[A:TC] Back to School

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Bremen
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Re: [A:TC] Back to School

Post by Bremen (?) » Fri Apr 17, 2020 8:38 am

##Use Spellblade to wound Pinball's mage on Courtyard 1 and place a divinity mage there.

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Re: [A:TC] Back to School

Post by sharkmafia (?) » Mon Apr 20, 2020 5:33 am

##1 mana

##fast action: flash of light to banish my sorcery mage in infirmary

##use one mana to wound bremen's mage on courtyard one and place sorcery mage
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Re: [A:TC] Back to School

Post by W.T. Fits (?) » Mon Apr 20, 2020 12:00 pm

##Action: Use Healing Drops to move my Divinity from the Infirmary to Student Stores 3
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Re: [A:TC] Back to School

Post by Bremen (?) » Mon Apr 20, 2020 4:47 pm

##Take 1 mana as infirmary bonus

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Re: [A:TC] Back to School

Post by Dexanth (?) » Mon Apr 20, 2020 11:32 pm

Take Initiative

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Re: [A:TC] Back to School

Post by Bremen (?) » Tue Apr 21, 2020 12:00 am

##Place Natural on Chapel 3

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Re: [A:TC] Back to School

Post by sharkmafia (?) » Wed May 20, 2020 10:20 pm

##Take resourcefulness, mana
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Re: [A:TC] Back to School

Post by W.T. Fits (?) » Sat May 23, 2020 11:33 pm

##Fast Action: Try to remember what the hell I was planning on doing this round.
##Action: Place Natural Mage on Courtyard 3
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Re: [A:TC] Back to School

Post by Dexanth (?) » Wed May 27, 2020 9:26 am

Use Gilded Chalice

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Re: [A:TC] Back to School

Post by Bremen (?) » Wed May 27, 2020 10:23 am

##Neutral mage on Council Chambers 3

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Re: [A:TC] Back to School

Post by Void Chicken (?) » Wed May 27, 2020 10:36 am

Round 5

Players
Chrysalis - Neutral (Bremen)
Influence: 18 (3 Merits)
1/4 Intelligence
1/5 Wisdom
21 Gold
5 Mana
Marked Voters: 1, 2, 7, 10, 11, 12
Office: 0/1 Mysticism, 0/1 Natural, 0/1 Planar, 0/1 Divinity, 1/2 Neutral
Tanis Tirilives - Divinity - Action: Swap 1 Gold for 1 Mana, up to 5 times.
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure - EXHAUSTED - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Spellblade - Treasure - EXHAUSTED - Action: Wound a Mage, then place one of yours into its slot.
Neutral - A wrote:Living Image - 1 Mana - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Sorcerous Inspiration - Sorcery - EXHAUSTED wrote: Luminosity - 1 Mana - Action: Gain a Mark.
Brilliance - 2 Mana - Action: Gain two Research
Radiance - 3 Mana - Action: Gain a Research, refresh an exhausted Spell, then gain a Mark.
The Grasping Darkness - Mysticism - EXHAUSTED wrote: Repeating Hex - 2 Mana - Action: Swap this Spell for a (non-starter, non-legendary) level 1 Spell from another player and exhaust both Spells.
Telethany - 3 Mana - Action: Discard an opponent's (non-starter, non-legendary) level 1 Spell to the bottom of the Spell Deck.
Deathly Paling - 3 Mana - Action: Steal 1 unspent INT from a player with more INT than you OR steal 1 unspent WIS from a player with more WIS than you.
A Brighter Flame - Sorcery wrote: Inner Fire - 1 Mana - Action: For the rest of the round, your Spells cost 1 less mana.
Kindle - 2 Mana - Fast Action: Refresh an exhausted Spell.
Immolation - 3 Mana - Fast Action: Place a Mage into any slot. If the slot is occupied, wound the Mage there and take its place.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 14 (2 Merits)
2/4 Intelligence
3/4 Wisdom
6 Gold
2 Mana
Marked Voters: 1, 2, 4, 5, 6, 8, 11, 12
Office: 0/2 Sorcery, 0/1 Mysticism, 0/1 Planar, 0/1 Divinity
Vellimoor Cantz - Sorcery - Action: Gain 2 Research. Use this research only on Sorcery Spells.
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - Fast Action: Gain 1 INT OR gain 1 WIS.
Mana Elixir - Consumable - Fast Action: The next Spell you play this turn costs no Mana.
Force Gloves - Consumable - Action: Spend 2 Mana to banish a Mage. Do this any number of times.
Sorcery - A wrote:Flash of Light - 1 Mana EXHAUSTED - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Caval's Deadliest Magicks - Sorcery wrote: Pyre - 2 Mana - Action: Wound up to two Mages in the same room.
Flamespout - 4 Mana - Action: Wound a Mage, then lock the room it previously occupied.
Volcano - 3 Mana - Fast Action: Banish one Mage belonging to each opponent.
Cu Chulainn- Natural (W.T Fits)
Influence: 14 (2 Merits)
0/5 Intelligence
2/3 Wisdom
9 Gold
6 Mana
Marked Voters: 1, 2, 4, 7, 8, 11, 12
Office: 0/1 Sorcery, 0/2 Natural, 0/2 Divinity
The Arcane Eye - Treasure - EXHAUSTED - Action: Gain a Mark.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
The Pursuit of Power - Sorcery - EXHAUSTED wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
The Light that Leads - Sorcery wrote: Illuminate - 2 Mana - Fast Action: Gain a Mark.
Flare - 2 Mana - Fast Action: Take a normal action.
Dazzle - 3 Mana - Fast Action: Take two normal actions.
Wrath of Heaven - Divinity wrote: Justice - 1 Mana - Reaction: When one of your Mages is shadowed or moved by an opponent, wound any placed Mage belonging to that opponent.
Recompense - 1 Mana - Reaction: When one of your Mages is banished, banish a Mage belonging to the player who banished it.
Retribution - 3 Mana - Reaction: After one of your Mages is wounded, choose and wound two Mages owned by the player who wounded yours.
Tenets of Dominance - Mysticism wrote: Mesmerize - 1 Mana - Action: Until your next turn, all Mages (except those immune to Spells) lose their powers.
Mystic Link - 2 Mana - Action: Cast another Spell. Then, place any Mage you control.
Shadow Puppet - 4 Mana - Action: Gain a Secret Supporter.
Nozomi - Mysticism (Dexanth)
Influence: 18 (2 Merits)
0/3 Intelligence
1/5 Wisdom
4 Gold
6 Mana
Marked Voters: 1, 2, 3, 6, 7, 8, 11
Office: 1/2 Sorcery, 1/2 Mysticism, 1/1 Planar, 0/1 Divinity
Mana Crystal - Treasure - EXHAUSTED - Action: Gain 2 Mana.
Endless Coin Purse - Treasure - Action: Gain 1 Gold. Gain a Buy.
Gilded Chalice - Treasure - EXHAUSTED - Action: Gain 2 IP.
Mysticism - B wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism - EXHAUSTED wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 3 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Songs of Springtime - Natural wrote: Regeneration - Free - Reaction: When one of your Mages is wounded or moved, refresh an exhausted Spell or Treasure.
Regrowth - 1 Mana - Reaction: When one of your Mages is wounded or moved, place it into an empty slot.
Renewal - 2 Mana - Reaction: When one of your Mages is wounded or moved, place it into an empty slot, then refresh an exhausted Spell or Treasure.
Initiative
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral

Rooms:
Training Fields A
[Mys - Pin]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[Mys - Chrys]3: 1 WIS

Courtyard A
[Sorc - Pin]1(m): Mana = WIS +2
[Neu - Twi]2: Mana = WIS
[Nat - Cu]3: 3 Mana

Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Sorc - Noz]2: 2 IP + 1 Mark
[Nat - Chrys]3: 2 Gold/2 Mana + 1 Mark

Catacombs A
[Pla - Chrys - Shad][Sorc - Cu]1(m): Secret Supporter + 1 Mark
[Div - Noz]2: 2 IP
[ ]3: 1 IP per player with more

Guilds A
[Na - Twi]1(m): 8 Gold/4 Mana
[Pla - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana

Adventuring A
[Div - Cu]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS

Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP

Student Stores A
[ ]1(m): 3 Buys
[Nat - Cu]2: 2 Buys
[Div - Cu]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research

Council Chamber A
(Limit 1 per player)
[Mys - Noz]1(m): Draft Supporter/1 Mark
[Div - Pin]2: Draft Supporter/1 Mark
[Neu - Chrys]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark

Astronomy Tower A
Claim reward after moving space(s)
[Div - Twi]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks

Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[Sorc - Twi]4: 1 INT/1 WIS/1 Research

Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Sorc - Pin, Div - Chrys]

Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)

Tableau
Vault
Dust and Cobwebs

Supporters
Raffique Van Anzel - Planar - Action: Swap 2 Gold for 1 Research, up to 4 times.
Welsie Acktern - Planar - Action: Gain 2 Research.
Quan Gon Kall - Sorcery - Fast Action: Gain 2 IP.
Wandering Calculus - Planar - No effect. Discard this card.
Wilhelm Barts - Planar - Action: Swap 3 Gold for a Planar Mage from the supply.

Spells
The Gift of Fire - Sorcery wrote: Firebolt - 1 Mana - Action: Wound a Mage.
Fireball - 3 Mana - Action: Choose two adjacent rooms, wound one Mage in each.
Inferno - 6 Mana - Action: Wound all Mages in two adjacent rooms
Heart of the Mountain - Natural wrote: Oakskin - 1 Mana - Action: Until your next turn, your Mages are immune to being wounded and moved.
Stoneskin - 4 Mana - Action: For the rest of the round, your Mages are immune to being wounded and moved.
Diamondskin - 6 Mana - Action: For the rest of the round, your mages lose their innate powers, but become immune to all negative effects.
Of Mortal Form - Divinity wrote: Heal - Free - Action: Return a Mage from the Infirmary to its owner's Office.
Amelioration - 1 Mana - Action: Move a Mage from the Infirmary to an open slot of your choice.
Innervation - 2 Mana - Action: Move a Mage from the Infirmary to any slot. You may wound an opponent's Mage in order to place your own.

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Re: [A:TC] Back to School

Post by sharkmafia (?) » Wed May 27, 2020 9:26 pm

##take popularity
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Re: [A:TC] Back to School

Post by Void Chicken (?) » Wed May 27, 2020 9:27 pm

End of Round 5

Players
Chrysalis - Neutral (Bremen)
Influence: 18 (3 Merits)
1/4 Intelligence
1/5 Wisdom
21 Gold
5 Mana
Marked Voters: 1, 2, 7, 10, 11, 12
Office: 0/1 Mysticism, 0/1 Natural, 0/1 Planar, 0/1 Divinity, 1/2 Neutral
Tanis Tirilives - Divinity - Action: Swap 1 Gold for 1 Mana, up to 5 times.
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure - EXHAUSTED - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Spellblade - Treasure - EXHAUSTED - Action: Wound a Mage, then place one of yours into its slot.
Neutral - A wrote:Living Image - 1 Mana - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Sorcerous Inspiration - Sorcery - EXHAUSTED wrote: Luminosity - 1 Mana - Action: Gain a Mark.
Brilliance - 2 Mana - Action: Gain two Research
Radiance - 3 Mana - Action: Gain a Research, refresh an exhausted Spell, then gain a Mark.
The Grasping Darkness - Mysticism - EXHAUSTED wrote: Repeating Hex - 2 Mana - Action: Swap this Spell for a (non-starter, non-legendary) level 1 Spell from another player and exhaust both Spells.
Telethany - 3 Mana - Action: Discard an opponent's (non-starter, non-legendary) level 1 Spell to the bottom of the Spell Deck.
Deathly Paling - 3 Mana - Action: Steal 1 unspent INT from a player with more INT than you OR steal 1 unspent WIS from a player with more WIS than you.
A Brighter Flame - Sorcery wrote: Inner Fire - 1 Mana - Action: For the rest of the round, your Spells cost 1 less mana.
Kindle - 2 Mana - Fast Action: Refresh an exhausted Spell.
Immolation - 3 Mana - Fast Action: Place a Mage into any slot. If the slot is occupied, wound the Mage there and take its place.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 15 (2 Merits)
2/4 Intelligence
3/4 Wisdom
6 Gold
2 Mana
Marked Voters: 1, 2, 4, 5, 6, 8, 11, 12
Office: 0/2 Sorcery, 0/1 Mysticism, 0/1 Planar, 0/1 Divinity
Vellimoor Cantz - Sorcery - Action: Gain 2 Research. Use this research only on Sorcery Spells.
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - Fast Action: Gain 1 INT OR gain 1 WIS.
Mana Elixir - Consumable - Fast Action: The next Spell you play this turn costs no Mana.
Force Gloves - Consumable - Action: Spend 2 Mana to banish a Mage. Do this any number of times.
Sorcery - A wrote:Flash of Light - 1 Mana EXHAUSTED - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Caval's Deadliest Magicks - Sorcery wrote: Pyre - 2 Mana - Action: Wound up to two Mages in the same room.
Flamespout - 4 Mana - Action: Wound a Mage, then lock the room it previously occupied.
Volcano - 3 Mana - Fast Action: Banish one Mage belonging to each opponent.
Cu Chulainn- Natural (W.T Fits)
Influence: 14 (2 Merits)
0/5 Intelligence
2/3 Wisdom
9 Gold
6 Mana
Marked Voters: 1, 2, 4, 7, 8, 11, 12
Office: 0/1 Sorcery, 0/2 Natural, 0/2 Divinity
The Arcane Eye - Treasure - EXHAUSTED - Action: Gain a Mark.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
The Pursuit of Power - Sorcery - EXHAUSTED wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
The Light that Leads - Sorcery wrote: Illuminate - 2 Mana - Fast Action: Gain a Mark.
Flare - 2 Mana - Fast Action: Take a normal action.
Dazzle - 3 Mana - Fast Action: Take two normal actions.
Wrath of Heaven - Divinity wrote: Justice - 1 Mana - Reaction: When one of your Mages is shadowed or moved by an opponent, wound any placed Mage belonging to that opponent.
Recompense - 1 Mana - Reaction: When one of your Mages is banished, banish a Mage belonging to the player who banished it.
Retribution - 3 Mana - Reaction: After one of your Mages is wounded, choose and wound two Mages owned by the player who wounded yours.
Tenets of Dominance - Mysticism wrote: Mesmerize - 1 Mana - Action: Until your next turn, all Mages (except those immune to Spells) lose their powers.
Mystic Link - 2 Mana - Action: Cast another Spell. Then, place any Mage you control.
Shadow Puppet - 4 Mana - Action: Gain a Secret Supporter.
Nozomi - Mysticism (Dexanth)
Influence: 18 (2 Merits)
0/3 Intelligence
1/5 Wisdom
4 Gold
6 Mana
Marked Voters: 1, 2, 3, 6, 7, 8, 11
Office: 1/2 Sorcery, 1/2 Mysticism, 1/1 Planar, 0/1 Divinity
Mana Crystal - Treasure - EXHAUSTED - Action: Gain 2 Mana.
Endless Coin Purse - Treasure - Action: Gain 1 Gold. Gain a Buy.
Gilded Chalice - Treasure - EXHAUSTED - Action: Gain 2 IP.
Mysticism - B wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism - EXHAUSTED wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 3 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Songs of Springtime - Natural wrote: Regeneration - Free - Reaction: When one of your Mages is wounded or moved, refresh an exhausted Spell or Treasure.
Regrowth - 1 Mana - Reaction: When one of your Mages is wounded or moved, place it into an empty slot.
Renewal - 2 Mana - Reaction: When one of your Mages is wounded or moved, place it into an empty slot, then refresh an exhausted Spell or Treasure.
Initiative
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral

Rooms:
Training Fields A
[Mys - Pin]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[Mys - Chrys]3: 1 WIS

Courtyard A
[Sorc - Pin]1(m): Mana = WIS +2
[Neu - Twi]2: Mana = WIS
[Nat - Cu]3: 3 Mana

Chapel A
[ ]1(m): 1 INT + 1 WIS + 1 Mark
[Sorc - Noz]2: 2 IP + 1 Mark
[Nat - Chrys]3: 2 Gold/2 Mana + 1 Mark

Catacombs A
[Pla - Chrys - Shad][Sorc - Cu]1(m): Secret Supporter + 1 Mark
[Div - Noz]2: 2 IP
[ ]3: 1 IP per player with more

Guilds A
[Na - Twi]1(m): 8 Gold/4 Mana
[Pla - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana

Adventuring A
[Div - Cu]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS

Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP

Student Stores A
[ ]1(m): 3 Buys
[Nat - Cu]2: 2 Buys
[Div - Cu]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research

Council Chamber A
(Limit 1 per player)
[Mys - Noz]1(m): Draft Supporter/1 Mark
[Div - Pin]2: Draft Supporter/1 Mark
[Neu - Chrys]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark

Astronomy Tower A
Claim reward after moving space(s)
[Div - Twi]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks

Library A
[ ]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[ ]3: 1 Buy + 1 Research
[Sorc - Twi]4: 1 INT/1 WIS/1 Research

Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Sorc - Pin, Div - Chrys]

Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)

Tableau
Vault
Dust and Cobwebs

Supporters
Raffique Van Anzel - Planar - Action: Swap 2 Gold for 1 Research, up to 4 times.
Welsie Acktern - Planar - Action: Gain 2 Research.
Quan Gon Kall - Sorcery - Fast Action: Gain 2 IP.
Wandering Calculus - Planar - No effect. Discard this card.
Wilhelm Barts - Planar - Action: Swap 3 Gold for a Planar Mage from the supply.

Spells
The Gift of Fire - Sorcery wrote: Firebolt - 1 Mana - Action: Wound a Mage.
Fireball - 3 Mana - Action: Choose two adjacent rooms, wound one Mage in each.
Inferno - 6 Mana - Action: Wound all Mages in two adjacent rooms
Heart of the Mountain - Natural wrote: Oakskin - 1 Mana - Action: Until your next turn, your Mages are immune to being wounded and moved.
Stoneskin - 4 Mana - Action: For the rest of the round, your Mages are immune to being wounded and moved.
Diamondskin - 6 Mana - Action: For the rest of the round, your mages lose their innate powers, but become immune to all negative effects.
Of Mortal Form - Divinity wrote: Heal - Free - Action: Return a Mage from the Infirmary to its owner's Office.
Amelioration - 1 Mana - Action: Move a Mage from the Infirmary to an open slot of your choice.
Innervation - 2 Mana - Action: Move a Mage from the Infirmary to any slot. You may wound an opponent's Mage in order to place your own.

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Re: [A:TC] Back to School

Post by Void Chicken (?) » Wed May 27, 2020 9:32 pm

In the Training Fields, Pinball gains and INT and WIS, and Chrysalis gains just a WIS.

Down in the Courtyard, Pinball puts that new WIS to work, gaining himself 7 mana. And Cu gets 3 more for good measure.

In the Chapel, Nozomi gets 2 IP and a Mark. Chrysalis gets either 2 Gold or 2 Mana along with a mark.

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Re: [A:TC] Back to School

Post by Bremen (?) » Wed May 27, 2020 9:44 pm

##Take 2 mana, mark voter 9

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Re: [A:TC] Back to School

Post by Void Chicken (?) » Wed May 27, 2020 9:54 pm

Nozomi marks Voter 12.

In the Catacombs, both Cu and Chrysalis gain a Secret Supporter and another Mark. Nozomi gets 2 IP and a third Merit Badge.

At the Guilds, Pinball gets either 6 Gold or 3 Mana.

Then Cu goes adventuring for another Secret Supporter and 3 Gold.

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Re: [A:TC] Back to School

Post by W.T. Fits (?) » Wed May 27, 2020 9:58 pm

##Mark 5
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Re: [A:TC] Back to School

Post by Bremen (?) » Wed May 27, 2020 9:59 pm

##Mark 8

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Re: [A:TC] Back to School

Post by sharkmafia (?) » Wed May 27, 2020 10:11 pm

##Take 3 mana
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Re: [A:TC] Back to School

Post by Void Chicken (?) » Wed May 27, 2020 10:53 pm

Then Cu has up to three buys, each of which can only be spent on an INT, WIS, or Research for 4 Gold each (and you currently have 12). Keep in mind you can turn either slot (so the 1-buy or the 2-buy) into 1 IP instead, or give up the buys entirely and get 2 IP.

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Re: [A:TC] Back to School

Post by W.T. Fits (?) » Wed May 27, 2020 10:58 pm

##buy 1 WIS and 2 Research to upgrade The Light that Leads twice.
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Re: [A:TC] Back to School

Post by Void Chicken (?) » Wed May 27, 2020 11:03 pm

Then all that's left for the round is the Council Chamber. Nozomi, Pinball, and Chrysalis, either choose a supporter or mark a voter, please.

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Re: [A:TC] Back to School

Post by sharkmafia (?) » Fri May 29, 2020 7:22 am

##Choose wilhelm barts (first choice) or Raffique Von Anzel (second choice) if wilhelm is taken before I go.
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