Captains Flim and Flam - Vulin (St. Maarten/Dutch)
May negate a hit from pirate cannon-fire once per battle (before hit-locations).
Seamanship: 3; Scouting: 3; Leadership: 3; Influence: 1
Glory points: 5 (4 cards)
Bounties: None
Super Cider Express 6000 (Galleon)
Hull: 4/4
Cargo capacity: 5/5 (Carrying 4)
Masts: 4/4
Crew: 4/4
Cannons: 4/4
Maneuverability: 1
Surgeon: Roll leadership and recover crew per success after battle. Immune to plague.
Captain Edward Teach - sharkmafia (Cartagena/Spanish)
May transfer any ship mods when acquiring a new ship. Can't buy ship mods in English ports.
Seamanship: 3; Scouting: 2; Leadership: 2; Influence: 3
Glory points: 4 (4 cards)
Bounties: 1 Spanish, 2 Dutch (10 bits)
Silence (Frigate)
Hull: 3/3
Cargo capacity: 3/3 (Carrying 0)
Masts: 3/3
Crew: 3/3
Cannons: 3/3 (Long Guns + Swivel Guns) (Grappling Hooks + Grapeshot + Chain shot)
Maneuverability: 3+1 (Adv Rigs&Sails)
Captain Rainbow Dash - ToastGhost (St John/English)
+1 seamanship during naval combat when selecting the shoot action.
Seamanship: 2; Scouting: 1; Leadership: 4; Influence: 3
Glory points: 1 (2 cards)
Bounties: None
Revenge (Brig)
Hull: 2/2
Cargo capacity: 5/4+1 (Carrying 4) (Extended Hold)
Masts: 2/2
Crew: 2/2
Cannons: 3/2+1 (Extra Cannon Port) (Grapeshot + Chainshot)
Maneuverability: 3
Captain Daring Do - Bremen (San Juan/Spanish)
May have two rumors, and may re-roll influence checks when acquiring rumors.
Seamanship: 2; Scouting: 4; Leadership: 2; Influence: 2
Glory points: 5 (4 cards)
Bounties: None
Griffon's Goblet (Sloop)
Hull: 2/2
Cargo capacity: 3/2+1 (Carrying 3) (Extended Hold)
Masts: 2/2
Crew: 2/2
Cannons: 1/1 (Swivel Guns + Chasers) (Grappling Hooks + Grapeshot)
Maneuverability: 4
Admiral Blas de Lezo - NPC (Spanish)
Seamanship B/3; Scouting B/1; Leadership 2
Fuerte (Man-o-War) Hull: 5; Cargo Capacity: 3; Masts: 5; Crew: 5; Cannons: 5; Maneuverability: 2
Admiral Philips van Almonde - NPC (Dutch)
Seamanship 3; Scouting B/3; Leadership 2
Ridderschap van Holland (Frigate) Hull: 3; Cargo Capacity: 3; Masts: 3; Crew: 3; Cannons: 3; Maneuverability: 3
Blackbeard - NPC (Pirate)
Seamanship 3; Scouting 3; Leadership 3
Queen Anne's Revenge (Frigate) Hull: 3; Cargo Capacity: 3; Masts: 3; Crew: 3; Cannons: 3; Maneuverability: 3
Admiral Pieter Gilles Schey - NPC (Dutch)
Seamanship 2; Scouting B/2; Leadership 3
Wapen van Utrecht (Frigate) Hull: 3; Cargo Capacity: 3; Masts: 3; Crew: 3; Cannons: 3; Maneuverability: 3
Available Ship Modifications
Available Missions
Mission 1: Hurricane Research wrote:Earn: 5 bits + 5 bits per point of damage received
Req: Influence check
Location: San Juan
Claim this mission and bring along a researcher willing to pay for scientific data on storms. Complete this mission after surviving any type of storm you faced while in the Caribbean Sea zone. The more damage you receive, the larger your pay. (If you wish, you may choose not to roll seamanship to avoid storm damage.)
Mission 2: The Pirate League wrote:Earn: Special
Req: Influence check
Location: Old Providence
Join the Pirate League by impressing its leader, Robert Ducard. Complete this mission by defeating two merchants in one turn (merchant raids or non-pirate players).
If successful, keep this card face up to show your membership. Any turn you share a sea zone with an NPC pirate, you may draw a rumor card to keep. Lose this card if you fight an NPC pirate.
Events
WAR: England/France
Famine: Food is in demand in all French Sea Zones (in addition to any other demand). Cancel once a Captain gets a Glory Point for selling 3+ Food in a French port.
Earthquake: Port Royal has no port actions available. Cancel on a mission placed there, a player starting there, or a war event drawn.
French Navy: At the end of the turn, place the French Man-o-War in Tortuga. Seamanship 2, Scouting B/2, Leadership 4.