[A:TC] Back to School
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Take Kavri Shi Shorec
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
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Re: [A:TC] Back to School
##Take Yinsei Arlington
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Send the wheel around until I land on 2 Research again, then research Book of One Hundred Seas and Silence Tome of Protection
##Actually use my Auric Catalyst for the cost. Obviously.
##Actually use my Auric Catalyst for the cost. Obviously.
Last edited by ToastGhost on Sat Nov 16, 2019 10:22 am, edited 1 time in total.
- Void Chicken
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Re: [A:TC] Back to School
One book goes out, another comes in
Speaking of libraries, Nozomi goes rifling through the University's.Tome of Protection - Divinity wrote: Spell Shield - 1 Mana - Action: Until your next turn, all of your Mages are immune to all Spells.
Wall- 2 Mana - Action: Until your next turn, all your Mages are immune to all negative effects (Spells, Vault Cards, and other Mages).
Absorb Mana - Free - Reaction: After one of your mages would be moved, wounded, or banished by a spell, gain Mana equal to the cost of that spell.
- Dexanth
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Re: [A:TC] Back to School
Research 13 Greater Mysteries!
Well, I guess there's only maybe 11 of them, now~
Well, I guess there's only maybe 11 of them, now~
- Void Chicken
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Re: [A:TC] Back to School
Round 3
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[ ]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[ ]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[ ]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 2 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[ ]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[ ]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[ ]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- Void Chicken
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Re: [A:TC] Back to School
Remember that casting any level of a Spell exhausts the whole thing.
Also, a quick overview/reminder of how ties are broken when voting:
The first tiebreaker goes to whoever has more IP. The second goes to whoever marked the voter. If somehow IP is tied and both or neither of you marked them, the final tiebreaker is whoever got their last point of that resource first.
e: And Pinball is first up I guess
Also, a quick overview/reminder of how ties are broken when voting:
The first tiebreaker goes to whoever has more IP. The second goes to whoever marked the voter. If somehow IP is tied and both or neither of you marked them, the final tiebreaker is whoever got their last point of that resource first.
e: And Pinball is first up I guess
- sharkmafia
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Re: [A:TC] Back to School
##Fast Action: Use Sealed Scroll: caval's deadliest magicks
##Place Divinity mage on Chapel 1
##Place Divinity mage on Chapel 1
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Re: [A:TC] Back to School
##Action: Use Shadow Potion to Shadow Chapel 1 with Divinity
- Dexanth
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Re: [A:TC] Back to School
Divinity to Chapel 2
- Bremen
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Re: [A:TC] Back to School
Forbidden rituals? Sounds perfect!
##Use The Contract
##Research the first level of Sorcerous Inspiration
##Use The Contract
##Research the first level of Sorcerous Inspiration
- Void Chicken
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Re: [A:TC] Back to School
The tableau gains some
So, two more Sorcery Research if you'd like, then your normal Action.The Grasping Darkness - Mysticism wrote: Repeating Hex - 2 Mana - Action: Swap this Spell for a (non-starter, non-legendary) level 1 Spell from another player and exhaust both Spells.
Telethany - 3 Mana - Action: Discard an opponent's (non-starter, non-legendary) level 1 Spell to the bottom of the Spell Deck.
Deathly Paling - 3 Mana - Action: Steal 1 unspent INT from a player with more INT than you OR steal 1 unspent WIS from a player with more WIS than you.
- Bremen
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Re: [A:TC] Back to School
##Research Sorcerous Inspiration levels 2 and 3.
##Use Living Image to place neutral mage on Guilds 1
##Place Mystic Mage on Astronomy Tower 2
##Use Living Image to place neutral mage on Guilds 1
##Place Mystic Mage on Astronomy Tower 2
- ToastGhost
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Re: [A:TC] Back to School
##Kavri Shi Shorec, swap 3 gold for some fresh blood.
- Void Chicken
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Re: [A:TC] Back to School
Fresh out of Divinity Mages, the Supply coughs up a Neutral instead.
- sharkmafia
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Re: [A:TC] Back to School
##Fast Action: Use Mikhail Isen to gain 4 mana
##Planar on Catacombs 1
##Planar on Catacombs 1
- W.T. Fits
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Re: [A:TC] Back to School
##Divinity to Council Chamber 2
- Dexanth
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Re: [A:TC] Back to School
Can we get a status update? Hard to track tableau changes
- Void Chicken
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Re: [A:TC] Back to School
Round 3
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Div - Cu - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Div - Noz]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Pin]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[Neu - Chrys - Temp]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[ ]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Cu]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Mys - Chrys]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Div - Cu - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Div - Noz]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Pin]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[Neu - Chrys - Temp]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[ ]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Cu]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Mys - Chrys]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- Dexanth
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Re: [A:TC] Back to School
Sorcery to guilds 2
- Bremen
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Re: [A:TC] Back to School
##Divinity to Student Stores 2
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Divinity to Library 1
- sharkmafia
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Re: [A:TC] Back to School
##Cast Pyre on Guilds, wounding the mages in slot 1 and 2
##Place mysticism on guilds 2
##Place mysticism on guilds 2
- Bremen
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Re: [A:TC] Back to School
##Use Ancient Armor to move wounded mage back onto Guilds 1
- Void Chicken
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Re: [A:TC] Back to School
Nozomi's sorcerer lacks such armor, and therefore needs to choose an infirmary bonus.
- Dexanth
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- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
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- Contact:
Re: [A:TC] Back to School
##Natural Mage to Vault 2
- Dexanth
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Re: [A:TC] Back to School
Ooh, fun time! Thirteen Greater Mysteries -> Cast Flicker -> Sorcery Mage to shadow Guilds 1 -> Free Mystic on Catacombs 2
- Bremen
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Re: [A:TC] Back to School
##Fast Action, use Allys Mehrmus for 3 IP
##Use Brilliance for two research, research the first two levels of The Grasping Darkness
##Use Brilliance for two research, research the first two levels of The Grasping Darkness
- Void Chicken
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Re: [A:TC] Back to School
The tableau refreshes with a few
Memoirs of the Future-Past - Planar wrote: Future Power - Free - Action: Cast a Spell of a level that you have not yet researched from your learned spells (paying all mana costs).
Past Power - 3 Mana - Action: Cast a Spell at a level below its maximum level from your learned spells, without exhausting or paying mana for it.
Eternal Power - 7 Mana - Action: Cast any level of a Spell from your learned spells, without exhausting or paying mana for it.
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Concentration, Paralocation to shadow the neutral mage on Astronomy 2 with my own Neutral Mage!
- sharkmafia
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Re: [A:TC] Back to School
##Sorcery mage to council chamber 3
- Void Chicken
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Re: [A:TC] Back to School
Round 3
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Div - Cu - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Div - Noz]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Pin]1(m): Secret Supporter + 1 Mark
[Mys - Noz]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[Sorc - Noz - Shad][Neu - Chrys - Temp]1(m): 8 Gold/4 Mana
[Mys - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Nat - Cu]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[Div - Twi]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Cu]2: Draft Supporter/1 Mark
[Sorc - Pin]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Neu - Twi - Shad][Mys - Chrys]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[Div - Twi]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Sorc - Noz]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Div - Cu - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Div - Noz]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Pin]1(m): Secret Supporter + 1 Mark
[Mys - Noz]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[Sorc - Noz - Shad][Neu - Chrys - Temp]1(m): 8 Gold/4 Mana
[Mys - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Nat - Cu]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[Div - Twi]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Cu]2: Draft Supporter/1 Mark
[Sorc - Pin]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Neu - Twi - Shad][Mys - Chrys]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[Div - Twi]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Sorc - Noz]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
- Joined: Mon Oct 30, 2017 11:46 pm
- Gender: Male
- Contact:
Re: [A:TC] Back to School
##Natural Mage to Training Fields 2
- Dexanth
- Posts: 137
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- Gender: Female
Re: [A:TC] Back to School
Planar to Library 3
- Bremen
- Posts: 258
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Re: [A:TC] Back to School
##Natural to Courtyard 1
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Planar Mage Ability to Shadow Guilds 2
- sharkmafia
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Re: [A:TC] Back to School
##Sorcery to Adventuring 2
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
- Joined: Mon Oct 30, 2017 11:46 pm
- Gender: Male
- Contact:
Re: [A:TC] Back to School
##Sorcery to Adventuring 3
- Dexanth
- Posts: 137
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- Gender: Female
Re: [A:TC] Back to School
Dark Pact, banish my Sorcerer in Infirmary, wound neutral Mage in Guilds 1, Mystic to Guilds 1
La de da, a little spiritual power here, a little spiritual injection there....pow!
La de da, a little spiritual power here, a little spiritual injection there....pow!