[A:TC] Back to School
- Bremen
- Posts: 258
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Re: [A:TC] Back to School
##Use Spellblade to wound Pinball's mage on Courtyard 1 and place a divinity mage there.
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [A:TC] Back to School
##1 mana
##fast action: flash of light to banish my sorcery mage in infirmary
##use one mana to wound bremen's mage on courtyard one and place sorcery mage
##fast action: flash of light to banish my sorcery mage in infirmary
##use one mana to wound bremen's mage on courtyard one and place sorcery mage
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
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Re: [A:TC] Back to School
##Action: Use Healing Drops to move my Divinity from the Infirmary to Student Stores 3
- Bremen
- Posts: 258
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Re: [A:TC] Back to School
##Take 1 mana as infirmary bonus
- Dexanth
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Re: [A:TC] Back to School
Take Initiative
- Bremen
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Re: [A:TC] Back to School
##Place Natural on Chapel 3
- sharkmafia
- Posts: 523
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Re: [A:TC] Back to School
##Take resourcefulness, mana
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
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Re: [A:TC] Back to School
##Fast Action: Try to remember what the hell I was planning on doing this round.
##Action: Place Natural Mage on Courtyard 3
##Action: Place Natural Mage on Courtyard 3
- Dexanth
- Posts: 137
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Re: [A:TC] Back to School
Use Gilded Chalice
- Bremen
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Re: [A:TC] Back to School
##Neutral mage on Council Chambers 3
- Void Chicken
- Posts: 658
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Re: [A:TC] Back to School
Round 5
Players
Rooms:
Training Fields A
[Mys - Pin]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[Mys - Chrys]3: 1 WIS
Courtyard A
[Sorc - Pin]1(m): Mana = WIS +2
[Neu - Twi]2: Mana = WIS
[Nat - Cu]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Sorc - Noz]2: 2 IP + 1 Mark
[Nat - Chrys]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Chrys - Shad][Sorc - Cu]1(m): Secret Supporter + 1 Mark
[Div - Noz]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[Na - Twi]1(m): 8 Gold/4 Mana
[Pla - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[Div - Cu]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP
Student Stores A
[ ]1(m): 3 Buys
[Nat - Cu]2: 2 Buys
[Div - Cu]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[Mys - Noz]1(m): Draft Supporter/1 Mark
[Div - Pin]2: Draft Supporter/1 Mark
[Neu - Chrys]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[Div - Twi]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[Sorc - Twi]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Sorc - Pin, Div - Chrys]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral
Rooms:
Training Fields A
[Mys - Pin]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[Mys - Chrys]3: 1 WIS
Courtyard A
[Sorc - Pin]1(m): Mana = WIS +2
[Neu - Twi]2: Mana = WIS
[Nat - Cu]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Sorc - Noz]2: 2 IP + 1 Mark
[Nat - Chrys]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Chrys - Shad][Sorc - Cu]1(m): Secret Supporter + 1 Mark
[Div - Noz]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[Na - Twi]1(m): 8 Gold/4 Mana
[Pla - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[Div - Cu]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP
Student Stores A
[ ]1(m): 3 Buys
[Nat - Cu]2: 2 Buys
[Div - Cu]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[Mys - Noz]1(m): Draft Supporter/1 Mark
[Div - Pin]2: Draft Supporter/1 Mark
[Neu - Chrys]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[Div - Twi]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[Sorc - Twi]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Sorc - Pin, Div - Chrys]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Tableau
- sharkmafia
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Re: [A:TC] Back to School
##take popularity
- Void Chicken
- Posts: 658
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Re: [A:TC] Back to School
End of Round 5
Players
Rooms:
Training Fields A
[Mys - Pin]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[Mys - Chrys]3: 1 WIS
Courtyard A
[Sorc - Pin]1(m): Mana = WIS +2
[Neu - Twi]2: Mana = WIS
[Nat - Cu]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Sorc - Noz]2: 2 IP + 1 Mark
[Nat - Chrys]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Chrys - Shad][Sorc - Cu]1(m): Secret Supporter + 1 Mark
[Div - Noz]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[Na - Twi]1(m): 8 Gold/4 Mana
[Pla - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[Div - Cu]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP
Student Stores A
[ ]1(m): 3 Buys
[Nat - Cu]2: 2 Buys
[Div - Cu]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[Mys - Noz]1(m): Draft Supporter/1 Mark
[Div - Pin]2: Draft Supporter/1 Mark
[Neu - Chrys]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[Div - Twi]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[Sorc - Twi]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Sorc - Pin, Div - Chrys]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral
Rooms:
Training Fields A
[Mys - Pin]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[Mys - Chrys]3: 1 WIS
Courtyard A
[Sorc - Pin]1(m): Mana = WIS +2
[Neu - Twi]2: Mana = WIS
[Nat - Cu]3: 3 Mana
Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Sorc - Noz]2: 2 IP + 1 Mark
[Nat - Chrys]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Chrys - Shad][Sorc - Cu]1(m): Secret Supporter + 1 Mark
[Div - Noz]2: 2 IP
[ ]3: 1 IP per player with more
Guilds A
[Na - Twi]1(m): 8 Gold/4 Mana
[Pla - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[Div - Cu]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP
Student Stores A
[ ]1(m): 3 Buys
[Nat - Cu]2: 2 Buys
[Div - Cu]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[Mys - Noz]1(m): Draft Supporter/1 Mark
[Div - Pin]2: Draft Supporter/1 Mark
[Neu - Chrys]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[Div - Twi]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[Sorc - Twi]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Sorc - Pin, Div - Chrys]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Tableau
- Void Chicken
- Posts: 658
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Re: [A:TC] Back to School
In the Training Fields, Pinball gains and INT and WIS, and Chrysalis gains just a WIS.
Down in the Courtyard, Pinball puts that new WIS to work, gaining himself 7 mana. And Cu gets 3 more for good measure.
In the Chapel, Nozomi gets 2 IP and a Mark. Chrysalis gets either 2 Gold or 2 Mana along with a mark.
Down in the Courtyard, Pinball puts that new WIS to work, gaining himself 7 mana. And Cu gets 3 more for good measure.
In the Chapel, Nozomi gets 2 IP and a Mark. Chrysalis gets either 2 Gold or 2 Mana along with a mark.
- Bremen
- Posts: 258
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- Gender: Male
Re: [A:TC] Back to School
##Take 2 mana, mark voter 9
- Void Chicken
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Re: [A:TC] Back to School
Nozomi marks Voter 12.
In the Catacombs, both Cu and Chrysalis gain a Secret Supporter and another Mark. Nozomi gets 2 IP and a third Merit Badge.
At the Guilds, Pinball gets either 6 Gold or 3 Mana.
Then Cu goes adventuring for another Secret Supporter and 3 Gold.
In the Catacombs, both Cu and Chrysalis gain a Secret Supporter and another Mark. Nozomi gets 2 IP and a third Merit Badge.
At the Guilds, Pinball gets either 6 Gold or 3 Mana.
Then Cu goes adventuring for another Secret Supporter and 3 Gold.
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
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- Contact:
- Bremen
- Posts: 258
- Joined: Mon Oct 30, 2017 11:04 pm
- Gender: Male
Re: [A:TC] Back to School
##Mark 8
- Void Chicken
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Re: [A:TC] Back to School
Then Cu has up to three buys, each of which can only be spent on an INT, WIS, or Research for 4 Gold each (and you currently have 12). Keep in mind you can turn either slot (so the 1-buy or the 2-buy) into 1 IP instead, or give up the buys entirely and get 2 IP.
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
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- Contact:
Re: [A:TC] Back to School
##buy 1 WIS and 2 Research to upgrade The Light that Leads twice.
- Void Chicken
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Re: [A:TC] Back to School
Then all that's left for the round is the Council Chamber. Nozomi, Pinball, and Chrysalis, either choose a supporter or mark a voter, please.
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [A:TC] Back to School
##Choose wilhelm barts (first choice) or Raffique Von Anzel (second choice) if wilhelm is taken before I go.
- Dexanth
- Posts: 137
- Joined: Sun Oct 29, 2017 12:50 pm
- Gender: Female
Re: [A:TC] Back to School
Take Quan
- Bremen
- Posts: 258
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- Gender: Male
Re: [A:TC] Back to School
##Take Welsie
- Void Chicken
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Re: [A:TC] Back to School
And with that, Round 5 is over.
Seeing how slow things have been going, do y'all want to reveal the voters and end the game now? Or should we go on to Round 6?
Seeing how slow things have been going, do y'all want to reveal the voters and end the game now? Or should we go on to Round 6?
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [A:TC] Back to School
Endgame
Players
Chrysalis - Neutral (Bremen)
Influence: 18 (3 Merits)
1/4 Intelligence
2/6 Wisdom
21 Gold
7 Mana
Marked Voters: 1, 2, 7, 8, 9, 10, 11, 12
Office: 1/1 Mysticism, 1/1 Natural, 1/1 Planar, 1/1 Divinity, 2/2 Neutral
Tanis Tirilives - Divinity - Action: Swap 1 Gold for 1 Mana, up to 5 times.
Welsie Acktern - Planar - Action: Gain 2 Research.
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Spellblade - Treasure - Action: Wound a Mage, then place one of yours into its slot.
Influence: 15 (2 Merits)
3/5 Intelligence
4/5 Wisdom
6 Gold
12 Mana
Marked Voters: 1, 2, 4, 5, 6, 8, 11, 12
Office: 2/2 Sorcery, 1/1 Mysticism, 1/1 Planar, 1/1 Divinity
Vellimoor Cantz - Sorcery - Action: Gain 2 Research. Use this research only on Sorcery Spells.
Wilhelm Barts - Planar - Action: Swap 3 Gold for a Planar Mage from the supply.
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - Fast Action: Gain 1 INT OR gain 1 WIS.
Mana Elixir - Consumable - Fast Action: The next Spell you play this turn costs no Mana.
Force Gloves - Consumable - Action: Spend 2 Mana to banish a Mage. Do this any number of times.
Influence: 14 (2 Merits)
0/5 Intelligence
1/3 Wisdom
0 Gold
9 Mana
Marked Voters: 1, 2, 4, 5, 7, 8, 11, 12
Office: 1/1 Sorcery, 2/2 Natural, 2/2 Divinity
Quan Gon Kall - Sorcery - Fast Action: Gain 2 IP.
The Arcane Eye - Treasure - Action: Gain a Mark.
Influence: 22 (3 Merits)
0/3 Intelligence
1/5 Wisdom
4 Gold
6 Mana
Marked Voters: 1, 2, 3, 6, 7, 8, 11, 12
Office: 1/2 Sorcery, 1/2 Mysticism, 1/1 Planar, 0/1 Divinity
Mana Crystal - Treasure - Action: Gain 2 Mana.
Endless Coin Purse - Treasure - Action: Gain 1 Gold. Gain a Buy.
Gilded Chalice - Treasure - Action: Gain 2 IP.
Players
Chrysalis - Neutral (Bremen)
Influence: 18 (3 Merits)
1/4 Intelligence
2/6 Wisdom
21 Gold
7 Mana
Marked Voters: 1, 2, 7, 8, 9, 10, 11, 12
Office: 1/1 Mysticism, 1/1 Natural, 1/1 Planar, 1/1 Divinity, 2/2 Neutral
Tanis Tirilives - Divinity - Action: Swap 1 Gold for 1 Mana, up to 5 times.
Welsie Acktern - Planar - Action: Gain 2 Research.
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Spellblade - Treasure - Action: Wound a Mage, then place one of yours into its slot.
Neutral - A wrote:Living Image - 1 Mana - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Sorcerous Inspiration - Sorcery wrote: Luminosity - 1 Mana - Action: Gain a Mark.
Brilliance - 2 Mana - Action: Gain two Research
Radiance - 3 Mana - Action: Gain a Research, refresh an exhausted Spell, then gain a Mark.
The Grasping Darkness - Mysticism wrote: Repeating Hex - 2 Mana - Action: Swap this Spell for a (non-starter, non-legendary) level 1 Spell from another player and exhaust both Spells.
Telethany - 3 Mana - Action: Discard an opponent's (non-starter, non-legendary) level 1 Spell to the bottom of the Spell Deck.
Deathly Paling - 3 Mana - Action: Steal 1 unspent INT from a player with more INT than you OR steal 1 unspent WIS from a player with more WIS than you.
Pinball Wizard - Sorcery (sharkmafia)A Brighter Flame - Sorcery wrote: Inner Fire - 1 Mana - Action: For the rest of the round, your Spells cost 1 less mana.
Kindle - 2 Mana - Fast Action: Refresh an exhausted Spell.
Immolation - 3 Mana - Fast Action: Place a Mage into any slot. If the slot is occupied, wound the Mage there and take its place.
Influence: 15 (2 Merits)
3/5 Intelligence
4/5 Wisdom
6 Gold
12 Mana
Marked Voters: 1, 2, 4, 5, 6, 8, 11, 12
Office: 2/2 Sorcery, 1/1 Mysticism, 1/1 Planar, 1/1 Divinity
Vellimoor Cantz - Sorcery - Action: Gain 2 Research. Use this research only on Sorcery Spells.
Wilhelm Barts - Planar - Action: Swap 3 Gold for a Planar Mage from the supply.
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - Fast Action: Gain 1 INT OR gain 1 WIS.
Mana Elixir - Consumable - Fast Action: The next Spell you play this turn costs no Mana.
Force Gloves - Consumable - Action: Spend 2 Mana to banish a Mage. Do this any number of times.
Sorcery - A wrote:Flash of Light - 1 Mana - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Cu Chulainn- Natural (W.T Fits)Caval's Deadliest Magicks - Sorcery wrote: Pyre - 2 Mana - Action: Wound up to two Mages in the same room.
Flamespout - 4 Mana - Action: Wound a Mage, then lock the room it previously occupied.
Volcano - 3 Mana - Fast Action: Banish one Mage belonging to each opponent.
Influence: 14 (2 Merits)
0/5 Intelligence
1/3 Wisdom
0 Gold
9 Mana
Marked Voters: 1, 2, 4, 5, 7, 8, 11, 12
Office: 1/1 Sorcery, 2/2 Natural, 2/2 Divinity
Quan Gon Kall - Sorcery - Fast Action: Gain 2 IP.
The Arcane Eye - Treasure - Action: Gain a Mark.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
The Pursuit of Power - Sorcery wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
The Light that Leads - Sorcery wrote: Illuminate - 2 Mana - Fast Action: Gain a Mark.
Flare - 2 Mana - Fast Action: Take a normal action.
Dazzle - 3 Mana - Fast Action: Take two normal actions.
Wrath of Heaven - Divinity wrote: Justice - 1 Mana - Reaction: When one of your Mages is shadowed or moved by an opponent, wound any placed Mage belonging to that opponent.
Recompense - 1 Mana - Reaction: When one of your Mages is banished, banish a Mage belonging to the player who banished it.
Retribution - 3 Mana - Reaction: After one of your Mages is wounded, choose and wound two Mages owned by the player who wounded yours.
Nozomi - Mysticism (Dexanth)Tenets of Dominance - Mysticism wrote: Mesmerize - 1 Mana - Action: Until your next turn, all Mages (except those immune to Spells) lose their powers.
Mystic Link - 2 Mana - Action: Cast another Spell. Then, place any Mage you control.
Shadow Puppet - 4 Mana - Action: Gain a Secret Supporter.
Influence: 22 (3 Merits)
0/3 Intelligence
1/5 Wisdom
4 Gold
6 Mana
Marked Voters: 1, 2, 3, 6, 7, 8, 11, 12
Office: 1/2 Sorcery, 1/2 Mysticism, 1/1 Planar, 0/1 Divinity
Mana Crystal - Treasure - Action: Gain 2 Mana.
Endless Coin Purse - Treasure - Action: Gain 1 Gold. Gain a Buy.
Gilded Chalice - Treasure - Action: Gain 2 IP.
Mysticism - B wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 3 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Songs of Springtime - Natural wrote: Regeneration - Free - Reaction: When one of your Mages is wounded or moved, refresh an exhausted Spell or Treasure.
Regrowth - 1 Mana - Reaction: When one of your Mages is wounded or moved, place it into an empty slot.
Renewal - 2 Mana - Reaction: When one of your Mages is wounded or moved, place it into an empty slot, then refresh an exhausted Spell or Treasure.
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [A:TC] Back to School
The consortium convenes...
Voter 1, as always, votes for the most IP, which would be Nozomi, of course.
Voter 2 is just as predictable and votes for Chrysalis and her 8 supporters.
Voter 3 has a soft spot for Mysticism, which Nozomi has in spades, with her 5 levels of research.
Voter 4 is a big fan of diversity, and Cu Chulainn with his 4 different types of spells and 4 different types of supporters is as diverse as they come.
Voter 5 likes gold, and boy does Chrysalis have a lot of it.
Voter 6 would prefer fire and explosions, so Chrysalis is their best friend with her 4 levels of spell research and 2 supporters backing her up.
Voter 7 sees beauty in the fleeting, and Pinball Wizard has fleeted more consumables than anyone else.
Voter 8 loves an underdog, so Cu Chulainn's second-place supporter count gets their vote.
Voter 9 likes people who know what's going down, but all of you have 8 marks! So the tiebreaker goes to IP, which is still Nozomi.
Voter 10 is a kindred spirit to number 8, and takes a fondness to Chrysalis and her second-most IP.
Voter 11 loves science, and Cu Chulainn has more research done than anyone else.
Voter 12 points out how strange this whole thing has been, and maybe it really has been the Planar department messing with the timeline. So they want to stay in Pinball Wizard's good graces, with his 2 research and 1 planar supporter.
Pinball Wizard has a total of 2 votes.
Cu Chulainn and Nozomi each have three votes, which leaves
Chrysalis as the winner with 4 votes!
The queen of the changelings as the new chancellor. Sounds right for this year.
Voter 1, as always, votes for the most IP, which would be Nozomi, of course.
Voter 2 is just as predictable and votes for Chrysalis and her 8 supporters.
Voter 3 has a soft spot for Mysticism, which Nozomi has in spades, with her 5 levels of research.
Voter 4 is a big fan of diversity, and Cu Chulainn with his 4 different types of spells and 4 different types of supporters is as diverse as they come.
Voter 5 likes gold, and boy does Chrysalis have a lot of it.
Voter 6 would prefer fire and explosions, so Chrysalis is their best friend with her 4 levels of spell research and 2 supporters backing her up.
Voter 7 sees beauty in the fleeting, and Pinball Wizard has fleeted more consumables than anyone else.
Voter 8 loves an underdog, so Cu Chulainn's second-place supporter count gets their vote.
Voter 9 likes people who know what's going down, but all of you have 8 marks! So the tiebreaker goes to IP, which is still Nozomi.
Voter 10 is a kindred spirit to number 8, and takes a fondness to Chrysalis and her second-most IP.
Voter 11 loves science, and Cu Chulainn has more research done than anyone else.
Voter 12 points out how strange this whole thing has been, and maybe it really has been the Planar department messing with the timeline. So they want to stay in Pinball Wizard's good graces, with his 2 research and 1 planar supporter.
Pinball Wizard has a total of 2 votes.
Cu Chulainn and Nozomi each have three votes, which leaves
Chrysalis as the winner with 4 votes!
The queen of the changelings as the new chancellor. Sounds right for this year.
- Bremen
- Posts: 258
- Joined: Mon Oct 30, 2017 11:04 pm
- Gender: Male
Re: [A:TC] Back to School
It could be worse, it could have been Trixie!
Thanks for the game, everyone. I really do love Argent.
Thanks for the game, everyone. I really do love Argent.
- Dexanth
- Posts: 137
- Joined: Sun Oct 29, 2017 12:50 pm
- Gender: Female
Re: [A:TC] Back to School
If only most treasures had been there!
OH WELL good game frenz!
OH WELL good game frenz!