Battle Gem Ponies - A Pony Tamer RPG

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YotesGames
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Battle Gem Ponies - A Pony Tamer RPG

Post by YotesGames (?) » Wed Jul 21, 2021 12:24 am

Battle Gem Ponies! The fully-animated action-packed RPG adventure! Where tons of Pony OCs duke-it-out like Pokémon!

Rotation battles, specialized move slots, new types, gym leaders specializing in strategies instead of types, EVs & IVs that can be altered with a slider instead of breeding, a balanced roster without intentional tiers, and a version of Eevee that can switch between any of the types at will! All ideas that went into this project's conception.
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FEATURES:

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Fully Animated Battle RPG!
Every single pony and attack is uniquely animated to bring these pixel art battles to life!

Explore a Vast World!
An enormous, vibrant region awaits! Travel through deserts, mountains, forests, graveyards, and underwater temples on your quest through the Pinto region.

Power Up Your Pony!
Form a powerful bond with your shapeshifting pony companion and watch it grow stronger, learn awesome new moves, and take on the toughest of enemies.

Travel with Your Pony!
Surf across oceans and lakes with any swift-swimming ponies. Teleport to the nearest Health Center whenever you like with a simple phone call. Even have whatever pony is with you smash any boulders in your path, just because they all can!

Customize Your Team!
Choose who you take into battle from a selection of 60 Ponies and their Ultra Forms. You can alter their moves, stats, and equipment to become an unbeatable trainer!

Hundreds of Different Moves!
Using attacks grouped into Light, Heavy, Status, and Tutor slots that make you think more carefully about which moves to take into battle.

Discover the Secrets of the Legendary Alicorns!
Powerful, winged unicorns that embody the Sun and Moon are said to be the strongest ponies to ever live. People have wanted to harness their power for personal gain since ancient times. With recent advancements in technology, however, it might be easier than ever for their power to fall into the wrong hands...

Collect Badges and Save The World!
You’ll have your skills tested by expert Mavens and fight for your life against the evil Paragon Cartel. Simple story objectives that fans of Monster RPGs will be familiar with, but perhaps with a few surprises along the way...


SCREENSHOTS:
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DOWNLOAD LINKS:

The latest current build is version 0.3, now available on Itch.io!
Available for Android, Windows, Mac, and Linux platforms.

The 2021 Combat Demo contains a revamped battle system, new animations, and a Team Customizer!

The 2017 Overworld Demo contains 3 Areas to explore, 12 Ponies to catch, and a Random Battle Now mode.
(Battle calculations may exhibit bugs and unfinished animations.)

And they're both available to download for free on the website below!

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Combat Demo V0.32.1 (10/7/21)
Download: https://yotesgames.itch.io/battle-gem-ponies


CREDITS:

Engine, Development Tools, & Plugins provided by Unity3D and its Asset Store

Orchestral Composition & Soundtrack
Euleom

Chiptune Composition, Soundtrack, & Sound Effects
Bluco

Video Editor
Confident Cow

Engine Architecture
Royal Pizza

Gameplay Programming
Psyaryu

Game Design, Production, Marketing, Pixel Art, Animation, & Writing
Tony Yotes

Find All the Yotes Social Pages On:
Linktree: @YotesGames

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Last edited by YotesGames on Fri Oct 08, 2021 2:13 pm, edited 2 times in total.

SigmasonicX
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Re: Battle Gem Ponies - A Pony Tamer RPG

Post by SigmasonicX (?) » Thu Jul 22, 2021 2:22 am

Oh nice, didn't realize the dev was here! Great job on this

YotesGames
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Re: Battle Gem Ponies - A Pony Tamer RPG

Post by YotesGames (?) » Thu Jul 29, 2021 11:02 pm

It's been a long journey and a labor of love so far, but SO excited to get to this playable point where every month we can add something amazing to the game people can actually see!
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Just working on a cool new Pokemon-inspired indie project called Battle Gem Ponies :-I

YotesGames
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Battle Gem Ponies - Combat Demo

Post by YotesGames (?) » Sat Jul 31, 2021 10:16 pm

Got a video showing off all the battle features we currently have:


:ponydrugs: :wowzers:
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Just working on a cool new Pokemon-inspired indie project called Battle Gem Ponies :-I

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Battle Gem Ponies | Now LIVE on Kickstarter!

Post by YotesGames (?) » Wed Aug 04, 2021 9:54 pm



Battle Gem Ponies is LIVE on Kickstarter Until Sept 3rd! 🦄💎💥 (Play the Demo, See if You Love it) :-P

Funds are going towards continued fulltime development, and if we're lucky, hiring more animators so we can get it done faster.
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Just working on a cool new Pokemon-inspired indie project called Battle Gem Ponies :-I

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Re: Battle Gem Ponies - A Pony Tamer RPG

Post by YotesGames (?) » Sun Aug 29, 2021 9:58 pm

We did it!!
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Battle Gem Ponies reached its funding goal with a week to spare!
It's still up 'til Sept 3rd 6pm EST if you wanna hop onboard: https://www.kickstarter.com/projects/to ... -tamer-rpg​​​​​​​ 
*********************************************
Just working on a cool new Pokemon-inspired indie project called Battle Gem Ponies :-I

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Re: Battle Gem Ponies - A Pony Tamer RPG

Post by YotesGames (?) » Tue Aug 31, 2021 11:54 am

BGP (June/July DevLog): Pre-Kickstarter Madness!
:-P
The long overdue June/July Devlog is here! (And in video form!)


From now on we'll be doing these instead of the usual monthly writeups on the Yotes Games blog since its more fun & easy to watch/listen than navigate to a particular website and read. So subscribing to our YouTube channel will keep you up to speed on everything!

Plus you get to hear all our voices on this rotating cast of devs in these short podcast style updates.
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Just working on a cool new Pokemon-inspired indie project called Battle Gem Ponies :-I

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Re: Battle Gem Ponies - A Pony Tamer RPG

Post by YotesGames (?) » Sat Sep 04, 2021 11:01 pm

The Battle Gem Ponies Kickstarter is COMPLETE!! (138% Funded!)

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The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!!
https://www.kickstarter.com/projects/to ... -tamer-rpg

For anybody late to the party, Our Patreon is up so you can pre-order the game there as well.

We couldn't be any happier with how this turned out. Flew past every Launch Day Stretch Goal with an extra month's budget to spare! It's all an indie team could ever want.

Thank you. Thank everyone who pledged, followed, shared, liked, or anything to support us and show that we aren't just shouting into the void hoping someone out there cares. This campaign proved to us this game has an audience. And now we have names and faces for the people we're building this for.

We won't let you down.
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Just working on a cool new Pokemon-inspired indie project called Battle Gem Ponies :-I

YotesGames
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Re: Battle Gem Ponies - A Pony Tamer RPG

Post by YotesGames (?) » Sat Sep 04, 2021 11:17 pm

​In case you missed it, here's the Countdown of the final moments of this awesome (and exhausting) Kickstarter campaign:
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Just working on a cool new Pokemon-inspired indie project called Battle Gem Ponies :-I

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Re: Battle Gem Ponies - A Pony Tamer RPG

Post by YotesGames (?) » Sun Sep 05, 2021 9:40 pm

Got a fresh new demo up, with a smotherin' of Bug Fixes for ya! 
Every glitch and error we could find since vending at Everfree Northwest.

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You can Play It Here!
https://yotesgames.itch.io/battle-gem-ponies

BGP PATCH NOTES (Sept. 5th 2021):


The Big News
  • Passive Pony Abilities & Equips Now Work as Intended
    Menu Issues, Resolved!
    Glitchy Moves, Fixed!
    Typos, Corrected!
    Particle Effects, Adjusted!
    Background Tinting Animations, Restored!
    Shield Moves Actually Shield You!
    Attack Info is Displayed Correctly!
    Unimplemented Moves that Should Be Hidden, Now Are
    Buffs & Debuffs Go Up & Down Properly
    Pegasi Should Now Fear Flying Rocks
    The Endure Mechanic Works
    Devil Shot Deals Actual Damage Now
    The Hidden Spire Trap Activates on Forced Swap-Outs
    2-Turn Moves Now Show Relevant Info in Menus
    2-Turn Moves Don't Trigger Enemy's  Impact Side-Effects until they Actually Land
    Made Things More Clear When You're Running Low on Gem Power
    The Badly Poisoned Malady Now Deals Appropriate Damage
    Malady Afflicted Debuffs are No Longer Permanent
The Specifics
  • Air ponies can now be hurt by Earth attacks while Burrowed underground
    Ponies hiding Underground or In the Sky can no longer force the enemy's self-targeted attacks to miss
    Pony nicknames won't disappear when you return to Team Select after a battle with custom nicknames
    Move animations that can change the background color now work as expected
    Barrier's reduced Damage Calculation now works
    When restoring HP with a leeching move, the camera will always make sure the healed pony is shown along with the healing text
    Sleep Dust will tell the player when it fails
    Moves not implemented yet have been removed
    Stats Screen won't wig out in the middle of battle when a barely noticeable  "null animation" issue comes up (the null animation issue was resolved too)
    2-Turn Moves display the proper POW number in menus
    2-Turn Moves exist as 2 different attacks behind the scenes now So we can have unique effects for Turn 1 and Turn 2 that won't get mixed up as easily
    Moves with POW that "varies" show up as "--" instead of "0"
    Sleep Malady can last more than 2 turns
    Change Moves screen used to sometimes show the wrong pony's info. Now it double checks for the most recently highlighted pony
    When rapidly pressing buttons, the game can trip up. We addressed this on nearly every screen in the game
    When out of GP and forced into "Tackle Mode", unusable moves get removed from play
    We can finely control where we clamp the Stat Stage Buffs. (currently set on a -3 to 3 scale instead of the initial -6 to 6)
    Speedster passive ability now works
    Poni-Bot's Battery Doesn't absorb enemies' self-targeted moves
    Thestra's ability activates every 3 turns she's on the field, instead of every 3 turns period
    Life Drain particle effect animation flows in the correct direction now
    Death Glare consistently lowers the same stats each time
    Rock Toss & Rock Riot now harm Air ponies just like the description says
    Star Spurs Equip now works as described
    Hidden Spire hurts ponies that are swapped in after a KO
    Fixed Ember Tornado trap animation
    Yawn no longer resets itself
    Gigazorb now works when used by or used on Mauss
    Bide will only deal damage when the user actually takes damage, not when the opponent uses a move that could/will eventually deal damage
    Venom is now guaranteed to apply Poison
    Devil Shot now makes its POW 1/2 of the user's EATK stat
    The UI will show you when Buffs & Debuffs are applied, right when they happen
    Getting a 9+ Combo on a Multi-Hit Move no longer causes the Hit Counter to stay onscreen
    Exiting Battle now Resets Bonus Value assignments and Toggling "Disable BVs" button won't erase what you assigned them to
    Mini Pony Sprites Animate properly in their little boxes across all menus
*********************************************
Just working on a cool new Pokemon-inspired indie project called Battle Gem Ponies :-I

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Re: Battle Gem Ponies - A Pony Tamer RPG

Post by YotesGames (?) » Sat Sep 11, 2021 7:47 pm

Updated our Patreon Description, Goals, Rewards! A 2nd chance for anyone who missed out on the Kickstarter Hype 🚂
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We now have the funds to make the game, but let's see if we can grow the studio over time and make bigger/better things. 📈
Join in on the journey (or maybe just grab yourself a T-Shirt) on our Patreon -> https://www.patreon.com/YotesGames
:party: :allears:
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BGP October Update: New Combat Overhaul Demo on GameJolt!

Post by YotesGames (?) » Sat Oct 02, 2021 5:12 pm

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BGP demos just got a second home over on GameJolt! Give it a look, play the newest build, and maybe even join our little community forming over there.
And if you wanna see what's new, just check out the patch notes on the latest build below!
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BGP PATCH NOTES (Oct. 1 2021):

The Big News
  • Battle Calculator Overhaul!
    (Much more reasonable damage outputs in battle.)
    Settings Button Added to Title Screen
    Glitchy Menus Touched Up
    Weather Effects now Work Properly
    2-Turn Moves can Account for Weirdness
    Equips Work When You Expect Them To
    Random VS Match Team Loadout Bugs are Squashed!
    More Gem Power for Everypony!
    Troublesome Moves are Debugged!
The Specifics
  • Switched to a Division-based damage algorithm.
    Balanced stats using Ponatina as the base character dealing ideal percentages of damage with each move. (No more dealing 1% average damage to Furum & Poni-Bot anymore!)
    Altered the way stats change on level up to scale logarithmically.
    Made GP stat more plentiful.
    The Game Boot-Up Loading Screen is now centered and readable.
    Volume Settings have been added to the title screen and rebalanced on our end to sound reasonable.
    The Change Moves screen no longer opens or reloads with the wrong pony's info on display.
    In battle, exiting the FIGHT! button's move select HUD no longer continues to display a 'swap-to pony' if you were checking out a party member's moveset while they weren't actually on the field.
    Pony Equips now activate at the start of the very first turn instead of after.
    Issue where jumping into a Random Match right after boot-up forgets to load pony abilities has been fixed.
    Item or Ability induced weather conditions now carry on continuously instead of stopping only to trigger the effect and begin again.
    Weather bonus effects now kick-in whenever a pony enters the field instead of only being applied once when the weather first activates.
    The moves Hex, Endure, Inner Power, Hex Powder, Night Fright, Cheap Shot, and Swarm Shield work properly now.
    Outrage Aggro State now lasts 2-3 turns instead of 1.
    Counter/Endure/Reflect/Bide now deflect all hits of a Multi-Hit attack.
    2-Turn Moves can now be configured to have different priorities on each phase.
    2-Turn Moves no longer ignore being put to Sleep.
    Interrupted airborne state no longer continues the feather drop animation.
    Edge cases involving 2-Turn moves and triggered abilities/equips/matchups/side effects have been tested and accounted for.
    We now have the ability to clamp stat stages however we want instead of having -3 to +3 stat buffs hardcoded.
    Status moves now take the target pony's class matchup into account.
    Tutor slot moves can now be hidden if your GP is too low to use that attack.
    Removed Nullified Ability Labels that mysteriously appeared in battle.
    Devil Shot & Torment had their POW formulas adjusted to deal worthwhile damage.
    Leech moves now restore the proper amount of the attacker's HP.
    The pony-form lock state now actually prevents swapping out.
    Mauss' Thirsty ability now absorbs Whirlpool traps.
    Furum's Compensate ability no longer stacks and can activate on swap-in.
    The Rainbow Rock item has been nerfed to give the user less speed.
    Rainbryte can no longer use the Silver Scales attack (it's side effect along with her Ability was just too OP!)
*********************************************
Just working on a cool new Pokemon-inspired indie project called Battle Gem Ponies :-I

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BGP Devlog #3 (Combat Update & Crowdfunding Surveys)

Post by YotesGames (?) » Thu Oct 07, 2021 10:23 am



Glad to have this huge game feel update out into the world, and looking forward to something even more awesome next month.
*********************************************
Just working on a cool new Pokemon-inspired indie project called Battle Gem Ponies :-I

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