[A:TC] Back to School
- sharkmafia
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- Bremen
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Re: [A:TC] Back to School
##Take Tanis Tirilives
##Move Astronomy Tower once and take 8 gold
##Move Astronomy Tower once and take 8 gold
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Move on space for INT and Research, research Memoirs of the Future-Past
I'm ready for some more time travel!![Oh boy oh boy oh boy! :excite:](./images/smilies/excite.gif)
I'm ready for some more time travel!
![Oh boy oh boy oh boy! :excite:](./images/smilies/excite.gif)
![Image](http://i.imgur.com/DfJgE.gif)
![Image](http://i.imgur.com/Zt1ks.gif)
![Image](http://i.imgur.com/ifr4Z.gif)
- Void Chicken
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Re: [A:TC] Back to School
Well if you like time travel so much, how about I put this in the tableau?
Malefic Torch - Consumable - Action: Spend 2 Mana to wound a Mage. Repeat this any number of times.
from the Library
Meanwhile enjoy yourTemporal Calculus, 6th Ed. - Planar wrote: Slow Time - 2 Mana - Action: Choose a room. Place up to two of your Mages into it.
Stop Time - 3 Mana - Reaction: After the last Bell Tower Offering is taken by another player, take two more 'Place a Mage' actions, without using Mage Powers.
Bend Time - 4 Mana - Action: Take up to 3 more actions. Each must be a different type of action (using a Vault Card, Supporter, and Spell are all different types).
Malefic Torch - Consumable - Action: Spend 2 Mana to wound a Mage. Repeat this any number of times.
from the Library
- Dexanth
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Re: [A:TC] Back to School
Research The Darkness Within Rank 2, buy Spirits
- Void Chicken
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Re: [A:TC] Back to School
Round 4
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[ ]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[ ]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[ ]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[ ]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[ ]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[ ]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[ ]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[ ]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- Void Chicken
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Re: [A:TC] Back to School
Round 4 begins, and with it even more magic firepower flying around. Pinball Wizard took Initiative last round, so we start with him.
Reminding again:
As this is an Epic Game, we will be going to Round 6.
The Spell Type Voters count your total combined spell levels in that type plus the number of supporters of that type. Not your mages and not your starter spell.
Anything you used/discarded still counts as being yours for purposes of voting. The only thing you can go backwards on, vote-wise, is gold and mana. And that one int-stealing spell I guess.
If a 2nd-Most Voter is in the game and that's a tie, one will vote for each person. It is impossible to win both Most and 2nd-Most of the same thing.
Also
there are only two cards left in the Vault deck!
Keep that in mind when placing students there.
Reminding again:
As this is an Epic Game, we will be going to Round 6.
The Spell Type Voters count your total combined spell levels in that type plus the number of supporters of that type. Not your mages and not your starter spell.
Anything you used/discarded still counts as being yours for purposes of voting. The only thing you can go backwards on, vote-wise, is gold and mana. And that one int-stealing spell I guess.
If a 2nd-Most Voter is in the game and that's a tie, one will vote for each person. It is impossible to win both Most and 2nd-Most of the same thing.
Also
![AAAAAA! :sweetielarm:](./images/smilies/sweetielarm.gif)
![AAAAAA! :sweetielarm:](./images/smilies/sweetielarm.gif)
- sharkmafia
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Re: [A:TC] Back to School
##Fast Action - Gain 3 Mana using Salem Silver's ability.
##Action - Use 6 Mana to open the Unbreakable Box and get the last three two Vault cards.
##Action - Use 6 Mana to open the Unbreakable Box and get the last three two Vault cards.
- Void Chicken
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Re: [A:TC] Back to School
Enjoy your
Healing Drops - Consumable - Action: Move a Mage from the Infirmary to an open slot of your choice.
The Arcane Eye - Treasure - Action: Gain a Mark.
And anyone who puts a student on the Vault for the rest of the game is just getting 1 IP from it.
Healing Drops - Consumable - Action: Move a Mage from the Infirmary to an open slot of your choice.
The Arcane Eye - Treasure - Action: Gain a Mark.
And anyone who puts a student on the Vault for the rest of the game is just getting 1 IP from it.
- Dexanth
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Re: [A:TC] Back to School
Ooh! Well! This is just perfect, I think! The right garments, the right drawings on the ground, and of course, a healthy dose of spiritual power! Time to do a little tapping of the leylines...
Fast Action, Spirits, mark voter 11
Normal action, cast Energy Drain
Mystic on Astronomy 1 after spell resolves
Fast Action, Spirits, mark voter 11
Normal action, cast Energy Drain
Mystic on Astronomy 1 after spell resolves
- Void Chicken
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Re: [A:TC] Back to School
Due to the Energy Drain, all Spells now cost 1 extra Mana, payable to Nozomi. Have fun!
- Bremen
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Re: [A:TC] Back to School
##Fast Action Sealed Jar for 7 gold
##Natural Mage to Courtyard 1
##Natural Mage to Courtyard 1
- ToastGhost
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- sharkmafia
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Re: [A:TC] Back to School
##Natural Mage to Library 3
- Dexanth
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Re: [A:TC] Back to School
Planar to shadow Chapel 1
- Bremen
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Re: [A:TC] Back to School
##Planar to Shadow Catacombs 1
- Void Chicken
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Re: [A:TC] Back to School
Round 4
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Pla - Noz][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[ ]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Chrys][Nat - Twi]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Mys - Pin]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[Mys - Noz]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Nat - Cu]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Pla - Noz][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[ ]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Chrys][Nat - Twi]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[ ]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP
Student Stores A
[ ]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Mys - Pin]2: Draft Supporter/1 Mark
[ ]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[Mys - Noz]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Nat - Cu]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- ToastGhost
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- sharkmafia
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Re: [A:TC] Back to School
##Natural to Student Stores 1
- Dexanth
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Re: [A:TC] Back to School
Use my mana Crystal!
- Bremen
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Re: [A:TC] Back to School
##Divine to Council Chambers 3
- ToastGhost
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- sharkmafia
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Re: [A:TC] Back to School
##Divinity Mage to Guilds 2
- Dexanth
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Re: [A:TC] Back to School
Divinity Chapel 2
- Bremen
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Re: [A:TC] Back to School
##Neutral to Library 2 Adventuring 1
Last edited by Bremen on Mon Jan 20, 2020 12:12 am, edited 1 time in total.
- ToastGhost
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- Void Chicken
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Re: [A:TC] Back to School
Due to the Energy Drain, that would cost a total of 3 mana and you only have 2.
- ToastGhost
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- Dexanth
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Re: [A:TC] Back to School
React and Haaaaunt things
- Void Chicken
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Re: [A:TC] Back to School
Round 4
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Pla - Noz - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Div - Noz - Shad][Sorc - Twi]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Chrys - Shad][Nat - Twi]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[Div - Cu]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[Neu - Chrys]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP
Student Stores A
[Nat - Cu]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Pla - Twi - Shad][Mys - Pin]2: Draft Supporter/1 Mark
[Div - Chrys]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[Mys - Noz]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[Pla - Pin]2(m): 1 INT + 1 Research
[Pla - Twi - Shad][Nat - Cu]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS
Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Pla - Noz - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Div - Noz - Shad][Sorc - Twi]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Chrys - Shad][Nat - Twi]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[ ]1(m): 8 Gold/4 Mana
[Div - Cu]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[Neu - Chrys]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP
Student Stores A
[Nat - Cu]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Pla - Twi - Shad][Mys - Pin]2: Draft Supporter/1 Mark
[Div - Chrys]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[Mys - Noz]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[Pla - Pin]2(m): 1 INT + 1 Research
[Pla - Twi - Shad][Nat - Cu]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[ ]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- sharkmafia
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Re: [A:TC] Back to School
##spend 1 mana to attempt to wound the divine mage on guilds 2 and place a sorcery mage there
yeah you're going to use your cloak that's fine i just want this slot too
yeah you're going to use your cloak that's fine i just want this slot too
![Image](https://i.imgur.com/QoS82Rc.png)
- ToastGhost
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Re: [A:TC] Back to School
That's uh, not me, but thanks for thinking of me.sharkmafia wrote: ↑Thu Jan 23, 2020 4:02 amyeah you're going to use your cloak that's fine i just want this slot too
![:-I :-I](./images/smilies/twiI.png)
![Image](http://i.imgur.com/DfJgE.gif)
![Image](http://i.imgur.com/Zt1ks.gif)
![Image](http://i.imgur.com/ifr4Z.gif)
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Re: [A:TC] Back to School
##Reaction: Use Phase Steppers to Shadow Guilds 2
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Re: [A:TC] Back to School
Oh, it's also my turn now, huh.
##Action: Divinity Mage to Catacombs 3
##Action: Divinity Mage to Catacombs 3
- Dexanth
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Re: [A:TC] Back to School
1 Mana to use sorcery mage to take over Council Chamber 2
Pew pew pew!![Smirkie Belle :smirk:](./images/smilies/smirk.png)
Pew pew pew!
![Smirkie Belle :smirk:](./images/smilies/smirk.png)
- Dexanth
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Re: [A:TC] Back to School
Also my Mana Crystal isn't a one-use item, it should be exhausted, not gone.