[A:TC] Back to School
- Bremen
- Posts: 258
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Re: [A:TC] Back to School
So greedy.
##Take 2 Gold for infirmary bonus
##Place Neutral mage on Training Field 3
##Take 2 Gold for infirmary bonus
##Place Neutral mage on Training Field 3
- ToastGhost
- Big adventure's waiting.
- Posts: 399
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Re: [A:TC] Back to School
##Natural to Catacombs 3
- sharkmafia
- Posts: 523
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Re: [A:TC] Back to School
#take resourcefulness (gold)
- W.T. Fits
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Never-ending
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Re: [A:TC] Back to School
##Action - Cast Warmth and gain 2 Mana
- Dexanth
- Posts: 137
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Re: [A:TC] Back to School
Mana Crystal for +2 Mana!
- Bremen
- Posts: 258
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Re: [A:TC] Back to School
##Neutral Mage to Council Chamber 1
- Void Chicken
- Posts: 658
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Re: [A:TC] Back to School
Round 3
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[Nat - Cu]2: 1 INT
[Neu - Chrys]3: 1 WIS
Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Div - Cu - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Div - Noz]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Pin]1(m): Secret Supporter + 1 Mark
[Mys - Noz]2: 2 IP
[Nat - Twi]3: 1 IP per player with more
Guilds A
[Sorc - Noz - Shad][Mys - Noz]1(m): 8 Gold/4 Mana
[Pla - Twi - Shad][Mys - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Sorc - Pin]2: Vault Card/2 IP/1 INT
[Sorc - Cu]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Nat - Cu]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[Div - Twi]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[Neu - Chrys]1(m): Draft Supporter/1 Mark
[Div - Cu]2: Draft Supporter/1 Mark
[Sorc - Pin]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Neu - Twi - Shad][Mys - Chrys]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[Div - Twi]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Pla - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Neu - Chrys - Temp]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[Nat - Cu]2: 1 INT
[Neu - Chrys]3: 1 WIS
Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Div - Cu - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Div - Noz]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Pin]1(m): Secret Supporter + 1 Mark
[Mys - Noz]2: 2 IP
[Nat - Twi]3: 1 IP per player with more
Guilds A
[Sorc - Noz - Shad][Mys - Noz]1(m): 8 Gold/4 Mana
[Pla - Twi - Shad][Mys - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Sorc - Pin]2: Vault Card/2 IP/1 INT
[Sorc - Cu]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Nat - Cu]2: 2nd Pick
[ ]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[Div - Twi]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[Neu - Chrys]1(m): Draft Supporter/1 Mark
[Div - Cu]2: Draft Supporter/1 Mark
[Sorc - Pin]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Neu - Twi - Shad][Mys - Chrys]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[Div - Twi]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Pla - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Neu - Chrys - Temp]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- ToastGhost
- Big adventure's waiting.
- Posts: 399
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Re: [A:TC] Back to School
##Sorcerer to zap onto Adventuring 2
You can thank me for the infirmary bonus later.
You can thank me for the infirmary bonus later.
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [A:TC] Back to School
##Take 1 Mana
##Fast action: Flash of Light to banish sorcery mage from infirmary
##Action: Place sorcery mage on vault 3
##Fast action: Flash of Light to banish sorcery mage from infirmary
##Action: Place sorcery mage on vault 3
- W.T. Fits
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Never-ending
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Ire, fury borne
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Re: [A:TC] Back to School
##Action: Snag the TOWER OF POWER
- Dexanth
- Posts: 137
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- Gender: Female
Re: [A:TC] Back to School
Sorcery to zap Twilight and take Student Stores 2
Feel free to shadow, cutie! I just really need to do some shopping!
Feel free to shadow, cutie! I just really need to do some shopping!
- Bremen
- Posts: 258
- Joined: Mon Oct 30, 2017 11:04 pm
- Gender: Male
Re: [A:TC] Back to School
That's it, time to suffer.
##Use Shadow potion - move mage to student stores 1
##Use Spellblade to wound Nozomi's mage in Chapel 2 and take its spot with Planar Mage
##Use Shadow potion - move mage to student stores 1
##Use Spellblade to wound Nozomi's mage in Chapel 2 and take its spot with Planar Mage
- Dexanth
- Posts: 137
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Re: [A:TC] Back to School
1 IP
Also, I'm just saying, but ganging up on the giant bug seeeeems a smart move.
Also, I'm just saying, but ganging up on the giant bug seeeeems a smart move.
- Void Chicken
- Posts: 658
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Re: [A:TC] Back to School
Round 3
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[Nat - Cu]2: 1 INT
[Neu - Chrys]3: 1 WIS
Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Div - Cu - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Pla - Chrys]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Pin]1(m): Secret Supporter + 1 Mark
[Mys - Noz]2: 2 IP
[Nat - Twi]3: 1 IP per player with more
Guilds A
[Sorc - Noz - Shad][Mys - Noz]1(m): 8 Gold/4 Mana
[Pla - Twi - Shad][Mys - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Sorc - Twi]2: Vault Card/2 IP/1 INT
[Sorc - Cu]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Nat - Cu]2: 2nd Pick
[Sorc - Pin]3: 3rd Pick
Student Stores A
[Div - Chrys]1(m): 3 Buys
[Sorc - Noz]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[Neu - Chrys]1(m): Draft Supporter/1 Mark
[Div - Cu]2: Draft Supporter/1 Mark
[Sorc - Pin]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Neu - Twi - Shad][Mys - Chrys]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[Div - Twi]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Pla - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Neu - Chrys - Temp, Div - Noz]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[Nat - Cu]2: 1 INT
[Neu - Chrys]3: 1 WIS
Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Div - Cu - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Pla - Chrys]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Pin]1(m): Secret Supporter + 1 Mark
[Mys - Noz]2: 2 IP
[Nat - Twi]3: 1 IP per player with more
Guilds A
[Sorc - Noz - Shad][Mys - Noz]1(m): 8 Gold/4 Mana
[Pla - Twi - Shad][Mys - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Sorc - Twi]2: Vault Card/2 IP/1 INT
[Sorc - Cu]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Nat - Cu]2: 2nd Pick
[Sorc - Pin]3: 3rd Pick
Student Stores A
[Div - Chrys]1(m): 3 Buys
[Sorc - Noz]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[Neu - Chrys]1(m): Draft Supporter/1 Mark
[Div - Cu]2: Draft Supporter/1 Mark
[Sorc - Pin]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Neu - Twi - Shad][Mys - Chrys]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[Div - Twi]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Pla - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Neu - Chrys - Temp, Div - Noz]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Planer to Chapel 3
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [A:TC] Back to School
##take initiative card
- W.T. Fits
- Storm, ride the storm
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Skies darkened, torn
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Re: [A:TC] Back to School
##Fast Action - Have Yinsei Arlington move Chrysalis's Divinity Mage from Student Stores 1 to Student Stores 3
##Action - Cast Zephyr to move Chrysalis's Neutral Mage from Council Chamber 1 to Council Chamber 5
##Action - Cast Zephyr to move Chrysalis's Neutral Mage from Council Chamber 1 to Council Chamber 5
- Dexanth
- Posts: 137
- Joined: Sun Oct 29, 2017 12:50 pm
- Gender: Female
Re: [A:TC] Back to School
Take Popularity
I guess everyone liked this performance of Wonder Zone!
I guess everyone liked this performance of Wonder Zone!
- Bremen
- Posts: 258
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- Gender: Male
Re: [A:TC] Back to School
##Take Strength and end the round
- Void Chicken
- Posts: 658
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- Gender: Male
Re: [A:TC] Back to School
Round 3
Players
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[Nat - Cu]2: 1 INT
[Neu - Chrys]3: 1 WIS
Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Div - Cu - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Pla - Chrys]2: 2 IP + 1 Mark
[Pla - Twi]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Pin]1(m): Secret Supporter + 1 Mark
[Mys - Noz]2: 2 IP
[Nat - Twi]3: 1 IP per player with more
Guilds A
[Sorc - Noz - Shad][Mys - Noz]1(m): 8 Gold/4 Mana
[Pla - Twi - Shad][Mys - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Sorc - Twi]2: Vault Card/2 IP/1 INT
[Sorc - Cu]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Nat - Cu]2: 2nd Pick
[Sorc - Pin]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[Sorc - Noz]2: 2 Buys
[Div - Chrys]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Cu]2: Draft Supporter/1 Mark
[Sorc - Pin]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[Neu - Chrys]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Neu - Twi - Shad][Mys - Chrys]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[Div - Twi]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Pla - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Neu - Chrys - Temp, Div - Noz]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
Players
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral
Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[Nat - Cu]2: 1 INT
[Neu - Chrys]3: 1 WIS
Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana
Chapel A
[Div - Cu - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Pla - Chrys]2: 2 IP + 1 Mark
[Pla - Twi]3: 2 Gold/2 Mana + 1 Mark
Catacombs A
[Pla - Pin]1(m): Secret Supporter + 1 Mark
[Mys - Noz]2: 2 IP
[Nat - Twi]3: 1 IP per player with more
Guilds A
[Sorc - Noz - Shad][Mys - Noz]1(m): 8 Gold/4 Mana
[Pla - Twi - Shad][Mys - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana
Adventuring A
[ ]1(m): Secret Supporter + 3 Gold
[Sorc - Twi]2: Vault Card/2 IP/1 INT
[Sorc - Cu]3: Spell Card/2 IP/1 WIS
Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick
[Nat - Cu]2: 2nd Pick
[Sorc - Pin]3: 3rd Pick
Student Stores A
[ ]1(m): 3 Buys
[Sorc - Noz]2: 2 Buys
[Div - Chrys]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research
Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Div - Cu]2: Draft Supporter/1 Mark
[Sorc - Pin]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[Neu - Chrys]5: Draft Supporter/1 Mark
Astronomy Tower A
Claim reward after moving space(s)
[ ]1(m): Move space free, then 1 Gold per space
[Neu - Twi - Shad][Mys - Chrys]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks
Library A
[Div - Twi]1(m): 1 WIS + 1 Vault
[ ]2(m): 1 INT + 1 Research
[Pla - Noz]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research
Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Neu - Chrys - Temp, Div - Noz]
Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)
Tableau
- Void Chicken
- Posts: 658
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Re: [A:TC] Back to School
We start things off in the training fields, where Cu gets an INT, and Chrysalis gets a WIS. You feel smarter already.
In the courtyard, Chrysalis puts that new wisdom to work for 6 mana.
Chapel-wise, Cu and Pin both gain an int, wis, and a mark. Feel free to pick your Voter. Only 12 is not known by anyone at this point.
Chrysalis gets 2 more IP and a mark. Whose dirty laundry are you going to rifle through?
Finally, Twilight gets a mark and two gold or mana.
In the courtyard, Chrysalis puts that new wisdom to work for 6 mana.
Chapel-wise, Cu and Pin both gain an int, wis, and a mark. Feel free to pick your Voter. Only 12 is not known by anyone at this point.
Chrysalis gets 2 more IP and a mark. Whose dirty laundry are you going to rifle through?
Finally, Twilight gets a mark and two gold or mana.
- Bremen
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Re: [A:TC] Back to School
##Mark 12
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Mark 7
##Take 2 Mana
##Preload 6 gold for the Guild draw
##Take 2 Mana
##Preload 6 gold for the Guild draw
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
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- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [A:TC] Back to School
In addition to the mark he's already pending, the Pinball Wizard gets another out of the Catacombs. Also a Secret Supporter.
Nozomi gets two IP and her second Merit Badge.
Twilight the underdog (underhorse) earns herself four.
Nozomi, having cheated the system to get both slots of Guilds 1, gets 16 gold. Twilight gets the consolation prize of 6 gold. Does Pinball also want 6 gold, or just 3 mana?
Nozomi gets two IP and her second Merit Badge.
Twilight the underdog (underhorse) earns herself four.
Nozomi, having cheated the system to get both slots of Guilds 1, gets 16 gold. Twilight gets the consolation prize of 6 gold. Does Pinball also want 6 gold, or just 3 mana?
- Void Chicken
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Re: [A:TC] Back to School
Pinball marks Voters 4 and 8, then takes 3 Mana from the catacombs.
Time to go adventuring. Twilight can get a Vault Card, 2 IP, or an INT. Cu Chulainn can get a Spell, 2 IP, or a WIS.
Time to go adventuring. Twilight can get a Vault Card, 2 IP, or an INT. Cu Chulainn can get a Spell, 2 IP, or a WIS.
- Void Chicken
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Re: [A:TC] Back to School
Cu draws
And uses the INT to keep it.The Light that Leads - Sorcery wrote: Illuminate - 2 Mana - Fast Action: Gain a Mark.
Flare - 2 Mana - Fast Action: Take a normal action.
Dazzle - 3 Mana - Fast Action: Take two normal actions.
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
##Vault Card
- Void Chicken
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Re: [A:TC] Back to School
Twilight gets some delicious-sounding
Bottled Rage - Consumable - Action: Wound a Mage and place one of yours in its slot.
And under it in the Vault are:
Unbreakable Box - Consumable - Action: Spend 6 Mana to gain the top 3 cards of the Vault Deck.
Mana Elixir - Consumable - Fast Action: The next Spell you play this turn costs no Mana.
Liquid Lightning - Consumable - Fast Action: Place a Mage.
You might notice that the Elixir and Lightning were in the Tableau in Round 1. Yeah we've already gone through the deck. Honestly, it's starting to look a little thin, so if you're planning on getting that box, you'd better open it soon.
Cu has first dibs, and Pinball second.
Bottled Rage - Consumable - Action: Wound a Mage and place one of yours in its slot.
And under it in the Vault are:
Unbreakable Box - Consumable - Action: Spend 6 Mana to gain the top 3 cards of the Vault Deck.
Mana Elixir - Consumable - Fast Action: The next Spell you play this turn costs no Mana.
Liquid Lightning - Consumable - Fast Action: Place a Mage.
You might notice that the Elixir and Lightning were in the Tableau in Round 1. Yeah we've already gone through the deck. Honestly, it's starting to look a little thin, so if you're planning on getting that box, you'd better open it soon.
Cu has first dibs, and Pinball second.
- ToastGhost
- Big adventure's waiting.
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Re: [A:TC] Back to School
"Damnit, who's been stealing my bottles? I'm so angry I could make another."
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
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Re: [A:TC] Back to School
##I'll take the box!
- sharkmafia
- Posts: 523
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Re: [A:TC] Back to School
##take the elixir I guess
- Void Chicken
- Posts: 658
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Re: [A:TC] Back to School
In that case, it's shopping time. Nozomi's got two things to buy and Chrysalis one. What'll it be?
- Dexanth
- Posts: 137
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Re: [A:TC] Back to School
Oh, yes, first I'd like to purchase a patronage from the Ohara Cultural Preservation Foundation...
Buy Endless Coin Purse
Buy Endless Coin Purse
- Void Chicken
- Posts: 658
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Re: [A:TC] Back to School
The tableau is restocked with a whole keg of
Spirits - Consumable - 1 Gold - Fast Action: Gain a Mark.
Spirits - Consumable - 1 Gold - Fast Action: Gain a Mark.
- ToastGhost
- Big adventure's waiting.
- Posts: 399
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- Dexanth
- Posts: 137
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Re: [A:TC] Back to School
Spend 4 gold to research the last of the 13 Greater Mysteries!
Oh, so it turns out that there's a leyline running under the school, and if I just tap into it like so...ooh! This is going to be so fun!
Oh, so it turns out that there's a leyline running under the school, and if I just tap into it like so...ooh! This is going to be so fun!
- Bremen
- Posts: 258
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Re: [A:TC] Back to School
##Take Sealed Jar for 1 gold
- Void Chicken
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Re: [A:TC] Back to School
The Arcane Eye - Treasure - 4 Gold - Action: Gain a Mark.
Circles back around into the tableau.
Circles back around into the tableau.
- W.T. Fits
- Storm, ride the storm
Never-ending
Skies darkened, torn
Heaven-rending
Ire, fury borne
Never-ending
Roar, hear my roar! - Posts: 285
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Re: [A:TC] Back to School
Assuming the ping I just got in Discord was about the Council Chamber, ##Draft Salem Silver.