame - Sorcery wrote: Inner Fire - 1 Mana - Action: For the rest of the round, your Spells cost 1 less mana.
Kindle - 2 Mana - Fast Action: Refresh an exhausted Spell.
Immolation - 3 Mana - Fast Action: Place a Mage into any slot. If the slot is occupied, wound the Mage there and take its place.
- Bremen
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Re: [A:TC] Back to School
##Take 1 WIS
- Void Chicken
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Re: [A:TC] Back to School
Round 2
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[ ]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[ ]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[ ]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 1 Sorcery, 2 Mysticism, 3 Natural, 1 Planar, 0 Divinity, 2 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[ ]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[ ]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[ ]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- Void Chicken
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Re: [A:TC] Back to School
A new round begins, this time with more firepower at your disposal. All cards in the Tableau have been buried and re-drawn and your spells have been refreshed.
ToastGhost is first to go, since he took Initiative last round. Then sharkmafia and so on. The list just still starts with Bremen because I'm a lazy butt for consistency.
Keep in mind that you can only cast the first level of your spells until you use Research (and WIS) to unlock the others. And once they are unlocked, using any level of a spell exhausts the whole thing.
And the Sealed Scroll mentions Legendary Spells, so here's the list for reference:
ToastGhost is first to go, since he took Initiative last round. Then sharkmafia and so on. The list just still starts with Bremen because I'm a lazy butt for consistency.
Keep in mind that you can only cast the first level of your spells until you use Research (and WIS) to unlock the others. And once they are unlocked, using any level of a spell exhausts the whole thing.
And the Sealed Scroll mentions Legendary Spells, so here's the list for reference:
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Natural Mage, Chapel 1
- sharkmafia
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Re: [A:TC] Back to School
##Divinity mage, Chapel 2
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
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- Contact:
Re: [A:TC] Back to School
##Natural Mage to Guilds 2
- Dexanth
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Re: [A:TC] Back to School
Pay 1 mana, planar mage shadows Chapel 1
Ohh, I could be mysterious, but I think it's nice to let everyone know that I love studying! Or I just like student council presidents, or those like them. Hello, Twilight, whose a good horsie? Don't mind me, I'll just be...praying~!
Ohh, I could be mysterious, but I think it's nice to let everyone know that I love studying! Or I just like student council presidents, or those like them. Hello, Twilight, whose a good horsie? Don't mind me, I'll just be...praying~!
- Bremen
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Re: [A:TC] Back to School
##Place Divinity Mage on Council Chamber 2
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Divinity mage in Council Chamber 3
- sharkmafia
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Re: [A:TC] Back to School
##mysticism mage on guilds 1
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
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- Contact:
Re: [A:TC] Back to School
##Natural Mage to Council Chamber 4
- Dexanth
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- Gender: Female
Re: [A:TC] Back to School
Spend 3 gold to use Alec Russell to get a sorcery mage
- Bremen
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Re: [A:TC] Back to School
##Cast Living Image for 1 mana to put a neutral mage on Vault 2
##Free action put a mystic mage on Adventuring 2
##Free action put a mystic mage on Adventuring 2
- ToastGhost
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Re: [A:TC] Back to School
##Planar Mage Ability to shadow Chapel 2
- Void Chicken
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Re: [A:TC] Back to School
Round 2
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Pla - Noz - Shad][Nat - Twi]1(m): 1 INT + 1 WIS + 1 Mark
[Pla - Twi - Shad][Div - Pin]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[Mys - Pin]1(m): 8 Gold/4 Mana
[Nat - Cu]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Mys - Chrys]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Neu - Chrys - Temp]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Chrys]2: Draft Supporter/1 Mark
[Div - Twi]3: Draft Supporter/1 Mark
[Nat - Cu]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 1 Sorcery, 2 Mysticism, 3 Natural, 1 Planar, 0 Divinity, 2 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Pla - Noz - Shad][Nat - Twi]1(m): 1 INT + 1 WIS + 1 Mark
[Pla - Twi - Shad][Div - Pin]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[Mys - Pin]1(m): 8 Gold/4 Mana
[Nat - Cu]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Mys - Chrys]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Neu - Chrys - Temp]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Chrys]2: Draft Supporter/1 Mark
[Div - Twi]3: Draft Supporter/1 Mark
[Nat - Cu]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- Dexanth
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Re: [A:TC] Back to School
SHouldnt the supply have 0 sorcery in it now?
- Void Chicken
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Re: [A:TC] Back to School
I always forget something. Yeah that'll be fixed next status update.
And just to have it in the thread: if an effect would get you a mage from the supply that it's out of, you'll get a neutral instead. If it's out of neutrals, too, then you can't get a mage. If you're at the cap of seven mages, you can put one from your office back in the supply first.
And just to have it in the thread: if an effect would get you a mage from the supply that it's out of, you'll get a neutral instead. If it's out of neutrals, too, then you can't get a mage. If you're at the cap of seven mages, you can put one from your office back in the supply first.
- sharkmafia
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Re: [A:TC] Back to School
##Planar Mage on Catacombs 2
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
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- Gender: Male
- Contact:
Re: [A:TC] Back to School
##take Popularity Bell Tower
- Dexanth
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Re: [A:TC] Back to School
Sorcery to Library 3
- Bremen
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Re: [A:TC] Back to School
##Activate Pendros Schalla to gain a Nature Mage for 3 gold
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Planar in Chapel 3
- sharkmafia
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Re: [A:TC] Back to School
##Take Resourcefulness Bell Tower (2 gold)
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
- Joined: Mon Oct 30, 2017 11:46 pm
- Gender: Male
- Contact:
Re: [A:TC] Back to School
##Divinity Mage to Student Stores 2
- Dexanth
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Re: [A:TC] Back to School
Mana Drain on pinball wizard, free mystic to adventuring three
- Bremen
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Re: [A:TC] Back to School
##Natural mage on Courtyard 1
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Sorceror to Astrology Tower 2
The benevolent princess of friendship has decided not to zap any of you. Bow before the grace of your new god queen.
The benevolent princess of friendship has decided not to zap any of you. Bow before the grace of your new god queen.
Last edited by ToastGhost on Tue Nov 05, 2019 8:12 pm, edited 1 time in total.
- Dexanth
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Re: [A:TC] Back to School
I'm sure it has nothing to do with, ooohh, all of us have defensive actions that mean attacking is wasteful, ne?ToastGhost wrote: ↑Tue Nov 05, 2019 3:54 pm##Paralocation a sorceror to shadow Astrology Tower 2
The benevolent princess of friendship has decided not to zap any of you. Bow before the grace of your new god queen.
- sharkmafia
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Re: [A:TC] Back to School
##Sorcery on Student Stores 1
- Void Chicken
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Re: [A:TC] Back to School
Round 2
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[Nat- Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Pla - Noz - Shad][Nat - Twi]1(m): 1 INT + 1 WIS + 1 Mark
[Pla - Twi - Shad][Div - Pin]2: 2 IP + 1 Mark
[Pla - Twi]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[Pla - Pin]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[Mys - Pin]1(m): 8 Gold/4 Mana
[Nat - Cu]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Mys - Chrys]2: Vault Card/2 IP/1 INT
[Mys - Nozomi]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Neu - Chrys - Temp]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[Sorc - Pin]1(m): 3 Buys
[Cu - Div]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Chrys]2: Draft Supporter/1 Mark
[Div - Twi]3: Draft Supporter/1 Mark
[Nat - Cu]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Sorc - Twi]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Sorc - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 2 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[Nat- Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Pla - Noz - Shad][Nat - Twi]1(m): 1 INT + 1 WIS + 1 Mark
[Pla - Twi - Shad][Div - Pin]2: 2 IP + 1 Mark
[Pla - Twi]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[Pla - Pin]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[Mys - Pin]1(m): 8 Gold/4 Mana
[Nat - Cu]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Mys - Chrys]2: Vault Card/2 IP/1 INT
[Mys - Nozomi]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Neu - Chrys - Temp]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[Sorc - Pin]1(m): 3 Buys
[Cu - Div]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Chrys]2: Draft Supporter/1 Mark
[Div - Twi]3: Draft Supporter/1 Mark
[Nat - Cu]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Sorc - Twi]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Sorc - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
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Re: [A:TC] Back to School
##Place Divinity in Catacombs 3